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@@ -11,7 +11,7 @@ code was released on August 20, 2005 under the
<a href="http://www.gnu.org/copyleft/gpl.html" title="General Public License">GPL</a>.
Since then, we have been cleaning up, fixing bugs, and adding features. Our
eventual goal is to have created <em>the</em> Open-Source Quake 3 distribution upon which
-people base their games, ports, and mods. We also aim to keep compatability with the id data
+people base their games, ports, and mods. We also aim to keep compatibility with the id data
in perpetuity, for both single player and multiplayer, plus mods (<a href="http://www.urbanterror.net/">Urban Terror</a>, <a href="http://www.rq3.com/">Reaction Quake 3</a>, etc)
Our focus initially is to get the game working with our updates on Mac OS X, Windows, and Linux.
Other platforms are a bonus. Sane new features are also welcome. Modern graphical upgrades
@@ -19,12 +19,12 @@ Other platforms are a bonus. Sane new features are also welcome. Modern graphica
</p>
<p>
As an Open-Source project we expect comments and criticism to go the either the maintainer
-<a href="mailto:zakk@timedoctor.org">zakk@timedoctor.org</a>, or more preferrably to the <a href="http://icculus.org/quake3/?page=mailinglists">mailing
+<a href="mailto:zakk@timedoctor.org">zakk@timedoctor.org</a>, or more preferably to the <a href="http://icculus.org/quake3/?page=mailinglists">mailing
list</a>.
</p>
<h2>Progress</h2>
<p>While a lot is left to be done, quite a few goals have been met already. Quake 3
-now works natively on x86-64 and PowerPC architectures, plus the game builds and runs
+now works naively on x86-64 and PowerPC architectures, plus the game builds and runs
on <a href="http://www.freebsd.org/">FreeBSD</a>.
<a href="http://libsdl.org" title="Simple DirectMedia Layer">SDL</a> is now used for input,
OpenGL context management, and sound, making the game a lot easier to port to new platforms