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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//-----------------------------------------------------------------------------
+//
+// $LogFile$
+// $Revision: 1.1.1.4.2.1 $
+// $Author: ttimo $
+// $Date: 2000/02/04 22:59:34 $
+// $log$
+// Revision 1.1.1.3 1999/12/29 18:31:26 TBesset
+// Q3Radiant public version
+//
+// Revision 1.2 1999/11/22 17:46:45 Timo & Christine
+// merged EARadiant into the main tree
+// bug fixes for Q3Plugin / EAPlugin
+// export for Robert
+//
+// Revision 1.1.4.1 1999/11/03 20:37:59 Timo & Christine
+// MEAN plugin for Q3Radiant, alpha version
+//
+// Revision 1.1.2.1 1999/10/27 08:34:26 Timo & Christine
+// preview version of the texture tools plugin is ready
+// ( TexTool.dll plugin is in Q3Plugin module )
+// plugins can draw in their own window using Radiant's qgl bindings
+//
+//
+// DESCRIPTION:
+// Quick interface hack for selected face interface
+// this one really needs more work, but I'm in a hurry with TexTool
+
+#include "stdafx.h"
+
+// stores objects that want to be hooked into drawing in the XY window
+//++timo TODO: add support for camera view, Z view ... (texture view?)
+CPtrArray l_GLWindows;
+
+int WINAPI QERApp_ISelectedFace_GetTextureNumber()
+{
+ if (g_ptrSelectedFaces.GetSize() > 0)
+ {
+ face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
+ return selFace->d_texture->texture_number;
+ }
+ //++timo hu ? find the appropriate gl bind number
+ return 0;
+}
+
+void WINAPI QERApp_HookXYGLWindow(IGLWindow* pGLW)
+{
+ l_GLWindows.Add( pGLW );
+ pGLW->IncRef();
+}
+
+void WINAPI QERApp_UnHookGLWindow(IGLWindow* pGLW)
+{
+ for( int i = 0; i < l_GLWindows.GetSize(); i++ )
+ {
+ if (l_GLWindows.GetAt(i) == pGLW)
+ {
+ l_GLWindows.RemoveAt(i);
+ pGLW->DecRef();
+ return;
+ }
+ }
+#ifdef _DEBUG
+ Sys_Printf("ERROR: IGLWindow* not found in QERApp_UnHookGLWindow\n");
+#endif
+}
+
+void DrawPluginEntities( VIEWTYPE vt )
+{
+ for(int i = 0; i<l_GLWindows.GetSize(); i++ )
+ static_cast<IGLWindow*>(l_GLWindows.GetAt(i))->Draw( vt );
+} \ No newline at end of file