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-rwxr-xr-xq3radiant/Undo.cpp884
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diff --git a/q3radiant/Undo.cpp b/q3radiant/Undo.cpp
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/*
+
+ QERadiant Undo/Redo
+
+
+basic setup:
+
+<-g_undolist---------g_lastundo> <---map data---> <-g_lastredo---------g_redolist->
+
+
+ undo/redo on the world_entity is special, only the epair changes are remembered
+ and the world entity never gets deleted.
+
+ FIXME: maybe reset the Undo system at map load
+ maybe also reset the entityId at map load
+*/
+
+#include "stdafx.h"
+#include "Radiant.h"
+#include "qe3.h"
+
+typedef struct undo_s
+{
+ double time; //time operation was performed
+ int id; //every undo has an unique id
+ int done; //true when undo is build
+ char *operation; //name of the operation
+ brush_t brushlist; //deleted brushes
+ entity_t entitylist; //deleted entities
+ struct undo_s *prev, *next; //next and prev undo in list
+} undo_t;
+
+undo_t *g_undolist; //first undo in the list
+undo_t *g_lastundo; //last undo in the list
+undo_t *g_redolist; //first redo in the list
+undo_t *g_lastredo; //last undo in list
+int g_undoMaxSize = 64; //maximum number of undos
+int g_undoSize = 0; //number of undos in the list
+int g_undoMaxMemorySize = 2*1024*1024; //maximum undo memory (default 2 MB)
+int g_undoMemorySize = 0; //memory size of undo buffer
+int g_undoId = 1; //current undo ID (zero is invalid id)
+int g_redoId = 1; //current redo ID (zero is invalid id)
+
+
+/*
+=============
+Undo_MemorySize
+=============
+*/
+int Undo_MemorySize(void)
+{
+ /*
+ int size;
+ undo_t *undo;
+ brush_t *pBrush;
+ entity_t *pEntity;
+
+ size = 0;
+ for (undo = g_undolist; undo; undo = undo->next)
+ {
+ for (pBrush = undo->brushlist.next ; pBrush != NULL && pBrush != &undo->brushlist ; pBrush = pBrush->next)
+ {
+ size += Brush_MemorySize(pBrush);
+ }
+ for (pEntity = undo->entitylist.next; pEntity != NULL && pEntity != &undo->entitylist; pEntity = pEntity->next)
+ {
+ size += Entity_MemorySize(pEntity);
+ }
+ size += sizeof(undo_t);
+ }
+ return size;
+ */
+ return g_undoMemorySize;
+}
+
+/*
+=============
+Undo_ClearRedo
+=============
+*/
+void Undo_ClearRedo(void)
+{
+ undo_t *redo, *nextredo;
+ brush_t *pBrush, *pNextBrush;
+ entity_t *pEntity, *pNextEntity;
+
+ for (redo = g_redolist; redo; redo = nextredo)
+ {
+ nextredo = redo->next;
+ for (pBrush = redo->brushlist.next ; pBrush != NULL && pBrush != &redo->brushlist ; pBrush = pNextBrush)
+ {
+ pNextBrush = pBrush->next;
+ Brush_Free(pBrush);
+ }
+ for (pEntity = redo->entitylist.next; pEntity != NULL && pEntity != &redo->entitylist; pEntity = pNextEntity)
+ {
+ pNextEntity = pEntity->next;
+ Entity_Free(pEntity);
+ }
+ free(redo);
+ }
+ g_redolist = NULL;
+ g_lastredo = NULL;
+ g_redoId = 1;
+}
+
+/*
+=============
+Undo_Clear
+
+ Clears the undo buffer.
+=============
+*/
+void Undo_Clear(void)
+{
+ undo_t *undo, *nextundo;
+ brush_t *pBrush, *pNextBrush;
+ entity_t *pEntity, *pNextEntity;
+
+ Undo_ClearRedo();
+ for (undo = g_undolist; undo; undo = nextundo)
+ {
+ nextundo = undo->next;
+ for (pBrush = undo->brushlist.next ; pBrush != NULL && pBrush != &undo->brushlist ; pBrush = pNextBrush)
+ {
+ pNextBrush = pBrush->next;
+ g_undoMemorySize -= Brush_MemorySize(pBrush);
+ Brush_Free(pBrush);
+ }
+ for (pEntity = undo->entitylist.next; pEntity != NULL && pEntity != &undo->entitylist; pEntity = pNextEntity)
+ {
+ pNextEntity = pEntity->next;
+ g_undoMemorySize -= Entity_MemorySize(pEntity);
+ Entity_Free(pEntity);
+ }
+ g_undoMemorySize -= sizeof(undo_t);
+ free(undo);
+ }
+ g_undolist = NULL;
+ g_lastundo = NULL;
+ g_undoSize = 0;
+ g_undoMemorySize = 0;
+ g_undoId = 1;
+}
+
+/*
+=============
+Undo_SetMaxSize
+=============
+*/
+void Undo_SetMaxSize(int size)
+{
+ Undo_Clear();
+ if (size < 1) g_undoMaxSize = 1;
+ else g_undoMaxSize = size;
+}
+
+/*
+=============
+Undo_GetMaxSize
+=============
+*/
+int Undo_GetMaxSize(void)
+{
+ return g_undoMaxSize;
+}
+
+/*
+=============
+Undo_SetMaxMemorySize
+=============
+*/
+void Undo_SetMaxMemorySize(int size)
+{
+ Undo_Clear();
+ if (size < 1024) g_undoMaxMemorySize = 1024;
+ else g_undoMaxMemorySize = size;
+}
+
+/*
+=============
+Undo_GetMaxMemorySize
+=============
+*/
+int Undo_GetMaxMemorySize(void)
+{
+ return g_undoMaxMemorySize;
+}
+
+/*
+=============
+Undo_FreeFirstUndo
+=============
+*/
+void Undo_FreeFirstUndo(void)
+{
+ undo_t *undo;
+ brush_t *pBrush, *pNextBrush;
+ entity_t *pEntity, *pNextEntity;
+
+ //remove the oldest undo from the undo buffer
+ undo = g_undolist;
+ g_undolist = g_undolist->next;
+ g_undolist->prev = NULL;
+ //
+ for (pBrush = undo->brushlist.next ; pBrush != NULL && pBrush != &undo->brushlist ; pBrush = pNextBrush)
+ {
+ pNextBrush = pBrush->next;
+ g_undoMemorySize -= Brush_MemorySize(pBrush);
+ Brush_Free(pBrush);
+ }
+ for (pEntity = undo->entitylist.next; pEntity != NULL && pEntity != &undo->entitylist; pEntity = pNextEntity)
+ {
+ pNextEntity = pEntity->next;
+ g_undoMemorySize -= Entity_MemorySize(pEntity);
+ Entity_Free(pEntity);
+ }
+ g_undoMemorySize -= sizeof(undo_t);
+ free(undo);
+ g_undoSize--;
+}
+
+/*
+=============
+Undo_GeneralStart
+=============
+*/
+void Undo_GeneralStart(char *operation)
+{
+ undo_t *undo;
+ brush_t *pBrush;
+ entity_t *pEntity;
+
+
+ if (g_lastundo)
+ {
+ if (!g_lastundo->done)
+ {
+ Sys_Printf("Undo_Start: WARNING last undo not finished.\n");
+ }
+ }
+
+ undo = (undo_t *) malloc(sizeof(undo_t));
+ if (!undo) return;
+ memset(undo, 0, sizeof(undo_t));
+ undo->brushlist.next = &undo->brushlist;
+ undo->brushlist.prev = &undo->brushlist;
+ undo->entitylist.next = &undo->entitylist;
+ undo->entitylist.prev = &undo->entitylist;
+ if (g_lastundo) g_lastundo->next = undo;
+ else g_undolist = undo;
+ undo->prev = g_lastundo;
+ undo->next = NULL;
+ g_lastundo = undo;
+
+ undo->time = Sys_DoubleTime();
+ //
+ if (g_undoId > g_undoMaxSize * 2) g_undoId = 1;
+ if (g_undoId <= 0) g_undoId = 1;
+ undo->id = g_undoId++;
+ undo->done = false;
+ undo->operation = operation;
+ //reset the undo IDs of all brushes using the new ID
+ for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush = pBrush->next)
+ {
+ if (pBrush->undoId == undo->id)
+ {
+ pBrush->undoId = 0;
+ }
+ }
+ for (pBrush = selected_brushes.next; pBrush != NULL && pBrush != &selected_brushes; pBrush = pBrush->next)
+ {
+ if (pBrush->undoId == undo->id)
+ {
+ pBrush->undoId = 0;
+ }
+ }
+ //reset the undo IDs of all entities using thew new ID
+ for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next)
+ {
+ if (pEntity->undoId == undo->id)
+ {
+ pEntity->undoId = 0;
+ }
+ }
+ g_undoMemorySize += sizeof(undo_t);
+ g_undoSize++;
+ //undo buffer is bound to a max
+ if (g_undoSize > g_undoMaxSize)
+ {
+ Undo_FreeFirstUndo();
+ }
+}
+
+/*
+=============
+Undo_BrushInUndo
+=============
+*/
+int Undo_BrushInUndo(undo_t *undo, brush_t *brush)
+{
+ brush_t *b;
+
+ for (b = undo->brushlist.next; b != &undo->brushlist; b = b->next)
+ {
+ if (b == brush) return true;
+ }
+ return false;
+}
+
+/*
+=============
+Undo_EntityInUndo
+=============
+*/
+int Undo_EntityInUndo(undo_t *undo, entity_t *ent)
+{
+ entity_t *e;
+
+ for (e = undo->entitylist.next; e != &undo->entitylist; e = e->next)
+ {
+ if (e == ent) return true;
+ }
+ return false;
+}
+
+/*
+=============
+Undo_Start
+=============
+*/
+void Undo_Start(char *operation)
+{
+ Undo_ClearRedo();
+ Undo_GeneralStart(operation);
+}
+
+/*
+=============
+Undo_AddBrush
+=============
+*/
+void Undo_AddBrush(brush_t *pBrush)
+{
+ if (!g_lastundo)
+ {
+ Sys_Printf("Undo_AddBrushList: no last undo.\n");
+ return;
+ }
+ if (g_lastundo->entitylist.next != &g_lastundo->entitylist)
+ {
+ Sys_Printf("Undo_AddBrushList: WARNING adding brushes after entity.\n");
+ }
+ //if the brush is already in the undo
+ if (Undo_BrushInUndo(g_lastundo, pBrush))
+ return;
+ //clone the brush
+ brush_t* pClone = Brush_FullClone(pBrush);
+ //save the ID of the owner entity
+ pClone->ownerId = pBrush->owner->entityId;
+ //save the old undo ID for previous undos
+ pClone->undoId = pBrush->undoId;
+ Brush_AddToList (pClone, &g_lastundo->brushlist);
+ //
+ g_undoMemorySize += Brush_MemorySize(pClone);
+}
+
+/*
+=============
+Undo_AddBrushList
+=============
+*/
+void Undo_AddBrushList(brush_t *brushlist)
+{
+ brush_t *pBrush;
+
+ if (!g_lastundo)
+ {
+ Sys_Printf("Undo_AddBrushList: no last undo.\n");
+ return;
+ }
+ if (g_lastundo->entitylist.next != &g_lastundo->entitylist)
+ {
+ Sys_Printf("Undo_AddBrushList: WARNING adding brushes after entity.\n");
+ }
+ //copy the brushes to the undo
+ for (pBrush = brushlist->next ; pBrush != NULL && pBrush != brushlist; pBrush=pBrush->next)
+ {
+ //if the brush is already in the undo
+ if (Undo_BrushInUndo(g_lastundo, pBrush))
+ continue;
+ // do we need to store this brush's entity in the undo?
+ // if it's a fixed size entity, the brush that reprents it is not really relevant, it's used for selecting and moving around
+ // what we want to store for undo is the owner entity, epairs and origin/angle stuff
+ //++timo FIXME: if the entity is not fixed size I don't know, so I don't do it yet
+ if (pBrush->owner->eclass->fixedsize == 1)
+ Undo_AddEntity( pBrush->owner );
+ //clone the brush
+ brush_t* pClone = Brush_FullClone(pBrush);
+ //save the ID of the owner entity
+ pClone->ownerId = pBrush->owner->entityId;
+ //save the old undo ID from previous undos
+ pClone->undoId = pBrush->undoId;
+ Brush_AddToList (pClone, &g_lastundo->brushlist);
+ //
+ g_undoMemorySize += Brush_MemorySize(pClone);
+ }
+}
+
+/*
+=============
+Undo_EndBrush
+=============
+*/
+void Undo_EndBrush(brush_t *pBrush)
+{
+ if (!g_lastundo)
+ {
+ //Sys_Printf("Undo_End: no last undo.\n");
+ return;
+ }
+ if (g_lastundo->done)
+ {
+ //Sys_Printf("Undo_End: last undo already finished.\n");
+ return;
+ }
+ pBrush->undoId = g_lastundo->id;
+}
+
+/*
+=============
+Undo_EndBrushList
+=============
+*/
+void Undo_EndBrushList(brush_t *brushlist)
+{
+ if (!g_lastundo)
+ {
+ //Sys_Printf("Undo_End: no last undo.\n");
+ return;
+ }
+ if (g_lastundo->done)
+ {
+ //Sys_Printf("Undo_End: last undo already finished.\n");
+ return;
+ }
+ for (brush_t* pBrush = brushlist->next; pBrush != NULL && pBrush != brushlist; pBrush=pBrush->next)
+ {
+ pBrush->undoId = g_lastundo->id;
+ }
+}
+
+/*
+=============
+Undo_AddEntity
+=============
+*/
+void Undo_AddEntity(entity_t *entity)
+{
+ entity_t* pClone;
+
+ if (!g_lastundo)
+ {
+ Sys_Printf("Undo_AddEntity: no last undo.\n");
+ return;
+ }
+ //if the entity is already in the undo
+ if (Undo_EntityInUndo(g_lastundo, entity))
+ return;
+ //clone the entity
+ pClone = Entity_Clone(entity);
+ //NOTE: Entity_Clone adds the entity to the entity list
+ // so we remove it from that list here
+ Entity_RemoveFromList(pClone);
+ //save the old undo ID for previous undos
+ pClone->undoId = entity->undoId;
+ //save the entity ID (we need a full clone)
+ pClone->entityId = entity->entityId;
+ //
+ Entity_AddToList(pClone, &g_lastundo->entitylist);
+ //
+ g_undoMemorySize += Entity_MemorySize(pClone);
+}
+
+/*
+=============
+Undo_EndEntity
+=============
+*/
+void Undo_EndEntity(entity_t *entity)
+{
+ if (!g_lastundo)
+ {
+ //Sys_Printf("Undo_End: no last undo.\n");
+ return;
+ }
+ if (g_lastundo->done)
+ {
+ //Sys_Printf("Undo_End: last undo already finished.\n");
+ return;
+ }
+ if (entity == world_entity)
+ {
+ //Sys_Printf("Undo_AddEntity: undo on world entity.\n");
+ //NOTE: we never delete the world entity when undoing an operation
+ // we only transfer the epairs
+ return;
+ }
+ entity->undoId = g_lastundo->id;
+}
+
+/*
+=============
+Undo_End
+=============
+*/
+void Undo_End(void)
+{
+ if (!g_lastundo)
+ {
+ //Sys_Printf("Undo_End: no last undo.\n");
+ return;
+ }
+ if (g_lastundo->done)
+ {
+ //Sys_Printf("Undo_End: last undo already finished.\n");
+ return;
+ }
+ g_lastundo->done = true;
+
+ //undo memory size is bound to a max
+ while (g_undoMemorySize > g_undoMaxMemorySize)
+ {
+ //always keep one undo
+ if (g_undolist == g_lastundo) break;
+ Undo_FreeFirstUndo();
+ }
+ //
+ //Sys_Printf("undo size = %d, undo memory = %d\n", g_undoSize, g_undoMemorySize);
+}
+
+/*
+=============
+Undo_Undo
+=============
+*/
+void Undo_Undo(void)
+{
+ undo_t *undo, *redo;
+ brush_t *pBrush, *pNextBrush;
+ entity_t *pEntity, *pNextEntity, *pUndoEntity;
+
+ if (!g_lastundo)
+ {
+ Sys_Printf("Nothing left to undo.\n");
+ return;
+ }
+ if (!g_lastundo->done)
+ {
+ Sys_Printf("Undo_Undo: WARNING: last undo not yet finished!\n");
+ }
+ // get the last undo
+ undo = g_lastundo;
+ if (g_lastundo->prev) g_lastundo->prev->next = NULL;
+ else g_undolist = NULL;
+ g_lastundo = g_lastundo->prev;
+
+ //allocate a new redo
+ redo = (undo_t *) malloc(sizeof(undo_t));
+ if (!redo) return;
+ memset(redo, 0, sizeof(undo_t));
+ redo->brushlist.next = &redo->brushlist;
+ redo->brushlist.prev = &redo->brushlist;
+ redo->entitylist.next = &redo->entitylist;
+ redo->entitylist.prev = &redo->entitylist;
+ if (g_lastredo) g_lastredo->next = redo;
+ else g_redolist = redo;
+ redo->prev = g_lastredo;
+ redo->next = NULL;
+ g_lastredo = redo;
+ redo->time = Sys_DoubleTime();
+ redo->id = g_redoId++;
+ redo->done = true;
+ redo->operation = undo->operation;
+
+ //reset the redo IDs of all brushes using the new ID
+ for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush = pBrush->next)
+ {
+ if (pBrush->redoId == redo->id)
+ {
+ pBrush->redoId = 0;
+ }
+ }
+ for (pBrush = selected_brushes.next; pBrush != NULL && pBrush != &selected_brushes; pBrush = pBrush->next)
+ {
+ if (pBrush->redoId == redo->id)
+ {
+ pBrush->redoId = 0;
+ }
+ }
+ //reset the redo IDs of all entities using thew new ID
+ for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next)
+ {
+ if (pEntity->redoId == redo->id)
+ {
+ pEntity->redoId = 0;
+ }
+ }
+
+ // remove current selection
+ Select_Deselect();
+ // move "created" brushes to the redo
+ for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush=pNextBrush)
+ {
+ pNextBrush = pBrush->next;
+ if (pBrush->undoId == undo->id)
+ {
+ //Brush_Free(pBrush);
+ //move the brush to the redo
+ Brush_RemoveFromList(pBrush);
+ Brush_AddToList(pBrush, &redo->brushlist);
+ //make sure the ID of the owner is stored
+ pBrush->ownerId = pBrush->owner->entityId;
+ //unlink the brush from the owner entity
+ Entity_UnlinkBrush(pBrush);
+ }
+ }
+ // move "created" entities to the redo
+ for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity)
+ {
+ pNextEntity = pEntity->next;
+ if (pEntity->undoId == undo->id)
+ {
+ // check if this entity is in the undo
+ for (pUndoEntity = undo->entitylist.next; pUndoEntity != NULL && pUndoEntity != &undo->entitylist; pUndoEntity = pUndoEntity->next)
+ {
+ // move brushes to the undo entity
+ if (pUndoEntity->entityId == pEntity->entityId)
+ {
+ pUndoEntity->brushes.next = pEntity->brushes.next;
+ pUndoEntity->brushes.prev = pEntity->brushes.prev;
+ pEntity->brushes.next = &pEntity->brushes;
+ pEntity->brushes.prev = &pEntity->brushes;
+ }
+ }
+ //
+ //Entity_Free(pEntity);
+ //move the entity to the redo
+ Entity_RemoveFromList(pEntity);
+ Entity_AddToList(pEntity, &redo->entitylist);
+ }
+ }
+ // add the undo entities back into the entity list
+ for (pEntity = undo->entitylist.next; pEntity != NULL && pEntity != &undo->entitylist; pEntity = undo->entitylist.next)
+ {
+ g_undoMemorySize -= Entity_MemorySize(pEntity);
+ //if this is the world entity
+ if (pEntity->entityId == world_entity->entityId)
+ {
+ //free the epairs of the world entity
+ Entity_FreeEpairs(world_entity);
+ //set back the original epairs
+ world_entity->epairs = pEntity->epairs;
+ // unhook the epairs and free the world_entity clone that stored the epairs
+ pEntity->epairs = NULL;
+ Entity_Free(pEntity);
+ }
+ else
+ {
+ Entity_RemoveFromList(pEntity);
+ Entity_AddToList(pEntity, &entities);
+ pEntity->redoId = redo->id;
+ }
+ }
+ // add the undo brushes back into the selected brushes
+ for (pBrush = undo->brushlist.next; pBrush != NULL && pBrush != &undo->brushlist; pBrush = undo->brushlist.next)
+ {
+ g_undoMemorySize -= Brush_MemorySize(pBrush);
+ Brush_RemoveFromList(pBrush);
+ Brush_AddToList(pBrush, &active_brushes);
+ for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity)
+ {
+ if (pEntity->entityId == pBrush->ownerId)
+ {
+ Entity_LinkBrush(pEntity, pBrush);
+ break;
+ }
+ }
+ //if the brush is not linked then it should be linked into the world entity
+ if (pEntity == NULL || pEntity == &entities)
+ {
+ Entity_LinkBrush(world_entity, pBrush);
+ }
+ //build the brush
+ //Brush_Build(pBrush);
+ Select_Brush(pBrush);
+ pBrush->redoId = redo->id;
+ }
+ //
+ Sys_Printf("%s undone.\n", undo->operation);
+ // free the undo
+ g_undoMemorySize -= sizeof(undo_t);
+ free(undo);
+ g_undoSize--;
+ g_undoId--;
+ if (g_undoId <= 0) g_undoId = 2 * g_undoMaxSize;
+ //
+ g_bScreenUpdates = true;
+ Sys_UpdateWindows(W_ALL);
+}
+
+/*
+=============
+Undo_Redo
+=============
+*/
+void Undo_Redo(void)
+{
+ undo_t *redo;
+ brush_t *pBrush, *pNextBrush;
+ entity_t *pEntity, *pNextEntity, *pRedoEntity;
+
+ if (!g_lastredo)
+ {
+ Sys_Printf("Nothing left to redo.\n");
+ return;
+ }
+ if (g_lastundo)
+ {
+ if (!g_lastundo->done)
+ {
+ Sys_Printf("WARNING: last undo not finished.\n");
+ }
+ }
+ // get the last redo
+ redo = g_lastredo;
+ if (g_lastredo->prev) g_lastredo->prev->next = NULL;
+ else g_redolist = NULL;
+ g_lastredo = g_lastredo->prev;
+ //
+ Undo_GeneralStart(redo->operation);
+ // remove current selection
+ Select_Deselect();
+ // move "created" brushes back to the last undo
+ for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush = pNextBrush)
+ {
+ pNextBrush = pBrush->next;
+ if (pBrush->redoId == redo->id)
+ {
+ //move the brush to the undo
+ Brush_RemoveFromList(pBrush);
+ Brush_AddToList(pBrush, &g_lastundo->brushlist);
+ g_undoMemorySize += Brush_MemorySize(pBrush);
+ pBrush->ownerId = pBrush->owner->entityId;
+ Entity_UnlinkBrush(pBrush);
+ }
+ }
+ // move "created" entities back to the last undo
+ for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity)
+ {
+ pNextEntity = pEntity->next;
+ if (pEntity->redoId == redo->id)
+ {
+ // check if this entity is in the redo
+ for (pRedoEntity = redo->entitylist.next; pRedoEntity != NULL && pRedoEntity != &redo->entitylist; pRedoEntity = pRedoEntity->next)
+ {
+ // move brushes to the redo entity
+ if (pRedoEntity->entityId == pEntity->entityId)
+ {
+ pRedoEntity->brushes.next = pEntity->brushes.next;
+ pRedoEntity->brushes.prev = pEntity->brushes.prev;
+ pEntity->brushes.next = &pEntity->brushes;
+ pEntity->brushes.prev = &pEntity->brushes;
+ }
+ }
+ //
+ //Entity_Free(pEntity);
+ //move the entity to the redo
+ Entity_RemoveFromList(pEntity);
+ Entity_AddToList(pEntity, &g_lastundo->entitylist);
+ g_undoMemorySize += Entity_MemorySize(pEntity);
+ }
+ }
+ // add the undo entities back into the entity list
+ for (pEntity = redo->entitylist.next; pEntity != NULL && pEntity != &redo->entitylist; pEntity = redo->entitylist.next)
+ {
+ //if this is the world entity
+ if (pEntity->entityId == world_entity->entityId)
+ {
+ //free the epairs of the world entity
+ Entity_FreeEpairs(world_entity);
+ //set back the original epairs
+ world_entity->epairs = pEntity->epairs;
+ //free the world_entity clone that stored the epairs
+ Entity_Free(pEntity);
+ }
+ else
+ {
+ Entity_RemoveFromList(pEntity);
+ Entity_AddToList(pEntity, &entities);
+ }
+ }
+ // add the redo brushes back into the selected brushes
+ for (pBrush = redo->brushlist.next; pBrush != NULL && pBrush != &redo->brushlist; pBrush = redo->brushlist.next)
+ {
+ Brush_RemoveFromList(pBrush);
+ Brush_AddToList(pBrush, &active_brushes);
+ for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity)
+ {
+ if (pEntity->entityId == pBrush->ownerId)
+ {
+ Entity_LinkBrush(pEntity, pBrush);
+ break;
+ }
+ }
+ //if the brush is not linked then it should be linked into the world entity
+ if (pEntity == NULL || pEntity == &entities)
+ {
+ Entity_LinkBrush(world_entity, pBrush);
+ }
+ //build the brush
+ //Brush_Build(pBrush);
+ Select_Brush(pBrush);
+ }
+ //
+ Undo_End();
+ //
+ Sys_Printf("%s redone.\n", redo->operation);
+ //
+ g_redoId--;
+ // free the undo
+ free(redo);
+ //
+ g_bScreenUpdates = true;
+ Sys_UpdateWindows(W_ALL);
+}
+
+/*
+=============
+Undo_RedoAvailable
+=============
+*/
+int Undo_RedoAvailable(void)
+{
+ if (g_lastredo) return true;
+ return false;
+}
+
+/*
+=============
+Undo_UndoAvailable
+=============
+*/
+int Undo_UndoAvailable(void)
+{
+ if (g_lastundo)
+ {
+ if (g_lastundo->done)
+ return true;
+ }
+ return false;
+}