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-rwxr-xr-xq3radiant/GLInterface.cpp93
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diff --git a/q3radiant/GLInterface.cpp b/q3radiant/GLInterface.cpp
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--- a/q3radiant/GLInterface.cpp
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-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//-----------------------------------------------------------------------------
-//
-// $LogFile$
-// $Revision: 1.1.1.4.2.1 $
-// $Author: ttimo $
-// $Date: 2000/02/04 22:59:34 $
-// $log$
-// Revision 1.1.1.3 1999/12/29 18:31:26 TBesset
-// Q3Radiant public version
-//
-// Revision 1.2 1999/11/22 17:46:45 Timo & Christine
-// merged EARadiant into the main tree
-// bug fixes for Q3Plugin / EAPlugin
-// export for Robert
-//
-// Revision 1.1.4.1 1999/11/03 20:37:59 Timo & Christine
-// MEAN plugin for Q3Radiant, alpha version
-//
-// Revision 1.1.2.1 1999/10/27 08:34:26 Timo & Christine
-// preview version of the texture tools plugin is ready
-// ( TexTool.dll plugin is in Q3Plugin module )
-// plugins can draw in their own window using Radiant's qgl bindings
-//
-//
-// DESCRIPTION:
-// Quick interface hack for selected face interface
-// this one really needs more work, but I'm in a hurry with TexTool
-
-#include "stdafx.h"
-
-// stores objects that want to be hooked into drawing in the XY window
-//++timo TODO: add support for camera view, Z view ... (texture view?)
-CPtrArray l_GLWindows;
-
-int WINAPI QERApp_ISelectedFace_GetTextureNumber()
-{
- if (g_ptrSelectedFaces.GetSize() > 0)
- {
- face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
- return selFace->d_texture->texture_number;
- }
- //++timo hu ? find the appropriate gl bind number
- return 0;
-}
-
-void WINAPI QERApp_HookXYGLWindow(IGLWindow* pGLW)
-{
- l_GLWindows.Add( pGLW );
- pGLW->IncRef();
-}
-
-void WINAPI QERApp_UnHookGLWindow(IGLWindow* pGLW)
-{
- for( int i = 0; i < l_GLWindows.GetSize(); i++ )
- {
- if (l_GLWindows.GetAt(i) == pGLW)
- {
- l_GLWindows.RemoveAt(i);
- pGLW->DecRef();
- return;
- }
- }
-#ifdef _DEBUG
- Sys_Printf("ERROR: IGLWindow* not found in QERApp_UnHookGLWindow\n");
-#endif
-}
-
-void DrawPluginEntities( VIEWTYPE vt )
-{
- for(int i = 0; i<l_GLWindows.GetSize(); i++ )
- static_cast<IGLWindow*>(l_GLWindows.GetAt(i))->Draw( vt );
-} \ No newline at end of file