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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//-----------------------------------------------------------------------------
+//
+// $LogFile$
+// $Revision: 1.1.1.4.2.1 $
+// $Author: ttimo $
+// $Date: 2000/02/10 03:00:20 $
+// $Log: ISelectedFace.h,v $
+// Revision 1.1.1.4.2.1 2000/02/10 03:00:20 ttimo
+// adding IShaders.h
+//
+// Revision 1.1.1.4 2000/01/18 00:17:12 ttimo
+// merging in for RC
+//
+// Revision 1.3 2000/01/17 23:53:42 TBesset
+// ready for merge in sourceforge (RC candidate)
+//
+// Revision 1.2 2000/01/07 16:40:10 TBesset
+// merged from BSP frontend
+//
+// Revision 1.1.1.3 1999/12/29 18:31:27 TBesset
+// Q3Radiant public version
+//
+// Revision 1.1.1.1.2.1 1999/12/29 21:39:35 TBesset
+// updated to update3 from Robert
+//
+// Revision 1.1.1.3 1999/12/29 18:31:27 TBesset
+// Q3Radiant public version
+// Revision 1.1.1.3 1999/12/29 18:31:27 TBesset
+// Q3Radiant public version
+//
+// Revision 1.2 1999/11/22 17:46:45 Timo & Christine
+// merged EARadiant into the main tree
+// bug fixes for Q3Plugin / EAPlugin
+// export for Robert
+//
+// Revision 1.1.4.3 1999/11/15 22:39:40 Timo & Christine
+// bug fixing / additional features after update 173 from Robert
+//
+// Revision 1.1.4.2 1999/11/14 16:26:10 Timo & Christine
+// first beta of the ritualmap surface plugin
+//
+// Revision 1.1.4.1 1999/11/03 20:37:59 Timo & Christine
+// MEAN plugin for Q3Radiant, alpha version
+//
+// Revision 1.1.2.1 1999/10/27 08:34:26 Timo & Christine
+// preview version of the texture tools plugin is ready
+// ( TexTool.dll plugin is in Q3Plugin module )
+// plugins can draw in their own window using Radiant's qgl bindings
+//
+//
+// DESCRIPTION:
+// Quick interface hack for selected face interface
+// this one really needs more work, but I'm in a hurry with TexTool
+
+#ifndef __ISELECTEDFACE_H_
+#define __ISELECTEDFACE_H_
+
+// define a GUID for this interface so plugins can access and reference it
+// {5416A2A0-8633-11d3-8EF3-88B61F3A3B12}
+static const GUID QERSelectedFaceTable_GUID =
+{ 0x5416a2a0, 0x8633, 0x11d3, { 0x8e, 0xf3, 0x88, 0xb6, 0x1f, 0x3a, 0x3b, 0x12 } };
+
+//++timo TODO: this interface needs some cleanup with the new texture / shaders interface
+
+// retrieve the texture number to bind to
+typedef int (WINAPI* PFN_GETTEXTURENUMBER) ();
+// winding_t is assumed to have MAX_POINTS_ON_WINDING allocated
+typedef int (WINAPI* PFN_GETFACEINFO) (_QERFaceData*, winding_t* );
+// tell editor to update the selected face data
+typedef int (WINAPI* PFN_SETFACEINFO) (_QERFaceData*);
+// retrieving some texture information
+typedef void (WINAPI* PFN_GETTEXTURESIZE) ( int Size[2] );
+// loading the qtexture_t from the texture name
+typedef qtexture_t* (WINAPI* PFN_TEXTUREFORNAME) ( const char *name );
+// straight func pointer to Select_SetTexture
+// last parameter must be casted to an IPluginTexdef
+typedef void (WINAPI* PFN_SELECT_SETTEXTURE) (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef );
+
+// NOTE: some things in there are not really related to the selected face
+// having some stuff moved into a textures-dedicated part ?
+struct _QERSelectedFaceTable
+{
+ int m_nSize;
+ PFN_GETTEXTURENUMBER m_pfnGetTextureNumber;
+ PFN_GETFACEINFO m_pfnGetFaceInfo;
+ PFN_SETFACEINFO m_pfnSetFaceInfo;
+ PFN_GETTEXTURESIZE m_pfnGetTextureSize;
+ PFN_TEXTUREFORNAME m_pfnTextureForName;
+ PFN_SELECT_SETTEXTURE m_pfnSelect_SetTexture;
+};
+
+#endif \ No newline at end of file