aboutsummaryrefslogtreecommitdiffstats
path: root/web/include/get.php
diff options
context:
space:
mode:
Diffstat (limited to 'web/include/get.php')
-rw-r--r--web/include/get.php74
1 files changed, 74 insertions, 0 deletions
diff --git a/web/include/get.php b/web/include/get.php
new file mode 100644
index 0000000..cdb5481
--- /dev/null
+++ b/web/include/get.php
@@ -0,0 +1,74 @@
+<p>We have not yet had an official release. Nonetheless, you can still get
+icculus.org/quake3 a few distributions or build it yourself from Subversion.</p>
+<h2>Using packages for your Linux Distribution</h2>
+<p>If you're lucky your distribution or someone else using it may have already
+done all of the work for you.</p>
+<h3>Gentoo</h3>
+<p><a href="http://www.gentoo.org/">Gentoo</a> users can just <span class="shell">
+emerge quake3</span> to get a recent snapshot of our Subversion repository.</p>
+<h3>SUSE</h3>
+<p>Ludwig "Angst" Nussel works on this project and also provides
+<a href="ftp://ftp.gwdg.de/pub/linux/suse/ftp.suse.com/people/lnussel/quake3">
+RPMs for SUSE Linux Enterprise Server.</a> Note that these are just the binaries,
+no scripts or KDE/Gnome files to start them. Ludwig also mentions that the packages
+should work on any glibc 2.3 system.</p>
+
+<h2>Check out and build from Subversion</h2>
+<p>( This part assumes Windows users are using Cygwin. If you aren't,
+<a href="http://tortoisesvn.tigris.org/">TortoiseSVN</a> is a good client. )</p>
+<ol>
+ <li>Change into a directory that you want the tree to be kept in.</li>
+ <li>Check out the source tree:<br />
+ <span class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3</span>
+ <br />
+ (You can check out a specific revision with the -r option, like this:
+ <span class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3 -r100</span>)
+ </li>
+ <li>Read the <a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme">readme</a>
+ file. Really. Do it.</li>
+ <li>Compile and install Quake 3:
+ <ul>
+ <li><h3>Linux and friends</h3>
+ <p>Everyone else can compile it themselves</p>
+ <ol>
+ <li>Install Quake 3 for Linux using the latest point
+ release installer. While the Quake3 engine is Free
+ Software, you still need to copy over legal PK3s like
+ before.</li>
+ <li>Change into the top level directory (it contains
+ the <span class="shell">ui</span> and
+ <span class="shell">code</span> directories.)</li>
+ <li>Run <span class="shell">make</span>.</li>
+ <li>Set <span class="shell">$COPYDIR</span> to the
+ directory you installed Quake3 to and make the copyfiles
+ target. Make sure you are changed to the owner of
+ this path (probably root).<br />
+ <span class="shell">COPYDIR="/opt/quake3" make copyfiles</span>
+ </li>
+ </ol>
+ </li>
+ <li><h3>Mac OS X</h3>
+ <p>Open <span class="shell">code/macosx/Quake3.pbproj</span> in
+ XCode, press build. Enjoy!</p>
+ </li>
+ <li><h3>Windows</h3>
+ <p>Building on Windows is slightly complicated. You can either
+ use Microsoft Visual C++ or MinGW. MinGW works better currently;
+ both methods are described in the
+ <a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme">readme</a>
+ you already are supposed to have read.</p>
+ </li>
+ </ul>
+ </li>
+ <li>If everything has gone well, you should have a binary that works! If not, seek
+ <a href="?page=help">help</a>.</li>
+</ol>
+<h2>Point Release Installers</h2>
+<p>As of now, you still need to install the old point releases before this project
+because they contain updated <span class="shell">pk3</span> files. We mirror them
+for your convienience:</p>
+<ul>
+ <li><a href="http://filesingularity.timedoctor.org/linuxq3apoint-1.32b-3.x86.run">Linux</a></li>
+ <li><a href="http://filesingularity.timedoctor.org/q3pointrelease_132.exe">Windows</a></li>
+ <li><a href="http://filesingularity.timedoctor.org/Quake3-132.pkg.sit">Macintosh</a></li>
+</ul>