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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#ifndef __QEDEFS_H__
+#define __QEDEFS_H__
+
+#define QE_VERSION 0x0501
+
+#define QE3_STYLE (WS_OVERLAPPED | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_SYSMENU | WS_CHILD)
+#define QE3_STYLE2 (WS_OVERLAPPED | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_SYSMENU)
+#define QE3_CHILDSTYLE (WS_OVERLAPPED | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_VISIBLE | WS_CHILD | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_MAXIMIZEBOX)
+
+#define QE3_SPLITTER_STYLE (WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS)
+
+
+
+#define QE_AUTOSAVE_INTERVAL 5 // number of minutes between autosaves
+
+#define _3DFXCAMERA_WINDOW_CLASS "Q3DFXCamera"
+#define CAMERA_WINDOW_CLASS "QCamera"
+#define XY_WINDOW_CLASS "QXY"
+#define Z_WINDOW_CLASS "QZ"
+#define ENT_WINDOW_CLASS "QENT"
+#define TEXTURE_WINDOW_CLASS "QTEX"
+
+#define ZWIN_WIDTH 40
+#define CWIN_SIZE (0.4)
+
+#define MAX_EDGES 512
+//#define MAX_POINTS 1024
+#define MAX_POINTS 2048
+
+#define MAX_TERRA_POINTS 4096
+
+#define CMD_TEXTUREWAD 60000
+#define CMD_BSPCOMMAND 61000
+
+#define PITCH 0
+#define YAW 1
+#define ROLL 2
+
+#define QE_TIMER0 1
+
+#define PLANE_X 0
+#define PLANE_Y 1
+#define PLANE_Z 2
+#define PLANE_ANYX 3
+#define PLANE_ANYY 4
+#define PLANE_ANYZ 5
+
+#define ON_EPSILON 0.01
+
+#define KEY_FORWARD 1
+#define KEY_BACK 2
+#define KEY_TURNLEFT 4
+#define KEY_TURNRIGHT 8
+#define KEY_LEFT 16
+#define KEY_RIGHT 32
+#define KEY_LOOKUP 64
+#define KEY_LOOKDOWN 128
+#define KEY_UP 256
+#define KEY_DOWN 512
+
+// xy.c
+#define EXCLUDE_LIGHTS 0x01
+#define EXCLUDE_ENT 0x02
+#define EXCLUDE_PATHS 0x04
+#define EXCLUDE_WATER 0x08
+#define EXCLUDE_WORLD 0x10
+#define EXCLUDE_CLIP 0x20
+#define EXCLUDE_DETAIL 0x40
+#define EXCLUDE_CURVES 0x80
+#define INCLUDE_EASY 0x100
+#define INCLUDE_NORMAL 0x200
+#define INCLUDE_HARD 0x400
+#define INCLUDE_DEATHMATCH 0x800
+#define EXCLUDE_HINT 0x1000
+#define EXCLUDE_CAULK 0x2000
+#define EXCLUDE_ANGLES 0x4000
+#define EXCLUDE_TERRAIN 0x8000
+
+
+//
+// menu indexes for modifying menus
+//
+#define MENU_VIEW 2
+#define MENU_BSP 4
+#define MENU_TEXTURE 6
+#define MENU_PLUGIN 11
+
+
+// odd things not in windows header...
+#define VK_COMMA 188
+#define VK_PERIOD 190
+
+/*
+** window bits
+*/
+//++timo moved to qertypes.h
+// clean
+/*
+#define W_CAMERA 0x0001
+#define W_XY 0x0002
+#define W_XY_OVERLAY 0x0004
+#define W_Z 0x0008
+#define W_TEXTURE 0x0010
+#define W_Z_OVERLAY 0x0020
+#define W_CONSOLE 0x0040
+#define W_ENTITY 0x0080
+#define W_CAMERA_IFON 0x0100
+#define W_XZ 0x0200 //--| only used for patch vertex manip stuff
+#define W_YZ 0x0400 //--|
+#define W_ALL 0xFFFFFFFF
+*/
+
+#define COLOR_TEXTUREBACK 0
+#define COLOR_GRIDBACK 1
+#define COLOR_GRIDMINOR 2
+#define COLOR_GRIDMAJOR 3
+#define COLOR_CAMERABACK 4
+#define COLOR_ENTITY 5
+#define COLOR_GRIDBLOCK 6
+#define COLOR_GRIDTEXT 7
+#define COLOR_BRUSHES 8
+#define COLOR_SELBRUSHES 9
+#define COLOR_CLIPPER 10
+#define COLOR_VIEWNAME 11
+#define COLOR_LAST 12
+
+// classes
+#define ENTITY_WIREFRAME 0x00001
+#define ENTITY_SKIN_MODEL 0x00010
+#define ENTITY_SELECTED_ONLY 0x00100
+#define ENTITY_BOXED 0x01000
+
+// menu settings
+#define ENTITY_BOX 0x01000
+#define ENTITY_WIRE 0x00001
+#define ENTITY_SELECTED 0x00101
+#define ENTITY_SKINNED 0x00010
+#define ENTITY_SKINNED_BOXED 0x01010
+#define ENTITY_SELECTED_SKIN 0x00110
+
+
+
+#endif