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-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-// piclib.h
-
-
-void LoadLBM (char *filename, byte **picture, byte **palette);
-void WriteLBMfile (char *filename, byte *data, int width, int height
- , byte *palette);
-void LoadPCX (char *filename, byte **picture, byte **palette, int *width, int *height);
-void WritePCXfile (char *filename, byte *data, int width, int height
- , byte *palette);
-
-// loads / saves either lbm or pcx, depending on extension
-void Load256Image (char *name, byte **pixels, byte **palette,
- int *width, int *height);
-void Save256Image (char *name, byte *pixels, byte *palette,
- int width, int height);
-
-
-void LoadTGA (char *filename, byte **pixels, int *width, int *height);
-void LoadImage( const char *name, byte **pic, int *width, int *height );