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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// piclib.h
+
+
+void LoadLBM (char *filename, byte **picture, byte **palette);
+void WriteLBMfile (char *filename, byte *data, int width, int height
+ , byte *palette);
+void LoadPCX (char *filename, byte **picture, byte **palette, int *width, int *height);
+void WritePCXfile (char *filename, byte *data, int width, int height
+ , byte *palette);
+
+// loads / saves either lbm or pcx, depending on extension
+void Load256Image (char *name, byte **pixels, byte **palette,
+ int *width, int *height);
+void Save256Image (char *name, byte *pixels, byte *palette,
+ int width, int height);
+
+
+void LoadTGA (char *filename, byte **pixels, int *width, int *height);
+void LoadImage( const char *name, byte **pic, int *width, int *height );