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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// stdafx.h : include file for standard system include files,
+// or project specific include files that are used frequently, but
+// are changed infrequently
+//
+
+#if !defined(AFX_STDAFX_H__330BBF08_731C_11D1_B539_00AA00A410FC__INCLUDED_)
+#define AFX_STDAFX_H__330BBF08_731C_11D1_B539_00AA00A410FC__INCLUDED_
+
+#if _MSC_VER >= 1000
+#pragma once
+#endif // _MSC_VER >= 1000
+
+#pragma warning(disable: 4305) // For: double to float
+#pragma warning(disable: 4800) // For: performance warning on bool conversions
+
+#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
+
+#include <afxwin.h> // MFC core and standard components
+#include <afxext.h> // MFC extensions
+#include <afxdisp.h> // MFC OLE automation classes
+#ifndef _AFX_NO_AFXCMN_SUPPORT
+#include <afxcmn.h> // MFC support for Windows Common Controls
+#endif // _AFX_NO_AFXCMN_SUPPORT
+
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_STDAFX_H__330BBF08_731C_11D1_B539_00AA00A410FC__INCLUDED_)
+
+#include "MainFrm.h"
+#include "PrefsDlg.h"
+#include "FindTextureDlg.h"
+
+
+extern CMainFrame* g_pParentWnd;
+extern CString g_strAppPath;
+extern CPrefsDlg& g_PrefsDlg;
+extern CFindTextureDlg& g_dlgFind;
+
+// layout styles
+#define QR_SPLIT 0
+#define QR_QE4 1
+#define QR_4WAY 2
+#define QR_SPLITZ 3
+
+
+// externs
+extern void AddSlash(CString&);
+extern void DLLBuildDone();
+extern void CleanUpEntities();
+extern void MFCCreate(HINSTANCE);
+extern BOOL Init3Dfx();
+extern void FindReplace(CString& strContents, const char* pTag, const char* pValue);
+extern void CheckBspProcess();
+extern void QE_CountBrushesAndUpdateStatusBar();
+extern void QE_CheckAutoSave();
+extern qtexture_t *notexture;
+extern qtexture_t *current_texture;
+extern BOOL SaveWindowState(HWND hWnd, const char *pszName);
+extern BOOL DoMru(HWND, WORD);
+extern void RunBsp (char *command);
+extern void Map_Snapshot();
+extern void WXY_Print();
+extern void AddProp( void );
+extern qboolean DoColor(int iIndex);
+extern entity_t *edit_entity;
+extern int inspector_mode;
+extern bool g_bRotateMode;
+extern bool g_bClipMode;
+extern bool g_bScaleMode;
+extern int g_nScaleHow;
+extern bool g_bPathMode;
+extern bool ByeByeSurfaceDialog();
+extern void RunScript(char* pBuffer);
+extern bool ExtractPath_and_Filename(const char* pPath, CString& strPath, CString& strFilename);
+extern HINSTANCE g_hOpenGL32;
+extern void Select_Scale(float x, float y, float z);
+extern void Select_RotateTexture(int amt);
+extern void Select_ScaleTexture(int x, int y);
+extern void Select_ShiftTexture(int x, int y);
+extern void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected, bool bForce);
+extern void DoProjectSettings();
+extern qboolean region_active;
+extern void Brush_Print(brush_t* b);
+extern void Texture_ShowDirectory (char* pPath, bool Linked = false);
+extern void Map_ImportFile (char *filename);
+extern void Map_SaveSelected(char* pFilename);
+extern void UpdateSurfaceDialog();
+extern bool g_bNewFace;
+extern void Select_GetTrueMid (vec3_t mid);
+extern bool g_bSwitch;
+extern brush_t g_brFrontSplits;
+extern brush_t g_brBackSplits;
+extern CClipPoint g_Clip1;
+extern CClipPoint g_Clip2;
+extern brush_t* g_pSplitList;
+extern CClipPoint g_PathPoints[256];
+extern void AcquirePath(int nCount, PFNPathCallback* pFunc);
+extern bool g_bScreenUpdates;
+extern SCommandInfo g_Commands[];
+extern int g_nCommandCount;
+extern SKeyInfo g_Keys[];
+extern int g_nKeyCount;
+extern int inspector_mode;
+extern char *bsp_commands[256];
+extern void RunScriptByName(char*, bool);
+extern void DoNewColor(int* i1, int* i2, int* i3);
+extern void UpdateSurfaceDialog();
+extern void CSG_SplitBrushByFace (brush_t *in, face_t *f, brush_t **front, brush_t **back);
+extern void HandlePopup(CWnd* pWindow, unsigned int uId);
+extern z_t z;
+extern void Select_Scale(float x, float y, float z);
+extern CString g_strProject;
+extern void TextureAxisFromPlane(plane_t *pln, vec3_t xv, vec3_t yv);
+extern void VectorRotate (vec3_t va, vec3_t vb, vec3_t out);
+extern void VectorRotate (vec3_t vIn, vec3_t vRotation, vec3_t vOrigin, vec3_t out);
+extern qboolean QE_SaveProject (const char* pProjectFile);
+extern void NewBSP(char* pCommandLine, HWND);
+extern void NewVIS(char* pCommandLine, HWND);
+extern void NewRAD(char* pCommandLine, HWND);
+extern void RunTools(char* pCommandLine, HWND, const char*);
+extern void Clamp(float& f, int nClamp);
+extern void MemFile_fprintf(CMemFile* pMemFile, const char* pText, ...);
+extern void SaveWindowPlacement(HWND hwnd, const char* pName);
+extern bool LoadWindowPlacement(HWND hwnd, const char* pName);
+extern qboolean ConfirmModified (void);
+extern void DoPatchInspector();
+void UpdatePatchInspector();
+extern int BuildShortPathName(const char* pPath, char* pBuffer, int nBufferLen);
+extern int g_nBrushId;
+
+