aboutsummaryrefslogtreecommitdiffstats
path: root/q3radiant/IShaders.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'q3radiant/IShaders.cpp')
-rwxr-xr-xq3radiant/IShaders.cpp86
1 files changed, 86 insertions, 0 deletions
diff --git a/q3radiant/IShaders.cpp b/q3radiant/IShaders.cpp
new file mode 100755
index 0000000..b68f2d4
--- /dev/null
+++ b/q3radiant/IShaders.cpp
@@ -0,0 +1,86 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//-----------------------------------------------------------------------------
+//
+// $LogFile$
+// $Revision: 1.1.2.2 $
+// $Author: ttimo $
+// $Date: 2000/02/24 22:24:45 $
+// $Log: IShaders.cpp,v $
+// Revision 1.1.2.2 2000/02/24 22:24:45 ttimo
+// RC2
+//
+// Revision 1.1.2.1 2000/02/11 03:52:30 ttimo
+// working on the IShader interface
+//
+//
+// DESCRIPTION:
+// implementation of the shaders / textures interface
+//
+
+#include "stdafx.h"
+
+//++timo NOTE: this whole part is evolving on a seperate branch on SourceForge
+// will eventually turn into a major rewrite of the shader / texture code
+
+// this is a modified version of Texture_ForName
+qtexture_t* WINAPI QERApp_TryTextureForName(const char* name)
+{
+ qtexture_t *q;
+ char filename[1024];
+ for (q=g_qeglobals.d_qtextures ; q ; q=q->next)
+ {
+ if (!strcmp(name, q->filename))
+ return q;
+ }
+ // try loading from file .. this is a copy of the worst part of Texture_ForName
+ char cWork[1024];
+ sprintf (filename, "%s/%s.tga", ValueForKey (g_qeglobals.d_project_entity, "texturepath"), name);
+ QE_ConvertDOSToUnixName( cWork, filename );
+ strcpy(filename, cWork);
+ unsigned char* pPixels = NULL;
+ int nWidth;
+ int nHeight;
+ LoadImage(filename, &pPixels, &nWidth, &nHeight);
+ if (pPixels == NULL)
+ {
+ // try jpg
+ // blatant assumption of .tga should be fine since we sprintf'd it above
+ int nLen = strlen(filename);
+ filename[nLen-3] = 'j';
+ filename[nLen-2] = 'p';
+ filename[nLen-1] = 'g';
+ LoadImage(filename, &pPixels, &nWidth, &nHeight);
+ }
+ if (pPixels)
+ {
+ q = Texture_LoadTGATexture(pPixels, nWidth, nHeight, NULL, 0, 0, 0);
+ //++timo storing the filename .. will be removed by shader code cleanup
+ // this is dirty, and we sure miss some places were we should fill the filename info
+ strcpy( q->filename, name );
+ SetNameShaderInfo(q, filename, name);
+ Sys_Printf ("done.\n", name);
+ free(pPixels);
+ return q;
+ }
+ return NULL;
+}