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-rwxr-xr-xq3radiant/ECLASS.CPP932
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diff --git a/q3radiant/ECLASS.CPP b/q3radiant/ECLASS.CPP
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#include "stdafx.h"
+#include "qe3.h"
+#include "io.h"
+#include "pakstuff.h"
+//#include "qertypes.h"
+
+eclass_t *eclass = NULL;
+eclass_t *eclass_bad = NULL;
+char eclass_directory[1024];
+
+// md3 cache for misc_models
+eclass_t *g_md3Cache = NULL;
+
+/*
+
+the classname, color triple, and bounding box are parsed out of comments
+A ? size means take the exact brush size.
+
+/*QUAKED <classname> (0 0 0) ?
+/*QUAKED <classname> (0 0 0) (-8 -8 -8) (8 8 8)
+
+Flag names can follow the size description:
+
+/*QUAKED func_door (0 .5 .8) ? START_OPEN STONE_SOUND DOOR_DONT_LINK GOLD_KEY SILVER_KEY
+
+*/
+
+void CleanEntityList(eclass_t *&pList)
+{
+ while (pList)
+ {
+ eclass_t* pTemp = pList->next;
+
+ entitymodel *model = pList->model;
+ while (model != NULL)
+ {
+ delete []model->pTriList;
+ model = model->pNext;
+ }
+
+ if (pList->modelpath)
+ free(pList->modelpath);
+ if (pList->skinpath) // PGM
+ free(pList->skinpath); // PGM
+
+ free(pList->name);
+ free(pList->comments);
+ free(pList);
+ pList = pTemp;
+ }
+
+ pList = NULL;
+
+}
+
+
+void CleanUpEntities()
+{
+ CleanEntityList(eclass);
+ CleanEntityList(g_md3Cache);
+/*
+ while (eclass)
+ {
+ eclass_t* pTemp = eclass->next;
+ delete []eclass->pTriList;
+
+ if (eclass->modelpath)
+ free(eclass->modelpath);
+ if (eclass->skinpath) // PGM
+ free(eclass->skinpath); // PGM
+
+ free(eclass->name);
+ free(eclass->comments);
+ free(eclass);
+ eclass = pTemp;
+ }
+
+ eclass = NULL;
+*/
+ if (eclass_bad)
+ {
+ free(eclass_bad->name);
+ free(eclass_bad->comments);
+ free(eclass_bad);
+ eclass_bad = NULL;
+ }
+}
+
+void ExtendBounds(vec3_t v, vec3_t &vMin, vec3_t &vMax)
+{
+ for (int i = 0 ;i < 3 ;i++)
+ {
+ vec_t f = v[i];
+
+ if (f < vMin[i])
+ {
+ vMin[i] = f;
+ }
+
+ if (f > vMax[i])
+ {
+ vMax[i] = f;
+ }
+ }
+}
+
+
+
+// FIXME: this code is a TOTAL clusterfuck
+//
+void LoadModel(const char *pLocation, eclass_t *e, vec3_t &vMin, vec3_t &vMax, entitymodel *&pModel, const char *pSkin)
+{
+ // this assumes a path only and uses tris.md2
+ // for the model and skin.pcx for the skin
+ char cPath[1024];
+ char cSkin[1024];
+ char cFullLocation[1024];
+ //struct _finddata_t fileinfo;
+
+ vMin[0] = vMin[1] = vMin[2] = 99999;
+ vMax[0] = vMax[1] = vMax[2] = -99999;
+
+ bool bMD3 = false;
+ bool bASE = false;
+
+ strcpy( cFullLocation, pLocation );
+
+ if (strstr(pLocation, ".md3"))
+ {
+ bMD3 = true;
+ }
+ else if (strstr(pLocation, ".md2") != NULL)
+ {
+ sprintf( cFullLocation, "%stris.md2", pLocation);
+ }
+ else if (strstr(pLocation, ".ase") != NULL)
+ {
+ bASE = true;
+ }
+
+ sprintf( cPath, "%s/%s", ValueForKey(g_qeglobals.d_project_entity, "basepath"), cFullLocation);
+
+ Sys_Printf("Loading model %s...", cPath);
+ unsigned char* p = NULL;
+ bool bOpen = (LoadFile(cPath, reinterpret_cast<void**>(&p)) > 0);
+ if (!bOpen)
+ {
+ Sys_Printf(" failed. Trying PAK file...");
+// sprintf (cPath, "%stris.md2", pLocation);
+ strcpy (cPath, cFullLocation);
+ bOpen = (PakLoadAnyFile(cPath, reinterpret_cast<void**>(&p)) > 0);
+ }
+
+ if (bOpen)
+ {
+ Sys_Printf(" successful.\n");
+
+ if (bASE)
+ {
+/*
+ free(p);
+ CString strOut;
+ ::GetTempPath(1024, strOut.GetBuffer(1024));
+ strOut.ReleaseBuffer();
+ AddSlash(strOut);
+ strOut += "Temp.ase";
+ CopyFile(cPath, strOut, false);
+ CString strIn = strOut;
+ FindReplace(strOut, ".ase", ".md3");
+ strcpy(cPath, strIn);
+ strcpy(cSkin, strOut);
+ Q3Data_ProduceTempMD3(ValueForKey(g_qeglobals.d_project_entity, "basepath"), cPath, cSkin);
+ CString strModel = cPath;
+ if (LoadFile(strOut.GetBuffer(0), reinterpret_cast<void**>(&p)) == 0)
+ {
+ Sys_Printf(" Conversion from ASE failed.\n");
+ return;
+ }
+ bMD3 = true;
+*/
+ }
+
+ if (bMD3)
+ {
+ md3Header_t header;
+ md3Surface_t *pSurface;
+ header = *(md3Header_t *)p;
+ if (pSkin != NULL)
+ {
+ strcpy(cSkin, pSkin);
+ }
+ else
+ {
+ cSkin[0] = '\0';
+ }
+ int n = header.numFrames;
+ pSurface = (md3Surface_t *) (p + header.ofsSurfaces);
+ for (int z = 0; z < header.numSurfaces; z++ )
+ {
+ int nTris = pSurface->numTriangles;
+
+ //unsigned char* pTris = reinterpret_cast<unsigned char*>(pSurface);
+ //pTris += pSurface->ofsTriangles;
+
+ if (nTris > 0)
+ {
+ int nStart = 0;
+ if (pModel->pTriList == NULL)
+ {
+ pModel->nModelPosition = 0;
+ pModel->pTriList = new trimodel[nTris];
+ pModel->nTriCount = nTris;
+ }
+ else
+ {
+ // already have one so we need to reallocate
+ int nNewCount = pModel->nTriCount + nTris;
+ trimodel* pNewModels = new trimodel[nNewCount];
+ for (int i = 0; i < pModel->nTriCount; i++)
+ {
+ memcpy(&pNewModels[i], &pModel->pTriList[i], sizeof(trimodel));
+ }
+ nStart = pModel->nTriCount;
+ pModel->nTriCount = nNewCount;
+ //nTris = nNewCount;
+ delete [] pModel->pTriList;
+ pModel->pTriList = pNewModels;
+ }
+
+ md3Triangle_t *pTris = reinterpret_cast<md3Triangle_t*>((reinterpret_cast<unsigned char*>(pSurface) + pSurface->ofsTriangles));
+ md3XyzNormal_t *pXyz = reinterpret_cast<md3XyzNormal_t*>((reinterpret_cast<unsigned char*>(pSurface) + pSurface->ofsXyzNormals));
+ if (e->nFrame < pSurface->numFrames)
+ {
+ pXyz += (e->nFrame * pSurface->numVerts);
+ }
+
+ md3St_t *pST = reinterpret_cast<md3St_t*>((reinterpret_cast<unsigned char*>(pSurface) + pSurface->ofsSt));
+
+ for (int i = 0; i < nTris; i++)
+ {
+ for (int k = 0; k < 3; k ++)
+ {
+ for (int j = 0; j < 3; j++)
+ {
+ //e->pTriList[i].v[k][j] = (f->verts[tri.index_xyz[k]].v[j] * f->scale[j] + f->translate[j]);
+ pModel->pTriList[nStart].v[k][j] = pXyz[pTris[i].indexes[k]].xyz[j] * MD3_XYZ_SCALE;
+ }
+ pModel->pTriList[nStart].st[k][0] = pST[pTris[i].indexes[k]].st[0];
+ pModel->pTriList[nStart].st[k][1] = pST[pTris[i].indexes[k]].st[1];
+ ExtendBounds (pModel->pTriList[nStart].v[k], vMin, vMax);
+ }
+ nStart++;
+ }
+
+ }
+
+ md3Shader_t *pShader = reinterpret_cast<md3Shader_t*>((reinterpret_cast<unsigned char*>(pSurface) + pSurface->ofsShaders));
+ sprintf (cPath, "%s/%s", ValueForKey(g_qeglobals.d_project_entity, "basepath"), pShader->name);
+ strlwr(cPath);
+ pModel->nTextureBind = Texture_LoadSkin(cPath, &pModel->nSkinWidth, &pModel->nSkinHeight);
+ if (pModel->nTextureBind == -1)
+ {
+ Sys_Printf("Model skin load failed on texture %s\n", cPath);
+ }
+ pSurface = (md3Surface_t *) ((( char * ) pSurface) + pSurface->ofsEnd);
+ pModel->pNext = reinterpret_cast<entitymodel_t*>(qmalloc(sizeof(entitymodel_t)));
+ pModel = pModel->pNext;
+ }
+ }
+ else
+ {
+
+ dmdl_t model;
+ daliasframe_t *f;
+ unsigned char* pTris = p;
+ dstvert_t *pST = NULL;
+ int nTris = 0;
+
+ // grab model params
+ memcpy(&model, p, sizeof(dmdl_t));
+ f = (daliasframe_t*)(p + model.ofs_frames);
+ pTris += model.ofs_tris;
+ pST = reinterpret_cast<dstvert_t*>(p + model.ofs_st);
+ nTris = model.num_tris;
+
+ if(pSkin)
+ {
+ strcpy (cSkin, pSkin);
+ if ((cSkin[strlen(cSkin)-1] == '\\') || (cSkin[strlen(cSkin)-1] == '/'))
+ strcat(cSkin, "skin.pcx\0");
+ }
+ else
+ {
+ strcpy(cSkin, (char *)(p + model.ofs_skins));
+ }
+
+ sprintf (cPath, "%s/%s", ValueForKey(g_qeglobals.d_project_entity, "basepath"), cSkin);
+ strlwr(cPath);
+ pModel->nTextureBind = Texture_LoadSkin(cPath, &pModel->nSkinWidth, &pModel->nSkinHeight);
+ if (pModel->nTextureBind == -1)
+ {
+ Sys_Printf("Model skin load failed on texture %s\n", cPath);
+ }
+ int nStart = 0;
+ if (pModel->pTriList == NULL)
+ {
+ pModel->nModelPosition = 0;
+ pModel->pTriList = new trimodel[nTris];
+ pModel->nTriCount = nTris;
+ }
+ else
+ {
+ // already have one so we need to reallocate
+ int nNewCount = pModel->nTriCount + nTris;
+ trimodel* pNewModels = new trimodel[nNewCount];
+ for (int i = 0; i < pModel->nTriCount; i++)
+ {
+ memcpy(&pNewModels[i], &pModel->pTriList[i], sizeof(trimodel));
+ }
+ nStart = pModel->nTriCount;
+ pModel->nTriCount = nNewCount;
+ nTris = nNewCount;
+ delete [] pModel->pTriList;
+ pModel->pTriList = pNewModels;
+ }
+
+ for (int i = nStart; i < nTris; i++)
+ {
+ dtriangle_t tri;
+ memcpy(&tri, pTris, sizeof(dtriangle_t));
+ for (int k = 0; k < 3; k ++)
+ {
+ for (int j = 0; j < 3; j++)
+ {
+ pModel->pTriList[i].v[k][j] = (f->verts[tri.index_xyz[k]].v[j] * f->scale[j] + f->translate[j]);
+ }
+
+ pModel->pTriList[i].st[k][0] = pST[tri.index_st[k]].s / pModel->nSkinWidth;
+ pModel->pTriList[i].st[k][1] = pST[tri.index_st[k]].t / pModel->nSkinHeight;;
+ ExtendBounds (pModel->pTriList[i].v[k], vMin, vMax);
+ }
+ pTris += sizeof(dtriangle_t);
+ }
+ }
+ free(p);
+ }
+ else
+ {
+ Sys_Printf(" failed.\n");
+ }
+
+#if 0
+ if (pModel->pTriList != NULL && pModel->nTriCount > 0 && !bMD3)
+ {
+ if(fabs(vMin[2]) < ((vMax[2]-vMin[2]) / 10.0)) // > 90% above 0 point.
+ pModel->nModelPosition = 1;
+// sprintf (cPath, "%s/%sskin.pcx", ValueForKey(g_qeglobals.d_project_entity, "basepath"), pLocation);
+ sprintf (cPath, "%s/%s", ValueForKey(g_qeglobals.d_project_entity, "basepath"), cSkin);
+ pModel->nTextureBind = Texture_LoadSkin(cPath, &pModel->nSkinWidth, &pModel->nSkinHeight);
+ if (pModel->nTextureBind == -1)
+ {
+// sprintf (cPath, "%sskin.pcx", pLocation);
+ strcpy (cPath, cSkin);
+ pModel->nTextureBind = Texture_LoadSkin(cPath, &pModel->nSkinWidth, &pModel->nSkinHeight);
+ }
+ }
+#endif
+
+}
+
+void setSpecialLoad(eclass_t *e, const char* pWhat, char*& p)
+{
+ CString str = e->comments;
+ int n = str.Find(pWhat);
+ if (n >= 0)
+ {
+ char* pText = e->comments + n + strlen(pWhat);
+ if (*pText == '\"')
+ pText++;
+
+ str = "";
+ while (*pText != '\"' && *pText != '\0')
+ {
+ str += *pText;
+ pText++;
+ }
+ if (str.GetLength() > 0)
+ {
+ p = strdup(str);
+ //--LoadModel(str, e);
+ }
+ }
+}
+
+char *debugname;
+
+eclass_t *Eclass_InitFromText (char *text)
+{
+ char *t;
+ int len;
+ int r, i;
+ char parms[256], *p;
+ eclass_t *e;
+ char color[128];
+
+ e = (eclass_t*)qmalloc(sizeof(*e));
+ memset (e, 0, sizeof(*e));
+
+ text += strlen("/*QUAKED ");
+
+// grab the name
+ text = COM_Parse (text);
+ e->name = (char*)qmalloc (strlen(com_token)+1);
+ strcpy (e->name, com_token);
+ debugname = e->name;
+
+// grab the color, reformat as texture name
+ r = sscanf (text," (%f %f %f)", &e->color[0], &e->color[1], &e->color[2]);
+ if (r != 3)
+ return e;
+ sprintf (color, "(%f %f %f)", e->color[0], e->color[1], e->color[2]);
+ //strcpy (e->texdef.name, color);
+ e->texdef.SetName(color);
+
+ while (*text != ')')
+ {
+ if (!*text)
+ return e;
+ text++;
+ }
+ text++;
+
+// get the size
+ text = COM_Parse (text);
+ if (com_token[0] == '(')
+ { // parse the size as two vectors
+ e->fixedsize = true;
+ r = sscanf (text,"%f %f %f) (%f %f %f)", &e->mins[0], &e->mins[1], &e->mins[2],
+ &e->maxs[0], &e->maxs[1], &e->maxs[2]);
+ if (r != 6)
+ return e;
+
+ for (i=0 ; i<2 ; i++)
+ {
+ while (*text != ')')
+ {
+ if (!*text)
+ return e;
+ text++;
+ }
+ text++;
+ }
+ }
+ else
+ { // use the brushes
+ }
+
+// get the flags
+
+
+// copy to the first /n
+ p = parms;
+ while (*text && *text != '\n')
+ *p++ = *text++;
+ *p = 0;
+ text++;
+
+// any remaining words are parm flags
+ p = parms;
+ for (i=0 ; i<8 ; i++)
+ {
+ p = COM_Parse (p);
+ if (!p)
+ break;
+ strcpy (e->flagnames[i], com_token);
+ }
+
+// find the length until close comment
+ for (t=text ; t[0] && !(t[0]=='*' && t[1]=='/') ; t++)
+ ;
+
+// copy the comment block out
+ len = t-text;
+ e->comments = (char*)qmalloc (len+1);
+ memcpy (e->comments, text, len);
+#if 0
+ for (i=0 ; i<len ; i++)
+ if (text[i] == '\n')
+ e->comments[i] = '\r';
+ else
+ e->comments[i] = text[i];
+#endif
+ e->comments[len] = 0;
+
+ setSpecialLoad(e, "model=", e->modelpath);
+ setSpecialLoad(e, "skin=", e->skinpath);
+ char *pFrame = NULL;
+ setSpecialLoad(e, "frame=", pFrame);
+ if (pFrame != NULL)
+ {
+ e->nFrame = atoi(pFrame);
+ }
+
+ if(!e->skinpath)
+ setSpecialLoad(e, "texture=", e->skinpath);
+
+ // setup show flags
+ e->nShowFlags = 0;
+ if (strcmpi(e->name, "light") == 0)
+ {
+ e->nShowFlags |= ECLASS_LIGHT;
+ }
+
+ if ( (strnicmp(e->name, "info_player", strlen("info_player")) == 0)
+ ||(strnicmp(e->name, "path_corner", strlen("path_corner")) == 0)
+ ||(strnicmp(e->name, "team_ctf", strlen("team_ctf")) == 0) )
+ {
+ e->nShowFlags |= ECLASS_ANGLE;
+ }
+ if (strcmpi(e->name, "path") == 0)
+ {
+ e->nShowFlags |= ECLASS_PATH;
+ }
+ if (strcmpi(e->name, "misc_model") == 0)
+ {
+ e->nShowFlags |= ECLASS_MISCMODEL;
+ }
+
+
+ return e;
+}
+
+qboolean Eclass_hasModel(eclass_t *e, vec3_t &vMin, vec3_t &vMax)
+{
+ if (e->modelpath != NULL)
+ {
+ if (e->model == NULL)
+ {
+ e->model = reinterpret_cast<entitymodel_t*>(qmalloc(sizeof(entitymodel_t)));
+ }
+ char *pModelBuff = strdup(e->modelpath);
+ char *pSkinBuff = NULL;
+ if (e->skinpath)
+ {
+ pSkinBuff = strdup(e->skinpath);
+ }
+
+ CStringList Models;
+ CStringList Skins;
+ char* pToken = strtok(pModelBuff, ";\0");
+ while (pToken != NULL)
+ {
+ Models.AddTail(pToken);
+ pToken = strtok(NULL, ";\0");
+ }
+
+ if (pSkinBuff != NULL)
+ {
+ pToken = strtok(pSkinBuff, ";\0");
+ while (pToken != NULL)
+ {
+ Skins.AddTail(pToken);
+ pToken = strtok(NULL, ";\0");
+ }
+ }
+
+ entitymodel *model = e->model;
+ for (int i = 0; i < Models.GetCount(); i++)
+ {
+ char *pSkin = NULL;
+ if (i < Skins.GetCount())
+ {
+ pSkin = Skins.GetAt(Skins.FindIndex(i)).GetBuffer(0);
+ }
+ LoadModel(Models.GetAt(Models.FindIndex(i)), e, vMin, vMax, model, pSkin);
+ model->pNext = reinterpret_cast<entitymodel_t*>(qmalloc(sizeof(entitymodel_t)));
+ model = model->pNext;
+ }
+
+ // at this poitn vMin and vMax contain the min max of the model
+ // which needs to be centered at origin 0, 0, 0
+
+ VectorSnap(vMin);
+ VectorSnap(vMax);
+
+ if (vMax[0] - vMin[0] < 2)
+ {
+ vMin[0] -= 1;
+ vMax[0] += 1;
+ }
+
+ if (vMin[1] - vMax[1] < 2)
+ {
+ vMin[1] -= 1;
+ vMax[1] += 1;
+ }
+
+ if (vMax[2] - vMin[2] < 2)
+ {
+ vMax[2] -= 1;
+ vMax[2] += 1;
+ }
+
+ vec3_t vTemp;
+ VectorAdd(vMin, vMax, vTemp);
+ VectorScale(vTemp, 0.5, vTemp);
+ model = e->model;
+ while (model != NULL)
+ {
+ for (i = 0; i < model->nTriCount; i++)
+ {
+ for (int j = 0; j < 3; j++)
+ {
+ ;//VectorSubtract(model->pTriList[i].v[j], vTemp, model->pTriList[i].v[j]);
+ }
+ }
+ model = model->pNext;
+ }
+
+ free(pModelBuff);
+ free(e->modelpath);
+ e->modelpath = NULL;
+
+ if(e->skinpath)
+ {
+ free(e->skinpath);
+ e->skinpath = NULL;
+ free(pSkinBuff);
+ }
+
+ }
+ return (e->model != NULL && e->model->nTriCount > 0);
+}
+
+
+void EClass_InsertSortedList(eclass_t *&pList, eclass_t *e)
+{
+ eclass_t *s;
+
+ if (!pList)
+ {
+ pList = e;
+ return;
+ }
+
+
+ s = pList;
+ if (stricmp (e->name, s->name) < 0)
+ {
+ e->next = s;
+ pList = e;
+ return;
+ }
+
+ do
+ {
+ if (!s->next || stricmp (e->name, s->next->name) < 0)
+ {
+ e->next = s->next;
+ s->next = e;
+ return;
+ }
+ s=s->next;
+ } while (1);
+}
+
+/*
+=================
+Eclass_InsertAlphabetized
+=================
+*/
+void Eclass_InsertAlphabetized (eclass_t *e)
+{
+#if 1
+ EClass_InsertSortedList(eclass, e);
+#else
+ eclass_t *s;
+
+ if (!eclass)
+ {
+ eclass = e;
+ return;
+ }
+
+
+ s = eclass;
+ if (stricmp (e->name, s->name) < 0)
+ {
+ e->next = s;
+ eclass = e;
+ return;
+ }
+
+ do
+ {
+ if (!s->next || stricmp (e->name, s->next->name) < 0)
+ {
+ e->next = s->next;
+ s->next = e;
+ return;
+ }
+ s=s->next;
+ } while (1);
+#endif
+}
+
+
+/*
+=================
+Eclass_ScanFile
+=================
+*/
+
+qboolean parsing_single = false;
+qboolean eclass_found;
+eclass_t *eclass_e;
+//#ifdef BUILD_LIST
+extern bool g_bBuildList;
+CString strDefFile;
+//#endif
+void Eclass_ScanFile (char *filename)
+{
+ int size;
+ char *data;
+ eclass_t *e;
+ int i;
+ char temp[1024];
+
+ QE_ConvertDOSToUnixName( temp, filename );
+
+ Sys_Printf ("ScanFile: %s\n", temp);
+
+ // BUG
+ size = LoadFile (filename, (void**)&data);
+ eclass_found = false;
+ for (i=0 ; i<size ; i++)
+ if (!strncmp(data+i, "/*QUAKED",8))
+ {
+
+ //#ifdef BUILD_LIST
+ if (g_bBuildList)
+ {
+ CString strDef = "";
+ int j = i;
+ while (1)
+ {
+ strDef += *(data+j);
+ if (*(data+j) == '/' && *(data+j-1) == '*')
+ break;
+ j++;
+ }
+ strDef += "\r\n\r\n\r\n";
+ strDefFile += strDef;
+ }
+ //#endif
+ e = Eclass_InitFromText (data+i);
+ if (e)
+ Eclass_InsertAlphabetized (e);
+ else
+ printf ("Error parsing: %s in %s\n",debugname, filename);
+
+ // single ?
+ eclass_e = e;
+ eclass_found = true;
+ if ( parsing_single )
+ break;
+ }
+
+ free (data);
+}
+
+
+
+void Eclass_InitForSourceDirectory (char *path)
+{
+ struct _finddata_t fileinfo;
+ int handle;
+ char filename[1024];
+ char filebase[1024];
+ char temp[1024];
+ char *s;
+
+ QE_ConvertDOSToUnixName( temp, path );
+
+ Sys_Printf ("Eclass_InitForSourceDirectory: %s\n", temp );
+
+ strcpy (filebase, path);
+ s = filebase + strlen(filebase)-1;
+ while (*s != '\\' && *s != '/' && s!=filebase)
+ s--;
+ *s = 0;
+
+ CleanUpEntities();
+ eclass = NULL;
+//#ifdef BUILD_LIST
+ if (g_bBuildList)
+ strDefFile = "";
+//#endif
+ handle = _findfirst (path, &fileinfo);
+ if (handle != -1)
+ {
+ do
+ {
+ sprintf (filename, "%s\\%s", filebase, fileinfo.name);
+ Eclass_ScanFile (filename);
+ } while (_findnext( handle, &fileinfo ) != -1);
+
+ _findclose (handle);
+ }
+
+//#ifdef BUILD_LIST
+ if (g_bBuildList)
+ {
+ CFile file;
+ if (file.Open("c:\\entities.def", CFile::modeCreate | CFile::modeWrite))
+ {
+ file.Write(strDefFile.GetBuffer(0), strDefFile.GetLength());
+ file.Close();
+ }
+ }
+//#endif
+
+ eclass_bad = Eclass_InitFromText ("/*QUAKED UNKNOWN_CLASS (0 0.5 0) ?");
+}
+
+eclass_t *Eclass_ForName (char *name, qboolean has_brushes)
+{
+ eclass_t *e;
+ char init[1024];
+
+#ifdef _DEBUG
+ // grouping stuff, not an eclass
+ if (strcmp(name, "group_info")==0)
+ Sys_Printf("WARNING: unexpected group_info entity in Eclass_ForName\n");
+#endif
+
+ if (!name)
+ return eclass_bad;
+
+ for (e=eclass ; e ; e=e->next)
+ if (!strcmp (name, e->name))
+ return e;
+
+ // create a new class for it
+ if (has_brushes)
+ {
+ sprintf (init, "/*QUAKED %s (0 0.5 0) ?\nNot found in source.\n", name);
+ e = Eclass_InitFromText (init);
+ }
+ else
+ {
+ sprintf (init, "/*QUAKED %s (0 0.5 0) (-8 -8 -8) (8 8 8)\nNot found in source.\n", name);
+ e = Eclass_InitFromText (init);
+ }
+
+ Eclass_InsertAlphabetized (e);
+
+ return e;
+}
+
+
+eclass_t* GetCachedModel(entity_t *pEntity, const char *pName, vec3_t &vMin, vec3_t &vMax)
+{
+
+ eclass_t *e = NULL;
+ if (pName == NULL || strlen(pName) == 0)
+ {
+ return NULL;
+ }
+
+ for (e = g_md3Cache; e ; e = e->next)
+ {
+ if (!strcmp (pName, e->name))
+ {
+ pEntity->md3Class = e;
+ VectorCopy(e->mins, vMin);
+ VectorCopy(e->maxs, vMax);
+ return e;
+ }
+ }
+
+ e = (eclass_t*)qmalloc(sizeof(*e));
+ memset (e, 0, sizeof(*e));
+ e->name = strdup(pName);
+ e->modelpath = strdup(pName);
+ e->skinpath = strdup(pName);
+ char *p = strstr(e->skinpath, ".md3");
+ if (p != NULL)
+ {
+ p++;
+ strncpy(p, "tga", 3);
+ }
+ else
+ {
+ free(e->skinpath);
+ e->skinpath = NULL;
+ }
+
+ e->color[0] = e->color[2] = 0.85;
+
+ if (Eclass_hasModel(e, vMin, vMax))
+ {
+ EClass_InsertSortedList(g_md3Cache, e);
+ VectorCopy(vMin, e->mins);
+ VectorCopy(vMax, e->maxs);
+ pEntity->md3Class = e;
+ return e;
+ }
+
+ return NULL;
+}