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-rwxr-xr-xq3radiant/QGL_WIN.C1230
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diff --git a/q3radiant/QGL_WIN.C b/q3radiant/QGL_WIN.C
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+/*
+** QGL_WIN.C
+**
+** This file implements the operating system binding of GL to QGL function
+** pointers. When doing a port of Quake2 you must implement the following
+** two functions:
+**
+** QGL_Init() - loads libraries, assigns function pointers, etc.
+** QGL_Shutdown() - unloads libraries, NULLs function pointers
+*/
+#include "qgl.h"
+#include <float.h>
+
+HMODULE g_hGLDLL;
+HMODULE g_hGLUDLL;
+
+# pragma warning (disable : 4113 4133 4047 )
+
+int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *);
+int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
+int ( WINAPI * qwglGetPixelFormat)(HDC);
+BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
+BOOL ( WINAPI * qwglSwapBuffers)(HDC);
+
+BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT);
+HGLRC ( WINAPI * qwglCreateContext)(HDC);
+HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int);
+BOOL ( WINAPI * qwglDeleteContext)(HGLRC);
+HGLRC ( WINAPI * qwglGetCurrentContext)(VOID);
+HDC ( WINAPI * qwglGetCurrentDC)(VOID);
+PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
+BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC);
+BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC);
+BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD);
+
+BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT,
+ FLOAT, int, LPGLYPHMETRICSFLOAT);
+
+BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT,
+ LPLAYERPLANEDESCRIPTOR);
+int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int,
+ CONST COLORREF *);
+int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int,
+ COLORREF *);
+BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL);
+BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
+
+void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);
+void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);
+GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
+void ( APIENTRY * qglArrayElement )(GLint i);
+void ( APIENTRY * qglBegin )(GLenum mode);
+void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);
+void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);
+void ( APIENTRY * qglCallList )(GLuint list);
+void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
+void ( APIENTRY * qglClear )(GLbitfield mask);
+void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+void ( APIENTRY * qglClearDepth )(GLclampd depth);
+void ( APIENTRY * qglClearIndex )(GLfloat c);
+void ( APIENTRY * qglClearStencil )(GLint s);
+void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);
+void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
+void ( APIENTRY * qglColor3bv )(const GLbyte *v);
+void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
+void ( APIENTRY * qglColor3dv )(const GLdouble *v);
+void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
+void ( APIENTRY * qglColor3fv )(const GLfloat *v);
+void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);
+void ( APIENTRY * qglColor3iv )(const GLint *v);
+void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);
+void ( APIENTRY * qglColor3sv )(const GLshort *v);
+void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
+void ( APIENTRY * qglColor3ubv )(const GLubyte *v);
+void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);
+void ( APIENTRY * qglColor3uiv )(const GLuint *v);
+void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);
+void ( APIENTRY * qglColor3usv )(const GLushort *v);
+void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void ( APIENTRY * qglColor4bv )(const GLbyte *v);
+void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void ( APIENTRY * qglColor4dv )(const GLdouble *v);
+void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void ( APIENTRY * qglColor4fv )(const GLfloat *v);
+void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
+void ( APIENTRY * qglColor4iv )(const GLint *v);
+void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void ( APIENTRY * qglColor4sv )(const GLshort *v);
+void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void ( APIENTRY * qglColor4ubv )(const GLubyte *v);
+void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void ( APIENTRY * qglColor4uiv )(const GLuint *v);
+void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void ( APIENTRY * qglColor4usv )(const GLushort *v);
+void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);
+void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void ( APIENTRY * qglCullFace )(GLenum mode);
+void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);
+void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);
+void ( APIENTRY * qglDepthFunc )(GLenum func);
+void ( APIENTRY * qglDepthMask )(GLboolean flag);
+void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);
+void ( APIENTRY * qglDisable )(GLenum cap);
+void ( APIENTRY * qglDisableClientState )(GLenum array);
+void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);
+void ( APIENTRY * qglDrawBuffer )(GLenum mode);
+void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglEdgeFlag )(GLboolean flag);
+void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);
+void ( APIENTRY * qglEnable )(GLenum cap);
+void ( APIENTRY * qglEnableClientState )(GLenum array);
+void ( APIENTRY * qglEnd )(void);
+void ( APIENTRY * qglEndList )(void);
+void ( APIENTRY * qglEvalCoord1d )(GLdouble u);
+void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);
+void ( APIENTRY * qglEvalCoord1f )(GLfloat u);
+void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);
+void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);
+void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);
+void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);
+void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);
+void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
+void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void ( APIENTRY * qglEvalPoint1 )(GLint i);
+void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);
+void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
+void ( APIENTRY * qglFinish )(void);
+void ( APIENTRY * qglFlush )(void);
+void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglFogi )(GLenum pname, GLint param);
+void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);
+void ( APIENTRY * qglFrontFace )(GLenum mode);
+void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLuint ( APIENTRY * qglGenLists )(GLsizei range);
+void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);
+void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);
+void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);
+void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);
+GLenum ( APIENTRY * qglGetError )(void);
+void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);
+void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
+void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
+void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);
+void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);
+void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);
+void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);
+void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);
+void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);
+const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
+void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
+void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
+void ( APIENTRY * qglHint )(GLenum target, GLenum mode);
+void ( APIENTRY * qglIndexMask )(GLuint mask);
+void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglIndexd )(GLdouble c);
+void ( APIENTRY * qglIndexdv )(const GLdouble *c);
+void ( APIENTRY * qglIndexf )(GLfloat c);
+void ( APIENTRY * qglIndexfv )(const GLfloat *c);
+void ( APIENTRY * qglIndexi )(GLint c);
+void ( APIENTRY * qglIndexiv )(const GLint *c);
+void ( APIENTRY * qglIndexs )(GLshort c);
+void ( APIENTRY * qglIndexsv )(const GLshort *c);
+void ( APIENTRY * qglIndexub )(GLubyte c);
+void ( APIENTRY * qglIndexubv )(const GLubyte *c);
+void ( APIENTRY * qglInitNames )(void);
+void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
+GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);
+GLboolean ( APIENTRY * qglIsList )(GLuint list);
+GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);
+void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);
+void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);
+void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);
+void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);
+void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);
+void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);
+void ( APIENTRY * qglLineWidth )(GLfloat width);
+void ( APIENTRY * qglListBase )(GLuint base);
+void ( APIENTRY * qglLoadIdentity )(void);
+void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);
+void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);
+void ( APIENTRY * qglLoadName )(GLuint name);
+void ( APIENTRY * qglLogicOp )(GLenum opcode);
+void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
+void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
+void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);
+void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);
+void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
+void ( APIENTRY * qglMatrixMode )(GLenum mode);
+void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);
+void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);
+void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);
+void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
+void ( APIENTRY * qglNormal3bv )(const GLbyte *v);
+void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
+void ( APIENTRY * qglNormal3dv )(const GLdouble *v);
+void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
+void ( APIENTRY * qglNormal3fv )(const GLfloat *v);
+void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);
+void ( APIENTRY * qglNormal3iv )(const GLint *v);
+void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
+void ( APIENTRY * qglNormal3sv )(const GLshort *v);
+void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void ( APIENTRY * qglPassThrough )(GLfloat token);
+void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
+void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
+void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
+void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);
+void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);
+void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
+void ( APIENTRY * qglPointSize )(GLfloat size);
+void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);
+void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);
+void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);
+void ( APIENTRY * qglPopAttrib )(void);
+void ( APIENTRY * qglPopClientAttrib )(void);
+void ( APIENTRY * qglPopMatrix )(void);
+void ( APIENTRY * qglPopName )(void);
+void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
+void ( APIENTRY * qglPushAttrib )(GLbitfield mask);
+void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);
+void ( APIENTRY * qglPushMatrix )(void);
+void ( APIENTRY * qglPushName )(GLuint name);
+void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);
+void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);
+void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);
+void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);
+void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);
+void ( APIENTRY * qglRasterPos2iv )(const GLint *v);
+void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);
+void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);
+void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);
+void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);
+void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);
+void ( APIENTRY * qglRasterPos3iv )(const GLint *v);
+void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);
+void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);
+void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);
+void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);
+void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
+void ( APIENTRY * qglRasterPos4iv )(const GLint *v);
+void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
+void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);
+void ( APIENTRY * qglReadBuffer )(GLenum mode);
+void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);
+void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);
+void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
+void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);
+void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);
+GLint ( APIENTRY * qglRenderMode )(GLenum mode);
+void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
+void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);
+void ( APIENTRY * qglShadeModel )(GLenum mode);
+void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);
+void ( APIENTRY * qglStencilMask )(GLuint mask);
+void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
+void ( APIENTRY * qglTexCoord1d )(GLdouble s);
+void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord1f )(GLfloat s);
+void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord1i )(GLint s);
+void ( APIENTRY * qglTexCoord1iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord1s )(GLshort s);
+void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);
+void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);
+void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);
+void ( APIENTRY * qglTexCoord2iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);
+void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
+void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
+void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);
+void ( APIENTRY * qglTexCoord3iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);
+void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
+void ( APIENTRY * qglTexCoord4iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
+void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
+void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);
+void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
+void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);
+void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
+void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
+void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);
+void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
+void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
+void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);
+void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
+void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);
+void ( APIENTRY * qglVertex2dv )(const GLdouble *v);
+void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);
+void ( APIENTRY * qglVertex2fv )(const GLfloat *v);
+void ( APIENTRY * qglVertex2i )(GLint x, GLint y);
+void ( APIENTRY * qglVertex2iv )(const GLint *v);
+void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);
+void ( APIENTRY * qglVertex2sv )(const GLshort *v);
+void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglVertex3dv )(const GLdouble *v);
+void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
+void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);
+void ( APIENTRY * qglVertex3iv )(const GLint *v);
+void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);
+void ( APIENTRY * qglVertex3sv )(const GLshort *v);
+void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void ( APIENTRY * qglVertex4dv )(const GLdouble *v);
+void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void ( APIENTRY * qglVertex4fv )(const GLfloat *v);
+void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);
+void ( APIENTRY * qglVertex4iv )(const GLint *v);
+void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
+void ( APIENTRY * qglVertex4sv )(const GLshort *v);
+void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
+
+BOOL ( WINAPI * qwglSwapIntervalEXT)( int interval );
+BOOL ( WINAPI * qwglGetDeviceGammaRampEXT)( unsigned char *, unsigned char *, unsigned char * );
+BOOL ( WINAPI * qwglSetDeviceGammaRampEXT)( const unsigned char *, const unsigned char *, const unsigned char * );
+void ( APIENTRY * qglPointParameterfEXT)( GLenum param, GLfloat value );
+void ( APIENTRY * qglPointParameterfvEXT)( GLenum param, const GLfloat *value );
+void ( APIENTRY * qglColorTableEXT)( int, int, int, int, int, const void * );
+void ( APIENTRY * qglSelectTextureSGIS)( GLenum );
+void ( APIENTRY * qglMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat );
+
+
+// glu stuff
+void (APIENTRY * qgluPerspective) (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
+int (APIENTRY * qgluBuild2DMipmaps) (GLenum target, GLint components, GLint width, GLint height, GLenum format, GLenum type, const void *data);
+// added for plugins
+void (APIENTRY * qgluLookAt)(
+ GLdouble eyex,
+ GLdouble eyey,
+ GLdouble eyez,
+ GLdouble centerx,
+ GLdouble centery,
+ GLdouble centerz,
+ GLdouble upx,
+ GLdouble upy,
+ GLdouble upz);
+
+
+/*
+** QGL_Shutdown
+**
+** Unloads the specified DLL then nulls out all the proc pointers.
+*/
+void QGL_Shutdown()
+{
+ if (g_hGLDLL)
+ {
+ FreeLibrary(g_hGLDLL);
+ g_hGLDLL = NULL;
+ }
+ if (g_hGLUDLL)
+ {
+ FreeLibrary(g_hGLUDLL);
+ g_hGLUDLL = NULL;
+ }
+
+
+ qglAccum = NULL;
+ qglAlphaFunc = NULL;
+ qglAreTexturesResident = NULL;
+ qglArrayElement = NULL;
+ qglBegin = NULL;
+ qglBindTexture = NULL;
+ qglBitmap = NULL;
+ qglBlendFunc = NULL;
+ qglCallList = NULL;
+ qglCallLists = NULL;
+ qglClear = NULL;
+ qglClearAccum = NULL;
+ qglClearColor = NULL;
+ qglClearDepth = NULL;
+ qglClearIndex = NULL;
+ qglClearStencil = NULL;
+ qglClipPlane = NULL;
+ qglColor3b = NULL;
+ qglColor3bv = NULL;
+ qglColor3d = NULL;
+ qglColor3dv = NULL;
+ qglColor3f = NULL;
+ qglColor3fv = NULL;
+ qglColor3i = NULL;
+ qglColor3iv = NULL;
+ qglColor3s = NULL;
+ qglColor3sv = NULL;
+ qglColor3ub = NULL;
+ qglColor3ubv = NULL;
+ qglColor3ui = NULL;
+ qglColor3uiv = NULL;
+ qglColor3us = NULL;
+ qglColor3usv = NULL;
+ qglColor4b = NULL;
+ qglColor4bv = NULL;
+ qglColor4d = NULL;
+ qglColor4dv = NULL;
+ qglColor4f = NULL;
+ qglColor4fv = NULL;
+ qglColor4i = NULL;
+ qglColor4iv = NULL;
+ qglColor4s = NULL;
+ qglColor4sv = NULL;
+ qglColor4ub = NULL;
+ qglColor4ubv = NULL;
+ qglColor4ui = NULL;
+ qglColor4uiv = NULL;
+ qglColor4us = NULL;
+ qglColor4usv = NULL;
+ qglColorMask = NULL;
+ qglColorMaterial = NULL;
+ qglColorPointer = NULL;
+ qglCopyPixels = NULL;
+ qglCopyTexImage1D = NULL;
+ qglCopyTexImage2D = NULL;
+ qglCopyTexSubImage1D = NULL;
+ qglCopyTexSubImage2D = NULL;
+ qglCullFace = NULL;
+ qglDeleteLists = NULL;
+ qglDeleteTextures = NULL;
+ qglDepthFunc = NULL;
+ qglDepthMask = NULL;
+ qglDepthRange = NULL;
+ qglDisable = NULL;
+ qglDisableClientState = NULL;
+ qglDrawArrays = NULL;
+ qglDrawBuffer = NULL;
+ qglDrawElements = NULL;
+ qglDrawPixels = NULL;
+ qglEdgeFlag = NULL;
+ qglEdgeFlagPointer = NULL;
+ qglEdgeFlagv = NULL;
+ qglEnable = NULL;
+ qglEnableClientState = NULL;
+ qglEnd = NULL;
+ qglEndList = NULL;
+ qglEvalCoord1d = NULL;
+ qglEvalCoord1dv = NULL;
+ qglEvalCoord1f = NULL;
+ qglEvalCoord1fv = NULL;
+ qglEvalCoord2d = NULL;
+ qglEvalCoord2dv = NULL;
+ qglEvalCoord2f = NULL;
+ qglEvalCoord2fv = NULL;
+ qglEvalMesh1 = NULL;
+ qglEvalMesh2 = NULL;
+ qglEvalPoint1 = NULL;
+ qglEvalPoint2 = NULL;
+ qglFeedbackBuffer = NULL;
+ qglFinish = NULL;
+ qglFlush = NULL;
+ qglFogf = NULL;
+ qglFogfv = NULL;
+ qglFogi = NULL;
+ qglFogiv = NULL;
+ qglFrontFace = NULL;
+ qglFrustum = NULL;
+ qglGenLists = NULL;
+ qglGenTextures = NULL;
+ qglGetBooleanv = NULL;
+ qglGetClipPlane = NULL;
+ qglGetDoublev = NULL;
+ qglGetError = NULL;
+ qglGetFloatv = NULL;
+ qglGetIntegerv = NULL;
+ qglGetLightfv = NULL;
+ qglGetLightiv = NULL;
+ qglGetMapdv = NULL;
+ qglGetMapfv = NULL;
+ qglGetMapiv = NULL;
+ qglGetMaterialfv = NULL;
+ qglGetMaterialiv = NULL;
+ qglGetPixelMapfv = NULL;
+ qglGetPixelMapuiv = NULL;
+ qglGetPixelMapusv = NULL;
+ qglGetPointerv = NULL;
+ qglGetPolygonStipple = NULL;
+ qglGetString = NULL;
+ qglGetTexEnvfv = NULL;
+ qglGetTexEnviv = NULL;
+ qglGetTexGendv = NULL;
+ qglGetTexGenfv = NULL;
+ qglGetTexGeniv = NULL;
+ qglGetTexImage = NULL;
+ qglGetTexLevelParameterfv = NULL;
+ qglGetTexLevelParameteriv = NULL;
+ qglGetTexParameterfv = NULL;
+ qglGetTexParameteriv = NULL;
+ qglHint = NULL;
+ qglIndexMask = NULL;
+ qglIndexPointer = NULL;
+ qglIndexd = NULL;
+ qglIndexdv = NULL;
+ qglIndexf = NULL;
+ qglIndexfv = NULL;
+ qglIndexi = NULL;
+ qglIndexiv = NULL;
+ qglIndexs = NULL;
+ qglIndexsv = NULL;
+ qglIndexub = NULL;
+ qglIndexubv = NULL;
+ qglInitNames = NULL;
+ qglInterleavedArrays = NULL;
+ qglIsEnabled = NULL;
+ qglIsList = NULL;
+ qglIsTexture = NULL;
+ qglLightModelf = NULL;
+ qglLightModelfv = NULL;
+ qglLightModeli = NULL;
+ qglLightModeliv = NULL;
+ qglLightf = NULL;
+ qglLightfv = NULL;
+ qglLighti = NULL;
+ qglLightiv = NULL;
+ qglLineStipple = NULL;
+ qglLineWidth = NULL;
+ qglListBase = NULL;
+ qglLoadIdentity = NULL;
+ qglLoadMatrixd = NULL;
+ qglLoadMatrixf = NULL;
+ qglLoadName = NULL;
+ qglLogicOp = NULL;
+ qglMap1d = NULL;
+ qglMap1f = NULL;
+ qglMap2d = NULL;
+ qglMap2f = NULL;
+ qglMapGrid1d = NULL;
+ qglMapGrid1f = NULL;
+ qglMapGrid2d = NULL;
+ qglMapGrid2f = NULL;
+ qglMaterialf = NULL;
+ qglMaterialfv = NULL;
+ qglMateriali = NULL;
+ qglMaterialiv = NULL;
+ qglMatrixMode = NULL;
+ qglMultMatrixd = NULL;
+ qglMultMatrixf = NULL;
+ qglNewList = NULL;
+ qglNormal3b = NULL;
+ qglNormal3bv = NULL;
+ qglNormal3d = NULL;
+ qglNormal3dv = NULL;
+ qglNormal3f = NULL;
+ qglNormal3fv = NULL;
+ qglNormal3i = NULL;
+ qglNormal3iv = NULL;
+ qglNormal3s = NULL;
+ qglNormal3sv = NULL;
+ qglNormalPointer = NULL;
+ qglOrtho = NULL;
+ qglPassThrough = NULL;
+ qglPixelMapfv = NULL;
+ qglPixelMapuiv = NULL;
+ qglPixelMapusv = NULL;
+ qglPixelStoref = NULL;
+ qglPixelStorei = NULL;
+ qglPixelTransferf = NULL;
+ qglPixelTransferi = NULL;
+ qglPixelZoom = NULL;
+ qglPointSize = NULL;
+ qglPolygonMode = NULL;
+ qglPolygonOffset = NULL;
+ qglPolygonStipple = NULL;
+ qglPopAttrib = NULL;
+ qglPopClientAttrib = NULL;
+ qglPopMatrix = NULL;
+ qglPopName = NULL;
+ qglPrioritizeTextures = NULL;
+ qglPushAttrib = NULL;
+ qglPushClientAttrib = NULL;
+ qglPushMatrix = NULL;
+ qglPushName = NULL;
+ qglRasterPos2d = NULL;
+ qglRasterPos2dv = NULL;
+ qglRasterPos2f = NULL;
+ qglRasterPos2fv = NULL;
+ qglRasterPos2i = NULL;
+ qglRasterPos2iv = NULL;
+ qglRasterPos2s = NULL;
+ qglRasterPos2sv = NULL;
+ qglRasterPos3d = NULL;
+ qglRasterPos3dv = NULL;
+ qglRasterPos3f = NULL;
+ qglRasterPos3fv = NULL;
+ qglRasterPos3i = NULL;
+ qglRasterPos3iv = NULL;
+ qglRasterPos3s = NULL;
+ qglRasterPos3sv = NULL;
+ qglRasterPos4d = NULL;
+ qglRasterPos4dv = NULL;
+ qglRasterPos4f = NULL;
+ qglRasterPos4fv = NULL;
+ qglRasterPos4i = NULL;
+ qglRasterPos4iv = NULL;
+ qglRasterPos4s = NULL;
+ qglRasterPos4sv = NULL;
+ qglReadBuffer = NULL;
+ qglReadPixels = NULL;
+ qglRectd = NULL;
+ qglRectdv = NULL;
+ qglRectf = NULL;
+ qglRectfv = NULL;
+ qglRecti = NULL;
+ qglRectiv = NULL;
+ qglRects = NULL;
+ qglRectsv = NULL;
+ qglRenderMode = NULL;
+ qglRotated = NULL;
+ qglRotatef = NULL;
+ qglScaled = NULL;
+ qglScalef = NULL;
+ qglScissor = NULL;
+ qglSelectBuffer = NULL;
+ qglShadeModel = NULL;
+ qglStencilFunc = NULL;
+ qglStencilMask = NULL;
+ qglStencilOp = NULL;
+ qglTexCoord1d = NULL;
+ qglTexCoord1dv = NULL;
+ qglTexCoord1f = NULL;
+ qglTexCoord1fv = NULL;
+ qglTexCoord1i = NULL;
+ qglTexCoord1iv = NULL;
+ qglTexCoord1s = NULL;
+ qglTexCoord1sv = NULL;
+ qglTexCoord2d = NULL;
+ qglTexCoord2dv = NULL;
+ qglTexCoord2f = NULL;
+ qglTexCoord2fv = NULL;
+ qglTexCoord2i = NULL;
+ qglTexCoord2iv = NULL;
+ qglTexCoord2s = NULL;
+ qglTexCoord2sv = NULL;
+ qglTexCoord3d = NULL;
+ qglTexCoord3dv = NULL;
+ qglTexCoord3f = NULL;
+ qglTexCoord3fv = NULL;
+ qglTexCoord3i = NULL;
+ qglTexCoord3iv = NULL;
+ qglTexCoord3s = NULL;
+ qglTexCoord3sv = NULL;
+ qglTexCoord4d = NULL;
+ qglTexCoord4dv = NULL;
+ qglTexCoord4f = NULL;
+ qglTexCoord4fv = NULL;
+ qglTexCoord4i = NULL;
+ qglTexCoord4iv = NULL;
+ qglTexCoord4s = NULL;
+ qglTexCoord4sv = NULL;
+ qglTexCoordPointer = NULL;
+ qglTexEnvf = NULL;
+ qglTexEnvfv = NULL;
+ qglTexEnvi = NULL;
+ qglTexEnviv = NULL;
+ qglTexGend = NULL;
+ qglTexGendv = NULL;
+ qglTexGenf = NULL;
+ qglTexGenfv = NULL;
+ qglTexGeni = NULL;
+ qglTexGeniv = NULL;
+ qglTexImage1D = NULL;
+ qglTexImage2D = NULL;
+ qglTexParameterf = NULL;
+ qglTexParameterfv = NULL;
+ qglTexParameteri = NULL;
+ qglTexParameteriv = NULL;
+ qglTexSubImage1D = NULL;
+ qglTexSubImage2D = NULL;
+ qglTranslated = NULL;
+ qglTranslatef = NULL;
+ qglVertex2d = NULL;
+ qglVertex2dv = NULL;
+ qglVertex2f = NULL;
+ qglVertex2fv = NULL;
+ qglVertex2i = NULL;
+ qglVertex2iv = NULL;
+ qglVertex2s = NULL;
+ qglVertex2sv = NULL;
+ qglVertex3d = NULL;
+ qglVertex3dv = NULL;
+ qglVertex3f = NULL;
+ qglVertex3fv = NULL;
+ qglVertex3i = NULL;
+ qglVertex3iv = NULL;
+ qglVertex3s = NULL;
+ qglVertex3sv = NULL;
+ qglVertex4d = NULL;
+ qglVertex4dv = NULL;
+ qglVertex4f = NULL;
+ qglVertex4fv = NULL;
+ qglVertex4i = NULL;
+ qglVertex4iv = NULL;
+ qglVertex4s = NULL;
+ qglVertex4sv = NULL;
+ qglVertexPointer = NULL;
+ qglViewport = NULL;
+
+ qwglCopyContext = NULL;
+ qwglCreateContext = NULL;
+ qwglCreateLayerContext = NULL;
+ qwglDeleteContext = NULL;
+ qwglDescribeLayerPlane = NULL;
+ qwglGetCurrentContext = NULL;
+ qwglGetCurrentDC = NULL;
+ qwglGetLayerPaletteEntries = NULL;
+ qwglGetProcAddress = NULL;
+ qwglMakeCurrent = NULL;
+ qwglRealizeLayerPalette = NULL;
+ qwglSetLayerPaletteEntries = NULL;
+ qwglShareLists = NULL;
+ qwglSwapLayerBuffers = NULL;
+ qwglUseFontBitmaps = NULL;
+ qwglUseFontOutlines = NULL;
+
+ qwglChoosePixelFormat = NULL;
+ qwglDescribePixelFormat = NULL;
+ qwglGetPixelFormat = NULL;
+ qwglSetPixelFormat = NULL;
+ qwglSwapBuffers = NULL;
+
+ qwglSwapIntervalEXT = NULL;
+
+ qwglGetDeviceGammaRampEXT = NULL;
+ qwglSetDeviceGammaRampEXT = NULL;
+
+ qgluPerspective = NULL;
+ qgluBuild2DMipmaps = NULL;
+
+ qgluLookAt = NULL;
+}
+
+# define GPA(h, a ) GetProcAddress( h, a )
+
+/*
+** QGL_Init
+**
+** This is responsible for binding our qgl function pointers to
+** the appropriate GL stuff. In Windows this means doing a
+** LoadLibrary and a bunch of calls to GetProcAddress. On other
+** operating systems we need to do the right thing, whatever that
+** might be.
+**
+*/
+int QGL_Init(const char *dllname, const char* pGluName )
+{
+
+ g_hGLDLL = LoadLibrary(dllname);
+ if (g_hGLDLL == NULL)
+ {
+ return 0;
+ }
+
+ g_hGLUDLL = LoadLibrary(pGluName);
+ if (g_hGLUDLL == NULL)
+ {
+ FreeLibrary(g_hGLDLL);
+ g_hGLDLL = NULL;
+ return 0;
+ }
+
+
+ qgluPerspective = GPA(g_hGLUDLL, "gluPerspective");
+ qgluBuild2DMipmaps = GPA(g_hGLUDLL, "gluBuild2DMipmaps");
+ // added for plugins
+ qgluLookAt = GPA(g_hGLUDLL, "gluLookAt" );
+
+ qglAccum = GPA(g_hGLDLL, "glAccum" );
+ qglAlphaFunc = GPA(g_hGLDLL, "glAlphaFunc" );
+ qglAreTexturesResident = GPA(g_hGLDLL, "glAreTexturesResident" );
+ qglArrayElement = GPA(g_hGLDLL, "glArrayElement" );
+ qglBegin = GPA(g_hGLDLL, "glBegin" );
+ qglBindTexture = GPA(g_hGLDLL, "glBindTexture" );
+ qglBitmap = GPA(g_hGLDLL, "glBitmap" );
+ qglBlendFunc = GPA(g_hGLDLL, "glBlendFunc" );
+ qglCallList = GPA(g_hGLDLL, "glCallList" );
+ qglCallLists = GPA(g_hGLDLL, "glCallLists" );
+ qglClear = GPA(g_hGLDLL, "glClear" );
+ qglClearAccum = GPA(g_hGLDLL, "glClearAccum" );
+ qglClearColor = GPA(g_hGLDLL, "glClearColor" );
+ qglClearDepth = GPA(g_hGLDLL, "glClearDepth" );
+ qglClearIndex = GPA(g_hGLDLL, "glClearIndex" );
+ qglClearStencil = GPA(g_hGLDLL, "glClearStencil" );
+ qglClipPlane = GPA(g_hGLDLL, "glClipPlane" );
+ qglColor3b = GPA(g_hGLDLL, "glColor3b" );
+ qglColor3bv = GPA(g_hGLDLL, "glColor3bv" );
+ qglColor3d = GPA(g_hGLDLL, "glColor3d" );
+ qglColor3dv = GPA(g_hGLDLL, "glColor3dv" );
+ qglColor3f = GPA(g_hGLDLL, "glColor3f" );
+ qglColor3fv = GPA(g_hGLDLL, "glColor3fv" );
+ qglColor3i = GPA(g_hGLDLL, "glColor3i" );
+ qglColor3iv = GPA(g_hGLDLL, "glColor3iv" );
+ qglColor3s = GPA(g_hGLDLL, "glColor3s" );
+ qglColor3sv = GPA(g_hGLDLL, "glColor3sv" );
+ qglColor3ub = GPA(g_hGLDLL, "glColor3ub" );
+ qglColor3ubv = GPA(g_hGLDLL, "glColor3ubv" );
+ qglColor3ui = GPA(g_hGLDLL, "glColor3ui" );
+ qglColor3uiv = GPA(g_hGLDLL, "glColor3uiv" );
+ qglColor3us = GPA(g_hGLDLL, "glColor3us" );
+ qglColor3usv = GPA(g_hGLDLL, "glColor3usv" );
+ qglColor4b = GPA(g_hGLDLL, "glColor4b" );
+ qglColor4bv = GPA(g_hGLDLL, "glColor4bv" );
+ qglColor4d = GPA(g_hGLDLL, "glColor4d" );
+ qglColor4dv = GPA(g_hGLDLL, "glColor4dv" );
+ qglColor4f = GPA(g_hGLDLL, "glColor4f" );
+ qglColor4fv = GPA(g_hGLDLL, "glColor4fv" );
+ qglColor4i = GPA(g_hGLDLL, "glColor4i" );
+ qglColor4iv = GPA(g_hGLDLL, "glColor4iv" );
+ qglColor4s = GPA(g_hGLDLL, "glColor4s" );
+ qglColor4sv = GPA(g_hGLDLL, "glColor4sv" );
+ qglColor4ub = GPA(g_hGLDLL, "glColor4ub" );
+ qglColor4ubv = GPA(g_hGLDLL, "glColor4ubv" );
+ qglColor4ui = GPA(g_hGLDLL, "glColor4ui" );
+ qglColor4uiv = GPA(g_hGLDLL, "glColor4uiv" );
+ qglColor4us = GPA(g_hGLDLL, "glColor4us" );
+ qglColor4usv = GPA(g_hGLDLL, "glColor4usv" );
+ qglColorMask = GPA(g_hGLDLL, "glColorMask" );
+ qglColorMaterial = GPA(g_hGLDLL, "glColorMaterial" );
+ qglColorPointer = GPA(g_hGLDLL, "glColorPointer" );
+ qglCopyPixels = GPA(g_hGLDLL, "glCopyPixels" );
+ qglCopyTexImage1D = GPA(g_hGLDLL, "glCopyTexImage1D" );
+ qglCopyTexImage2D = GPA(g_hGLDLL, "glCopyTexImage2D" );
+ qglCopyTexSubImage1D = GPA(g_hGLDLL, "glCopyTexSubImage1D" );
+ qglCopyTexSubImage2D = GPA(g_hGLDLL, "glCopyTexSubImage2D" );
+ qglCullFace = GPA(g_hGLDLL, "glCullFace" );
+ qglDeleteLists = GPA(g_hGLDLL, "glDeleteLists" );
+ qglDeleteTextures = GPA(g_hGLDLL, "glDeleteTextures" );
+ qglDepthFunc = GPA(g_hGLDLL, "glDepthFunc" );
+ qglDepthMask = GPA(g_hGLDLL, "glDepthMask" );
+ qglDepthRange = GPA(g_hGLDLL, "glDepthRange" );
+ qglDisable = GPA(g_hGLDLL, "glDisable" );
+ qglDisableClientState = GPA(g_hGLDLL, "glDisableClientState" );
+ qglDrawArrays = GPA(g_hGLDLL, "glDrawArrays" );
+ qglDrawBuffer = GPA(g_hGLDLL, "glDrawBuffer" );
+ qglDrawElements = GPA(g_hGLDLL, "glDrawElements" );
+ qglDrawPixels = GPA(g_hGLDLL, "glDrawPixels" );
+ qglEdgeFlag = GPA(g_hGLDLL, "glEdgeFlag" );
+ qglEdgeFlagPointer = GPA(g_hGLDLL, "glEdgeFlagPointer" );
+ qglEdgeFlagv = GPA(g_hGLDLL, "glEdgeFlagv" );
+ qglEnable = GPA(g_hGLDLL, "glEnable" );
+ qglEnableClientState = GPA(g_hGLDLL, "glEnableClientState" );
+ qglEnd = GPA(g_hGLDLL, "glEnd" );
+ qglEndList = GPA(g_hGLDLL, "glEndList" );
+ qglEvalCoord1d = GPA(g_hGLDLL, "glEvalCoord1d" );
+ qglEvalCoord1dv = GPA(g_hGLDLL, "glEvalCoord1dv" );
+ qglEvalCoord1f = GPA(g_hGLDLL, "glEvalCoord1f" );
+ qglEvalCoord1fv = GPA(g_hGLDLL, "glEvalCoord1fv" );
+ qglEvalCoord2d = GPA(g_hGLDLL, "glEvalCoord2d" );
+ qglEvalCoord2dv = GPA(g_hGLDLL, "glEvalCoord2dv" );
+ qglEvalCoord2f = GPA(g_hGLDLL, "glEvalCoord2f" );
+ qglEvalCoord2fv = GPA(g_hGLDLL, "glEvalCoord2fv" );
+ qglEvalMesh1 = GPA(g_hGLDLL, "glEvalMesh1" );
+ qglEvalMesh2 = GPA(g_hGLDLL, "glEvalMesh2" );
+ qglEvalPoint1 = GPA(g_hGLDLL, "glEvalPoint1" );
+ qglEvalPoint2 = GPA(g_hGLDLL, "glEvalPoint2" );
+ qglFeedbackBuffer = GPA(g_hGLDLL, "glFeedbackBuffer" );
+ qglFinish = GPA(g_hGLDLL, "glFinish" );
+ qglFlush = GPA(g_hGLDLL, "glFlush" );
+ qglFogf = GPA(g_hGLDLL, "glFogf" );
+ qglFogfv = GPA(g_hGLDLL, "glFogfv" );
+ qglFogi = GPA(g_hGLDLL, "glFogi" );
+ qglFogiv = GPA(g_hGLDLL, "glFogiv" );
+ qglFrontFace = GPA(g_hGLDLL, "glFrontFace" );
+ qglFrustum = GPA(g_hGLDLL, "glFrustum" );
+ qglGenLists = GPA(g_hGLDLL, "glGenLists" );
+ qglGenTextures = GPA(g_hGLDLL, "glGenTextures" );
+ qglGetBooleanv = GPA(g_hGLDLL, "glGetBooleanv" );
+ qglGetClipPlane = GPA(g_hGLDLL, "glGetClipPlane" );
+ qglGetDoublev = GPA(g_hGLDLL, "glGetDoublev" );
+ qglGetError = GPA(g_hGLDLL, "glGetError" );
+ qglGetFloatv = GPA(g_hGLDLL, "glGetFloatv" );
+ qglGetIntegerv = GPA(g_hGLDLL, "glGetIntegerv" );
+ qglGetLightfv = GPA(g_hGLDLL, "glGetLightfv" );
+ qglGetLightiv = GPA(g_hGLDLL, "glGetLightiv" );
+ qglGetMapdv = GPA(g_hGLDLL, "glGetMapdv" );
+ qglGetMapfv = GPA(g_hGLDLL, "glGetMapfv" );
+ qglGetMapiv = GPA(g_hGLDLL, "glGetMapiv" );
+ qglGetMaterialfv = GPA(g_hGLDLL, "glGetMaterialfv" );
+ qglGetMaterialiv = GPA(g_hGLDLL, "glGetMaterialiv" );
+ qglGetPixelMapfv = GPA(g_hGLDLL, "glGetPixelMapfv" );
+ qglGetPixelMapuiv = GPA(g_hGLDLL, "glGetPixelMapuiv" );
+ qglGetPixelMapusv = GPA(g_hGLDLL, "glGetPixelMapusv" );
+ qglGetPointerv = GPA(g_hGLDLL, "glGetPointerv" );
+ qglGetPolygonStipple = GPA(g_hGLDLL, "glGetPolygonStipple" );
+ qglGetString = GPA(g_hGLDLL, "glGetString" );
+ qglGetTexEnvfv = GPA(g_hGLDLL, "glGetTexEnvfv" );
+ qglGetTexEnviv = GPA(g_hGLDLL, "glGetTexEnviv" );
+ qglGetTexGendv = GPA(g_hGLDLL, "glGetTexGendv" );
+ qglGetTexGenfv = GPA(g_hGLDLL, "glGetTexGenfv" );
+ qglGetTexGeniv = GPA(g_hGLDLL, "glGetTexGeniv" );
+ qglGetTexImage = GPA(g_hGLDLL, "glGetTexImage" );
+ qglGetTexLevelParameterfv = GPA(g_hGLDLL, "glGetLevelParameterfv" );
+ qglGetTexLevelParameteriv = GPA(g_hGLDLL, "glGetLevelParameteriv" );
+ qglGetTexParameterfv = GPA(g_hGLDLL, "glGetTexParameterfv" );
+ qglGetTexParameteriv = GPA(g_hGLDLL, "glGetTexParameteriv" );
+ qglHint = GPA(g_hGLDLL, "glHint" );
+ qglIndexMask = GPA(g_hGLDLL, "glIndexMask" );
+ qglIndexPointer = GPA(g_hGLDLL, "glIndexPointer" );
+ qglIndexd = GPA(g_hGLDLL, "glIndexd" );
+ qglIndexdv = GPA(g_hGLDLL, "glIndexdv" );
+ qglIndexf = GPA(g_hGLDLL, "glIndexf" );
+ qglIndexfv = GPA(g_hGLDLL, "glIndexfv" );
+ qglIndexi = GPA(g_hGLDLL, "glIndexi" );
+ qglIndexiv = GPA(g_hGLDLL, "glIndexiv" );
+ qglIndexs = GPA(g_hGLDLL, "glIndexs" );
+ qglIndexsv = GPA(g_hGLDLL, "glIndexsv" );
+ qglIndexub = GPA(g_hGLDLL, "glIndexub" );
+ qglIndexubv = GPA(g_hGLDLL, "glIndexubv" );
+ qglInitNames = GPA(g_hGLDLL, "glInitNames" );
+ qglInterleavedArrays = GPA(g_hGLDLL, "glInterleavedArrays" );
+ qglIsEnabled = GPA(g_hGLDLL, "glIsEnabled" );
+ qglIsList = GPA(g_hGLDLL, "glIsList" );
+ qglIsTexture = GPA(g_hGLDLL, "glIsTexture" );
+ qglLightModelf = GPA(g_hGLDLL, "glLightModelf" );
+ qglLightModelfv = GPA(g_hGLDLL, "glLightModelfv" );
+ qglLightModeli = GPA(g_hGLDLL, "glLightModeli" );
+ qglLightModeliv = GPA(g_hGLDLL, "glLightModeliv" );
+ qglLightf = GPA(g_hGLDLL, "glLightf" );
+ qglLightfv = GPA(g_hGLDLL, "glLightfv" );
+ qglLighti = GPA(g_hGLDLL, "glLighti" );
+ qglLightiv = GPA(g_hGLDLL, "glLightiv" );
+ qglLineStipple = GPA(g_hGLDLL, "glLineStipple" );
+ qglLineWidth = GPA(g_hGLDLL, "glLineWidth" );
+ qglListBase = GPA(g_hGLDLL, "glListBase" );
+ qglLoadIdentity = GPA(g_hGLDLL, "glLoadIdentity" );
+ qglLoadMatrixd = GPA(g_hGLDLL, "glLoadMatrixd" );
+ qglLoadMatrixf = GPA(g_hGLDLL, "glLoadMatrixf" );
+ qglLoadName = GPA(g_hGLDLL, "glLoadName" );
+ qglLogicOp = GPA(g_hGLDLL, "glLogicOp" );
+ qglMap1d = GPA(g_hGLDLL, "glMap1d" );
+ qglMap1f = GPA(g_hGLDLL, "glMap1f" );
+ qglMap2d = GPA(g_hGLDLL, "glMap2d" );
+ qglMap2f = GPA(g_hGLDLL, "glMap2f" );
+ qglMapGrid1d = GPA(g_hGLDLL, "glMapGrid1d" );
+ qglMapGrid1f = GPA(g_hGLDLL, "glMapGrid1f" );
+ qglMapGrid2d = GPA(g_hGLDLL, "glMapGrid2d" );
+ qglMapGrid2f = GPA(g_hGLDLL, "glMapGrid2f" );
+ qglMaterialf = GPA(g_hGLDLL, "glMaterialf" );
+ qglMaterialfv = GPA(g_hGLDLL, "glMaterialfv" );
+ qglMateriali = GPA(g_hGLDLL, "glMateriali" );
+ qglMaterialiv = GPA(g_hGLDLL, "glMaterialiv" );
+ qglMatrixMode = GPA(g_hGLDLL, "glMatrixMode" );
+ qglMultMatrixd = GPA(g_hGLDLL, "glMultMatrixd" );
+ qglMultMatrixf = GPA(g_hGLDLL, "glMultMatrixf" );
+ qglNewList = GPA(g_hGLDLL, "glNewList" );
+ qglNormal3b = GPA(g_hGLDLL, "glNormal3b" );
+ qglNormal3bv = GPA(g_hGLDLL, "glNormal3bv" );
+ qglNormal3d = GPA(g_hGLDLL, "glNormal3d" );
+ qglNormal3dv = GPA(g_hGLDLL, "glNormal3dv" );
+ qglNormal3f = GPA(g_hGLDLL, "glNormal3f" );
+ qglNormal3fv = GPA(g_hGLDLL, "glNormal3fv" );
+ qglNormal3i = GPA(g_hGLDLL, "glNormal3i" );
+ qglNormal3iv = GPA(g_hGLDLL, "glNormal3iv" );
+ qglNormal3s = GPA(g_hGLDLL, "glNormal3s" );
+ qglNormal3sv = GPA(g_hGLDLL, "glNormal3sv" );
+ qglNormalPointer = GPA(g_hGLDLL, "glNormalPointer" );
+ qglOrtho = GPA(g_hGLDLL, "glOrtho" );
+ qglPassThrough = GPA(g_hGLDLL, "glPassThrough" );
+ qglPixelMapfv = GPA(g_hGLDLL, "glPixelMapfv" );
+ qglPixelMapuiv = GPA(g_hGLDLL, "glPixelMapuiv" );
+ qglPixelMapusv = GPA(g_hGLDLL, "glPixelMapusv" );
+ qglPixelStoref = GPA(g_hGLDLL, "glPixelStoref" );
+ qglPixelStorei = GPA(g_hGLDLL, "glPixelStorei" );
+ qglPixelTransferf = GPA(g_hGLDLL, "glPixelTransferf" );
+ qglPixelTransferi = GPA(g_hGLDLL, "glPixelTransferi" );
+ qglPixelZoom = GPA(g_hGLDLL, "glPixelZoom" );
+ qglPointSize = GPA(g_hGLDLL, "glPointSize" );
+ qglPolygonMode = GPA(g_hGLDLL, "glPolygonMode" );
+ qglPolygonOffset = GPA(g_hGLDLL, "glPolygonOffset" );
+ qglPolygonStipple = GPA(g_hGLDLL, "glPolygonStipple" );
+ qglPopAttrib = GPA(g_hGLDLL, "glPopAttrib" );
+ qglPopClientAttrib = GPA(g_hGLDLL, "glPopClientAttrib" );
+ qglPopMatrix = GPA(g_hGLDLL, "glPopMatrix" );
+ qglPopName = GPA(g_hGLDLL, "glPopName" );
+ qglPrioritizeTextures = GPA(g_hGLDLL, "glPrioritizeTextures" );
+ qglPushAttrib = GPA(g_hGLDLL, "glPushAttrib" );
+ qglPushClientAttrib = GPA(g_hGLDLL, "glPushClientAttrib" );
+ qglPushMatrix = GPA(g_hGLDLL, "glPushMatrix" );
+ qglPushName = GPA(g_hGLDLL, "glPushName" );
+ qglRasterPos2d = GPA(g_hGLDLL, "glRasterPos2d" );
+ qglRasterPos2dv = GPA(g_hGLDLL, "glRasterPos2dv" );
+ qglRasterPos2f = GPA(g_hGLDLL, "glRasterPos2f" );
+ qglRasterPos2fv = GPA(g_hGLDLL, "glRasterPos2fv" );
+ qglRasterPos2i = GPA(g_hGLDLL, "glRasterPos2i" );
+ qglRasterPos2iv = GPA(g_hGLDLL, "glRasterPos2iv" );
+ qglRasterPos2s = GPA(g_hGLDLL, "glRasterPos2s" );
+ qglRasterPos2sv = GPA(g_hGLDLL, "glRasterPos2sv" );
+ qglRasterPos3d = GPA(g_hGLDLL, "glRasterPos3d" );
+ qglRasterPos3dv = GPA(g_hGLDLL, "glRasterPos3dv" );
+ qglRasterPos3f = GPA(g_hGLDLL, "glRasterPos3f" );
+ qglRasterPos3fv = GPA(g_hGLDLL, "glRasterPos3fv" );
+ qglRasterPos3i = GPA(g_hGLDLL, "glRasterPos3i" );
+ qglRasterPos3iv = GPA(g_hGLDLL, "glRasterPos3iv" );
+ qglRasterPos3s = GPA(g_hGLDLL, "glRasterPos3s" );
+ qglRasterPos3sv = GPA(g_hGLDLL, "glRasterPos3sv" );
+ qglRasterPos4d = GPA(g_hGLDLL, "glRasterPos4d" );
+ qglRasterPos4dv = GPA(g_hGLDLL, "glRasterPos4dv" );
+ qglRasterPos4f = GPA(g_hGLDLL, "glRasterPos4f" );
+ qglRasterPos4fv = GPA(g_hGLDLL, "glRasterPos4fv" );
+ qglRasterPos4i = GPA(g_hGLDLL, "glRasterPos4i" );
+ qglRasterPos4iv = GPA(g_hGLDLL, "glRasterPos4iv" );
+ qglRasterPos4s = GPA(g_hGLDLL, "glRasterPos4s" );
+ qglRasterPos4sv = GPA(g_hGLDLL, "glRasterPos4sv" );
+ qglReadBuffer = GPA(g_hGLDLL, "glReadBuffer" );
+ qglReadPixels = GPA(g_hGLDLL, "glReadPixels" );
+ qglRectd = GPA(g_hGLDLL, "glRectd" );
+ qglRectdv = GPA(g_hGLDLL, "glRectdv" );
+ qglRectf = GPA(g_hGLDLL, "glRectf" );
+ qglRectfv = GPA(g_hGLDLL, "glRectfv" );
+ qglRecti = GPA(g_hGLDLL, "glRecti" );
+ qglRectiv = GPA(g_hGLDLL, "glRectiv" );
+ qglRects = GPA(g_hGLDLL, "glRects" );
+ qglRectsv = GPA(g_hGLDLL, "glRectsv" );
+ qglRenderMode = GPA(g_hGLDLL, "glRenderMode" );
+ qglRotated = GPA(g_hGLDLL, "glRotated" );
+ qglRotatef = GPA(g_hGLDLL, "glRotatef" );
+ qglScaled = GPA(g_hGLDLL, "glScaled" );
+ qglScalef = GPA(g_hGLDLL, "glScalef" );
+ qglScissor = GPA(g_hGLDLL, "glScissor" );
+ qglSelectBuffer = GPA(g_hGLDLL, "glSelectBuffer" );
+ qglShadeModel = GPA(g_hGLDLL, "glShadeModel" );
+ qglStencilFunc = GPA(g_hGLDLL, "glStencilFunc" );
+ qglStencilMask = GPA(g_hGLDLL, "glStencilMask" );
+ qglStencilOp = GPA(g_hGLDLL, "glStencilOp" );
+ qglTexCoord1d = GPA(g_hGLDLL, "glTexCoord1d" );
+ qglTexCoord1dv = GPA(g_hGLDLL, "glTexCoord1dv" );
+ qglTexCoord1f = GPA(g_hGLDLL, "glTexCoord1f" );
+ qglTexCoord1fv = GPA(g_hGLDLL, "glTexCoord1fv" );
+ qglTexCoord1i = GPA(g_hGLDLL, "glTexCoord1i" );
+ qglTexCoord1iv = GPA(g_hGLDLL, "glTexCoord1iv" );
+ qglTexCoord1s = GPA(g_hGLDLL, "glTexCoord1s" );
+ qglTexCoord1sv = GPA(g_hGLDLL, "glTexCoord1sv" );
+ qglTexCoord2d = GPA(g_hGLDLL, "glTexCoord2d" );
+ qglTexCoord2dv = GPA(g_hGLDLL, "glTexCoord2dv" );
+ qglTexCoord2f = GPA(g_hGLDLL, "glTexCoord2f" );
+ qglTexCoord2fv = GPA(g_hGLDLL, "glTexCoord2fv" );
+ qglTexCoord2i = GPA(g_hGLDLL, "glTexCoord2i" );
+ qglTexCoord2iv = GPA(g_hGLDLL, "glTexCoord2iv" );
+ qglTexCoord2s = GPA(g_hGLDLL, "glTexCoord2s" );
+ qglTexCoord2sv = GPA(g_hGLDLL, "glTexCoord2sv" );
+ qglTexCoord3d = GPA(g_hGLDLL, "glTexCoord3d" );
+ qglTexCoord3dv = GPA(g_hGLDLL, "glTexCoord3dv" );
+ qglTexCoord3f = GPA(g_hGLDLL, "glTexCoord3f" );
+ qglTexCoord3fv = GPA(g_hGLDLL, "glTexCoord3fv" );
+ qglTexCoord3i = GPA(g_hGLDLL, "glTexCoord3i" );
+ qglTexCoord3iv = GPA(g_hGLDLL, "glTexCoord3iv" );
+ qglTexCoord3s = GPA(g_hGLDLL, "glTexCoord3s" );
+ qglTexCoord3sv = GPA(g_hGLDLL, "glTexCoord3sv" );
+ qglTexCoord4d = GPA(g_hGLDLL, "glTexCoord4d" );
+ qglTexCoord4dv = GPA(g_hGLDLL, "glTexCoord4dv" );
+ qglTexCoord4f = GPA(g_hGLDLL, "glTexCoord4f" );
+ qglTexCoord4fv = GPA(g_hGLDLL, "glTexCoord4fv" );
+ qglTexCoord4i = GPA(g_hGLDLL, "glTexCoord4i" );
+ qglTexCoord4iv = GPA(g_hGLDLL, "glTexCoord4iv" );
+ qglTexCoord4s = GPA(g_hGLDLL, "glTexCoord4s" );
+ qglTexCoord4sv = GPA(g_hGLDLL, "glTexCoord4sv" );
+ qglTexCoordPointer = GPA(g_hGLDLL, "glTexCoordPointer" );
+ qglTexEnvf = GPA(g_hGLDLL, "glTexEnvf" );
+ qglTexEnvfv = GPA(g_hGLDLL, "glTexEnvfv" );
+ qglTexEnvi = GPA(g_hGLDLL, "glTexEnvi" );
+ qglTexEnviv = GPA(g_hGLDLL, "glTexEnviv" );
+ qglTexGend = GPA(g_hGLDLL, "glTexGend" );
+ qglTexGendv = GPA(g_hGLDLL, "glTexGendv" );
+ qglTexGenf = GPA(g_hGLDLL, "glTexGenf" );
+ qglTexGenfv = GPA(g_hGLDLL, "glTexGenfv" );
+ qglTexGeni = GPA(g_hGLDLL, "glTexGeni" );
+ qglTexGeniv = GPA(g_hGLDLL, "glTexGeniv" );
+ qglTexImage1D = GPA(g_hGLDLL, "glTexImage1D" );
+ qglTexImage2D = GPA(g_hGLDLL, "glTexImage2D" );
+ qglTexParameterf = GPA(g_hGLDLL, "glTexParameterf" );
+ qglTexParameterfv = GPA(g_hGLDLL, "glTexParameterfv" );
+ qglTexParameteri = GPA(g_hGLDLL, "glTexParameteri" );
+ qglTexParameteriv = GPA(g_hGLDLL, "glTexParameteriv" );
+ qglTexSubImage1D = GPA(g_hGLDLL, "glTexSubImage1D" );
+ qglTexSubImage2D = GPA(g_hGLDLL, "glTexSubImage2D" );
+ qglTranslated = GPA(g_hGLDLL, "glTranslated" );
+ qglTranslatef = GPA(g_hGLDLL, "glTranslatef" );
+ qglVertex2d = GPA(g_hGLDLL, "glVertex2d" );
+ qglVertex2dv = GPA(g_hGLDLL, "glVertex2dv" );
+ qglVertex2f = GPA(g_hGLDLL, "glVertex2f" );
+ qglVertex2fv = GPA(g_hGLDLL, "glVertex2fv" );
+ qglVertex2i = GPA(g_hGLDLL, "glVertex2i" );
+ qglVertex2iv = GPA(g_hGLDLL, "glVertex2iv" );
+ qglVertex2s = GPA(g_hGLDLL, "glVertex2s" );
+ qglVertex2sv = GPA(g_hGLDLL, "glVertex2sv" );
+ qglVertex3d = GPA(g_hGLDLL, "glVertex3d" );
+ qglVertex3dv = GPA(g_hGLDLL, "glVertex3dv" );
+ qglVertex3f = GPA(g_hGLDLL, "glVertex3f" );
+ qglVertex3fv = GPA(g_hGLDLL, "glVertex3fv" );
+ qglVertex3i = GPA(g_hGLDLL, "glVertex3i" );
+ qglVertex3iv = GPA(g_hGLDLL, "glVertex3iv" );
+ qglVertex3s = GPA(g_hGLDLL, "glVertex3s" );
+ qglVertex3sv = GPA(g_hGLDLL, "glVertex3sv" );
+ qglVertex4d = GPA(g_hGLDLL, "glVertex4d" );
+ qglVertex4dv = GPA(g_hGLDLL, "glVertex4dv" );
+ qglVertex4f = GPA(g_hGLDLL, "glVertex4f" );
+ qglVertex4fv = GPA(g_hGLDLL, "glVertex4fv" );
+ qglVertex4i = GPA(g_hGLDLL, "glVertex4i" );
+ qglVertex4iv = GPA(g_hGLDLL, "glVertex4iv" );
+ qglVertex4s = GPA(g_hGLDLL, "glVertex4s" );
+ qglVertex4sv = GPA(g_hGLDLL, "glVertex4sv" );
+ qglVertexPointer = GPA(g_hGLDLL, "glVertexPointer" );
+ qglViewport = GPA(g_hGLDLL, "glViewport" );
+
+ qwglCopyContext = GPA(g_hGLDLL, "wglCopyContext" );
+ qwglCreateContext = GPA(g_hGLDLL, "wglCreateContext" );
+ qwglCreateLayerContext = GPA(g_hGLDLL, "wglCreateLayerContext" );
+ qwglDeleteContext = GPA(g_hGLDLL, "wglDeleteContext" );
+ qwglDescribeLayerPlane = GPA(g_hGLDLL, "wglDescribeLayerPlane" );
+ qwglGetCurrentContext = GPA(g_hGLDLL, "wglGetCurrentContext" );
+ qwglGetCurrentDC = GPA(g_hGLDLL, "wglGetCurrentDC" );
+ qwglGetLayerPaletteEntries = GPA(g_hGLDLL, "wglGetLayerPaletteEntries" );
+ qwglGetProcAddress = GPA(g_hGLDLL, "wglGetProcAddress" );
+ qwglMakeCurrent = GPA(g_hGLDLL, "wglMakeCurrent" );
+ qwglRealizeLayerPalette = GPA(g_hGLDLL, "wglRealizeLayerPalette" );
+ qwglSetLayerPaletteEntries = GPA(g_hGLDLL, "wglSetLayerPaletteEntries" );
+ qwglShareLists = GPA(g_hGLDLL, "wglShareLists" );
+ qwglSwapLayerBuffers = GPA(g_hGLDLL, "wglSwapLayerBuffers" );
+ qwglUseFontBitmaps = GPA(g_hGLDLL, "wglUseFontBitmapsA" );
+ qwglUseFontOutlines = GPA(g_hGLDLL, "wglUseFontOutlinesA" );
+
+ qwglChoosePixelFormat = GPA(g_hGLDLL, "wglChoosePixelFormat" );
+ qwglDescribePixelFormat = GPA(g_hGLDLL, "wglDescribePixelFormat" );
+ qwglGetPixelFormat = GPA(g_hGLDLL, "wglGetPixelFormat" );
+ qwglSetPixelFormat = GPA(g_hGLDLL, "wglSetPixelFormat" );
+ qwglSwapBuffers = GPA(g_hGLDLL, "wglSwapBuffers" );
+
+ qwglSwapIntervalEXT = 0;
+ qglPointParameterfEXT = 0;
+ qglPointParameterfvEXT = 0;
+ qglColorTableEXT = 0;
+ qglSelectTextureSGIS = 0;
+ qglMTexCoord2fSGIS = 0;
+
+ return 1;
+}
+
+#pragma warning (default : 4113 4133 4047 )
+
+
+