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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+
+typedef struct
+{
+ int x, y;
+ int w, h;
+
+ int redraws; // clear to 0 when need update
+
+ vec3_t color;
+
+ vec3_t origin;
+ vec3_t angles;
+ vec3_t forward, right, up;
+
+ int draw_filtered;
+ int draw_wire;
+ int draw_solid;
+ int draw_textured;
+ int draw_blend;
+} vieworg_t;
+
+extern vieworg_t *view_org;
+extern int keysdown;
+
+void View_Init (void);
+void View_Draw (void);
+void View_MouseDown (int x, int y, int buttons);
+void View_KeyUp (int key);
+void View_KeyDown (int key);
+void View_Reshape(int w, int h);
+