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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#if !defined(AFX_DIALOGTEXTURES_H__F3F3F984_E47E_11D1_B61B_00AA00A410FC__INCLUDED_)
+#define AFX_DIALOGTEXTURES_H__F3F3F984_E47E_11D1_B61B_00AA00A410FC__INCLUDED_
+
+#if _MSC_VER >= 1000
+#pragma once
+#endif // _MSC_VER >= 1000
+// DialogTextures.h : header file
+//
+
+/////////////////////////////////////////////////////////////////////////////
+// CDialogTextures dialog
+
+class CDialogTextures : public CDialog
+{
+// Construction
+public:
+ CDialogTextures(CWnd* pParent = NULL); // standard constructor
+
+// Dialog Data
+ //{{AFX_DATA(CDialogTextures)
+ enum { IDD = IDD_DIALOG_TEXTURELIST };
+ CListBox m_wndList;
+ //}}AFX_DATA
+ int m_nSelection;
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CDialogTextures)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+ // Generated message map functions
+ //{{AFX_MSG(CDialogTextures)
+ virtual void OnOK();
+ afx_msg void OnDblclkListTextures();
+ virtual BOOL OnInitDialog();
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_DIALOGTEXTURES_H__F3F3F984_E47E_11D1_B61B_00AA00A410FC__INCLUDED_)