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-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-
-typedef struct
-{
- int x, y;
- int w, h;
-
- int redraws; // clear to 0 when need update
-
- vec3_t color;
-
- vec3_t origin;
- vec3_t angles;
- vec3_t forward, right, up;
-
- int draw_filtered;
- int draw_wire;
- int draw_solid;
- int draw_textured;
- int draw_blend;
-} vieworg_t;
-
-extern vieworg_t *view_org;
-extern int keysdown;
-
-void View_Init (void);
-void View_Draw (void);
-void View_MouseDown (int x, int y, int buttons);
-void View_KeyUp (int key);
-void View_KeyDown (int key);
-void View_Reshape(int w, int h);
-