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-<p>Quake 3 source code was released on August 20th by the fine folks at id Software. We thank them for that, and are continuing the mission of producing a Quake 3 that is without fault.</p>
+<p>Quake 3 source code was released on August 20th by the fine folks at id Software.
+We thank them for that, and are continuing the mission of producing a Quake 3 that is
+without fault.</p>
<img src="images/thenameofthisprojectis3.jpg" class="right" alt="Logo" />
+
<h2>What's the point?</h2>
-<p>This project aims to build upon id Software's Quake 3 source code release.
-The source was released on August 20, 2005 under the GPL license. Since then, we have
-been feverishly cleaning up, fixing bugs, and adding features. Our eventual
-goal is to have created <strong>the</strong> Quake 3 source code distribution upon which people
-base their games and mods. Our focus is initially
-to get the game working with our updates on Mac OS X, Windows, and Linux. Sane new features are also welcome. Modern graphical upgrades (bloom lighting, etc) would have to be disabled by default.
+<p>This project aims to build upon id Software's Quake 3 source code release. The source
+code was released on August 20, 2005 under the
+<a href="http://www.gnu.org/copyleft/gpl.html" title="General Public License">GPL</a>.
+Since then, we have been feverishly cleaning up, fixing bugs, and adding features. Our
+eventual goal is to have created <em>the</em> Quake 3 source code distribution upon which
+people base their games, ports, and mods. Our focus initially is to get the game working
+with our updates on Mac OS X, Windows, and Linux. Sane new features are also welcome.
+Modern graphical upgrades (ie. bloom lighting) would have to be disabled by default.
</p>
+
<h2>Progress</h2>
<p>While a lot is left to be done, quite a few goals have been met already. Quake 3
-now works natively on x86_64 and PowerPC architectures, plus the game builds and runs
-on FreeBSD. SDL is now used for input, OpenGL context management and sound, making the game a lot easier
-to port to new platforms and architectures than it was before. Security holes and other
-problems have been repaired. A more in-depth database of new features and working status
-on different platforms is in the <a href="?page=status">Status</a> section.</p>
+now works native on x86_64 and PowerPC architectures, plus the game builds and runs
+on <a href="http://www.freebsd.org/">FreeBSD</a>.
+<a href="http://libsdl.org" title="Simple DirectMedia Layer">SDL</a> is now used for input,
+OpenGL context management, and sound, making the game a lot easier to port to new platforms
+and architectures than it was before. Security holes and other problems have been repaired.
+A more in-depth database of new features and working status on different platforms is
+on the <a href="?page=status">Status</a> section.</p>
+
<h2>The future</h2>
-<p>Current goals for 1.34 (SVN is 1.33, last id build was 1.32) include:</p>
+<p>Current goals for 1.34 (<acronym title="Subversion">SVN</acronym> is 1.33, last id
+build was 1.32) include:</p>
<ul>
- <li> OpenAL support</li>
- <li> Binaries for Windows XP and Mac OS X at release.</li>
- <li> Linux will just get source unless somebody feels like setting up a new installer.</li>
- <li> Removal of DirectX for MSVC and MinGW builds.</li>
+ <li>OpenAL support</li>
+ <li>Binaries for Windows XP and Mac OS X at release. Linux will just get a source
+ package unless somebody feels inclined to set up a new installer.</li>
+ <li>Removal of DirectX for <acronym title="Microsoft Visual C++">MSVC</acronym>
+ and <a href="http://mingw.org" title="Minimalist GNU for Windows">MinGW</a> builds.</li>
</ul>