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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// select.c
+#include "stdafx.h"
+#include "qe3.h"
+
+
+// externs
+CPtrArray g_SelectedFaces;
+CPtrArray g_SelectedFaceBrushes;
+CPtrArray& g_ptrSelectedFaces = g_SelectedFaces;
+CPtrArray& g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes;
+
+
+void clearSelection() {
+ g_qeglobals.d_select_mode = sel_brush;
+ g_qeglobals.selectObject = NULL;
+}
+
+/*
+===========
+Test_Ray
+===========
+*/
+#define DIST_START 999999
+trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags)
+{
+ brush_t *brush;
+ face_t *face;
+ float dist;
+ trace_t t;
+
+ memset (&t, 0, sizeof(t));
+ t.dist = DIST_START;
+
+ if (flags & SF_CYCLE)
+ {
+ CPtrArray array;
+ brush_t *pToSelect = (selected_brushes.next != &selected_brushes) ? selected_brushes.next : NULL;
+ Select_Deselect();
+
+ // go through active brushes and accumulate all "hit" brushes
+ for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
+ {
+ //if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
+ // continue;
+
+ if (FilterBrush (brush))
+ continue;
+
+ if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
+ continue;
+
+ if( !g_PrefsDlg.m_bSelectTerrain && brush->terrainBrush )
+ continue;
+
+ //if (!g_bShowPatchBounds && brush->patchBrush)
+ // continue;
+
+ face = Brush_Ray (origin, dir, brush, &dist);
+
+ if (face)
+ {
+ if ( brush->terrainBrush )
+ {
+ Terrain_Ray( origin, dir, brush, &dist );
+ if( dist == 0 )
+ {
+ // didn't actually hit the terrain
+ continue;
+ }
+ }
+ array.Add(brush);
+ }
+ }
+
+ int nSize = array.GetSize();
+ if (nSize > 0)
+ {
+ bool bFound = false;
+ for (int i = 0; i < nSize; i++)
+ {
+ brush_t *b = reinterpret_cast<brush_t*>(array.GetAt(i));
+ // did we hit the last one selected yet ?
+ if (b == pToSelect)
+ {
+ // yes we want to select the next one in the list
+ int n = (i > 0) ? i-1 : nSize-1;
+ pToSelect = reinterpret_cast<brush_t*>(array.GetAt(n));
+ bFound = true;
+ break;
+ }
+ }
+ if (!bFound)
+ pToSelect = reinterpret_cast<brush_t*>(array.GetAt(0));
+ }
+ if (pToSelect)
+ {
+ face = Brush_Ray (origin, dir, pToSelect, &dist);
+ if ( pToSelect->terrainBrush )
+ {
+ t.terraface = Terrain_Ray( origin, dir, pToSelect, &dist );
+ }
+
+ t.dist = dist;
+ t.brush = pToSelect;
+ t.face = face;
+ t.selected = false;
+ return t;
+ }
+ }
+
+ if (! (flags & SF_SELECTED_ONLY) )
+ {
+ for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
+ {
+ if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
+ continue;
+
+ if (FilterBrush (brush))
+ continue;
+
+ if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
+ continue;
+
+ if( !g_PrefsDlg.m_bSelectTerrain && brush->terrainBrush )
+ continue;
+
+ //if (!g_bShowPatchBounds && brush->patchBrush)
+ // continue;
+
+ face = Brush_Ray (origin, dir, brush, &dist);
+ if ( face ) {
+ if ( brush->terrainBrush )
+ {
+ t.terraface = Terrain_Ray( origin, dir, brush, &dist );
+ }
+ }
+ if (dist > 0 && dist < t.dist)
+ {
+ t.dist = dist;
+ t.brush = brush;
+ t.face = face;
+ t.selected = false;
+ }
+ }
+ }
+
+
+ for (brush = selected_brushes.next ; brush != &selected_brushes ; brush=brush->next)
+ {
+ if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
+ continue;
+
+ if (FilterBrush (brush))
+ continue;
+
+ if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
+ continue;
+
+ if( !g_PrefsDlg.m_bSelectTerrain && brush->terrainBrush )
+ continue;
+
+ face = Brush_Ray (origin, dir, brush, &dist);
+ if ( face ) {
+ if ( brush->terrainBrush )
+ {
+ t.terraface = Terrain_Ray( origin, dir, brush, &dist );
+ }
+ }
+ if (dist > 0 && dist < t.dist)
+ {
+ t.dist = dist;
+ t.brush = brush;
+ t.face = face;
+ t.selected = true;
+ }
+ }
+
+ // if entites first, but didn't find any, check regular
+
+ if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)
+ return Test_Ray (origin, dir, flags - SF_ENTITIES_FIRST);
+
+ return t;
+
+}
+
+
+/*
+============
+Select_Brush
+
+============
+*/
+void Select_Brush (brush_t *brush, bool bComplete, bool bStatus)
+{
+ brush_t *b;
+ entity_t *e;
+
+ g_ptrSelectedFaces.RemoveAll();
+ g_ptrSelectedFaceBrushes.RemoveAll();
+ //selected_face = NULL;
+ if (g_qeglobals.d_select_count < 2)
+ g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;
+ g_qeglobals.d_select_count++;
+
+ //if (brush->patchBrush)
+ // Patch_Select(brush->nPatchID);
+
+ e = brush->owner;
+ if (e)
+ {
+ // select complete entity on first click
+ if (e != world_entity && bComplete == true)
+ {
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ if (b->owner == e)
+ goto singleselect;
+ for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
+ {
+ Brush_RemoveFromList (b);
+ Brush_AddToList (b, &selected_brushes);
+ }
+ }
+ else
+ {
+singleselect:
+ Brush_RemoveFromList (brush);
+ Brush_AddToList (brush, &selected_brushes);
+ UpdateSurfaceDialog();
+ UpdatePatchInspector();
+ }
+
+ if (e->eclass)
+ {
+ UpdateEntitySel(brush->owner->eclass);
+ }
+ }
+ if (bStatus)
+ {
+ vec3_t vMin, vMax, vSize;
+ Select_GetBounds (vMin, vMax);
+ VectorSubtract(vMax, vMin, vSize);
+ CString strStatus;
+ strStatus.Format("Selection X:: %.1f Y:: %.1f Z:: %.1f", vSize[0], vSize[1], vSize[2]);
+ g_pParentWnd->SetStatusText(2, strStatus);
+ }
+}
+
+
+/*
+============
+Select_Ray
+
+If the origin is inside a brush, that brush will be ignored.
+============
+*/
+void Select_Ray (vec3_t origin, vec3_t dir, int flags)
+{
+ trace_t t;
+
+ t = Test_Ray (origin, dir, flags);
+ if (!t.brush)
+ return;
+
+ if (flags == SF_SINGLEFACE)
+ {
+ int nCount = g_SelectedFaces.GetSize();
+ bool bOk = true;
+ for (int i = 0; i < nCount; i++)
+ {
+ if (t.face == reinterpret_cast<face_t*>(g_SelectedFaces.GetAt(i)))
+ {
+ bOk = false;
+ // need to move remove i'th entry
+ g_SelectedFaces.RemoveAt(i, 1);
+ g_SelectedFaceBrushes.RemoveAt(i, 1);
+ }
+ }
+ if (bOk)
+ {
+ g_SelectedFaces.Add(t.face);
+ g_SelectedFaceBrushes.Add(t.brush);
+ }
+ //selected_face = t.face;
+ //selected_face_brush = t.brush;
+ Sys_UpdateWindows (W_ALL);
+ clearSelection();
+ // Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 height=2 texture
+ brushprimit_texdef_t brushprimit_texdef;
+ ConvertTexMatWithQTexture ( &t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL );
+ Texture_SetTexture ( &t.face->texdef, &brushprimit_texdef, false, GETPLUGINTEXDEF(t.face), false );
+ UpdateSurfaceDialog();
+ return;
+ }
+
+ // move the brush to the other list
+
+ clearSelection();
+
+ if (t.selected)
+ {
+ Brush_RemoveFromList (t.brush);
+ Brush_AddToList (t.brush, &active_brushes);
+ UpdatePatchInspector();
+ }
+ else
+ {
+ Select_Brush (t.brush, !(GetKeyState(VK_MENU) & 0x8000));
+ }
+
+ Sys_UpdateWindows (W_ALL);
+}
+
+
+void Select_Delete (void)
+{
+ brush_t *brush;
+
+ g_ptrSelectedFaces.RemoveAll();
+ g_ptrSelectedFaceBrushes.RemoveAll();
+ //selected_face = NULL;
+
+ clearSelection();
+
+ g_qeglobals.d_select_count = 0;
+ g_qeglobals.d_num_move_points = 0;
+ while (selected_brushes.next != &selected_brushes)
+ {
+ brush = selected_brushes.next;
+ if (brush->patchBrush)
+ {
+ //Patch_Delete(brush->nPatchID);
+ Patch_Delete(brush->pPatch);
+ }
+ if (brush->terrainBrush)
+ {
+ Terrain_Delete(brush->pTerrain );
+ }
+
+ Brush_Free (brush);
+ }
+
+ // FIXME: remove any entities with no brushes
+
+ Sys_UpdateWindows (W_ALL);
+}
+
+void Select_Deselect (bool bDeselectFaces)
+{
+ brush_t *b;
+
+ Patch_Deselect();
+
+ g_pParentWnd->ActiveXY()->UndoClear();
+
+ g_qeglobals.d_workcount++;
+ g_qeglobals.d_select_count = 0;
+ g_qeglobals.d_num_move_points = 0;
+ b = selected_brushes.next;
+
+ if (b == &selected_brushes)
+ {
+ if (bDeselectFaces)
+ {
+ g_ptrSelectedFaces.RemoveAll();
+ g_ptrSelectedFaceBrushes.RemoveAll();
+ //selected_face = NULL;
+ }
+ Sys_UpdateWindows (W_ALL);
+ return;
+ }
+
+ if (bDeselectFaces)
+ {
+ g_ptrSelectedFaces.RemoveAll();
+ g_ptrSelectedFaceBrushes.RemoveAll();
+ //selected_face = NULL;
+ }
+
+ clearSelection();
+
+ // grab top / bottom height for new brushes
+ if (b->mins[2] < b->maxs[2])
+ {
+ g_qeglobals.d_new_brush_bottom_z = b->mins[2];
+ g_qeglobals.d_new_brush_top_z = b->maxs[2];
+ }
+
+ selected_brushes.next->prev = &active_brushes;
+ selected_brushes.prev->next = active_brushes.next;
+ active_brushes.next->prev = selected_brushes.prev;
+ active_brushes.next = selected_brushes.next;
+ selected_brushes.prev = selected_brushes.next = &selected_brushes;
+
+ Sys_UpdateWindows (W_ALL);
+}
+
+/*
+============
+Select_Move
+============
+*/
+void Select_Move (vec3_t delta, bool bSnap)
+{
+ brush_t *b;
+
+
+// actually move the selected brushes
+ for (b = selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ Brush_Move (b, delta, bSnap);
+
+ vec3_t vMin, vMax;
+ Select_GetBounds (vMin, vMax);
+ CString strStatus;
+ strStatus.Format("Origin X:: %.1f Y:: %.1f Z:: %.1f", vMin[0], vMax[1], vMax[2]);
+ g_pParentWnd->SetStatusText(2, strStatus);
+
+// Sys_UpdateWindows (W_ALL);
+}
+
+/*
+============
+Select_Clone
+
+Creates an exact duplicate of the selection in place, then moves
+the selected brushes off of their old positions
+============
+*/
+void Select_Clone (void)
+{
+#if 1
+ ASSERT(g_pParentWnd->ActiveXY());
+ g_bScreenUpdates = false;
+ g_pParentWnd->ActiveXY()->Copy();
+ g_pParentWnd->ActiveXY()->Paste();
+ g_pParentWnd->NudgeSelection(2, g_qeglobals.d_gridsize);
+ g_pParentWnd->NudgeSelection(3, g_qeglobals.d_gridsize);
+ g_bScreenUpdates = true;
+ Sys_UpdateWindows(W_ALL);
+#else
+
+ brush_t *b, *b2, *n, *next, *next2;
+ vec3_t delta;
+ entity_t *e;
+
+ g_qeglobals.d_workcount++;
+ clearSelection();
+
+ delta[0] = g_qeglobals.d_gridsize;
+ delta[1] = g_qeglobals.d_gridsize;
+ delta[2] = 0;
+
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=next)
+ {
+ next = b->next;
+ // if the brush is a world brush, handle simply
+ if (b->owner == world_entity)
+ {
+ n = Brush_Clone (b);
+ Brush_AddToList (n, &active_brushes);
+ Entity_LinkBrush (world_entity, n);
+ Brush_Build( n );
+ Brush_Move (b, delta);
+ continue;
+ }
+
+ e = Entity_Clone (b->owner);
+ // clear the target / targetname
+ DeleteKey (e, "target");
+ DeleteKey (e, "targetname");
+
+ // if the brush is a fixed size entity, create a new entity
+ if (b->owner->eclass->fixedsize)
+ {
+ n = Brush_Clone (b);
+ Brush_AddToList (n, &active_brushes);
+ Entity_LinkBrush (e, n);
+ Brush_Build( n );
+ Brush_Move (b, delta);
+ continue;
+ }
+
+ // brush is a complex entity, grab all the other ones now
+
+ next = &selected_brushes;
+
+ for ( b2 = b ; b2 != &selected_brushes ; b2=next2)
+ {
+ next2 = b2->next;
+ if (b2->owner != b->owner)
+ {
+ if (next == &selected_brushes)
+ next = b2;
+ continue;
+ }
+
+ // move b2 to the start of selected_brushes,
+ // so it won't be hit again
+ Brush_RemoveFromList (b2);
+ Brush_AddToList (b2, &selected_brushes);
+
+ n = Brush_Clone (b2);
+ Brush_AddToList (n, &active_brushes);
+ Entity_LinkBrush (e, n);
+ Brush_Build( n );
+ Brush_Move (b2, delta, true);
+ }
+
+ }
+ Sys_UpdateWindows (W_ALL);
+#endif
+}
+
+
+
+/*
+============
+Select_SetTexture
+Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
+Timo : brush primitive texturing
+ the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
+Timo : texture plugin, added an IPluginTexdef* parameter
+ must be casted to an IPluginTexdef!
+ if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
+ if NULL, means we have no information, ask for a default
+============
+*/
+void WINAPI Select_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef )
+{
+ brush_t *b;
+ int nCount = g_ptrSelectedFaces.GetSize();
+ if (nCount > 0)
+ {
+ Undo_Start("set face textures");
+ ASSERT(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());
+ for (int i = 0; i < nCount; i++)
+ {
+ face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+ brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+ Undo_AddBrush(selBrush);
+ SetFaceTexdef (selBrush, selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
+ Brush_Build(selBrush, bFitScale);
+ Undo_EndBrush(selBrush);
+ }
+ Undo_End();
+ }
+ else if (selected_brushes.next != &selected_brushes)
+ {
+ Undo_Start("set brush textures");
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ if (!b->owner->eclass->fixedsize)
+ {
+ Undo_AddBrush(b);
+ Brush_SetTexture (b, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
+ Undo_EndBrush(b);
+ }
+ Undo_End();
+ }
+ Sys_UpdateWindows (W_ALL);
+}
+
+
+/*
+================================================================
+
+ TRANSFORMATIONS
+
+================================================================
+*/
+
+void Select_GetBounds (vec3_t mins, vec3_t maxs)
+{
+ brush_t *b;
+ int i;
+
+ for (i=0 ; i<3 ; i++)
+ {
+ mins[i] = 99999;
+ maxs[i] = -99999;
+ }
+
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ for (i=0 ; i<3 ; i++)
+ {
+ if (b->mins[i] < mins[i])
+ mins[i] = b->mins[i];
+ if (b->maxs[i] > maxs[i])
+ maxs[i] = b->maxs[i];
+ }
+}
+
+
+void Select_GetTrueMid (vec3_t mid)
+{
+ vec3_t mins, maxs;
+ Select_GetBounds (mins, maxs);
+
+ for (int i=0 ; i<3 ; i++)
+ mid[i] = (mins[i] + ((maxs[i] - mins[i]) / 2));
+}
+
+
+void Select_GetMid (vec3_t mid)
+{
+ vec3_t mins, maxs;
+ int i;
+
+ if (g_PrefsDlg.m_bNoClamp)
+ {
+ Select_GetTrueMid(mid);
+ return;
+ }
+
+ Select_GetBounds (mins, maxs);
+
+ for (i=0 ; i<3 ; i++)
+ mid[i] = g_qeglobals.d_gridsize*floor ( ( (mins[i] + maxs[i])*0.5 )/g_qeglobals.d_gridsize );
+
+}
+
+vec3_t select_origin;
+vec3_t select_matrix[3];
+qboolean select_fliporder;
+
+void Select_ApplyMatrix (bool bSnap, bool bRotation, int nAxis, float fDeg)
+{
+ brush_t *b;
+ face_t *f;
+ int i, j;
+ vec3_t temp;
+
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ {
+ for (f=b->brush_faces ; f ; f=f->next)
+ {
+ for (i=0 ; i<3 ; i++)
+ {
+ VectorSubtract (f->planepts[i], select_origin, temp);
+ for (j=0 ; j<3 ; j++)
+ f->planepts[i][j] = DotProduct(temp, select_matrix[j]) + select_origin[j];
+ }
+ if (select_fliporder)
+ {
+ VectorCopy (f->planepts[0], temp);
+ VectorCopy (f->planepts[2], f->planepts[0]);
+ VectorCopy (temp, f->planepts[2]);
+ }
+ }
+
+ if(b->owner->eclass->fixedsize)
+ {
+ if (bRotation && b->owner->md3Class)
+ {
+ b->owner->vRotation[nAxis] += fDeg;
+ }
+ }
+
+ Brush_Build(b, bSnap);
+
+ if (b->patchBrush)
+ {
+ //Patch_ApplyMatrix(b->nPatchID, select_origin, select_matrix);
+ Patch_ApplyMatrix(b->pPatch, select_origin, select_matrix, bSnap);
+ }
+
+ if (b->terrainBrush)
+ {
+ Terrain_ApplyMatrix(b->pTerrain, select_origin, select_matrix, bSnap);
+ }
+
+ }
+}
+
+void ProjectOnPlane(vec3_t& normal,float dist,vec3_t& ez, vec3_t& p)
+{
+ if (fabs(ez[0]) == 1)
+ p[0] = (dist - normal[1] * p[1] - normal[2] * p[2]) / normal[0];
+ else if (fabs(ez[1]) == 1)
+ p[1] = (dist - normal[0] * p[0] - normal[2] * p[2]) / normal[1];
+ else
+ p[2] = (dist - normal[0] * p[0] - normal[1] * p[1]) / normal[2];
+}
+
+void Back(vec3_t& dir, vec3_t& p)
+{
+ if (fabs(dir[0]) == 1)
+ p[0] = 0;
+ else if (fabs(dir[1]) == 1)
+ p[1] = 0;
+ else p[2] = 0;
+}
+
+
+
+// using scale[0] and scale[1]
+void ComputeScale(vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f)
+{
+ float px = DotProduct(rex, p);
+ float py = DotProduct(rey, p);
+ px *= f->texdef.scale[0];
+ py *= f->texdef.scale[1];
+ vec3_t aux;
+ VectorCopy(rex, aux);
+ VectorScale(aux, px, aux);
+ VectorCopy(aux, p);
+ VectorCopy(rey, aux);
+ VectorScale(aux, py, aux);
+ VectorAdd(p, aux, p);
+}
+
+void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
+{
+ vec3_t ex,ey,ez; // local axis base
+
+#ifdef _DEBUG
+ if (g_qeglobals.m_bBrushPrimitMode)
+ Sys_Printf("Warning : illegal call of ComputeAbsolute in brush primitive mode\n");
+#endif
+
+ // compute first local axis base
+ TextureAxisFromPlane(&f->plane, ex, ey);
+ CrossProduct(ex, ey, ez);
+
+ vec3_t aux;
+ VectorCopy(ex, aux);
+ VectorScale(aux, -f->texdef.shift[0], aux);
+ VectorCopy(aux, p1);
+ VectorCopy(ey, aux);
+ VectorScale(aux, -f->texdef.shift[1], aux);
+ VectorAdd(p1, aux, p1);
+ VectorCopy(p1, p2);
+ VectorAdd(p2, ex, p2);
+ VectorCopy(p1, p3);
+ VectorAdd(p3, ey, p3);
+ VectorCopy(ez, aux);
+ VectorScale(aux, -f->texdef.rotate, aux);
+ VectorRotate(p1, aux, p1);
+ VectorRotate(p2, aux, p2);
+ VectorRotate(p3, aux, p3);
+ // computing rotated local axis base
+ vec3_t rex,rey;
+ VectorCopy(ex, rex);
+ VectorRotate(rex, aux, rex);
+ VectorCopy(ey, rey);
+ VectorRotate(rey, aux, rey);
+
+ ComputeScale(rex,rey,p1,f);
+ ComputeScale(rex,rey,p2,f);
+ ComputeScale(rex,rey,p3,f);
+
+ // project on normal plane
+ // along ez
+ // assumes plane normal is normalized
+ ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p1);
+ ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p2);
+ ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p3);
+};
+
+
+void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
+{
+ vec3_t ex,ey,ez;
+
+#ifdef _DEBUG
+ if (g_qeglobals.m_bBrushPrimitMode)
+ Sys_Printf("Warning : illegal call of AbsoluteToLocal in brush primitive mode\n");
+#endif
+
+ // computing new local axis base
+ TextureAxisFromPlane(&normal2, ex, ey);
+ CrossProduct(ex, ey, ez);
+
+ // projecting back on (ex,ey)
+ Back(ez,p1);
+ Back(ez,p2);
+ Back(ez,p3);
+
+ vec3_t aux;
+ // rotation
+ VectorCopy(p2, aux);
+ VectorSubtract(aux, p1,aux);
+
+ float x = DotProduct(aux,ex);
+ float y = DotProduct(aux,ey);
+ f->texdef.rotate = 180 * atan2(y,x) / Q_PI;
+
+ vec3_t rex,rey;
+ // computing rotated local axis base
+ VectorCopy(ez, aux);
+ VectorScale(aux, f->texdef.rotate, aux);
+ VectorCopy(ex, rex);
+ VectorRotate(rex, aux, rex);
+ VectorCopy(ey, rey);
+ VectorRotate(rey, aux, rey);
+
+ // scale
+ VectorCopy(p2, aux);
+ VectorSubtract(aux, p1, aux);
+ f->texdef.scale[0] = DotProduct(aux, rex);
+ VectorCopy(p3, aux);
+ VectorSubtract(aux, p1, aux);
+ f->texdef.scale[1] = DotProduct(aux, rey);
+
+ // shift
+ // only using p1
+ x = DotProduct(rex,p1);
+ y = DotProduct(rey,p1);
+ x /= f->texdef.scale[0];
+ y /= f->texdef.scale[1];
+
+ VectorCopy(rex, p1);
+ VectorScale(p1, x, p1);
+ VectorCopy(rey, aux);
+ VectorScale(aux, y, aux);
+ VectorAdd(p1, aux, p1);
+ VectorCopy(ez, aux);
+ VectorScale(aux, -f->texdef.rotate, aux);
+ VectorRotate(p1, aux, p1);
+ f->texdef.shift[0] = -DotProduct(p1, ex);
+ f->texdef.shift[1] = -DotProduct(p1, ey);
+
+ // stored rot is good considering local axis base
+ // change it if necessary
+ f->texdef.rotate = -f->texdef.rotate;
+
+ Clamp(f->texdef.shift[0], f->d_texture->width);
+ Clamp(f->texdef.shift[1], f->d_texture->height);
+ Clamp(f->texdef.rotate, 360);
+
+}
+
+void RotateFaceTexture(face_t* f, int nAxis, float fDeg)
+{
+ vec3_t p1,p2,p3, rota;
+ p1[0] = p1[1] = p1[2] = 0;
+ VectorCopy(p1, p2);
+ VectorCopy(p1, p3);
+ VectorCopy(p1, rota);
+ ComputeAbsolute(f, p1, p2, p3);
+
+ rota[nAxis] = fDeg;
+ VectorRotate(p1, rota, select_origin, p1);
+ VectorRotate(p2, rota, select_origin, p2);
+ VectorRotate(p3, rota, select_origin, p3);
+
+ plane_t normal2;
+ vec3_t vNormal;
+ vNormal[0] = f->plane.normal[0];
+ vNormal[1] = f->plane.normal[1];
+ vNormal[2] = f->plane.normal[2];
+ VectorRotate(vNormal, rota, vNormal);
+ normal2.normal[0] = vNormal[0];
+ normal2.normal[1] = vNormal[1];
+ normal2.normal[2] = vNormal[2];
+ AbsoluteToLocal(normal2, f, p1, p2 ,p3);
+
+}
+
+void RotateTextures(int nAxis, float fDeg, vec3_t vOrigin)
+{
+ for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ {
+ for (face_t* f=b->brush_faces ; f ; f=f->next)
+ {
+ if (g_qeglobals.m_bBrushPrimitMode)
+ RotateFaceTexture_BrushPrimit( f, nAxis, fDeg, vOrigin );
+ else
+ RotateFaceTexture(f, nAxis, fDeg);
+ //++timo removed that call .. works fine .. ???????
+// Brush_Build(b, false);
+ }
+ Brush_Build(b, false);
+ }
+}
+
+
+void Select_FlipAxis (int axis)
+{
+ int i;
+
+ Select_GetMid (select_origin);
+ for (i=0 ; i<3 ; i++)
+ {
+ VectorCopy (vec3_origin, select_matrix[i]);
+ select_matrix[i][i] = 1;
+ }
+ select_matrix[axis][axis] = -1;
+
+ select_fliporder = true;
+ Select_ApplyMatrix (true, false, 0, 0);
+ Sys_UpdateWindows (W_ALL);
+}
+
+
+void Select_Scale(float x, float y, float z)
+{
+ Select_GetMid (select_origin);
+ for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ {
+ for (face_t* f=b->brush_faces ; f ; f=f->next)
+ {
+ for (int i=0 ; i<3 ; i++)
+ {
+ f->planepts[i][0] -= select_origin[0];
+ f->planepts[i][1] -= select_origin[1];
+ f->planepts[i][2] -= select_origin[2];
+ f->planepts[i][0] *= x;
+ //f->planepts[i][0] = floor(f->planepts[i][0] / g_qeglobals.d_gridsize + 0.5) * g_qeglobals.d_gridsize;
+
+ f->planepts[i][1] *= y;
+ //f->planepts[i][1] = floor(f->planepts[i][1] / g_qeglobals.d_gridsize + 0.5) * g_qeglobals.d_gridsize;
+
+ f->planepts[i][2] *= z;
+ //f->planepts[i][2] = floor(f->planepts[i][2] / g_qeglobals.d_gridsize + 0.5) * g_qeglobals.d_gridsize;
+
+ f->planepts[i][0] += select_origin[0];
+ f->planepts[i][1] += select_origin[1];
+ f->planepts[i][2] += select_origin[2];
+ }
+ }
+ Brush_Build(b, false);
+ if (b->patchBrush)
+ {
+ vec3_t v;
+ v[0] = x;
+ v[1] = y;
+ v[2] = z;
+ //Patch_Scale(b->nPatchID, select_origin, v);
+ Patch_Scale(b->pPatch, select_origin, v);
+ }
+ if (b->terrainBrush)
+ {
+ vec3_t v;
+ v[0] = x;
+ v[1] = y;
+ v[2] = z;
+ Terrain_Scale(b->pTerrain, select_origin, v);
+ }
+ }
+}
+
+void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse)
+{
+ vec3_t temp;
+ int i, j;
+ vec_t c, s;
+
+ if (deg == 0)
+ {
+ //Sys_Printf("0 deg\n");
+ return;
+ }
+
+ if (bMouse)
+ {
+ VectorCopy(g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin);
+ }
+ else
+ {
+ Select_GetMid (select_origin);
+ }
+
+ select_fliporder = false;
+
+ if (deg == 90)
+ {
+ for (i=0 ; i<3 ; i++)
+ {
+ VectorCopy (vec3_origin, select_matrix[i]);
+ select_matrix[i][i] = 1;
+ }
+ i = (axis+1)%3;
+ j = (axis+2)%3;
+ VectorCopy (select_matrix[i], temp);
+ VectorCopy (select_matrix[j], select_matrix[i]);
+ VectorSubtract (vec3_origin, temp, select_matrix[j]);
+ }
+ else
+ {
+ deg = -deg;
+ if (deg == -180.0)
+ {
+ c = -1;
+ s = 0;
+ }
+ else if (deg == -270.0)
+ {
+ c = 0;
+ s = -1;
+ }
+ else
+ {
+ c = cos(deg * Q_PI / 180.0);
+ s = sin(deg * Q_PI / 180.0);
+ }
+
+ for (i=0 ; i<3 ; i++)
+ {
+ VectorCopy (vec3_origin, select_matrix[i]);
+ select_matrix[i][i] = 1;
+ }
+
+ switch (axis)
+ {
+ case 0:
+ select_matrix[1][1] = c;
+ select_matrix[1][2] = -s;
+ select_matrix[2][1] = s;
+ select_matrix[2][2] = c;
+ break;
+ case 1:
+ select_matrix[0][0] = c;
+ select_matrix[0][2] = s;
+ select_matrix[2][0] = -s;
+ select_matrix[2][2] = c;
+ break;
+ case 2:
+ select_matrix[0][0] = c;
+ select_matrix[0][1] = -s;
+ select_matrix[1][0] = s;
+ select_matrix[1][1] = c;
+ break;
+ }
+ }
+
+ if (g_PrefsDlg.m_bRotateLock)
+ RotateTextures(axis, deg, select_origin);
+ Select_ApplyMatrix(!bMouse, true, axis, deg);
+
+ if (bPaint)
+ Sys_UpdateWindows (W_ALL);
+}
+
+/*
+================================================================
+
+GROUP SELECTIONS
+
+================================================================
+*/
+
+void Select_CompleteTall (void)
+{
+ brush_t *b, *next;
+ //int i;
+ vec3_t mins, maxs;
+
+ if (!QE_SingleBrush ())
+ return;
+
+ clearSelection();
+
+ VectorCopy (selected_brushes.next->mins, mins);
+ VectorCopy (selected_brushes.next->maxs, maxs);
+ Select_Delete ();
+
+ int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
+ int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
+
+ for (b=active_brushes.next ; b != &active_brushes ; b=next)
+ {
+ next = b->next;
+
+ if ( (b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1])
+ || (b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2]) )
+ continue;
+
+ if (FilterBrush (b))
+ continue;
+
+ Brush_RemoveFromList (b);
+ Brush_AddToList (b, &selected_brushes);
+#if 0
+ // old stuff
+ for (i=0 ; i<2 ; i++)
+ if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])
+ break;
+ if (i == 2)
+ {
+ Brush_RemoveFromList (b);
+ Brush_AddToList (b, &selected_brushes);
+ }
+#endif
+ }
+ Sys_UpdateWindows (W_ALL);
+}
+
+void Select_PartialTall (void)
+{
+ brush_t *b, *next;
+ //int i;
+ vec3_t mins, maxs;
+
+ if (!QE_SingleBrush ())
+ return;
+
+ clearSelection();
+
+ VectorCopy (selected_brushes.next->mins, mins);
+ VectorCopy (selected_brushes.next->maxs, maxs);
+ Select_Delete ();
+
+ int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
+ int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
+
+ for (b=active_brushes.next ; b != &active_brushes ; b=next)
+ {
+ next = b->next;
+
+ if ( (b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1])
+ || (b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2]) )
+ continue;
+
+ if (FilterBrush (b))
+ continue;
+
+ Brush_RemoveFromList (b);
+ Brush_AddToList (b, &selected_brushes);
+
+
+#if 0
+// old stuff
+ for (i=0 ; i<2 ; i++)
+ if (b->mins[i] > maxs[i] || b->maxs[i] < mins[i])
+ break;
+ if (i == 2)
+ {
+ Brush_RemoveFromList (b);
+ Brush_AddToList (b, &selected_brushes);
+ }
+#endif
+ }
+ Sys_UpdateWindows (W_ALL);
+}
+
+void Select_Touching (void)
+{
+ brush_t *b, *next;
+ int i;
+ vec3_t mins, maxs;
+
+ if (!QE_SingleBrush ())
+ return;
+
+ clearSelection();
+
+ VectorCopy (selected_brushes.next->mins, mins);
+ VectorCopy (selected_brushes.next->maxs, maxs);
+
+ for (b=active_brushes.next ; b != &active_brushes ; b=next)
+ {
+ next = b->next;
+
+ if (FilterBrush (b))
+ continue;
+
+ for (i=0 ; i<3 ; i++)
+ if (b->mins[i] > maxs[i]+1 || b->maxs[i] < mins[i]-1)
+ break;
+
+ if (i == 3)
+ {
+ Brush_RemoveFromList (b);
+ Brush_AddToList (b, &selected_brushes);
+ }
+ }
+ Sys_UpdateWindows (W_ALL);
+}
+
+void Select_Inside (void)
+{
+ brush_t *b, *next;
+ int i;
+ vec3_t mins, maxs;
+
+ if (!QE_SingleBrush ())
+ return;
+
+ clearSelection();
+
+ VectorCopy (selected_brushes.next->mins, mins);
+ VectorCopy (selected_brushes.next->maxs, maxs);
+ Select_Delete ();
+
+ for (b=active_brushes.next ; b != &active_brushes ; b=next)
+ {
+ next = b->next;
+
+ if (FilterBrush (b))
+ continue;
+
+ for (i=0 ; i<3 ; i++)
+ if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])
+ break;
+ if (i == 3)
+ {
+ Brush_RemoveFromList (b);
+ Brush_AddToList (b, &selected_brushes);
+ }
+ }
+ Sys_UpdateWindows (W_ALL);
+}
+
+/*
+=============
+Select_Ungroup
+
+Turn the currently selected entity back into normal brushes
+=============
+*/
+void Select_Ungroup(void)
+{
+ int numselectedgroups;
+ entity_t *e;
+ brush_t *b, *sb;
+
+ numselectedgroups = 0;
+ for (sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next)
+ {
+ e = sb->owner;
+
+ if (!e || e == world_entity || e->eclass->fixedsize)
+ {
+ continue;
+ }
+
+ for (b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext)
+ {
+ //Brush_RemoveFromList (b);
+ //Brush_AddToList (b, &active_brushes);
+ Entity_UnlinkBrush (b);
+ Entity_LinkBrush (world_entity, b);
+ Brush_Build( b );
+ b->owner = world_entity;
+ }
+ Entity_Free (e);
+ numselectedgroups++;
+ }
+
+ if (numselectedgroups <= 0)
+ {
+ Sys_Printf("No grouped entities selected.\n");
+ return;
+ }
+ Sys_Printf("Ungrouped %d entit%s.\n", numselectedgroups, (numselectedgroups == 1)?"y":"ies");
+ Sys_UpdateWindows (W_ALL);
+}
+
+
+/*
+====================
+Select_MakeStructural
+====================
+*/
+void Select_MakeStructural (void)
+{
+ brush_t *b;
+ face_t *f;
+
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ for (f=b->brush_faces ; f ; f=f->next)
+ f->texdef.contents &= ~CONTENTS_DETAIL;
+ Select_Deselect ();
+ Sys_UpdateWindows (W_ALL);
+}
+
+void Select_MakeDetail (void)
+{
+ brush_t *b;
+ face_t *f;
+
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ for (f=b->brush_faces ; f ; f=f->next)
+ f->texdef.contents |= CONTENTS_DETAIL;
+ Select_Deselect ();
+ Sys_UpdateWindows (W_ALL);
+}
+
+void Select_ShiftTexture(int x, int y)
+{
+ brush_t *b;
+ face_t *f;
+
+ int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+ if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
+ return;
+
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ {
+ for (f=b->brush_faces ; f ; f=f->next)
+ {
+ if (g_qeglobals.m_bBrushPrimitMode)
+ {
+ // use face normal to compute a true translation
+ Select_ShiftTexture_BrushPrimit( f, x, y );
+ }
+ else
+ {
+ f->texdef.shift[0] += x;
+ f->texdef.shift[1] += y;
+ }
+ }
+ Brush_Build(b);
+ if (b->patchBrush)
+ {
+ //Patch_ShiftTexture(b->nPatchID, x, y);
+ Patch_ShiftTexture(b->pPatch, x, y);
+ }
+ }
+
+ if (nFaceCount > 0)
+ {
+ for (int i = 0; i < nFaceCount; i++)
+ {
+ face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+ brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+ if (g_qeglobals.m_bBrushPrimitMode)
+ {
+
+ // use face normal to compute a true translation
+ // Select_ShiftTexture_BrushPrimit( selected_face, x, y );
+ // use camera view to compute texture shift
+ g_pParentWnd->GetCamera()->ShiftTexture_BrushPrimit( selFace, x, y );
+ }
+ else
+ {
+ selFace->texdef.shift[0] += x;
+ selFace->texdef.shift[1] += y;
+ }
+ Brush_Build(selBrush);
+ }
+ }
+
+ Sys_UpdateWindows (W_CAMERA);
+}
+
+void Select_ScaleTexture(int x, int y)
+{
+ brush_t *b;
+ face_t *f;
+
+ int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+ if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
+ {
+ return;
+ }
+
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ {
+ for (f=b->brush_faces ; f ; f=f->next)
+ {
+ if (g_qeglobals.m_bBrushPrimitMode)
+ {
+ // apply same scale as the spinner button of the surface inspector
+ float shift[2];
+ float rotate;
+ float scale[2];
+ brushprimit_texdef_t bp;
+ // compute normalized texture matrix
+ ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
+ // compute fake shift scale rot
+ TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+ // update
+ scale[0]+=static_cast<float>(x)*0.1;
+ scale[1]+=static_cast<float>(y)*0.1;
+ // compute new normalized texture matrix
+ FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+ // apply to face texture matrix
+ ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
+ }
+ else
+ {
+ f->texdef.scale[0] += x;
+ f->texdef.scale[1] += y;
+ }
+ }
+ Brush_Build(b);
+ if (b->patchBrush)
+ {
+ Patch_ScaleTexture(b->pPatch, x, y);
+ }
+ }
+
+ if (nFaceCount > 0)
+ {
+ for (int i = 0; i < nFaceCount; i++)
+ {
+ face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+ brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+ if (g_qeglobals.m_bBrushPrimitMode)
+ {
+ float shift[2];
+ float rotate;
+ float scale[2];
+ brushprimit_texdef_t bp;
+ ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
+ TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+ scale[0]+=static_cast<float>(x)*0.1;
+ scale[1]+=static_cast<float>(y)*0.1;
+ FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+ ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
+ }
+ else
+ {
+ selFace->texdef.scale[0] += x;
+ selFace->texdef.scale[1] += y;
+ }
+ Brush_Build(selBrush);
+ }
+ }
+
+ Sys_UpdateWindows (W_CAMERA);
+}
+
+void Select_RotateTexture(int amt)
+{
+ brush_t *b;
+ face_t *f;
+
+ int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+ if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
+ {
+ return;
+ }
+
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ {
+ for (f=b->brush_faces ; f ; f=f->next)
+ {
+ if (g_qeglobals.m_bBrushPrimitMode)
+ {
+ // apply same scale as the spinner button of the surface inspector
+ float shift[2];
+ float rotate;
+ float scale[2];
+ brushprimit_texdef_t bp;
+ // compute normalized texture matrix
+ ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
+ // compute fake shift scale rot
+ TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+ // update
+ rotate += amt;
+ // compute new normalized texture matrix
+ FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+ // apply to face texture matrix
+ ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
+ }
+ else
+ {
+ f->texdef.rotate += amt;
+ f->texdef.rotate = static_cast<int>(f->texdef.rotate) % 360;
+ }
+ }
+ Brush_Build(b);
+ if (b->patchBrush)
+ {
+ //Patch_RotateTexture(b->nPatchID, amt);
+ Patch_RotateTexture(b->pPatch, amt);
+ }
+ }
+
+ if (nFaceCount > 0)
+ {
+ for (int i = 0; i < nFaceCount; i++)
+ {
+ face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+ brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+ if (g_qeglobals.m_bBrushPrimitMode)
+ {
+ float shift[2];
+ float rotate;
+ float scale[2];
+ brushprimit_texdef_t bp;
+ ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
+ TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+ rotate += amt;
+ FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+ ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
+ }
+ else
+ {
+ selFace->texdef.rotate += amt;
+ selFace->texdef.rotate = static_cast<int>(selFace->texdef.rotate) % 360;
+ }
+ Brush_Build(selBrush);
+ }
+ }
+
+ Sys_UpdateWindows (W_CAMERA);
+}
+
+
+void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected, bool bForce)
+{
+ brush_t* pList = (bSelected) ? &selected_brushes : &active_brushes;
+ if (!bSelected)
+ {
+ Select_Deselect();
+ }
+
+ for (brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next)
+ {
+ if (pBrush->patchBrush)
+ {
+ Patch_FindReplaceTexture(pBrush, pFind, pReplace, bForce);
+ }
+
+ if (pBrush->terrainBrush)
+ {
+ Terrain_FindReplaceTexture(pBrush->pTerrain, pFind, pReplace, bForce);
+ }
+ for (face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next)
+ {
+ if(bForce || strcmpi(pFace->texdef.name, pFind) == 0)
+ {
+ pFace->d_texture = Texture_ForName(pReplace);
+ //strcpy(pFace->texdef.name, pReplace);
+ pFace->texdef.SetName(pReplace);
+ }
+ }
+ Brush_Build(pBrush);
+ }
+ Sys_UpdateWindows (W_CAMERA);
+}
+
+
+void Select_AllOfType()
+{
+ brush_t *b, *next;
+ entity_t *e;
+ if ( (selected_brushes.next == &selected_brushes)
+ || (selected_brushes.next->next != &selected_brushes) )
+ {
+
+ CString strName;
+ if (g_ptrSelectedFaces.GetSize() == 0)
+ {
+ strName = g_qeglobals.d_texturewin.texdef.name;
+ }
+ else
+ {
+ face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
+ strName = selFace->texdef.name;
+ }
+
+ Select_Deselect();
+ for (b=active_brushes.next ; b != &active_brushes ; b=next)
+ {
+ next = b->next;
+
+ if (FilterBrush (b))
+ continue;
+
+ if (b->patchBrush)
+ {
+ if (strcmpi(strName, b->pPatch->d_texture->name) == 0)
+ {
+ Brush_RemoveFromList (b);
+ Brush_AddToList (b, &selected_brushes);
+ }
+ }
+ else
+ {
+ for (face_t* pFace = b->brush_faces; pFace; pFace = pFace->next)
+ {
+ if (strcmpi(strName, pFace->texdef.name) == 0)
+ {
+ Brush_RemoveFromList (b);
+ Brush_AddToList (b, &selected_brushes);
+ }
+ }
+ }
+ }
+ Sys_UpdateWindows(W_ALL);
+ return;
+ }
+
+
+ b = selected_brushes.next;
+ e = b->owner;
+
+ if (e != NULL)
+ {
+ if (e != world_entity)
+ {
+ CString strName = e->eclass->name;
+ CString strKey, strVal;
+ bool bCriteria = GetSelectAllCriteria(strKey, strVal);
+ Sys_Printf("Selecting all %s(s)\n", strName);
+ Select_Deselect();
+
+ for (b=active_brushes.next ; b != &active_brushes ; b=next)
+ {
+ next = b->next;
+
+ if (FilterBrush (b))
+ continue;
+
+ e = b->owner;
+ if (e != NULL)
+ {
+ if (strcmpi(e->eclass->name, strName) == 0)
+ {
+ bool doIt = true;
+ if (bCriteria) {
+ CString str = ValueForKey (e, strKey);
+ if (str.CompareNoCase(strVal) != 0) {
+ doIt = false;
+ }
+ }
+ if (doIt) {
+ Brush_RemoveFromList (b);
+ Brush_AddToList (b, &selected_brushes);
+ }
+ }
+ }
+ }
+ }
+ }
+ Sys_UpdateWindows (W_ALL);
+
+}
+
+void Select_Reselect()
+{
+ CPtrArray holdArray;
+ for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
+ {
+ holdArray.Add(reinterpret_cast<void*>(b));
+ }
+
+ int n = holdArray.GetSize();
+ while (n-- > 0)
+ {
+ b = reinterpret_cast<brush_t*>(holdArray.GetAt(n));
+ Select_Brush(b);
+ }
+ Sys_UpdateWindows (W_ALL);
+}
+
+
+void Select_FitTexture(int nHeight, int nWidth)
+{
+ brush_t *b;
+
+ int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+ if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
+ return;
+
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ {
+ Brush_FitTexture(b, nHeight, nWidth);
+ Brush_Build(b);
+ }
+
+ if (nFaceCount > 0)
+ {
+ for (int i = 0; i < nFaceCount; i++)
+ {
+ face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+ brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+ Face_FitTexture(selFace, nHeight, nWidth);
+ Brush_Build(selBrush);
+ }
+ }
+
+ Sys_UpdateWindows (W_CAMERA);
+}
+
+void Select_AxialTexture()
+{
+
+}
+
+void Select_Hide()
+{
+ for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
+ {
+ b->hiddenBrush = true;
+ }
+ Sys_UpdateWindows (W_ALL);
+}
+
+void Select_ShowAllHidden()
+{
+ brush_t* b;
+ for (b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
+ {
+ b->hiddenBrush = false;
+ }
+ for (b=active_brushes.next ; b && b != &active_brushes ; b=b->next)
+ {
+ b->hiddenBrush = false;
+ }
+ Sys_UpdateWindows (W_ALL);
+}
+
+
+/*
+============
+Select_Invert
+============
+*/
+void Select_Invert(void)
+{
+ brush_t *next, *prev;
+
+ Sys_Printf("inverting selection...\n");
+
+ next = active_brushes.next;
+ prev = active_brushes.prev;
+ if (selected_brushes.next != &selected_brushes)
+ {
+ active_brushes.next = selected_brushes.next;
+ active_brushes.prev = selected_brushes.prev;
+ active_brushes.next->prev = &active_brushes;
+ active_brushes.prev->next = &active_brushes;
+ }
+ else
+ {
+ active_brushes.next = &active_brushes;
+ active_brushes.prev = &active_brushes;
+ }
+ if (next != &active_brushes)
+ {
+ selected_brushes.next = next;
+ selected_brushes.prev = prev;
+ selected_brushes.next->prev = &selected_brushes;
+ selected_brushes.prev->next = &selected_brushes;
+ }
+ else
+ {
+ selected_brushes.next = &selected_brushes;
+ selected_brushes.prev = &selected_brushes;
+ }
+
+ Sys_UpdateWindows(W_ALL);
+
+ Sys_Printf("done.\n");
+}
+
+
+/*
+===========
+Select_Name
+===========
+*/
+void Select_Name(const char *pName)
+{
+ if (g_qeglobals.m_bBrushPrimitMode)
+ {
+ for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
+ {
+ Brush_SetEpair(b, "Name", pName);
+ }
+ }
+}
+
+/*
+=================
+Select_AddToGroup
+add selected brushes to a group, update the tree
+=================
+*/
+void Select_AddToGroup(const char *pName)
+{
+ if (g_qeglobals.m_bBrushPrimitMode)
+ {
+ for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
+ {
+ Brush_SetEpair(b, "group", pName);
+ Group_AddToProperGroup(b);
+ }
+ }
+}