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-rwxr-xr-xq3radiant/Textures.h96
1 files changed, 0 insertions, 96 deletions
diff --git a/q3radiant/Textures.h b/q3radiant/Textures.h
deleted file mode 100755
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--- a/q3radiant/Textures.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-//--typedef struct texdef_s
-//--{
-//-- char name[32];
-//-- float shift[2];
-//-- float rotate;
-//-- float scale[2];
-//-- int contents;
-//-- int flags;
-//-- int value;
-//--} texdef_t;
-//--
-//--typedef struct
-//--{
-//-- int width, height;
-//-- int originy;
-//-- texdef_t texdef;
-//-- int m_nTotalHeight;
-//--} texturewin_t;
-//--
-//--#define QER_TRANS 0x00000001
-//--#define QER_NOCARVE 0x00000002
-//--
-//--typedef struct qtexture_s
-//--{
-//-- struct qtexture_s *next;
-//-- char name[64]; // includes partial directory and extension
-//-- int width, height;
-//-- int contents;
-//-- int flags;
-//-- int value;
-//-- int texture_number; // gl bind number
-//--
-//-- char shadername[1024]; // old shader stuff
-//-- qboolean bFromShader; // created from a shader
-//-- float fTrans; // amount of transparency
-//-- int nShaderFlags; // qer_ shader flags
-//-- vec3_t color; // for flat shade mode
-//-- qboolean inuse; // true = is present on the level
-//--} qtexture_t;
-//--
-
-// a texturename of the form (0 0 0) will
-// create a solid color texture
-
-void Texture_Init (bool bHardInit = true);
-void Texture_FlushUnused ();
-void Texture_Flush (bool bReload = false);
-void Texture_ClearInuse (void);
-void Texture_ShowInuse (void);
-void Texture_ShowDirectory (int menunum, bool bLinked = false);
-void Texture_ShowAll();
-void Texture_Cleanup(CStringList *pList = NULL);
-
-// TTimo: added bNoAlpha flag to ignore alpha channel when parsing a .TGA file, transparency is usually achieved through qer_trans keyword in shaders
-// in some cases loading an empty alpha channel causes display bugs (brushes not seen)
-qtexture_t *Texture_ForName (const char *name, bool bReplace = false, bool bShader = false, bool bNoAlpha = false, bool bReload = false, bool makeShader = true);
-
-void Texture_Init (void);
-// Timo
-// added an optional IPluginTexdef when one is available
-// we need a forward declaration, this is crap
-class IPluginTexdef;
-void Texture_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef *pTexdef = NULL, bool bSetSelection = true);
-
-void Texture_SetMode(int iMenu); // GL_TEXTURE_NEAREST, etc..
-void Texture_ResetPosition();
-
-void FreeShaders();
-void LoadShaders();
-void ReloadShaders();
-int WINAPI Texture_LoadSkin(char *pName, int *pnWidth, int *pnHeight);
-void Texture_LoadFromPlugIn(LPVOID vp);
-void Texture_StartPos (void);
-qtexture_t *Texture_NextPos (int *x, int *y);