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-rwxr-xr-xq3radiant/ShaderEdit.h70
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diff --git a/q3radiant/ShaderEdit.h b/q3radiant/ShaderEdit.h
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-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-#if !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)
-#define AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-// ShaderEdit.h : header file
-//
-
-/////////////////////////////////////////////////////////////////////////////
-// CShaderEdit frame
-
-class CShaderEdit : public CFrameWnd
-{
- DECLARE_DYNCREATE(CShaderEdit)
-protected:
- CShaderEdit(); // protected constructor used by dynamic creation
-
- CStatusBar m_StatusBar;
- CToolBar m_ToolBar;
-
-// Attributes
-public:
-
-// Operations
-public:
-
-// Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CShaderEdit)
- //}}AFX_VIRTUAL
-
-// Implementation
-protected:
- virtual ~CShaderEdit();
-
- // Generated message map functions
- //{{AFX_MSG(CShaderEdit)
- afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-};
-
-/////////////////////////////////////////////////////////////////////////////
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)