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diff --git a/q3radiant/ShaderInfo.cpp b/q3radiant/ShaderInfo.cpp
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// ShaderInfo.cpp: implementation of the CShaderInfo class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#include "stdafx.h"
+#include "Radiant.h"
+#include "ShaderInfo.h"
+
+#ifdef _DEBUG
+#undef THIS_FILE
+static char THIS_FILE[]=__FILE__;
+#define new DEBUG_NEW
+#endif
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+CShaderInfo::CShaderInfo()
+{
+ m_fTransValue = 1.0;
+ m_nFlags = 0;
+ m_pQTexture = NULL;
+}
+
+CShaderInfo::~CShaderInfo()
+{
+
+}
+
+void CShaderInfo::Parse(const char *pName)
+{
+
+}
+
+void CShaderInfo::setName(char *pName)
+{
+ //--char path[1024];
+ //--strcpy(path, pName);
+ //--DefaultExtension(path, ".tga");
+ m_strName = pName;
+ m_strName.MakeLower();
+ if (m_strName.Find("textures") == 0)
+ {
+ CString s = m_strName.Right(m_strName.GetLength() - strlen("textures") - 1);
+ m_strName = s;
+ }
+}