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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// QERadiant PlugIns
+//
+//
+
+#ifndef __QERPLUGIN_H__
+#define __QERPLUGIN_H__
+
+#include <windows.h>
+#include "qertypes.h"
+
+#define QER_PLUG_VERSION_1 1.00
+#define QER_PLUG_VERSION 1.70f
+
+#define QER_MAX_NAMELEN 1024
+
+// the editor will look for plugins in two places, the plugins path
+// under the application path, and the path under the basepath as defined
+// in the project (.qe4) file.
+//
+// you can drop any number of new texture, model format DLL's in the standard plugin path
+// but only one plugin that overrides map loading/saving, surface dialog, surface flags, etc..
+// should be used at one time.. if multiples are loaded then the last one loaded will be the
+// active one
+//
+// type of services the plugin supplies, pass any combo of these flags
+// it is assumed the plugin will have a matching function as defined below
+// to correlate to the implied functionality
+//
+// FIXME: after specing this crap i went to a simpler model so this may disappear
+#define QER_PLUG_GAME_TEXTURE 0x0001 // defines new texture format
+#define QER_PLUG_GAME_MODEL 0x0002 // defines new model format
+#define QER_PLUG_GAME_MAP 0x0004 // handles map load/save
+#define QER_PLUG_GAME_SURFACEDLG 0x0008 // handles surface dialog
+#define QER_PLUG_GAME_SURFACEFLAGS 0x0010 // renames surface/content names
+
+// basics
+#define QERPLUG_INIT "QERPlug_Init"
+#define QERPLUG_GETNAME "QERPlug_GetName"
+#define QERPLUG_GETCOMMANDLIST "QERPlug_GetCommandList"
+#define QERPLUG_DISPATCH "QERPlug_Dispatch"
+#define QERPLUG_GETFUNCTABLE "QERPlug_GetFuncTable"
+
+// FIXME: not used, probably should remove
+#define QERPLUG_GETSERVICETPE "QERPlug_GetServiceType"
+
+// game stuff
+#define QERPLUG_GETTEXTUREINFO "QERPlug_GetTextureInfo" // gets a texture info structure
+#define QERPLUG_LOADTEXTURE "QERPlug_LoadTexture" // loads a texture, will return an RGBA structure
+ // and any surface flags/contents for it
+#define QERPLUG_GETTMODELINFO "QERPlug_GetModelInfo" // gets a model info structure
+#define QERPLUG_LOADMODEL "QERPlug_LoadModel" // loads model data from a plugin
+#define QERPLUG_DOSURFACEDLG "QERPlug_DoSurfaceDlg" // runs the surface dialog in a plugin
+ // this is going to get icky
+#define QERPLUG_GETSURFACEFLAGS "QERPlug_GetSurfaceFlags" // gets a list of surface/content flag names from a plugin
+
+struct _QERTextureInfo
+{
+ char m_TextureExtension[QER_MAX_NAMELEN]; // the extension these textures have
+ qboolean m_bHiColor; // if textures are NOT high color, the default
+ // palette (as described inthe qe4 file will be used for gamma correction)
+ // if they are high color, gamma and shading are computed on the fly
+ // based on the rgba data
+ //--bool m_bIsShader; // will probably do q3 shaders this way when i merge
+ qboolean m_bWadStyle; // if this is true, the plugin will be presented with the texture path
+ // defined in the .qe4 file and is expected to preload all the textures
+ qboolean m_bHalfLife; // causes brushes to be saved/parsed without the surface contents/flags/value
+};
+
+struct _QERTextureLoad // returned by a plugin
+{
+ _QERTextureLoad()
+ {
+ memset(reinterpret_cast<void*>(this), 0, sizeof(_QERTextureLoad));
+ };
+
+ ~_QERTextureLoad()
+ {
+ delete []m_pRGBA;
+ delete []m_pName;
+ };
+
+ void makeSpace(int nSize)
+ {
+ m_pRGBA = new unsigned char[nSize+1];
+ };
+
+ void setName(const char* p)
+ {
+ m_pName = new char[strlen(p)+1];
+ strcpy(m_pName, p);
+ };
+
+
+ unsigned char *m_pRGBA; // rgba data (alpha channel is supported and drawn appropriately)
+ int m_nWidth; // width
+ int m_nHeight; // height
+ int m_nContents; // default contents
+ int m_nFlags; // "" flags
+ int m_nValue; // "" value
+ char *m_pName; // name to be referenced in map, build tools, etc.
+};
+
+struct _QERModelInfo
+{
+ char m_ModelExtension[QER_MAX_NAMELEN];
+ bool m_bSkinned;
+ bool m_bMultipart;
+};
+
+struct _QERModelLoad
+{
+ // vertex and skin data
+};
+
+
+// hook functions
+// FIXME: none of the hook stuff works for v1.00
+#define QERPLUG_MAPLOAD "QERPlug_MapLoad"
+#define QERPLUG_MAPSAVE "QERPlug_MapSave"
+
+//=========================================
+// plugin functions version 1.0
+typedef LPCSTR (WINAPI* PFN_QERPLUG_INIT)(HMODULE hApp, HWND hwndMain);
+typedef LPCSTR (WINAPI* PFN_QERPLUG_GETNAME)();
+typedef LPCSTR (WINAPI* PFN_QERPLUG_GETCOMMANDLIST)();
+typedef void (WINAPI* PFN_QERPLUG_DISPATCH)(LPCSTR p, vec3_t vMin, vec3_t vMax, BOOL bSingleBrush);
+typedef LPVOID (WINAPI* PFN_QERPLUG_GETFUNCTABLE)();
+typedef void (WINAPI* PFN_QERPLUG_MAPLOAD)();
+typedef void (WINAPI* PFN_QERPLUG_MAPSAVE)();
+
+// editor defined plugin dispatches
+// these are used to signal the completion after a 'Get' function is called in the editor
+#define QERPLUG_DISPATCH_POINTDONE "PointDone"
+#define QERPLUG_DISPATCH_BRUSHDONE "BrushDone"
+
+// v1.5
+//
+// Texture loading
+// returns a ptr to _QERTextureInfo
+typedef LPVOID (WINAPI* PFN_QERPLUG_GETTEXTUREINFO)();
+//
+// loads a texture by calling the texture load func in the editor (defined below)
+// transparency (for water, fog, lava, etc.. ) can be emulated in the editor
+// by passing in appropriate alpha data or by setting the appropriate surface flags
+// expected by q2 (which the editor will use.. )
+typedef void (WINAPI* PFN_QERPLUG_LOADTEXTURE)(LPCSTR pFilename);
+
+// v1.6
+typedef LPVOID (WINAPI* PFN_QERPLUG_GETSURFACEFLAGS)();
+
+// v1.7
+// if exists in plugin, gets called between INIT and GETCOMMANDLIST
+// the plugin can register the EClasses he wants to handle
+//++timo TODO: this has got to move into the table, and be requested by QERPlug_RequestInterface
+//++timo FIXME: the LPVOID parameter must be casted to an IEpair interface
+#define QERPLUG_REGISTERPLUGINENTITIES "QERPlug_RegisterPluginEntities"
+typedef void (WINAPI* PFN_QERPLUG_REGISTERPLUGINENTITIES)( LPVOID );
+// if exists in plugin, gets called between INIT and GETCOMMANDLIST
+// the plugin can Init all it needs for surface properties
+#define QERPLUG_INITSURFACEPROPERTIES "QERPlug_InitSurfaceProperties"
+typedef void (WINAPI* PFN_QERPLUG_INITSURFACEPROPERTIES)();
+// if Radiant needs to use a particular set of commands, it can request the plugin to fill a func table
+// this is similar to PFN_QERAPP_REQUESTINTERFACE
+#define QERPLUG_REQUESTINTERFACE "QERPlug_RequestInterface"
+typedef int (WINAPI* PFN_QERPLUG_REQUESTINTERFACE)( REFGUID, LPVOID );
+
+//=========================================
+// editor functions
+
+// There are 3 potential brush handle lists
+// 1. the list that contains brushes a plugin creates using CreateBrushHandle
+// 2. the selected brush list (brushes the user has selected)
+// 3. the active brush list (brushes in the map that are not selected)
+//
+// In general, the same things can be done to brush handles (face manip, delete brushhandle, etc.. ) in each
+// list. There are a few exceptions.
+// 1. You cannot commit a selected or active brush handle to the map. This is because it is already in the map.
+// 2. You cannot bind brush handles from the selected or active brush list to an entity. As of v1.0 of the plugins
+// the only way for a plugin to create entities is to create a brush handles (or a list of handles) and then bind
+// them to an entity. This will commit the brush(s) and/or the entities to the map as well.
+//
+// To use the active or selected brush lists, you must first allocate them (which returns a count) and then
+// release them when you are finish manipulating brushes in one of those lists.
+
+//++timo NOTE : the #defines here are never used, but can help finding where things are done in the editor
+
+// brush manipulation routines
+#define QERAPP_CREATEBRUSH "QERApp_CreateBrush"
+#define QERAPP_CREATEBRUSHHANDLE "QERApp_CreateBrushHandle"
+#define QERAPP_DELETEBRUSHHANDLE "QERApp_DeleteBrushHandle"
+#define QERAPP_COMMITBRUSHHANDLETOMAP "QERApp_CommitBrushHandleToMap"
+//++timo not implemented .. remove
+// #define QERAPP_BINDHANDLESTOENTITY "QERApp_BindHandlesToEntity"
+#define QERAPP_ADDFACE "QERApp_AddFace"
+#define QERAPP_ADDFACEDATA "QERApp_AddFaceData"
+#define QERAPP_GETFACECOUNT "QERApp_GetFaceCount"
+#define QERAPP_GETFACEDATA "QERApp_GetFaceData"
+#define QERAPP_SETFACEDATA "QERApp_SetFaceData"
+#define QERAPP_DELETEFACE "QERApp_DeleteFace"
+#define QERAPP_TEXTUREBRUSH "QERApp_TextureBrush"
+#define QERAPP_BUILDBRUSH "QERApp_BuildBrush" // PGM
+#define QERAPP_SELECTEDBRUSHCOUNT "QERApp_SelectedBrushCount"
+#define QERAPP_ALLOCATESELECTEDBRUSHHANDLES "QERApp_AllocateSelectedBrushHandles"
+#define QERAPP_RELEASESELECTEDBRUSHHANDLES "QERApp_ReleaseSelectedBrushHandles"
+#define QERAPP_GETSELECTEDBRUSHHANDLE "QERApp_GetSelectedBrushHandle"
+#define QERAPP_ACTIVEBRUSHCOUNT "QERApp_ActiveBrushCount"
+#define QERAPP_ALLOCATEACTIVEBRUSHHANDLES "QERApp_AllocateActiveBrushHandles"
+#define QERAPP_RELEASEACTIVEBRUSHHANDLES "QERApp_ReleaseActiveBrushHandles"
+#define QERAPP_GETACTIVEBRUSHHANDLE "QERApp_GetActiveBrushHandle"
+
+// texture stuff
+#define QERAPP_TEXTURECOUNT "QERApp_TextureCount"
+#define QERAPP_GETTEXTURE "QERApp_GetTexture"
+#define QERAPP_GETCURRENTTEXTURE "QERApp_GetCurrentTexture"
+#define QERAPP_SETCURRENTTEXTURE "QERApp_SetCurrentTexture"
+
+// selection
+#define QERAPP_DELETESELECTION "QERApp_DeleteSelection"
+#define QERAPP_SELECTBRUSH "QERApp_SelectBrush" // PGM
+#define QERAPP_DESELECTBRUSH "QERApp_DeselectBrush" // PGM
+#define QERAPP_DESELECTALLBRUSHES "QERApp_DeselectAllBrushes" // PGM
+
+// data gathering
+#define QERAPP_GETPOINTS "QERApp_GetPoints"
+#define QERAPP_SELECTBRUSHES "QERApp_GetBrushes"
+
+// entity class stuff
+// the entity handling is very basic for 1.0
+#define QERAPP_GETECLASSCOUNT "QERApp_GetEClassCount"
+#define QERAPP_GETECLASS "QERApp_GetEClass"
+
+// misc
+#define QERAPP_SYSMSG "QERApp_SysMsg"
+#define QERAPP_INFOMSG "QERApp_InfoMsg"
+#define QERAPP_HIDEINFOMSG "QERApp_HideInfoMsg"
+#define QERAPP_POSITIONVIEW "QERApp_PositionView" // PGM
+#define QERAPP_RESET_PLUGINS "QERApp_ResetPlugins"
+
+// texture loading
+#define QERAPP_LOADTEXTURERGBA "QERApp_LoadTextureRGBA"
+
+// FIXME: the following are not implemented yet
+// hook registrations
+#define QERAPP_REGISTER_MAPLOADFUNC "QERApp_Register_MapLoadFunc"
+#define QERAPP_REGISTER_MAPSAVEFUNC "QERApp_Register_MapSaveFunc"
+
+// FIXME: the following are not implemented yet
+#define QERAPP_REGISTER_PROJECTLOADFUNC "QERApp_Register_ProjectLoadFunc"
+#define QERAPP_REGISTER_MOUSEHANDLER "QERApp_Register_MouseHandler"
+#define QERAPP_REGISTER_KEYHANDLER "QERApp_Register_KeyHandler"
+
+// FIXME: new primtives do not work in v1.00
+// primitives are new types of things in the map
+// for instance, the Q3 curves could have been done as
+// primitives instead of being built in
+// it will be a plugins responsibility to hook the map load and save funcs to load
+// and/or save any additional data (like new primitives of some type)
+// the editor will call each registered renderer during the rendering process to repaint
+// any primitives the plugin owns
+// each primitive object has a temporary sibling brush that lives in the map
+// FIXME: go backwards on this a bit.. orient it more towards the temp brush mode as it will be cleaner
+// basically a plugin will hook the map load and save and will add the primitives to the map.. this will
+// produce a temporary 'primitive' brush and the appropriate renderer will be called as well as the
+// edit handler (for edge drags, sizes, rotates, etc.. ) and the vertex maker will be called when vertex
+// mode is attemped on the brush.. there will need to be a GetPrimitiveBounds callback in the edit handler
+// so the brush can resize appropriately as needed.. this might be the plugins responsibility to set the
+// sibling brushes size.. it will then be the plugins responsibility to hook map save to save the primitives
+// as the editor will discard any temp primitive brushes.. (there probably needs to be some kind of sanity check
+// here as far as keeping the brushes and the plugin in sync.. i suppose the edit handler can deal with all of that
+// crap but it looks like a nice place for a mess)
+#define QERAPP_REGISTER_PRIMITIVE "QERApp_Register_Primitive"
+#define QERAPP_REGISTER_RENDERER "QERApp_Register_Renderer"
+#define QERAPP_REGISTER_EDITHANDLER "QERApp_Register_EditHandler"
+#define QERAPP_REGISTER_VERTEXMAKER "QERApp_Register_VertexMaker"
+#define QERAPP_ADDPRIMITIVE "QERApp_AddPrimitive"
+
+// v1.70
+#define QERAPP_GETENTITYCOUNT "QERApp_GetEntityCount"
+#define QERAPP_GETENTITYHANDLE "QERApp_GetEntityHandle"
+//++timo not implemented for the moment
+// #define QERAPP_GETENTITYINFO "QERApp_GetEntityInfo"
+//++timo does the keyval need some more funcs to add/remove ?
+// get the pointer and do the changes yourself
+#define QERAPP_GETENTITYKEYVALLIST "QERApp_GetKeyValList"
+#define QERAPP_ALLOCATEEPAIR "QERApp_AllocateEpair"
+// will check current KeyVal list is NULL, otherwise use GetKeyValList
+#define QERAPP_SETENTITYKEYVALLIST "QERApp_SetKeyValList"
+#define QERAPP_ALLOCATEENTITYBRUSHHANDLES "QERApp_AllocateEntityBrushHandles"
+#define QERAPP_RELEASEENTITYBRUSHHANDLES "QERApp_ReleaseEntityBrushHandles"
+#define QERAPP_GETENTITYBRUSHHANDLE "QERApp_GetEntityBrushHandle"
+#define QERAPP_CREATEENTITYHANDLE "QERApp_CreateEntityHandle"
+#define QERAPP_COMMITBRUSHHANDLETOENTITY "QERApp_CommitBrushHandleToEntity"
+#define QERAPP_COMMITENTITYHANDLETOMAP "QERApp_CommitEntityHandleToMap"
+#define QERAPP_SETSCREENUPDATE "QERApp_SetScreenUpdate"
+#define QERAPP_BUILDBRUSH2 "QERApp_BuildBrush2"
+
+struct _QERPointData
+{
+ int m_nCount;
+ vec3_t *m_pVectors;
+};
+
+struct _QERFaceData
+{
+ char m_TextureName[QER_MAX_NAMELEN];
+ int m_nContents;
+ int m_nFlags;
+ int m_nValue;
+ float m_fShift[2];
+ float m_fRotate;
+ float m_fScale[2];
+ vec3_t m_v1, m_v2, m_v3;
+ // brush primitive additions
+ qboolean m_bBPrimit;
+ brushprimit_texdef_t brushprimit_texdef;
+};
+
+typedef void (WINAPI* PFN_QERAPP_CREATEBRUSH)(vec3_t vMin, vec3_t vMax);
+
+typedef LPVOID (WINAPI* PFN_QERAPP_CREATEBRUSHHANDLE)();
+typedef void (WINAPI* PFN_QERAPP_DELETEBRUSHHANDLE)(LPVOID pv);
+typedef void (WINAPI* PFN_QERAPP_COMMITBRUSHHANDLETOMAP)(LPVOID pv);
+typedef void (WINAPI* PFN_QERAPP_ADDFACE)(LPVOID pv, vec3_t v1, vec3_t v2, vec3_t v3);
+
+typedef void (WINAPI* PFN_QERAPP_ADDFACEDATA)(LPVOID pv, _QERFaceData *pData);
+typedef int (WINAPI* PFN_QERAPP_GETFACECOUNT)(LPVOID pv);
+typedef _QERFaceData* (WINAPI* PFN_QERAPP_GETFACEDATA)(LPVOID pv, int nFaceIndex);
+typedef void (WINAPI* PFN_QERAPP_SETFACEDATA)(LPVOID pv, int nFaceIndex, _QERFaceData *pData);
+typedef void (WINAPI* PFN_QERAPP_DELETEFACE)(LPVOID pv, int nFaceIndex);
+typedef void (WINAPI* PFN_QERAPP_TEXTUREBRUSH)(LPVOID pv, LPCSTR pName);
+typedef void (WINAPI* PFN_QERAPP_BUILDBRUSH)(LPVOID pv); // PGM
+typedef void (WINAPI* PFN_QERAPP_SELECTBRUSH)(LPVOID pv); // PGM
+typedef void (WINAPI* PFN_QERAPP_DESELECTBRUSH)(LPVOID pv); // PGM
+typedef void (WINAPI* PFN_QERAPP_DESELECTALLBRUSHES)(); // PGM
+
+typedef void (WINAPI* PFN_QERAPP_DELETESELECTION)();
+typedef void (WINAPI* PFN_QERAPP_GETPOINTS)(int nMax, _QERPointData *pData, LPCSTR pMsg);
+typedef void (WINAPI* PFN_QERAPP_SYSMSG)(LPCSTR pMsg);
+typedef void (WINAPI* PFN_QERAPP_INFOMSG)(LPCSTR pMsg);
+typedef void (WINAPI* PFN_QERAPP_HIDEINFOMSG)();
+typedef void (WINAPI* PFN_QERAPP_POSITIONVIEW)(vec3_t v1, vec3_t v2); //PGM
+
+typedef int (WINAPI* PFN_QERAPP_SELECTEDBRUSHCOUNT)();
+typedef int (WINAPI* PFN_QERAPP_ALLOCATESELECTEDBRUSHHANDLES)();
+typedef void (WINAPI* PFN_QERAPP_RELEASESELECTEDBRUSHHANDLES)();
+typedef LPVOID (WINAPI* PFN_QERAPP_GETSELECTEDBRUSHHANDLE)(int nIndex);
+
+typedef int (WINAPI* PFN_QERAPP_ACTIVEBRUSHCOUNT)();
+typedef int (WINAPI* PFN_QERAPP_ALLOCATEACTIVEBRUSHHANDLES)();
+typedef void (WINAPI* PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES)();
+typedef LPVOID (WINAPI* PFN_QERAPP_GETACTIVEBRUSHHANDLE)(int nIndex);
+
+typedef int (WINAPI* PFN_QERAPP_TEXTURECOUNT)();
+typedef LPCSTR (WINAPI* PFN_QERAPP_GETTEXTURE)(int nIndex);
+typedef LPCSTR (WINAPI* PFN_QERAPP_GETCURRENTTEXTURE)();
+typedef void (WINAPI* PFN_QERAPP_SETCURRENTTEXTURE)(LPCSTR pName);
+
+typedef void (WINAPI* PFN_QERAPP_REGISTERMAPLOAD)(LPVOID vp);
+typedef void (WINAPI* PFN_QERAPP_REGISTERMAPSAVE)(LPVOID vp);
+
+typedef int (WINAPI* PFN_QERAPP_GETECLASSCOUNT)();
+typedef LPCSTR (WINAPI* PFN_QERAPP_GETECLASS)(int nIndex);
+
+typedef void (WINAPI* PFN_QERAPP_RESETPLUGINS)();
+//--typedef int (WINAPI* PFN_QERAPP_GETENTITYCOUNT)();
+
+
+// called by texture loaders for each texture loaded
+typedef void (WINAPI* PFN_QERAPP_LOADTEXTURERGBA)(LPVOID vp);
+
+//--typedef LPCSTR (WINAPI* PFN_QERAPP_GETENTITY)(int nIndex);
+
+// v1.70
+typedef int (WINAPI* PFN_QERAPP_GETENTITYCOUNT)();
+typedef LPVOID (WINAPI* PFN_QERAPP_GETENTITYHANDLE)(int nIndex);
+typedef epair_t** (WINAPI* PFN_QERAPP_GETENTITYKEYVALLIST)(LPVOID vp);
+typedef epair_t* (WINAPI* PFN_QERAPP_ALLOCATEEPAIR)( char*, char* );
+typedef void (WINAPI* PFN_QERAPP_SETENTITYKEYVALLIST)(LPVOID vp, epair_t* ep);
+typedef int (WINAPI* PFN_QERAPP_ALLOCATEENTITYBRUSHHANDLES)(LPVOID vp);
+typedef void (WINAPI* PFN_QERAPP_RELEASEENTITYBRUSHHANDLES)();
+typedef LPVOID (WINAPI* PFN_QERAPP_GETENTITYBRUSHHANDLE)(int nIndex);
+typedef LPVOID (WINAPI* PFN_QERAPP_CREATEENTITYHANDLE)();
+typedef void (WINAPI* PFN_QERAPP_COMMITBRUSHHANDLETOENTITY)( LPVOID vpBrush, LPVOID vpEntity);
+typedef void (WINAPI* PFN_QERAPP_COMMITENTITYHANDLETOMAP)(LPVOID vp);
+typedef void (WINAPI* PFN_QERAPP_SETSCREENUPDATE)(int bScreenUpdate);
+// this one uses window flags defined in qertypes.h
+typedef void (WINAPI* PFN_QERAPP_SYSUPDATEWINDOWS)(int bits);
+//++timo remove this one
+typedef void (WINAPI* PFN_QERAPP_BUILDBRUSH2)(LPVOID vp, int bConvert);
+// Radiant functions for Plugin Entities
+// will look for the value of the correponding key in the project epairs
+typedef char* (WINAPI* PFN_QERAPP_READPROJECTKEY)(char* );
+// will scan the file, parse the first EClass found, and associate it to the caller plugin
+// will only read first EClass in the file, and return true/false
+typedef int (WINAPI* PFN_QERAPP_SCANFILEFORECLASS)(char* );
+// plugins can request additional interfaces from the editor when they need specific services
+typedef int (WINAPI* PFN_QERAPP_REQUESTINTERFACE)( REFGUID, LPVOID );
+// use this one for errors, Radiant will stop after the "edit preferences" dialog
+typedef void (WINAPI* PFN_QERAPP_ERRORMSG)(LPCSTR pMsg);
+// use to gain read access to the project epairs
+// FIXME: removed, accessed through QERPlug_RegisterPluginEntities with the IEpair interface
+// typedef void (WINAPI* PFN_QERAPP_GETPROJECTEPAIR)(epair_t **);
+// used to allocate and read a buffer
+//++timo NOTE: perhaps this would need moving to some kind of dedicated interface
+typedef int (WINAPI* PFN_QERAPP_LOADFILE)(const char *pLocation, void ** buffer);
+typedef char* (WINAPI* PFN_QERAPP_EXPANDRELETIVEPATH)(char *);
+typedef void (WINAPI* PFN_QERAPP_QECONVERTDOSTOUNIXNAME)( char *dst, const char *src );
+typedef int (WINAPI* PFN_QERAPP_HASSHADER)(const char *);
+typedef int (WINAPI* PFN_QERAPP_TEXTURELOADSKIN)(char *pName, int *pnWidth, int *pnHeight);
+// free memory previously allocated by Radiant
+// NOTE: this is dirty
+typedef void (WINAPI* PFN_QERAPP_RADIANTFREE)( void * );
+// retrieves the path to the engine from the preferences dialog box
+typedef char* (WINAPI* PFN_QERAPP_GETGAMEPATH)();
+// retrieves full Radiant path
+typedef char* (WINAPI* PFN_QERAPP_GETQERPATH)();
+
+// patches in/out
+// NOTE: this is a bit different from the brushes in/out, no LPVOID handles this time
+// use int indexes instead
+// if you call AllocateActivePatchHandles, you'll be playing with active patches
+// AllocateSelectedPatcheHandles for selected stuff
+// a call to CreatePatchHandle will move you to a seperate index table
+typedef int (WINAPI* PFN_QERAPP_ALLOCATEACTIVEPATCHHANDLES) ();
+typedef int (WINAPI* PFN_QERAPP_ALLOCATESELECTEDPATCHHANDLES) ();
+typedef void (WINAPI* PFN_QERAPP_RELEASEPATCHHANDLES) ();
+typedef patchMesh_t* (WINAPI* PFN_QERAPP_GETPATCHDATA) (int);
+typedef void (WINAPI* PFN_QERAPP_DELETEPATCH) (int);
+typedef int (WINAPI* PFN_QERAPP_CREATEPATCHHANDLE) ();
+// when commiting, only a few patchMesh_t members are relevant:
+// int width, height; // in control points, not patches
+// int contents, flags, value, type;
+// drawVert_t ctrl[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
+// once you have commited the index is still available, if the patch handle was allocated by you
+// then you can re-use the index to commit other patches .. otherwise you can change existing patches
+// NOTE: the handle thing for plugin-allocated patches is a bit silly (nobody's perfect)
+// TODO: change current behaviour to an index = 0 to tell Radiant to allocate, other indexes to existing patches
+// patch is selected after a commit
+// you can add an optional texture / shader name .. if NULL will use the current texture
+typedef void (WINAPI* PFN_QERAPP_COMMITPATCHHANDLETOMAP) (int, patchMesh_t* pMesh, char *texName);
+
+// FIXME:
+// add map format extensions
+// add texture format handlers
+// add surface dialog handler
+// add model handler/displayer
+
+// v1 func table
+// Plugins need to declare one of these and implement the getfunctable as described above
+struct _QERFuncTable_1
+{
+ float m_fVersion;
+ int m_nSize;
+ PFN_QERAPP_CREATEBRUSH m_pfnCreateBrush;
+ PFN_QERAPP_CREATEBRUSHHANDLE m_pfnCreateBrushHandle;
+ PFN_QERAPP_DELETEBRUSHHANDLE m_pfnDeleteBrushHandle;
+ PFN_QERAPP_COMMITBRUSHHANDLETOMAP m_pfnCommitBrushHandle;
+ PFN_QERAPP_ADDFACE m_pfnAddFace;
+ PFN_QERAPP_ADDFACEDATA m_pfnAddFaceData;
+ PFN_QERAPP_GETFACEDATA m_pfnGetFaceData;
+ PFN_QERAPP_GETFACECOUNT m_pfnGetFaceCount;
+ PFN_QERAPP_SETFACEDATA m_pfnSetFaceData;
+ PFN_QERAPP_DELETEFACE m_pfnDeleteFace;
+ PFN_QERAPP_TEXTUREBRUSH m_pfnTextureBrush;
+ PFN_QERAPP_BUILDBRUSH m_pfnBuildBrush; // PGM
+ PFN_QERAPP_SELECTBRUSH m_pfnSelectBrush; // PGM
+ PFN_QERAPP_DESELECTBRUSH m_pfnDeselectBrush; // PGM
+ PFN_QERAPP_DESELECTALLBRUSHES m_pfnDeselectAllBrushes; // PGM
+
+ PFN_QERAPP_DELETESELECTION m_pfnDeleteSelection;
+ PFN_QERAPP_GETPOINTS m_pfnGetPoints;
+ PFN_QERAPP_SYSMSG m_pfnSysMsg;
+ PFN_QERAPP_INFOMSG m_pfnInfoMsg;
+ PFN_QERAPP_HIDEINFOMSG m_pfnHideInfoMsg;
+ PFN_QERAPP_POSITIONVIEW m_pfnPositionView; // PGM
+
+ PFN_QERAPP_SELECTEDBRUSHCOUNT m_pfnSelectedBrushCount;
+ PFN_QERAPP_ALLOCATESELECTEDBRUSHHANDLES m_pfnAllocateSelectedBrushHandles;
+ PFN_QERAPP_RELEASESELECTEDBRUSHHANDLES m_pfnReleaseSelectedBrushHandles;
+ PFN_QERAPP_GETSELECTEDBRUSHHANDLE m_pfnGetSelectedBrushHandle;
+
+ PFN_QERAPP_ACTIVEBRUSHCOUNT m_pfnActiveBrushCount;
+ PFN_QERAPP_ALLOCATEACTIVEBRUSHHANDLES m_pfnAllocateActiveBrushHandles;
+ PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES m_pfnReleaseActiveBrushHandles;
+ PFN_QERAPP_GETACTIVEBRUSHHANDLE m_pfnGetActiveBrushHandle;
+
+ //++timo this would need to be removed and replaced by the IShaders interface
+ PFN_QERAPP_TEXTURECOUNT m_pfnTextureCount;
+ PFN_QERAPP_GETTEXTURE m_pfnGetTexture;
+ PFN_QERAPP_GETCURRENTTEXTURE m_pfnGetCurrentTexture;
+ PFN_QERAPP_SETCURRENTTEXTURE m_pfnSetCurrentTexture;
+
+ PFN_QERAPP_GETECLASSCOUNT m_pfnGetEClassCount;
+ PFN_QERAPP_GETECLASS m_pfnGetEClass;
+ PFN_QERAPP_RESETPLUGINS m_pfnResetPlugins;
+ // v1.00 ends here
+ // v1.50 starts here
+ PFN_QERAPP_LOADTEXTURERGBA m_pfnLoadTextureRGBA;
+ // v1.50 ends here
+ // v1.70 starts here
+ PFN_QERAPP_GETENTITYCOUNT m_pfnGetEntityCount;
+ PFN_QERAPP_GETENTITYHANDLE m_pfnGetEntityHandle;
+ PFN_QERAPP_GETENTITYKEYVALLIST m_pfnGetEntityKeyValList;
+ PFN_QERAPP_SETENTITYKEYVALLIST m_pfnSetEntityKeyValList;
+ PFN_QERAPP_ALLOCATEENTITYBRUSHHANDLES m_pfnAllocateEntityBrushHandles;
+ PFN_QERAPP_RELEASEENTITYBRUSHHANDLES m_pfnReleaseEntityBrushHandles;
+ PFN_QERAPP_GETENTITYBRUSHHANDLE m_pfnGetEntityBrushHandle;
+ PFN_QERAPP_CREATEENTITYHANDLE m_pfnCreateEntityHandle;
+ PFN_QERAPP_COMMITBRUSHHANDLETOENTITY m_pfnCommitBrushHandleToEntity;
+ PFN_QERAPP_COMMITENTITYHANDLETOMAP m_pfnCommitEntityHandleToMap;
+ PFN_QERAPP_ALLOCATEEPAIR m_pfnAllocateEpair;
+ PFN_QERAPP_SETSCREENUPDATE m_pfnSetScreenUpdate;
+ PFN_QERAPP_SYSUPDATEWINDOWS m_pfnSysUpdateWindows;
+ PFN_QERAPP_BUILDBRUSH2 m_pfnBuildBrush2;
+ // Radiant functions for Plugin Entities
+ PFN_QERAPP_READPROJECTKEY m_pfnReadProjectKey;
+ PFN_QERAPP_SCANFILEFORECLASS m_pfnScanFileForEClass;
+ // plugins can request additional interfaces
+ PFN_QERAPP_REQUESTINTERFACE m_pfnRequestInterface;
+ PFN_QERAPP_ERRORMSG m_pfnErrorMsg;
+ // loading a file into a buffer
+ PFN_QERAPP_LOADFILE m_pfnLoadFile;
+ PFN_QERAPP_EXPANDRELETIVEPATH m_pfnExpandReletivePath;
+ PFN_QERAPP_QECONVERTDOSTOUNIXNAME m_pfnQE_ConvertDOSToUnixName;
+ PFN_QERAPP_HASSHADER m_pfnHasShader;
+ PFN_QERAPP_TEXTURELOADSKIN m_pfnTexture_LoadSkin;
+ PFN_QERAPP_RADIANTFREE m_pfnRadiantFree;
+ PFN_QERAPP_GETGAMEPATH m_pfnGetGamePath;
+ PFN_QERAPP_GETQERPATH m_pfnGetQERPath;
+ // patches in / out
+ PFN_QERAPP_ALLOCATEACTIVEPATCHHANDLES m_pfnAllocateActivePatchHandles;
+ PFN_QERAPP_ALLOCATESELECTEDPATCHHANDLES m_pfnAllocateSelectedPatchHandles;
+ PFN_QERAPP_RELEASEPATCHHANDLES m_pfnReleasePatchHandles;
+ PFN_QERAPP_GETPATCHDATA m_pfnGetPatchData;
+ PFN_QERAPP_DELETEPATCH m_pfnDeletePatch;
+ PFN_QERAPP_CREATEPATCHHANDLE m_pfnCreatePatchHandle;
+ PFN_QERAPP_COMMITPATCHHANDLETOMAP m_pfnCommitPatchHandleToMap;
+};
+
+
+//--typedef int (WINAPI* PFN_QERAPP_BRUSHCOUNT )();
+//--typedef brush_t* (WINAPI* PFN_QERAPP_GETBRUSH )();
+//--typedef void (WINAPI* PFN_QERAPP_DELETEBRUSH )();
+
+#endif \ No newline at end of file