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-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-#ifndef _WIN32
-# error You should not be including this file on this platform
-#endif
-
-#ifndef __GLW_WIN_H__
-#define __GLW_WIN_H__
-
-typedef struct
-{
- HINSTANCE hInstance;
- void *wndproc;
-
- HDC hDC; // handle to device context
- HWND hWnd; // handle to window
- HGLRC hGLRC; // handle to GL rendering context
-
- HINSTANCE hinstOpenGL; // HINSTANCE for the OpenGL library
-
- qboolean minidriver;
- qboolean allowdisplaydepthchange;
- qboolean mcd_accelerated;
-
- FILE *log_fp;
-} glwstate_t;
-
-extern glwstate_t glw_state;
-
-#endif