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-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//-----------------------------------------------------------------------------
-//
-// $LogFile$
-// $Revision: 1.1.2.3 $
-// $Author: ttimo $
-// $Date: 2000/02/24 22:24:45 $
-// $Log: IShaders.h,v $
-// Revision 1.1.2.3 2000/02/24 22:24:45 ttimo
-// RC2
-//
-// Revision 1.1.2.2 2000/02/11 03:52:30 ttimo
-// working on the IShader interface
-//
-// Revision 1.1.2.1 2000/02/10 03:00:20 ttimo
-// adding IShaders.h
-//
-//
-// DESCRIPTION:
-// a set of functions to manipulate textures in Radiant
-//
-
-#ifndef __ISHADERS_H_
-#define __ISHADERS_H_
-
-// define a GUID for this interface so plugins can access and reference it
-// {D42F798A-DF57-11d3-A3EE-0004AC96D4C3}
-static const GUID QERShadersTable_GUID =
-{ 0xd42f798a, 0xdf57, 0x11d3, { 0xa3, 0xee, 0x0, 0x4, 0xac, 0x96, 0xd4, 0xc3 } };
-
-//++timo NOTE: global strategy, when there's try before it means .. if the thing can't be found / loaded it will not
-// create a default one
-
-//++timo TODO: duplicate _QERFuncTable_1::m_pfnHasShader here?
-//++timo FIXME: change the names to fit the changes we wanna do in the Radiant shader / textures code
-//++timo NOTE: for Curry, this shader loading thingy is only provided so that we can update the Radiant texture window?
-// don't use yet .. will not implement yet
-// get a shader, load it if needed
-// returns NULL if shader doesn't exist
-//++timo will reload the shader if already loaded? .. no, don't do that yet ..
-//++timo I'm not happy with the name?
-typedef qtexture_t* (WINAPI* PFN_TRYSHADERFORNAME) (const char* name);
-// load a texture
-// will not try loading a shader, will look for the actual image file ..
-// returns NULL on file not found
-// NOTE: don't put the .tga or .jpg filetype extension
-// if returns NULL, it means the texture needs loading, use _QERSelectedFaceTable::m_pfnTextureForName
-//++timo NOTE: all of this is hacks and workarounds, the shader code rewrite is supposed to solve all issues
-typedef qtexture_t* (WINAPI* PFN_TRYTEXTUREFORNAME) (const char* filename);
-
-struct _QERShadersTable
-{
- int m_nSize;
- // currently disabled
-// PFN_TRYLOADSHADER m_pfnTryLoadShader;
- PFN_TRYTEXTUREFORNAME m_pfnTryTextureForName;
-};
-
-#endif \ No newline at end of file