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-rwxr-xr-xq3radiant/terrain.cpp1735
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diff --git a/q3radiant/terrain.cpp b/q3radiant/terrain.cpp
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--- a/q3radiant/terrain.cpp
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-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-/*
-
-Todo:
-
-immediate:
-Texture placement
-New map format
-q3map
-
-
-later:
-Smoothing brush
-Stitching terrains together
-Cross terrain selection
-
-
-
-
-
-Terrain_ApplyMatrix
-UpdateTerrainInspector
-
-*/
-
-#include "stdafx.h"
-#include "qe3.h"
-#include "DialogInfo.h"
-#include "assert.h"
-
-//random in the range [0, 1]
-#define random() ((rand () & 0x7fff) / ((float)0x7fff))
-
-//random in the range [-1, 1]
-#define crandom() (2.0 * (random() - 0.5))
-
-typedef struct {
- int index;
- vec3_t xyz;
- vec4_t rgba;
- vec2_t tc;
-} terravert_t;
-
-/*
-==============
-Terrain_SetEpair
-sets an epair for the given patch
-==============
-*/
-void Terrain_SetEpair( terrainMesh_t *p, const char *pKey, const char *pValue ) {
- if ( g_qeglobals.m_bBrushPrimitMode ) {
- SetKeyValue( p->epairs, pKey, pValue );
- }
-}
-
-/*
-=================
-Terrain_GetKeyValue
-=================
-*/
-const char *Terrain_GetKeyValue( terrainMesh_t *p, const char *pKey ) {
- if ( g_qeglobals.m_bBrushPrimitMode ) {
- return ValueForKey( p->epairs, pKey );
- }
- return "";
-}
-
-/*
-==================
-Terrain_MemorySize
-==================
-*/
-int Terrain_MemorySize( terrainMesh_t *p ) {
- return _msize( p );
-}
-
-void Terrain_GetVert( terrainMesh_t *pm, int x, int y, float s, float t, terravert_t *v, qtexture_t *texture = NULL ) {
- terrainVert_t *cell;
-
- v->index = x + y * pm->width;
-
- cell = &pm->heightmap[ v->index ];
-
- v->xyz[ 0 ] = pm->origin[ 0 ] + x * pm->scale_x;
- v->xyz[ 1 ] = pm->origin[ 1 ] + y * pm->scale_y;
- v->xyz[ 2 ] = pm->origin[ 2 ] + cell->height;
-
- VectorCopy( cell->rgba, v->rgba );
-
- if ( !texture || ( texture == cell->tri.texture ) ) {
- v->rgba[ 3 ] = 1.0f;
- } else {
- v->rgba[ 3 ] = 0.0f;
- }
-
- v->tc[ 0 ] = s;
- v->tc[ 1 ] = t;
-}
-
-void Terrain_GetTriangles( terrainMesh_t *pm, int x, int y, terravert_t *a0, terravert_t *a1, terravert_t *a2, terravert_t *b0, terravert_t *b1, terravert_t *b2, qtexture_t *texture ) {
- if ( ( x + y ) & 1 ) {
- // first tri
- Terrain_GetVert( pm, x, y, 1.0f, 1.0f, a0, texture );
- Terrain_GetVert( pm, x, y + 1, 1.0f, 0.0f, a1, texture );
- Terrain_GetVert( pm, x + 1, y + 1, 0.0f, 0.0f, a2, texture );
-
- // second tri
- *b0 = *a2;
- Terrain_GetVert( pm, x + 1, y, 0.0f, 1.0f, b1, texture );
- *b2 = *a0;
- } else {
- // first tri
- Terrain_GetVert( pm, x, y, 1.0f, 1.0f, a0, texture );
- Terrain_GetVert( pm, x, y + 1, 1.0f, 0.0f, a1, texture );
- Terrain_GetVert( pm, x + 1, y, 0.0f, 1.0f, a2, texture );
-
- // second tri
- *b0 = *a2;
- *b1 = *a1;
- Terrain_GetVert( pm, x + 1, y + 1, 0.0f, 0.0f, b2, texture );
- }
-}
-
-void Terrain_GetTriangle( terrainMesh_t *pm, int index, terravert_t *a0, terravert_t *a1, terravert_t *a2 ) {
- int x;
- int y;
- int which;
-
- which = index & 1;
- index >>= 1;
- y = index / pm->width;
- x = index % pm->width;
-
- if ( ( x + y ) & 1 ) {
- if ( !which ) {
- // first tri
- Terrain_GetVert( pm, x, y, 1.0f, 1.0f, a0 );
- Terrain_GetVert( pm, x, y + 1, 1.0f, 0.0f, a1 );
- Terrain_GetVert( pm, x + 1, y + 1, 0.0f, 0.0f, a2 );
- } else {
- Terrain_GetVert( pm, x + 1, y + 1, 0.0f, 0.0f, a0 );
- Terrain_GetVert( pm, x + 1, y, 0.0f, 1.0f, a1 );
- Terrain_GetVert( pm, x, y, 1.0f, 1.0f, a2 );
- }
- } else {
- if ( !which ) {
- // first tri
- Terrain_GetVert( pm, x, y, 1.0f, 1.0f, a0 );
- Terrain_GetVert( pm, x, y + 1, 1.0f, 0.0f, a1 );
- Terrain_GetVert( pm, x + 1, y, 0.0f, 1.0f, a2 );
- } else {
- Terrain_GetVert( pm, x + 1, y, 0.0f, 1.0f, a0 );
- Terrain_GetVert( pm, x, y + 1, 1.0f, 0.0f, a1 );
- Terrain_GetVert( pm, x + 1, y + 1, 0.0f, 0.0f, a2 );
- }
- }
-}
-
-void Terrain_Delete( terrainMesh_t *p ) {
- if ( p->pSymbiot ) {
- p->pSymbiot->pTerrain = NULL;
- p->pSymbiot->terrainBrush = false;
- }
-
- free( p );
-
- p = NULL;
-
- UpdateTerrainInspector();
-}
-
-void Terrain_AddTexture( terrainMesh_t *pm, qtexture_t *texture ) {
- int i;
-
- if ( !texture ) {
- return;
- }
-
- for( i = 0; i < pm->numtextures; i++ ) {
- if ( pm->textures[ i ] == texture ) {
- return;
- }
- }
-
- if ( pm->numtextures >= MAX_TERRAIN_TEXTURES ) {
- Warning( "Too many textures on terrain" );
- return;
- }
-
- pm->textures[ pm->numtextures++ ] = texture;
-}
-
-void Terrain_RemoveTexture( terrainMesh_t *p, qtexture_t *texture ) {
- int i;
-
- for( i = 0; i < p->numtextures; i++ ) {
- if ( p->textures[ i ] == texture ) {
- break;
- }
- }
-
- if ( i < p->numtextures ) {
- // shift all textures down to remove the texture from the list
- p->numtextures--;
- for( ; i < p->numtextures; i++ ) {
- p->textures[ i ] = p->textures[ i + 1 ];
- }
- }
-}
-
-terrainMesh_t *MakeNewTerrain( int width, int height, qtexture_t *texture ) {
- int h;
- int w;
- terrainMesh_t *pm;
- size_t size;
- size_t heightmapsize;
- terrainVert_t *vert;
- int index;
-
- heightmapsize = sizeof( terrainVert_t ) * width * height;
- size = sizeof( terrainMesh_t ) + heightmapsize;
-
- pm = reinterpret_cast< terrainMesh_t * >( qmalloc( size ) );
-
- memset( pm, 0x00, size );
-
- pm->numtextures = 0;
- pm->width = width;
- pm->height = height;
- pm->heightmap = reinterpret_cast< terrainVert_t * >( pm + 1 );
-
- if ( texture ) {
- Terrain_AddTexture( pm, texture );
- }
-
- index = 0;
- vert = pm->heightmap;
- for( h = 0; h < pm->height; h++ ) {
- for( w = 0; w < pm->width; w++, vert++ ) {
- vert->tri.index = index++;
- vert->tri.texture = texture;
- if ( texture ) {
- vert->tri.texdef.SetName( texture->name );
- }
-
- vert->height = 0;
-
- VectorClear( vert->normal );
- VectorSet( vert->rgba, 1.0f, 1.0f, 1.0f );
- vert->rgba[ 3 ] = 1.0f;
- }
- }
-
- return pm;
-}
-
-brush_t *AddBrushForTerrain( terrainMesh_t *pm, bool bLinkToWorld ) {
- int j;
- vec3_t vMin;
- vec3_t vMax;
- brush_t *b;
- face_t *f;
-
- // calculate the face normals
- Terrain_CalcNormals( pm );
-
- // find the farthest points in x,y,z
- Terrain_CalcBounds( pm, vMin, vMax );
-
- for( j = 0; j < 3; j++ ) {
- if ( vMin[ j ] == vMax[ j ] ) {
- vMin[ j ] -= 4;
- vMax[ j ] += 4;
- }
- }
-
- b = Brush_Create( vMin, vMax, &pm->heightmap->tri.texdef );
-
- for( f = b->brush_faces; f != NULL; f = f->next ) {
- // copy the texdef to the brush faces texdef
- f->texdef = pm->heightmap->tri.texdef;
- }
-
- // FIXME: this entire type of linkage needs to be fixed
- b->pTerrain = pm;
- b->terrainBrush = true;
- pm->pSymbiot = b;
- pm->bSelected = false;
- pm->bDirty = true;
- pm->nListID = -1;
-
- if ( bLinkToWorld ) {
- Brush_AddToList( b, &active_brushes );
- Entity_LinkBrush( world_entity, b );
- Brush_Build( b, true );
- }
-
- return b;
-}
-
-terrainMesh_t *Terrain_Duplicate( terrainMesh_t *pFrom ) {
- terrainMesh_t *p;
- int w;
- int h;
- int index;
-
- p = MakeNewTerrain( pFrom->width, pFrom->height );
-
- VectorCopy( pFrom->origin, p->origin );
- VectorCopy( pFrom->mins, p->mins );
- VectorCopy( pFrom->maxs, p->maxs );
-
- p->scale_x = pFrom->scale_x;
- p->scale_y = pFrom->scale_y;
- p->pSymbiot = pFrom->pSymbiot;
-
- for( index = 0; index < pFrom->numtextures; index++ ) {
- Terrain_AddTexture( p, pFrom->textures[ index ] );
- }
-
- index = 0;
- for( h = 0; h < p->height; h++ ) {
- for( w = 0; w < p->width; w++, index++ ) {
- p->heightmap[ index ] = pFrom->heightmap[ index ];
- }
- }
-
- p->bSelected = false;
- p->bDirty = true;
- p->nListID = -1;
-
- AddBrushForTerrain( p );
-
- return p;
-}
-
-void Terrain_BrushToMesh( void ) {
- brush_t *b;
- terrainMesh_t *p;
-
- if ( !QE_SingleBrush() ) {
- return;
- }
-
- b = selected_brushes.next;
-
- if ( g_qeglobals.d_terrainWidth < 1 ) {
- g_qeglobals.d_terrainWidth = 1;
- }
-
- if ( g_qeglobals.d_terrainHeight < 1 ) {
- g_qeglobals.d_terrainHeight = 1;
- }
-
- p = MakeNewTerrain( g_qeglobals.d_terrainWidth + 1, g_qeglobals.d_terrainHeight + 1, b->brush_faces->d_texture );
- p->scale_x = ( b->maxs[ 0 ] - b->mins[ 0 ] ) / float( p->width - 1 );
- p->scale_y = ( b->maxs[ 1 ] - b->mins[ 1 ] ) / float( p->height - 1 );
-
- VectorCopy( b->mins, p->origin );
-
- b = AddBrushForTerrain( p );
- Select_Delete();
- Select_Brush( b );
-}
-
-terrainFace_t *Terrain_ParseFace( terrainFace_t *f ) {
- // read the texturename
- GetToken( false );
- f->texdef.SetName( token );
-
- // Load the texture, and set the face to that texture's defaults
- f->texture = Texture_ForName( f->texdef.Name() );
-
- // read the texturedef
- GetToken( false );
- f->texdef.shift[ 0 ] = ( float )atoi( token );
- GetToken( false );
- f->texdef.shift[ 1 ] = ( float )atoi( token );
- GetToken( false );
- f->texdef.rotate = atof( token );
- GetToken( false );
- f->texdef.scale[ 0 ] = atof( token );
- GetToken( false );
- f->texdef.scale[ 1 ] = atof( token );
-
- // the flags and value field aren't necessarily present
- //f->texture = Texture_ForName( f->texdef.Name() );
- f->texdef.flags = f->texture->flags;
- f->texdef.value = f->texture->value;
- f->texdef.contents = f->texture->contents;
-
- if ( TokenAvailable () ) {
- GetToken (false);
- f->texdef.contents = atoi(token);
- GetToken (false);
- f->texdef.flags = atoi(token);
- GetToken (false);
- f->texdef.value = atoi(token);
- }
-
- return f;
-}
-
-brush_t *Terrain_Parse( void ) {
- terrainMesh_t *pm;
- terrainVert_t *vert;
- int w;
- int h;
-
- GetToken( true );
- if ( strcmp( token, "{" ) ) {
- return NULL;
- }
-
- // get width
- GetToken( false );
- w = atoi( token );
-
- // get height
- GetToken( false );
- h = atoi( token );
-
- pm = MakeNewTerrain( w, h );
-
- // get scale_x
- GetToken( false );
- pm->scale_x = atoi( token );
-
- // get scale_y
- GetToken( false );
- pm->scale_y = atoi( token );
-
- // get origin
- GetToken( true );
- pm->origin[ 0 ] = atoi( token );
- GetToken( false );
- pm->origin[ 1 ] = atoi( token );
- GetToken( false );
- pm->origin[ 2 ] = atoi( token );
-
- // get the height map
- vert = pm->heightmap;
- for( h = 0; h < pm->height; h++ ) {
- for( w = 0; w < pm->width; w++, vert++ ) {
- GetToken( true );
- vert->height = atoi( token );
-
- if ( !Terrain_ParseFace( &vert->tri ) ) {
- Terrain_Delete( pm );
- return NULL;
- }
-
- Terrain_AddTexture( pm, vert->tri.texture );
- }
- }
-
- GetToken( true );
- if ( strcmp( token, "}" ) ) {
- Terrain_Delete( pm );
- return NULL;
- }
-
- return AddBrushForTerrain( pm, false );
-}
-
-CString Terrain_SurfaceString( terrainFace_t *face ) {
- char temp[ 1024 ];
- CString text;
- const char *pname;
-
- pname = face->texdef.Name();
- if ( pname[ 0 ] == 0 ) {
- pname = "unnamed";
- }
-
- sprintf( temp, "%s %i %i %.2f ", pname, ( int )face->texdef.shift[ 0 ], ( int )face->texdef.shift[ 1 ], face->texdef.rotate );
- text += temp;
-
- if ( face->texdef.scale[ 0 ] == ( int )face->texdef.scale[ 0 ] ) {
- sprintf( temp, "%i ", ( int )face->texdef.scale[ 0 ] );
- } else {
- sprintf( temp, "%f ", ( float )face->texdef.scale[ 0 ] );
- }
- text += temp;
-
- if ( face->texdef.scale[ 1 ] == (int)face->texdef.scale[ 1 ] ) {
- sprintf( temp, "%i", ( int )face->texdef.scale[ 1 ] );
- } else {
- sprintf( temp, "%f", ( float )face->texdef.scale[ 1 ] );
- }
- text += temp;
-
- // only output flags and value if not default
- sprintf( temp, " %i %i %i ", face->texdef.contents, face->texdef.flags, face->texdef.value );
- text += temp;
-
- return text;
-}
-
-void Terrain_Write( terrainMesh_t *p, CMemFile *file ) {
- int w;
- int h;
- terrainVert_t *vert;
-
- MemFile_fprintf( file, " {\n terrainDef\n {\n" );
- MemFile_fprintf( file, " %d %d %f %f\n", p->width, p->height, p->scale_x, p->scale_y );
- MemFile_fprintf( file, " %f %f %f\n", p->origin[ 0 ], p->origin[ 1 ], p->origin[ 2 ] );
-
- vert = p->heightmap;
- for( h = 0; h < p->height; h++ ) {
- for( w = 0; w < p->width; w++, vert++ ) {
- MemFile_fprintf( file, " %f %s\n", vert->height, ( const char * )Terrain_SurfaceString( &vert->tri ) );
- }
- }
-
- MemFile_fprintf( file, " }\n }\n" );
-}
-
-void Terrain_Write( terrainMesh_t *p, FILE *file ) {
- int w;
- int h;
- terrainVert_t *vert;
-
- fprintf( file, " {\n terrainDef\n {\n" );
- fprintf( file, " %d %d %f %f\n", p->width, p->height, p->scale_x, p->scale_y );
- fprintf( file, " %f %f %f\n", p->origin[ 0 ], p->origin[ 1 ], p->origin[ 2 ] );
-
- vert = p->heightmap;
- for( h = 0; h < p->height; h++ ) {
- for( w = 0; w < p->width; w++, vert++ ) {
- fprintf( file, " %f %s\n", vert->height, ( const char * )Terrain_SurfaceString( &vert->tri ) );
- }
- }
-
- fprintf( file, " }\n }\n" );
-}
-
-void Terrain_Select( terrainMesh_t *p ) {
- p->bSelected = true;
-}
-
-void Terrain_Deselect( terrainMesh_t *p ) {
- p->bSelected = false;
-}
-
-void Terrain_Move( terrainMesh_t *pm, const vec3_t vMove, bool bRebuild ) {
- pm->bDirty = true;
-
- VectorAdd( pm->origin, vMove, pm->origin );
-
- if ( bRebuild ) {
- vec3_t vMin;
- vec3_t vMax;
-
- Terrain_CalcBounds( pm, vMin, vMax );
- }
-
- UpdateTerrainInspector();
-}
-
-void UpdateTerrainInspector( void ) {
- // not written yet
-}
-
-void Terrain_CalcBounds( terrainMesh_t *p, vec3_t &vMin, vec3_t &vMax ) {
- int w;
- int h;
- float f;
- terrainVert_t *vert;
-
- vMin[ 0 ] = p->origin[ 0 ];
- vMin[ 1 ] = p->origin[ 1 ];
- vMin[ 2 ] = MAX_WORLD_COORD;
-
- vMax[ 0 ] = p->origin[ 0 ] + ( p->width - 1 ) * p->scale_x;
- vMax[ 1 ] = p->origin[ 1 ] + ( p->height - 1 ) * p->scale_y;
- vMax[ 2 ] = MIN_WORLD_COORD;
-
- p->bDirty = true;
- vert = p->heightmap;
- for( h = 0; h < p->height; h++ ) {
- for( w = 0; w < p->width; w++, vert++ ) {
- f = p->origin[ 2 ] + vert->height;
- if ( f < vMin[ 2 ] ) {
- vMin[ 2 ] = f;
- }
-
- if ( f > vMax[ 2 ] ) {
- vMax[ 2 ] = f;
- }
- }
- }
-}
-
-void CalcTriNormal( const vec3_t a, const vec3_t b, const vec3_t c, vec3_t o ) {
- vec3_t a1;
- vec3_t b1;
-
- VectorSubtract( b, a, a1 );
- VectorNormalize( a1 );
-
- VectorSubtract( c, a, b1 );
- VectorNormalize( b1 );
-
- CrossProduct( a1, b1, o );
- VectorNormalize( o );
-}
-
-inline void Terrain_CalcVertPos( terrainMesh_t *p, int x, int y, vec3_t vert ) {
- int index;
-
- index = x + y * p->width;
- vert[ 0 ] = p->origin[ 0 ] + x * p->scale_x;
- vert[ 1 ] = p->origin[ 1 ] + y * p->scale_y;
- vert[ 2 ] = p->origin[ 2 ] + p->heightmap[ index ].height;
-
- VectorCopy( vert, p->heightmap[ index ].xyz );
-}
-
-void Terrain_CalcNormals( terrainMesh_t *p ) {
- int x;
- int y;
- int width;
- int num;
- terrainVert_t *vert;
- vec3_t norm;
- terravert_t a0;
- terravert_t a1;
- terravert_t a2;
- terravert_t b0;
- terravert_t b1;
- terravert_t b2;
-
- p->bDirty = true;
-
- num = p->height * p->width;
- vert = p->heightmap;
- //for( x = 0; x < num; x++, vert++ ) {
- for( y = 0; y < p->height - 1; y++ ) {
- for( x = 0; x < p->width - 1; x++, vert++ ) {
- VectorClear( vert->normal );
- Terrain_CalcVertPos( p, x, y, norm );
- }
- }
-
- width = p->width;
- vert = p->heightmap;
-
- for( y = 0; y < p->height - 1; y++ ) {
- for( x = 0; x < width - 1; x++ ) {
- Terrain_GetTriangles( p, x, y, &a0, &a1, &a2, &b0, &b1, &b2, NULL );
-
- CalcTriNormal( a0.xyz, a2.xyz, a1.xyz, norm );
-
- VectorAdd( vert[ a0.index ].normal, norm, vert[ a0.index ].normal );
- VectorAdd( vert[ a1.index ].normal, norm, vert[ a1.index ].normal );
- VectorAdd( vert[ a2.index ].normal, norm, vert[ a2.index ].normal );
-
- CalcTriNormal( b0.xyz, b2.xyz, b1.xyz, norm );
-
- VectorAdd( vert[ b0.index ].normal, norm, vert[ b0.index ].normal );
- VectorAdd( vert[ b1.index ].normal, norm, vert[ b1.index ].normal );
- VectorAdd( vert[ b2.index ].normal, norm, vert[ b2.index ].normal );
- }
- }
-
- for( x = 0; x < num; x++, vert++ ) {
- VectorNormalize( vert->normal );
- //FIXME
- vert->normal[ 2 ] += 0.5;
- VectorNormalize( vert->normal );
- assert( vert->normal[ 2 ] > 0 );
- VectorSet( vert->rgba, vert->normal[ 2 ], vert->normal[ 2 ], vert->normal[ 2 ] );
- vert->rgba[ 3 ] = 1.0f;
- }
-}
-
-void Terrain_FindReplaceTexture( terrainMesh_t *p, const char *pFind, const char *pReplace, bool bForce ) {
- int w;
- int h;
- terrainVert_t *vert;
- qtexture_t *texture;
-
- texture = Texture_ForName( pReplace );
-
- vert = p->heightmap;
- for( h = 0; h < p->height; h++ ) {
- for( w = 0; w < p->width; w++, vert++ ) {
- if ( bForce || strcmpi( vert->tri.texture->name, pFind ) == 0 ) {
- vert->tri.texture = texture;
- vert->tri.texdef.SetName( texture->name );
- }
- }
- }
-
- if ( bForce ) {
- p->numtextures = 0;
- Terrain_AddTexture( p, Texture_ForName( pReplace ) );
- } else {
- Terrain_RemoveTexture( p, Texture_ForName( pFind ) );
- Terrain_AddTexture( p, texture );
- }
-}
-
-bool Terrain_HasTexture( terrainMesh_t *p, const char *name ) {
- int w;
- int h;
- terrainVert_t *vert;
-
- vert = p->heightmap;
- for( h = 0; h < p->height; h++ ) {
- for( w = 0; w < p->width; w++, vert++ ) {
- if ( strcmpi( vert->tri.texture->name, name ) == 0 ) {
- return true;
- }
- }
- }
-
- return false;
-}
-
-void Terrain_ReplaceQTexture( terrainMesh_t *p, qtexture_t *pOld, qtexture_t *pNew ) {
- int w;
- int h;
- terrainVert_t *vert;
-
- vert = p->heightmap;
- for( h = 0; h < p->height; h++ ) {
- for( w = 0; w < p->width; w++, vert++ ) {
- if ( vert->tri.texture == pOld ) {
- vert->tri.texture = pNew;
- vert->tri.texdef.SetName( pNew->name );
- }
- }
- }
-
- Terrain_RemoveTexture( p, pOld );
- Terrain_AddTexture( p, pNew );
-}
-
-void Terrain_SetTexture( terrainMesh_t *p, texdef_t *tex_def ) {
- int w;
- int h;
- qtexture_t *newtex;
- terrainVert_t *vert;
-
- p->bDirty = 1;
-
- newtex = Texture_ForName( tex_def->name );
-
- p->numtextures = 0;
- Terrain_AddTexture( p, newtex );
-
- vert = p->heightmap;
- for( h = 0; h < p->height; h++ ) {
- for( w = 0; w < p->width; w++, vert++ ) {
- vert->tri.texture = newtex;
- vert->tri.texdef.SetName( newtex->name );
- }
- }
-
- UpdateTerrainInspector();
-}
-
-void Terrain_Scale( terrainMesh_t *p, const vec3_t vOrigin, const vec3_t vAmt, bool bRebuild ) {
- int w;
- int h;
- vec3_t pos;
- terrainVert_t *vert;
- vec3_t vMin;
- vec3_t vMax;
-
- vert = p->heightmap;
- for( h = 0; h < p->height; h++ ) {
- pos[ 1 ] = p->origin[ 1 ] + h * p->scale_y;
- for( w = 0; w < p->width; w++, vert++ ) {
- pos[ 0 ] = p->origin[ 0 ] + w * p->scale_x;
- pos[ 2 ] = vert->height;
-
- if ( ( g_qeglobals.d_select_mode == sel_terrainpoint ) && ( Terrain_PointInMoveList( vert ) == -1 ) ) {
- continue;
- }
-
- vert->height -= vOrigin[ 2 ] - p->origin[ 2 ];
- vert->height *= vAmt[ 2 ];
- vert->height += vOrigin[ 2 ] - p->origin[ 2 ];
- }
- }
-
- if ( g_qeglobals.d_select_mode != sel_terrainpoint ) {
- p->scale_x *= vAmt[ 0 ];
- p->scale_y *= vAmt[ 1 ];
-
- p->origin[ 0 ] -= vOrigin[ 0 ];
- p->origin[ 0 ] *= vAmt[ 0 ];
- p->origin[ 0 ] += vOrigin[ 0 ];
-
- p->origin[ 1 ] -= vOrigin[ 1 ];
- p->origin[ 1 ] *= vAmt[ 1 ];
- p->origin[ 1 ] += vOrigin[ 1 ];
- }
-
- if ( bRebuild ) {
- Terrain_CalcBounds( p, vMin, vMax );
- Terrain_CalcNormals( p );
- Brush_RebuildBrush( p->pSymbiot, vMin, vMax );
- }
-
- UpdateTerrainInspector();
-}
-
-bool Terrain_DragScale( terrainMesh_t *p, vec3_t vAmt, vec3_t vMove ) {
- vec3_t vMin;
- vec3_t vMax;
- vec3_t vScale;
- vec3_t vTemp;
- vec3_t vMid;
- int i;
-
- Terrain_CalcBounds( p, vMin, vMax );
-
- VectorSubtract( vMax, vMin, vTemp );
-
- // if we are scaling in the same dimension the terrain has no depth
- for( i = 0; i < 3; i++ ) {
- if ( ( vTemp[ i ] == 0 ) && ( vMove[ i ] != 0 ) ) {
- return false;
- }
- }
-
- for( i = 0; i < 3; i++ ) {
- vMid[ i ] = ( vMin[ i ] + vMax[ i ] ) / 2;
- }
-
- for( i = 0; i < 3; i++ ) {
- if ( vAmt[ i ] != 0 ) {
- vScale[i] = 1.0 + vAmt[i] / vTemp[i];
- } else {
- vScale[i] = 1.0;
- }
- }
-
- Terrain_Scale( p, vMid, vScale, false );
- VectorSubtract( vMax, vMin, vTemp );
- Terrain_CalcBounds( p, vMin, vMax );
- VectorSubtract( vMax, vMin, vMid );
- VectorSubtract( vMid, vTemp, vTemp );
- VectorScale( vTemp, 0.5f, vTemp );
-
- // abs of both should always be equal
- if ( !VectorCompare( vMove, vAmt ) ) {
- for( i = 0; i < 3; i++ ) {
- if ( vMove[ i ] != vAmt[ i ] ) {
- vTemp[ i ] = -vTemp[ i ];
- }
- }
- }
-
- Terrain_CalcNormals( p );
- Terrain_Move( p, vTemp );
-
- return true;
-}
-
-void Terrain_ApplyMatrix( terrainMesh_t *p, const vec3_t vOrigin, const vec3_t vMatrix[ 3 ], bool bSnap ) {
-}
-
-void Terrain_DrawFace( brush_t *brush, terrainFace_t *terraface ) {
- terrainMesh_t *pm;
- terravert_t a0;
- terravert_t a1;
- terravert_t a2;
-
- pm = brush->pTerrain;
-
- Terrain_GetTriangle( pm, terraface->index, &a0, &a1, &a2 );
-
- qglBindTexture( GL_TEXTURE_2D, terraface->texture->texture_number );
- qglBegin( GL_TRIANGLES );
-
- // first tri
- qglColor4fv( a0.rgba );
- qglTexCoord2fv( a0.tc );
- qglVertex3fv( a0.xyz );
-
- qglColor4fv( a1.rgba );
- qglTexCoord2fv( a1.tc );
- qglVertex3fv( a1.xyz );
-
- qglColor4fv( a2.rgba );
- qglTexCoord2fv( a2.tc );
- qglVertex3fv( a2.xyz );
-
- qglEnd ();
-}
-
-void DrawTerrain( terrainMesh_t *pm, bool bPoints, bool bShade ) {
- int i;
- int w;
- int h;
- int x;
- int y;
- //int n;
- //float x1;
- //float y1;
- float scale_x;
- float scale_y;
- //vec3_t pSelectedPoints[ MAX_TERRA_POINTS ];
- //int nIndex;
- terravert_t a0;
- terravert_t a1;
- terravert_t a2;
- terravert_t b0;
- terravert_t b1;
- terravert_t b2;
- terrainVert_t *vert;
- qtexture_t *texture;
-
- h = pm->height - 1;
- w = pm->width - 1;
-
- scale_x = pm->scale_x;
- scale_y = pm->scale_y;
-
- qglShadeModel (GL_SMOOTH);
-
- if ( bShade ) {
- for( i = 0; i < pm->numtextures; i++ ) {
- texture = pm->textures[ i ];
-
- qglBindTexture( GL_TEXTURE_2D, texture->texture_number );
-
- vert = pm->heightmap;
- for( y = 0; y < h; y++ ) {
- qglBegin( GL_TRIANGLES );
-
- for( x = 0; x < w; x++, vert++ ) {
- Terrain_GetTriangles( pm, x, y, &a0, &a1, &a2, &b0, &b1, &b2, texture );
-
- // first tri
- if ( a0.rgba[ 3 ] || a1.rgba[ 3 ] || a2.rgba[ 3 ] ) {
- qglColor4fv( a0.rgba );
- qglTexCoord2fv( a0.tc );
- qglVertex3fv( a0.xyz );
-
- qglColor4fv( a1.rgba );
- qglTexCoord2fv( a1.tc );
- qglVertex3fv( a1.xyz );
-
- qglColor4fv( a2.rgba );
- qglTexCoord2fv( a2.tc );
- qglVertex3fv( a2.xyz );
- }
-
- // second tri
- if ( b0.rgba[ 3 ] || b1.rgba[ 3 ] || b2.rgba[ 3 ] ) {
- qglColor4fv( b0.rgba );
- qglTexCoord2fv( b0.tc );
- qglVertex3fv( b0.xyz );
-
- qglColor4fv( b1.rgba );
- qglTexCoord2fv( b1.tc );
- qglVertex3fv( b1.xyz );
-
- qglColor4fv( b2.rgba );
- qglTexCoord2fv( b2.tc );
- qglVertex3fv( b2.xyz );
- }
- }
-
- qglEnd ();
- }
- }
- } else {
- for( i = 0; i < pm->numtextures; i++ ) {
- texture = pm->textures[ i ];
-
- qglBindTexture( GL_TEXTURE_2D, texture->texture_number );
-
- vert = pm->heightmap;
- for( y = 0; y < h; y++ ) {
- qglBegin( GL_TRIANGLES );
-
- for( x = 0; x < w; x++, vert++ ) {
- Terrain_GetTriangles( pm, x, y, &a0, &a1, &a2, &b0, &b1, &b2, texture );
-
- // first tri
- if ( a0.rgba[ 3 ] || a1.rgba[ 3 ] || a2.rgba[ 3 ] ) {
- qglColor4fv( a0.rgba );
- qglTexCoord2fv( a0.tc );
- qglVertex3fv( a0.xyz );
-
- qglColor4fv( a1.rgba );
- qglTexCoord2fv( a1.tc );
- qglVertex3fv( a1.xyz );
-
- qglColor4fv( a2.rgba );
- qglTexCoord2fv( a2.tc );
- qglVertex3fv( a2.xyz );
- }
-
- // second tri
- if ( b0.rgba[ 3 ] || b1.rgba[ 3 ] || b2.rgba[ 3 ] ) {
- qglColor4fv( b0.rgba );
- qglTexCoord2fv( b0.tc );
- qglVertex3fv( b0.xyz );
-
- qglColor4fv( b1.rgba );
- qglTexCoord2fv( b1.tc );
- qglVertex3fv( b1.xyz );
-
- qglColor4fv( b2.rgba );
- qglTexCoord2fv( b2.tc );
- qglVertex3fv( b2.xyz );
- }
- }
- qglEnd ();
- }
- }
- }
-
- qglPushAttrib( GL_CURRENT_BIT );
-
- bool bDisabledLighting = qglIsEnabled( GL_LIGHTING );
- if ( bDisabledLighting ) {
- qglDisable( GL_LIGHTING );
- }
-
-#if 0
- terrainVert_t *currentrow;
- terrainVert_t *nextrow;
- float x2;
- float y2;
-
- // Draw normals
- qglDisable( GL_TEXTURE_2D );
- qglDisable( GL_BLEND );
- qglColor3f( 1, 1, 1 );
- qglBegin( GL_LINES );
-
- y2 = pm->origin[ 1 ];
- nextrow = pm->heightmap;
- for( y = 0; y < h; y++ ) {
- y1 = y2;
- y2 += scale_y;
-
- x2 = pm->origin[ 0 ];
- currentrow = nextrow;
- nextrow = currentrow + pm->width;
- for( x = 0; x < w; x++ ) {
- x1 = x2;
- x2 += scale_x;
-
- // normals
- qglVertex3f( x1, y1, pm->origin[ 2 ] + currentrow[ x ].height );
- qglVertex3f( x1 + currentrow[ x ].normal[ 0 ] * 16.0f, y1 + currentrow[ x ].normal[ 1 ] * 16.0f, pm->origin[ 2 ] + currentrow[ x ].height + currentrow[ x ].normal[ 2 ] * 16.0f );
-
- qglVertex3f( x2, y1, pm->origin[ 2 ] + currentrow[ x + 1 ].height );
- qglVertex3f( x2 + currentrow[ x + 1 ].normal[ 0 ] * 16.0f, y1 + currentrow[ x + 1 ].normal[ 1 ] * 16.0f, pm->origin[ 2 ] + currentrow[ x + 1 ].height + currentrow[ x + 1 ].normal[ 2 ] * 16.0f );
-
- qglVertex3f( x1, y2, pm->origin[ 2 ] + nextrow[ x ].height );
- qglVertex3f( x1 + nextrow[ x ].normal[ 0 ] * 16.0f, y2 + nextrow[ x ].normal[ 1 ] * 16.0f, pm->origin[ 2 ] + nextrow[ x ].height + nextrow[ x ].normal[ 2 ] * 16.0f );
-
- qglVertex3f( x2, y2, pm->origin[ 2 ] + nextrow[ x + 1 ].height );
- qglVertex3f( x2 + nextrow[ x + 1 ].normal[ 0 ] * 16.0f, y2 + nextrow[ x + 1 ].normal[ 1 ] * 16.0f, pm->origin[ 2 ] + nextrow[ x + 1 ].height + nextrow[ x + 1 ].normal[ 2 ] * 16.0f );
- }
- }
-
- qglEnd ();
- qglEnable( GL_TEXTURE_2D );
-#endif
-
-#if 0
- if ( bPoints && ( g_qeglobals.d_select_mode == sel_terrainpoint || g_qeglobals.d_select_mode == sel_area ) ) {
- qglPointSize( 6 );
- qglDisable( GL_TEXTURE_2D );
- qglDisable( GL_BLEND );
-
- qglBegin( GL_POINTS );
-
- nIndex = 0;
-
- qglColor4f( 1, 0, 1, 1 );
-
- y1 = pm->origin[ 1 ];
- for ( y = 0; y < pm->height; y++, y1 += pm->scale_y ) {
- x1 = pm->origin[ 0 ];
- for( x = 0; x < pm->width; x++, x1 += pm->scale_x ) {
- // FIXME: need to not do loop lookups inside here
- n = Terrain_PointInMoveList( &pm->heightmap[ x + y * pm->width ] );
- if ( n >= 0 ) {
- VectorSet( pSelectedPoints[ nIndex ], x1, y1, pm->heightmap[ x + y * pm->width ].height + pm->origin[ 2 ] );
- nIndex++;
- } else {
- qglVertex3f( x1, y1, pm->origin[ 2 ] + pm->heightmap[ x + y * pm->width ].height );
- }
- }
- }
-
- qglEnd();
-
- qglEnable( GL_TEXTURE_2D );
-
- if ( nIndex > 0 ) {
- qglBegin( GL_POINTS );
- qglColor4f( 0, 0, 1, 1 );
- while( nIndex-- > 0 ) {
- qglVertex3fv( pSelectedPoints[ nIndex ] );
- }
-
- qglEnd();
- }
- }
-#endif
-
- if ( g_qeglobals.d_numterrapoints && ( ( g_qeglobals.d_select_mode == sel_terrainpoint ) || ( g_qeglobals.d_select_mode == sel_terraintexture ) ) ) {
-#if 0
- qglPointSize( 6 );
- qglDisable( GL_TEXTURE_2D );
- qglDisable( GL_BLEND );
-
- qglBegin( GL_POINTS );
-
- qglColor4f( 1, 0, 1, 1 );
-
- for( i = 0; i < g_qeglobals.d_numterrapoints; i++ ) {
- qglVertex3fv( g_qeglobals.d_terrapoints[ i ]->xyz );
- }
-
- qglEnd();
-
- qglEnable( GL_TEXTURE_2D );
-#endif
-
- brush_t *pb;
- terrainMesh_t *pm;
-
- pm = NULL;
- for( pb = active_brushes .next; pb != &active_brushes; pb = pb->next ) {
- if ( pb->terrainBrush ) {
- pm = pb->pTerrain;
- break;
- }
- }
-
- if ( pm ) {
- qglDisable( GL_TEXTURE_2D );
- qglBegin( GL_TRIANGLES );
- qglEnable( GL_BLEND );
-
- qglColor4f( 0.25, 0.5, 1, 0.35 );
-
- for( i = 0; i < g_qeglobals.d_numterrapoints; i++ ) {
- terravert_t a0;
- terravert_t a1;
- terravert_t a2;
-
- qglColor4f( 0.25, 0.5, 1, g_qeglobals.d_terrapoints[ i ]->scale * 0.75 + 0.25 );
- Terrain_GetTriangle( pm, g_qeglobals.d_terrapoints[ i ]->tri.index * 2, &a0, &a1, &a2 );
-
- qglVertex3fv( a0.xyz );
- qglVertex3fv( a1.xyz );
- qglVertex3fv( a2.xyz );
-
- Terrain_GetTriangle( pm, g_qeglobals.d_terrapoints[ i ]->tri.index * 2 + 1, &a0, &a1, &a2 );
-
- qglVertex3fv( a0.xyz );
- qglVertex3fv( a1.xyz );
- qglVertex3fv( a2.xyz );
- }
- qglEnd();
-
- qglDisable( GL_BLEND );
- qglEnable( GL_TEXTURE_2D );
- }
- }
-}
-
-void Terrain_DrawCam( terrainMesh_t *pm ) {
- qglColor3f( 1,1,1 );
- qglPushAttrib( GL_ALL_ATTRIB_BITS );
-
- if ( g_bPatchWireFrame ) {
- if( pm->bSelected ) {
- qglLineWidth( 2 );
- } else {
- qglLineWidth( 1 );
- }
-
- qglDisable( GL_CULL_FACE );
- qglPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
- qglDisable( GL_TEXTURE_2D );
-
- if ( g_PrefsDlg.m_bGLLighting ) {
- qglDisable( GL_LIGHTING );
- }
-
- DrawTerrain( pm, pm->bSelected, true );
-
- if ( g_PrefsDlg.m_bGLLighting ) {
- qglEnable( GL_LIGHTING );
- }
-
- qglEnable( GL_CULL_FACE );
- qglLineWidth( 1 );
- } else {
- qglEnable( GL_CULL_FACE );
- qglCullFace( GL_FRONT );
-
- // draw the textured polys
- DrawTerrain( pm, pm->bSelected, true );
-
- // if selected, draw the red tint on the polys
- if( pm->bSelected ) { // && ( g_qeglobals.d_savedinfo.include & INCLUDE_CAMERATINT ) ) {
- qglColor4f( 1.0, 0.0, 0.0, 0.3 );
- qglEnable( GL_BLEND );
- qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
- qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
-
- DrawTerrain( pm, pm->bSelected );
-
- qglColor3f( 1, 1, 1 );
- }
-
- // draw the backside poly outlines
- qglCullFace( GL_BACK );
- qglPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
- qglDisable( GL_BLEND );
- DrawTerrain( pm, pm->bSelected, true );
- }
-
- qglPopAttrib();
-}
-
-void Terrain_DrawXY( terrainMesh_t *pm, entity_t *owner ) {
- qglPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
-
- if ( pm->bSelected ) {
- qglColor3fv( g_qeglobals.d_savedinfo.colors[ COLOR_SELBRUSHES ] );
- } else if ( owner != world_entity && _stricmp( owner->eclass->name, "func_group" ) ) {
- qglColor3fv( owner->eclass->color );
- } else {
- //FIXME
- qglColor3fv( g_qeglobals.d_savedinfo.colors[ COLOR_BRUSHES ] );
- }
-
- qglLineWidth( 1 );
-
- DrawTerrain( pm, pm->bSelected );
-
- qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
-}
-
-bool OnlyTerrainSelected( void ) {
- brush_t *pb;
-
- //if ( numselfaces || selected_brushes.next == &selected_brushes )
- if ( selected_brushes.next == &selected_brushes ) {
- return false;
- }
-
- for( pb = selected_brushes.next; pb != &selected_brushes; pb = pb->next ) {
- if ( !pb->terrainBrush ) {
- return false;
- }
- }
-
- return true;
-}
-
-bool AnyTerrainSelected( void ) {
- brush_t *pb;
-
- //if ( numselfaces || selected_brushes.next == &selected_brushes )
- if ( selected_brushes.next == &selected_brushes ) {
- return false;
- }
-
- for( pb = selected_brushes.next; pb != &selected_brushes; pb = pb->next ) {
- if ( pb->terrainBrush ) {
- return true;
- }
- }
-
- return false;
-}
-
-terrainMesh_t *SingleTerrainSelected( void ) {
- if ( selected_brushes.next->terrainBrush ) {
- return selected_brushes.next->pTerrain;
- }
-
- return NULL;
-}
-
-void Terrain_Edit( void ) {
- //brush_t *pb;
- //terrainMesh_t *p;
- //int i;
- //int j;
-
-// g_qeglobals.d_numpoints = 0;
- g_qeglobals.d_numterrapoints = 0;
-#if 0
- for( pb = selected_brushes.next; pb != &selected_brushes ; pb = pb->next ) {
- if ( pb->terrainBrush ) {
- p = pb->pTerrain;
-
- if ( ( g_qeglobals.d_numpoints + p->width * p->height ) > MAX_POINTS ) {
- Warning( "Too many points on terrain\n" );
- continue;
- }
- for( i = 0; i < p->width; i++ ) {
- for( j = 0; j < p->height; j++ ) {
- Terrain_CalcVertPos( p, i, j, g_qeglobals.d_points[ g_qeglobals.d_numpoints ] );
- g_qeglobals.d_numpoints++;
- }
- }
- }
- }
-#endif
-
- g_qeglobals.d_select_mode = sel_terrainpoint;
-}
-
-void Terrain_SelectPointByRay( vec3_t org, vec3_t dir, int buttons ) {
- float bestd;
- terrainFace_t *face;
- terrainFace_t *bestface;
- brush_t *pb;
- float dist;
- vec3_t vec;
-
- // find the point closest to the ray
- bestface = NULL;
- bestd = WORLD_SIZE * 4;
- for( pb = selected_brushes.next; pb != &selected_brushes; pb = pb->next ) {
- if ( pb->terrainBrush ) {
- face = Terrain_Ray( org, dir, pb, &dist );
- if ( face && ( dist < bestd ) ) {
- bestface = face;
- bestd = dist;
- }
- }
- }
-
- for( pb = active_brushes .next; pb != &active_brushes; pb = pb->next ) {
- if ( pb->terrainBrush ) {
- face = Terrain_Ray( org, dir, pb, &dist );
- if ( face && ( dist < bestd ) ) {
- bestface = face;
- bestd = dist;
- }
- }
- }
-
- if ( !bestface ) {
- return;
- }
-
- VectorMA( org, bestd, dir, vec );
- Terrain_AddMovePoint( vec, buttons & MK_CONTROL, buttons & MK_SHIFT, buttons );
-}
-
-void Terrain_AddMovePoint( vec3_t v, bool bMulti, bool bFull, int buttons ) {
- brush_t *pb;
- terrainMesh_t *p;
- terrainVert_t *vert;
- int x;
- int y;
- int x1, y1;
- float dx, dy;
- float dist;
- float pd;
-
- if ( !g_bSameView && !bMulti && !bFull ) {
- g_bSameView = true;
- return;
- }
-
- g_qeglobals.d_numterrapoints = 0;
- for( pb = active_brushes .next; pb != &active_brushes; pb = pb->next ) {
- //for( pb = selected_brushes.next; pb != &selected_brushes; pb = pb->next ) {
- if ( pb->terrainBrush ) {
- p = pb->pTerrain;
-
- x = ( v[ 0 ] - p->origin[ 0 ] ) / p->scale_x;
- y = ( v[ 1 ] - p->origin[ 1 ] ) / p->scale_x;
- if ( ( x < 0 ) || ( x >= p->width ) || ( y < 0 ) || ( y >= p->height ) ) {
- continue;
- }
-
- vert = p->heightmap;
- for( y1 = 0; y1 < p->height; y1++ ) {
- for( x1 = 0; x1 < p->width; x1++, vert++ ) {
-
- if ( g_qeglobals.d_terrainBrush == TERRAIN_BRUSH_CIRCLE ) {
- dx = x1 - x;
- dy = y1 - y;
- dist = sqrt( dx * dx + dy * dy );
- } else {
- dx = abs( x1 - x );
- dy = abs( y1 - y );
- if ( dx > dy ) {
- dist = dx;
- } else {
- dist = dy;
- }
- }
-
- pd = dist * 2.0f / g_qeglobals.d_terrainBrushSize;
- if ( fabs( pd ) <= 1.0f ) {
- Terrain_AddPoint( p, vert );
-
- if ( ( buttons & MK_LBUTTON ) && ( g_qeglobals.d_select_mode == sel_terraintexture ) ) {
- vert->tri.texture = Texture_ForName( g_qeglobals.d_texturewin.texdef.name );
- vert->tri.texdef.SetName( vert->tri.texture->name );
- Terrain_AddTexture( p, vert->tri.texture );
- continue;
- }
-
- if ( g_qeglobals.d_terrainFalloff == TERRAIN_FALLOFF_CURVED ) {
- if ( g_qeglobals.d_terrainBrush == TERRAIN_BRUSH_CIRCLE ) {
- vert->scale = ( 0.5f + cos( pd * M_PI ) * 0.5f );
- } else {
- vert->scale = ( 0.5f + cos( dx/ g_qeglobals.d_terrainBrushSize * M_PI ) * 0.5f ) * ( 0.5f + cos( dy/ g_qeglobals.d_terrainBrushSize * M_PI ) * 0.5f ) - 0.25;
- }
- } else {
- vert->scale = 1.0f - pd;
- }
-
- switch( g_qeglobals.d_terrainNoiseType ) {
- case NOISE_PLUS :
- vert->scale *= crandom();
- break;
-
- case NOISE_PLUSMINUS :
- vert->scale *= random();
- break;
- }
- }
- }
- }
- }
- }
-}
-
-void Terrain_UpdateSelected( vec3_t vMove ) {
- int i;
- brush_t *pb;
- terrainMesh_t *p;
- vec3_t vMin;
- vec3_t vMax;
-
- if ( g_qeglobals.d_select_mode == sel_terrainpoint ) {
- for( i = 0; i < g_qeglobals.d_numterrapoints; i++ ) {
- g_qeglobals.d_terrapoints[ i ]->height += vMove[ 2 ] * g_qeglobals.d_terrapoints[ i ]->scale;
- }
- }
-
- for( pb = active_brushes .next; pb != &active_brushes; pb = pb->next ) {
-// for( pb = selected_brushes.next; pb != &selected_brushes; pb = pb->next ) {
- if ( pb->terrainBrush ) {
- p = pb->pTerrain;
-
- Terrain_CalcBounds( p, vMin, vMax );
- Terrain_CalcNormals( p );
- Brush_RebuildBrush( p->pSymbiot, vMin, vMax );
- }
- }
-}
-
-int Terrain_PointInMoveList( terrainVert_t *pf ) {
- int i;
-
- for( i = 0; i < g_qeglobals.d_numterrapoints; i++ ) {
- if ( pf == g_qeglobals.d_terrapoints[ i ] ) {
- return i;
- }
- }
-
- return -1;
-}
-
-void Terrain_RemovePointFromMoveList( terrainVert_t *v ) {
- int n;
- int i;
-
- while( ( n = Terrain_PointInMoveList( v ) ) >= 0 ) {
- for( i = n; i < g_qeglobals.d_numterrapoints - 1; i++ ) {
- g_qeglobals.d_terrapoints[ i ] = g_qeglobals.d_terrapoints[ i + 1 ];
- }
-
- g_qeglobals.d_numterrapoints--;
- }
-}
-
-void Terrain_AddPoint( terrainMesh_t *p, terrainVert_t *v ) {
- if ( g_qeglobals.d_numterrapoints < MAX_TERRA_POINTS ) {
- g_qeglobals.d_terrapoints[ g_qeglobals.d_numterrapoints++ ] = v;
- }
-}
-
-void Terrain_SelectAreaPoints( void ) {
- brush_t *pb;
- terrainMesh_t *p;
- int x;
- int y;
- vec3_t vec;
-
- g_qeglobals.d_numterrapoints = 0;
- g_nPatchClickedView = -1;
-
- for( pb = selected_brushes.next; pb != &selected_brushes; pb = pb->next ) {
- if ( pb->terrainBrush ) {
- p = pb->pTerrain;
- for( x = 0; x < p->width; x++ ) {
- for( y = 0; y < p->height; y++ ) {
- Terrain_CalcVertPos( p, x, y, vec );
- if ( within( vec, g_qeglobals.d_vAreaTL, g_qeglobals.d_vAreaBR ) ) {
- if ( g_qeglobals.d_numterrapoints < MAX_TERRA_POINTS ) {
- g_qeglobals.d_terrapoints[ g_qeglobals.d_numterrapoints++ ] = &p->heightmap[ x + y * p->width ];
- }
- }
- }
- }
- }
- }
-}
-
-#define EPSILON 0.0001
-
-bool RayTriangleIntersect( vec3_t orig, vec3_t dir, vec3_t vert1, vec3_t vert2, vec3_t vert3, float *t ) {
- float u;
- float v;
- vec3_t edge1;
- vec3_t edge2;
- vec3_t tvec;
- vec3_t pvec;
- vec3_t qvec;
- float det;
-
- VectorSubtract( vert2, vert1, edge1 );
- VectorSubtract( vert3, vert1, edge2 );
-
- // begin calculating determinant - also used to calculate U parameter
- CrossProduct( dir, edge2, pvec );
-
- // if determinant is near zero, ray lies in plane of triangle
- det = DotProduct( edge1, pvec );
- if ( det < EPSILON ) {
- return false;
- }
-
- // calculate distance from vert1 to ray origin
- VectorSubtract( orig, vert1, tvec );
-
- // calculate U parameter and test bounds
- u = DotProduct( tvec, pvec );
- if ( ( u < 0.0f ) || ( u > det ) ) {
- return false;
- }
-
- // prepare to test V parameter
- CrossProduct( tvec, edge1, qvec );
-
- // calculate V parameter and test bounds
- v = DotProduct( dir, qvec );
- if ( ( v < 0.0f ) || ( u + v > det ) ) {
- return false;
- }
-
- // calculate t, scale parameters, ray intersects triangle
- *t = DotProduct( edge2, qvec ) / det;
-
- return true;
-}
-
-/*
-==============
-Terrain_Ray
-
-Itersects a ray with a terrain
-Returns the face hit and the distance along the ray the intersection occured at
-Returns NULL and 0 if not hit at all
-==============
-*/
-terrainFace_t *Terrain_Ray( vec3_t origin, vec3_t dir, brush_t *b, float *dist ) {
- terrainMesh_t *pm;
- int h;
- int w;
- int x;
- int y;
- float best_t;
- float t;
- terravert_t a0;
- terravert_t a1;
- terravert_t a2;
- terravert_t b0;
- terravert_t b1;
- terravert_t b2;
- terrainVert_t *vert;
- terrainFace_t *best;
-
- best = NULL;
- best_t = WORLD_SIZE * 2;
-
- pm = b->pTerrain;
- h = pm->height - 1;
- w = pm->width - 1;
-
- vert = pm->heightmap;
- for( y = 0; y < h; y++, vert++ ) {
- for( x = 0; x < w; x++, vert++ ) {
- Terrain_GetTriangles( pm, x, y, &a0, &a1, &a2, &b0, &b1, &b2, NULL );
-
- t = WORLD_SIZE * 2;
- if ( RayTriangleIntersect( origin, dir, a2.xyz, a1.xyz, a0.xyz, &t ) ) {
- if ( ( t >= 0 ) && ( t < best_t ) ) {
- best = &vert->tri;
- best_t = t;
- }
- }
-
- t = WORLD_SIZE * 2;
- if ( RayTriangleIntersect( origin, dir, b2.xyz, b1.xyz, b0.xyz, &t ) ) {
- if ( ( t >= 0 ) && ( t < best_t ) ) {
- best = &vert->tri;
- best_t = t;
- }
- }
- }
- }
-
- if ( !best ) {
- *dist = 0;
- return NULL;
- }
-
- *dist = best_t;
-
- return best;
-}
-
-/*
-============
-Select_TerrainFace
-
-Select the face
-============
-*/
-void Select_TerrainFace ( brush_t * brush, terrainFace_t *terraface ) {
-#if 0
- UnSelect_Brush( brush );
-
- if( numselfaces < MAX_SEL_FACES ) {
- selfaces[numselfaces].face = NULL;
- selfaces[numselfaces].brush = brush;
- selfaces[numselfaces].terraface = terraface;
- numselfaces++;
- }
-#endif
-}
-
-void Select_TerrainFacesFromBrush( brush_t *brush ) {
- terrainMesh_t *pm;
- int h;
- int w;
- int x;
- int y;
-
- pm = brush->pTerrain;
- h = pm->height - 1;
- w = pm->width - 1;
-
- for( y = 0; y < h; y++ ) {
- for( x = 0; x < w; x++ ) {
- Select_TerrainFace( brush, &brush->pTerrain->heightmap[ x + y * pm->width ].tri );
- }
- }
-}
-
-void SetTerrainTexdef( brush_t *brush, terrainFace_t *face, texdef_t *texdef ) {
- int oldFlags;
- int oldContents;
-
- oldFlags = face->texdef.flags;
- oldContents = face->texdef.contents;
-
- face->texdef = *texdef;
-
- face->texdef.flags = ( face->texdef.flags & ~SURF_KEEP ) | ( oldFlags & SURF_KEEP );
- face->texdef.contents = ( face->texdef.contents & ~CONTENTS_KEEP ) | ( oldContents & CONTENTS_KEEP );
-
- face->texture = Texture_ForName( texdef->name );
-
- //Terrain_AddTexture( face->texture );
-}
-
-void RotateTerrainFaceTexture( terrainFace_t *vert, int nAxis, float fDeg ) {
-}
-
-void TerrainFace_FitTexture( terrainFace_t *vert ) {
-}
-
-void Terrain_Init( void ) {
- g_qeglobals.d_terrainWidth = 64;
- g_qeglobals.d_terrainHeight = 64;
- g_qeglobals.d_terrainBrushSize = 12;
- g_qeglobals.d_terrainNoiseType = NOISE_NONE;
- //g_qeglobals.d_terrainFalloff = TERRAIN_FALLOFF_LINEAR;
- g_qeglobals.d_terrainFalloff = TERRAIN_FALLOFF_CURVED;
- g_qeglobals.d_terrainBrush = TERRAIN_BRUSH_CIRCLE;
- //g_qeglobals.d_terrainBrush = TERRAIN_BRUSH_SQUARE;
-}