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diff --git a/q3radiant/ISelectedFace.h b/q3radiant/ISelectedFace.h
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-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//-----------------------------------------------------------------------------
-//
-// $LogFile$
-// $Revision: 1.1.1.4.2.1 $
-// $Author: ttimo $
-// $Date: 2000/02/10 03:00:20 $
-// $Log: ISelectedFace.h,v $
-// Revision 1.1.1.4.2.1 2000/02/10 03:00:20 ttimo
-// adding IShaders.h
-//
-// Revision 1.1.1.4 2000/01/18 00:17:12 ttimo
-// merging in for RC
-//
-// Revision 1.3 2000/01/17 23:53:42 TBesset
-// ready for merge in sourceforge (RC candidate)
-//
-// Revision 1.2 2000/01/07 16:40:10 TBesset
-// merged from BSP frontend
-//
-// Revision 1.1.1.3 1999/12/29 18:31:27 TBesset
-// Q3Radiant public version
-//
-// Revision 1.1.1.1.2.1 1999/12/29 21:39:35 TBesset
-// updated to update3 from Robert
-//
-// Revision 1.1.1.3 1999/12/29 18:31:27 TBesset
-// Q3Radiant public version
-// Revision 1.1.1.3 1999/12/29 18:31:27 TBesset
-// Q3Radiant public version
-//
-// Revision 1.2 1999/11/22 17:46:45 Timo & Christine
-// merged EARadiant into the main tree
-// bug fixes for Q3Plugin / EAPlugin
-// export for Robert
-//
-// Revision 1.1.4.3 1999/11/15 22:39:40 Timo & Christine
-// bug fixing / additional features after update 173 from Robert
-//
-// Revision 1.1.4.2 1999/11/14 16:26:10 Timo & Christine
-// first beta of the ritualmap surface plugin
-//
-// Revision 1.1.4.1 1999/11/03 20:37:59 Timo & Christine
-// MEAN plugin for Q3Radiant, alpha version
-//
-// Revision 1.1.2.1 1999/10/27 08:34:26 Timo & Christine
-// preview version of the texture tools plugin is ready
-// ( TexTool.dll plugin is in Q3Plugin module )
-// plugins can draw in their own window using Radiant's qgl bindings
-//
-//
-// DESCRIPTION:
-// Quick interface hack for selected face interface
-// this one really needs more work, but I'm in a hurry with TexTool
-
-#ifndef __ISELECTEDFACE_H_
-#define __ISELECTEDFACE_H_
-
-// define a GUID for this interface so plugins can access and reference it
-// {5416A2A0-8633-11d3-8EF3-88B61F3A3B12}
-static const GUID QERSelectedFaceTable_GUID =
-{ 0x5416a2a0, 0x8633, 0x11d3, { 0x8e, 0xf3, 0x88, 0xb6, 0x1f, 0x3a, 0x3b, 0x12 } };
-
-//++timo TODO: this interface needs some cleanup with the new texture / shaders interface
-
-// retrieve the texture number to bind to
-typedef int (WINAPI* PFN_GETTEXTURENUMBER) ();
-// winding_t is assumed to have MAX_POINTS_ON_WINDING allocated
-typedef int (WINAPI* PFN_GETFACEINFO) (_QERFaceData*, winding_t* );
-// tell editor to update the selected face data
-typedef int (WINAPI* PFN_SETFACEINFO) (_QERFaceData*);
-// retrieving some texture information
-typedef void (WINAPI* PFN_GETTEXTURESIZE) ( int Size[2] );
-// loading the qtexture_t from the texture name
-typedef qtexture_t* (WINAPI* PFN_TEXTUREFORNAME) ( const char *name );
-// straight func pointer to Select_SetTexture
-// last parameter must be casted to an IPluginTexdef
-typedef void (WINAPI* PFN_SELECT_SETTEXTURE) (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef );
-
-// NOTE: some things in there are not really related to the selected face
-// having some stuff moved into a textures-dedicated part ?
-struct _QERSelectedFaceTable
-{
- int m_nSize;
- PFN_GETTEXTURENUMBER m_pfnGetTextureNumber;
- PFN_GETFACEINFO m_pfnGetFaceInfo;
- PFN_SETFACEINFO m_pfnSetFaceInfo;
- PFN_GETTEXTURESIZE m_pfnGetTextureSize;
- PFN_TEXTUREFORNAME m_pfnTextureForName;
- PFN_SELECT_SETTEXTURE m_pfnSelect_SetTexture;
-};
-
-#endif \ No newline at end of file