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diff --git a/q3radiant/TexWnd.h b/q3radiant/TexWnd.h
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#if !defined(AFX_TEXWND_H__44B4BA05_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
+#define AFX_TEXWND_H__44B4BA05_781B_11D1_B53C_00AA00A410FC__INCLUDED_
+
+#if _MSC_VER >= 1000
+#pragma once
+#endif // _MSC_VER >= 1000
+// TexWnd.h : header file
+//
+#include "texedit.h"
+
+/////////////////////////////////////////////////////////////////////////////
+// CTexWnd window
+
+class CTexWnd : public CWnd
+{
+ DECLARE_DYNCREATE(CTexWnd);
+// Construction
+public:
+ CTexWnd();
+ void UpdateFilter(const char* pFilter);
+ void UpdatePrefs();
+ void FocusEdit();
+
+// Attributes
+public:
+
+// Operations
+public:
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CTexWnd)
+ protected:
+ virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
+ //}}AFX_VIRTUAL
+
+// Implementation
+public:
+ virtual ~CTexWnd();
+
+protected:
+ CTexEdit m_wndFilter;
+ CButton m_wndShaders;
+ bool m_bNeedRange;
+ // Generated message map functions
+protected:
+ //{{AFX_MSG(CTexWnd)
+ afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
+ afx_msg void OnSize(UINT nType, int cx, int cy);
+ afx_msg void OnParentNotify(UINT message, LPARAM lParam);
+ afx_msg void OnTimer(UINT nIDEvent);
+ afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
+ afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
+ afx_msg void OnPaint();
+ afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
+ afx_msg void OnTexturesFlush();
+ //}}AFX_MSG
+ afx_msg void OnShaderClick();
+ DECLARE_MESSAGE_MAP()
+};
+
+/////////////////////////////////////////////////////////////////////////////
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_TEXWND_H__44B4BA05_781B_11D1_B53C_00AA00A410FC__INCLUDED_)