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-rwxr-xr-xq3radiant/splines/math_vector.cpp144
1 files changed, 0 insertions, 144 deletions
diff --git a/q3radiant/splines/math_vector.cpp b/q3radiant/splines/math_vector.cpp
deleted file mode 100755
index 120258c..0000000
--- a/q3radiant/splines/math_vector.cpp
+++ /dev/null
@@ -1,144 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//#include "../game/q_shared.h"
-#include "math_vector.h"
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdarg.h>
-#include <string.h>
-#include <stdlib.h>
-#include <time.h>
-#include <ctype.h>
-
-#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
-
-#define LERP_DELTA 1e-6
-
-idVec3_t vec_zero( 0.0f, 0.0f, 0.0f );
-
-Bounds boundsZero;
-
-float idVec3_t::toYaw( void ) {
- float yaw;
-
- if ( ( y == 0 ) && ( x == 0 ) ) {
- yaw = 0;
- } else {
- yaw = atan2( y, x ) * 180 / M_PI;
- if ( yaw < 0 ) {
- yaw += 360;
- }
- }
-
- return yaw;
-}
-
-float idVec3_t::toPitch( void ) {
- float forward;
- float pitch;
-
- if ( ( x == 0 ) && ( y == 0 ) ) {
- if ( z > 0 ) {
- pitch = 90;
- } else {
- pitch = 270;
- }
- } else {
- forward = ( float )idSqrt( x * x + y * y );
- pitch = atan2( z, forward ) * 180 / M_PI;
- if ( pitch < 0 ) {
- pitch += 360;
- }
- }
-
- return pitch;
-}
-
-/*
-angles_t idVec3_t::toAngles( void ) {
- float forward;
- float yaw;
- float pitch;
-
- if ( ( x == 0 ) && ( y == 0 ) ) {
- yaw = 0;
- if ( z > 0 ) {
- pitch = 90;
- } else {
- pitch = 270;
- }
- } else {
- yaw = atan2( y, x ) * 180 / M_PI;
- if ( yaw < 0 ) {
- yaw += 360;
- }
-
- forward = ( float )idSqrt( x * x + y * y );
- pitch = atan2( z, forward ) * 180 / M_PI;
- if ( pitch < 0 ) {
- pitch += 360;
- }
- }
-
- return angles_t( -pitch, yaw, 0 );
-}
-*/
-
-idVec3_t LerpVector( idVec3_t &w1, idVec3_t &w2, const float t ) {
- float omega, cosom, sinom, scale0, scale1;
-
- cosom = w1 * w2;
- if ( ( 1.0 - cosom ) > LERP_DELTA ) {
- omega = acos( cosom );
- sinom = sin( omega );
- scale0 = sin( ( 1.0 - t ) * omega ) / sinom;
- scale1 = sin( t * omega ) / sinom;
- } else {
- scale0 = 1.0 - t;
- scale1 = t;
- }
-
- return ( w1 * scale0 + w2 * scale1 );
-}
-
-/*
-=============
-idVec3_t::string
-
-This is just a convenience function
-for printing vectors
-=============
-*/
-char *idVec3_t::string( void ) {
- static int index = 0;
- static char str[ 8 ][ 36 ];
- char *s;
-
- // use an array so that multiple toString's won't collide
- s = str[ index ];
- index = (index + 1)&7;
-
- sprintf( s, "%.2f %.2f %.2f", x, y, z );
-
- return s;
-}