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diff --git a/q3radiant/DRAG.CPP b/q3radiant/DRAG.CPP
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-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-#include "stdafx.h"
-#include "qe3.h"
-
-/*
-
- drag either multiple brushes, or select plane points from
- a single brush.
-
-*/
-
-qboolean drag_ok;
-vec3_t drag_xvec;
-vec3_t drag_yvec;
-
-static int buttonstate;
-int pressx, pressy;
-static vec3_t pressdelta;
-static vec3_t vPressStart;
-static int buttonx, buttony;
-
-
-//int num_move_points;
-//float *move_points[1024];
-
-int lastx, lasty;
-
-qboolean drag_first;
-
-
-void AxializeVector (vec3_t v)
-{
- vec3_t a;
- float o;
- int i;
-
- if (!v[0] && !v[1])
- return;
- if (!v[1] && !v[2])
- return;
- if (!v[0] && !v[2])
- return;
-
- for (i=0 ; i<3 ; i++)
- a[i] = fabs(v[i]);
- if (a[0] > a[1] && a[0] > a[2])
- i = 0;
- else if (a[1] > a[0] && a[1] > a[2])
- i = 1;
- else
- i = 2;
-
- o = v[i];
- VectorCopy (vec3_origin, v);
- if (o<0)
- v[i] = -1;
- else
- v[i] = 1;
-
-}
-
-
-/*
-===========
-Drag_Setup
-===========
-*/
-void Drag_Setup (int x, int y, int buttons,
- vec3_t xaxis, vec3_t yaxis,
- vec3_t origin, vec3_t dir)
-{
- trace_t t;
- face_t *f;
-
- drag_first = true;
-
- VectorCopy (vec3_origin, pressdelta);
- pressx = x;
- pressy = y;
-
- VectorCopy (xaxis, drag_xvec);
- AxializeVector (drag_xvec);
- VectorCopy (yaxis, drag_yvec);
- AxializeVector (drag_yvec);
-
- if (g_qeglobals.d_select_mode == sel_addpoint) {
- if (g_qeglobals.selectObject) {
- g_qeglobals.selectObject->addPoint(origin[0], origin[1], origin[2]);
- } else {
- clearSelection();
- }
- return;
- }
-
- if (g_qeglobals.d_select_mode == sel_editpoint) {
-
- if (g_qeglobals.selectObject) {
- if (g_qeglobals.selectObject->selectPointByRay(origin[0], origin[1], origin[2], dir[0], dir[1], dir[2], !(buttons == MK_SHIFT)) >= 0) {
- drag_ok = true;
- }
- return;
- } else {
- clearSelection();
- }
- Sys_UpdateWindows(W_ALL);
- Undo_Start("drag object point");
-
- return;
- }
-
-
- extern void SelectCurvePointByRay (vec3_t org, vec3_t dir, int buttons);
- if (g_qeglobals.d_select_mode == sel_curvepoint)
- {
- //if ((buttons == MK_LBUTTON))
- // g_qeglobals.d_num_move_points = 0;
-
- SelectCurvePointByRay (origin, dir, buttons);
-
- if (g_qeglobals.d_num_move_points || g_qeglobals.d_select_mode == sel_area)
- {
- drag_ok = true;
- }
-
- Sys_UpdateWindows(W_ALL);
-
- Undo_Start("drag curve point");
- Undo_AddBrushList(&selected_brushes);
-
- return;
- }
- else if (g_qeglobals.d_select_mode == sel_terrainpoint)
- {
- Terrain_SelectPointByRay( origin, dir, buttons );
-
- if (g_qeglobals.d_numterrapoints || g_qeglobals.d_select_mode == sel_area)
- {
- drag_ok = true;
- }
-
- Sys_UpdateWindows(W_ALL);
-
- Undo_Start("drag terrain point");
- Undo_AddBrushList(&selected_brushes);
- return;
- }
- else if (g_qeglobals.d_select_mode == sel_terraintexture)
- {
- Terrain_SelectPointByRay( origin, dir, buttons );
-
- if (g_qeglobals.d_numterrapoints || g_qeglobals.d_select_mode == sel_area)
- {
- drag_ok = true;
- }
-
- Sys_UpdateWindows(W_ALL);
-
- Undo_Start("drag terrain point");
- Undo_AddBrushList(&selected_brushes);
- return;
- }
- else
- {
- g_qeglobals.d_num_move_points = 0;
- }
-
- if (selected_brushes.next == &selected_brushes)
- {
- //in this case a new brush is created when the dragging
- //takes place in the XYWnd, An useless undo is created
- //when the dragging takes place in the CamWnd
- Undo_Start("create brush");
-
- Sys_Status("No selection to drag\n", 0);
- return;
- }
-
-
- if (g_qeglobals.d_select_mode == sel_vertex)
- {
- SelectVertexByRay (origin, dir);
- if (g_qeglobals.d_num_move_points)
- {
- drag_ok = true;
- Undo_Start("drag vertex");
- Undo_AddBrushList(&selected_brushes);
- return;
- }
- }
-
- if (g_qeglobals.d_select_mode == sel_edge)
- {
- SelectEdgeByRay (origin, dir);
- if (g_qeglobals.d_num_move_points)
- {
- drag_ok = true;
- Undo_Start("drag edge");
- Undo_AddBrushList(&selected_brushes);
- return;
- }
- }
-
-
- //
- // check for direct hit first
- //
- t = Test_Ray (origin, dir, true);
- if (t.selected)
- {
- drag_ok = true;
-
- Undo_Start("drag selection");
- Undo_AddBrushList(&selected_brushes);
-
- if (buttons == (MK_LBUTTON|MK_CONTROL) )
- {
- Sys_Printf ("Shear dragging face\n");
- Brush_SelectFaceForDragging (t.brush, t.face, true);
- }
- else if (buttons == (MK_LBUTTON|MK_CONTROL|MK_SHIFT) )
- {
- Sys_Printf ("Sticky dragging brush\n");
- for (f=t.brush->brush_faces ; f ; f=f->next)
- Brush_SelectFaceForDragging (t.brush, f, false);
- }
- else
- Sys_Printf ("Dragging entire selection\n");
-
- return;
- }
-
- if (g_qeglobals.d_select_mode == sel_vertex || g_qeglobals.d_select_mode == sel_edge)
- return;
-
- //
- // check for side hit
- //
- // multiple brushes selected?
- if (selected_brushes.next->next != &selected_brushes)
- {
- // yes, special handling
- bool bOK = (g_PrefsDlg.m_bALTEdge) ? (static_cast<bool>(::GetAsyncKeyState(VK_MENU))) : true;
- if (bOK)
- {
- for (brush_t* pBrush = selected_brushes.next ; pBrush != &selected_brushes ; pBrush = pBrush->next)
- {
- if (buttons & MK_CONTROL)
- Brush_SideSelect (pBrush, origin, dir, true);
- else
- Brush_SideSelect (pBrush, origin, dir, false);
- }
- }
- else
- {
- Sys_Printf ("press ALT to drag multiple edges\n");
- return;
- }
- }
- else
- {
- // single select.. trying to drag fixed entities handle themselves and just move
- if (buttons & MK_CONTROL)
- Brush_SideSelect (selected_brushes.next, origin, dir, true);
- else
- Brush_SideSelect (selected_brushes.next, origin, dir, false);
- }
-
- Sys_Printf ("Side stretch\n");
- drag_ok = true;
-
- Undo_Start("side stretch");
- Undo_AddBrushList(&selected_brushes);
-}
-
-entity_t *peLink;
-
-void UpdateTarget(vec3_t origin, vec3_t dir)
-{
- trace_t t;
- entity_t *pe;
- int i;
- char sz[128];
-
- t = Test_Ray (origin, dir, 0);
-
- if (!t.brush)
- return;
-
- pe = t.brush->owner;
-
- if (pe == NULL)
- return;
-
- // is this the first?
- if (peLink != NULL)
- {
-
- // Get the target id from out current target
- // if there is no id, make one
-
- i = IntForKey(pe, "target");
- if (i <= 0)
- {
- i = GetUniqueTargetId(1);
- sprintf(sz, "%d", i);
-
- SetKeyValue(pe, "target", sz);
- }
-
- // set the target # into our src
-
- sprintf(sz, "%d", i);
- SetKeyValue(peLink, "targetname", sz);
-
- Sys_UpdateWindows(W_ENTITY);
-
- }
-
- // promote the target to the src
-
- peLink = pe;
-
-}
-
-/*
-===========
-Drag_Begin
-//++timo test three button mouse and three button emulation here ?
-===========
-*/
-void Drag_Begin (int x, int y, int buttons,
- vec3_t xaxis, vec3_t yaxis,
- vec3_t origin, vec3_t dir)
-{
- trace_t t;
- bool altdown;
-
- drag_ok = false;
- VectorCopy (vec3_origin, pressdelta);
- VectorCopy (vec3_origin, vPressStart);
- drag_first = true;
- peLink = NULL;
-
- altdown = static_cast<bool>(::GetAsyncKeyState(VK_MENU));
-
- // shift-LBUTTON = select entire brush
- if (buttons == (MK_LBUTTON | MK_SHIFT) && g_qeglobals.d_select_mode != sel_curvepoint &&
- g_qeglobals.d_select_mode != sel_terrainpoint && g_qeglobals.d_select_mode != sel_terraintexture)
- {
- int nFlag = altdown ? SF_CYCLE : 0;
- if (dir[0] == 0 || dir[1] == 0 || dir[2] == 0) // extremely low chance of this happening from camera
- Select_Ray (origin, dir, nFlag | SF_ENTITIES_FIRST); // hack for XY
- else
- Select_Ray (origin, dir, nFlag);
- return;
- }
-
- // ctrl-alt-LBUTTON = multiple brush select without selecting whole entities
- if (buttons == (MK_LBUTTON | MK_CONTROL) && altdown && g_qeglobals.d_select_mode != sel_curvepoint &&
- g_qeglobals.d_select_mode != sel_terrainpoint && g_qeglobals.d_select_mode != sel_terraintexture)
- {
- if (dir[0] == 0 || dir[1] == 0 || dir[2] == 0) // extremely low chance of this happening from camera
- Select_Ray (origin, dir, SF_ENTITIES_FIRST); // hack for XY
- else
- Select_Ray (origin, dir, 0);
- return;
- }
-
- // ctrl-shift-LBUTTON = select single face
- if (buttons == (MK_LBUTTON | MK_CONTROL | MK_SHIFT) && g_qeglobals.d_select_mode != sel_curvepoint &&
- g_qeglobals.d_select_mode != sel_terrainpoint && g_qeglobals.d_select_mode != sel_terraintexture)
- {
- Select_Deselect (!static_cast<bool>(::GetAsyncKeyState(VK_MENU)));
- Select_Ray (origin, dir, SF_SINGLEFACE);
- return;
- }
-
-
- // LBUTTON + all other modifiers = manipulate selection
- if (buttons & MK_LBUTTON)
- {
- //
- Drag_Setup (x, y, buttons, xaxis, yaxis, origin, dir);
- return;
- }
-
- int nMouseButton = g_PrefsDlg.m_nMouseButtons == 2 ? MK_RBUTTON : MK_MBUTTON;
- // middle button = grab texture
- if (buttons == nMouseButton)
- {
- t = Test_Ray (origin, dir, false);
- if (t.face)
- {
- g_qeglobals.d_new_brush_bottom_z = t.brush->mins[2];
- g_qeglobals.d_new_brush_top_z = t.brush->maxs[2];
- // use a local brushprimit_texdef fitted to a default 2x2 texture
- brushprimit_texdef_t bp_local;
- ConvertTexMatWithQTexture( &t.face->brushprimit_texdef, t.face->d_texture, &bp_local, NULL );
- Texture_SetTexture ( &t.face->texdef, &bp_local, false, GETPLUGINTEXDEF(t.face));
- UpdateSurfaceDialog();
- UpdatePatchInspector();
- }
- else
- Sys_Printf ("Did not select a texture\n");
- return;
- }
-
- // ctrl-middle button = set entire brush to texture
- if (buttons == (nMouseButton|MK_CONTROL) )
- {
- t = Test_Ray (origin, dir, false);
- if (t.brush)
- {
- if (t.brush->brush_faces->texdef.name[0] == '(')
- Sys_Printf ("Can't change an entity texture\n");
- else
- {
- Brush_SetTexture (t.brush, &g_qeglobals.d_texturewin.texdef, &g_qeglobals.d_texturewin.brushprimit_texdef, false, static_cast<IPluginTexdef *>( g_qeglobals.d_texturewin.pTexdef ) );
- Sys_UpdateWindows (W_ALL);
- }
- }
- else
- Sys_Printf ("Didn't hit a btrush\n");
- return;
- }
-
- // ctrl-shift-middle button = set single face to texture
- if (buttons == (nMouseButton|MK_SHIFT|MK_CONTROL) )
- {
- t = Test_Ray (origin, dir, false);
- if (t.brush)
- {
- if (t.brush->brush_faces->texdef.name[0] == '(')
- Sys_Printf ("Can't change an entity texture\n");
- else
- {
- SetFaceTexdef (t.brush, t.face, &g_qeglobals.d_texturewin.texdef, &g_qeglobals.d_texturewin.brushprimit_texdef);
- Brush_Build( t.brush );
- Sys_UpdateWindows (W_ALL);
- }
- }
- else
- Sys_Printf ("Didn't hit a btrush\n");
- return;
- }
-
- if (buttons == (nMouseButton | MK_SHIFT))
- {
- Sys_Printf("Set brush face texture info\n");
- t = Test_Ray (origin, dir, false);
- if (t.brush)
- {
- if (t.brush->brush_faces->texdef.name[0] == '(')
- {
- if (t.brush->owner->eclass->nShowFlags & ECLASS_LIGHT)
- {
- CString strBuff;
- qtexture_t* pTex = Texture_ForName(g_qeglobals.d_texturewin.texdef.name);
- if (pTex)
- {
- vec3_t vColor;
- VectorCopy(pTex->color, vColor);
-
- float fLargest = 0.0f;
- for (int i = 0; i < 3; i++)
- {
- if (vColor[i] > fLargest)
- fLargest = vColor[i];
- }
-
- if (fLargest == 0.0f)
- {
- vColor[0] = vColor[1] = vColor[2] = 1.0f;
- }
- else
- {
- float fScale = 1.0f / fLargest;
- for (int i = 0; i < 3; i++)
- {
- vColor[i] *= fScale;
- }
- }
- strBuff.Format("%f %f %f",pTex->color[0], pTex->color[1], pTex->color[2]);
- SetKeyValue(t.brush->owner, "_color", strBuff.GetBuffer(0));
- Sys_UpdateWindows (W_ALL);
- }
- }
- else
- {
- Sys_Printf ("Can't select an entity brush face\n");
- }
- }
- else
- {
- //strcpy(t.face->texdef.name,g_qeglobals.d_texturewin.texdef.name);
- t.face->texdef.SetName(g_qeglobals.d_texturewin.texdef.name);
- Brush_Build(t.brush);
- Sys_UpdateWindows (W_ALL);
- }
- }
- else
- Sys_Printf ("Didn't hit a brush\n");
- return;
- }
-
-}
-
-
-//
-//===========
-//MoveSelection
-//===========
-//
-void MoveSelection (vec3_t move)
-{
- int i, success;
- brush_t *b;
- CString strStatus;
- vec3_t vTemp, vTemp2, end;
-
- if (!move[0] && !move[1] && !move[2])
- return;
-
- move[0] = (g_nScaleHow & SCALE_X) ? 0 : move[0];
- move[1] = (g_nScaleHow & SCALE_Y) ? 0 : move[1];
- move[2] = (g_nScaleHow & SCALE_Z) ? 0 : move[2];
-
- if (g_pParentWnd->ActiveXY()->RotateMode() || g_bPatchBendMode)
- {
- float fDeg = -move[2];
- float fAdj = move[2];
- int nAxis = 0;
- if (g_pParentWnd->ActiveXY()->GetViewType() == XY)
- {
- fDeg = -move[1];
- fAdj = move[1];
- nAxis = 2;
- }
- else
- if (g_pParentWnd->ActiveXY()->GetViewType() == XZ)
- {
- fDeg = move[2];
- fAdj = move[2];
- nAxis = 1;
- }
- else
- nAxis = 0;
-
- g_pParentWnd->ActiveXY()->Rotation()[nAxis] += fAdj;
- strStatus.Format("%s x:: %.1f y:: %.1f z:: %.1f", (g_bPatchBendMode) ? "Bend angle" : "Rotation", g_pParentWnd->ActiveXY()->Rotation()[0], g_pParentWnd->ActiveXY()->Rotation()[1], g_pParentWnd->ActiveXY()->Rotation()[2]);
- g_pParentWnd->SetStatusText(2, strStatus);
-
- if (g_bPatchBendMode)
- {
- Patch_SelectBendNormal();
- Select_RotateAxis(nAxis, fDeg*2, false, true);
- Patch_SelectBendAxis();
- Select_RotateAxis(nAxis, fDeg, false, true);
- }
- else
- {
- Select_RotateAxis(nAxis, fDeg, false, true);
- }
- return;
- }
-
- if (g_pParentWnd->ActiveXY()->ScaleMode())
- {
- vec3_t v;
- v[0] = v[1] = v[2] = 1.0;
- if (move[1] > 0)
- {
- v[0] = 1.1;
- v[1] = 1.1;
- v[2] = 1.1;
- }
- else
- if (move[1] < 0)
- {
- v[0] = 0.9;
- v[1] = 0.9;
- v[2] = 0.9;
- }
-
- Select_Scale((g_nScaleHow & SCALE_X) ? 1.0 : v[0],
- (g_nScaleHow & SCALE_Y) ? 1.0 : v[1],
- (g_nScaleHow & SCALE_Z) ? 1.0 : v[2]);
- Sys_UpdateWindows (W_ALL);
- return;
- }
-
-
- vec3_t vDistance;
- VectorSubtract(pressdelta, vPressStart, vDistance);
- strStatus.Format("Distance x: %.1f y: %.1f z: %.1f", vDistance[0], vDistance[1], vDistance[2]);
- g_pParentWnd->SetStatusText(3, strStatus);
-
- //
- // dragging only a part of the selection
- //
- //point object selection
- if (g_qeglobals.d_select_mode == sel_editpoint) {
- if (g_qeglobals.selectObject) {
- g_qeglobals.selectObject->updateSelection(move[0], move[1], move[2]);
- }
- return;
- }
-
-
- // this is fairly crappy way to deal with curvepoint and area selection
- // but it touches the smallest amount of code this way
- //
- if (g_qeglobals.d_num_move_points || g_qeglobals.d_numterrapoints || g_qeglobals.d_select_mode == sel_area)
- {
- //area selection
- if (g_qeglobals.d_select_mode == sel_area)
- {
- VectorAdd(g_qeglobals.d_vAreaBR, move, g_qeglobals.d_vAreaBR);
- return;
- }
- //curve point selection
- if (g_qeglobals.d_select_mode == sel_curvepoint)
- {
- Patch_UpdateSelected(move);
- return;
- }
- //terrain point selection
- if ( ( g_qeglobals.d_select_mode == sel_terrainpoint ) || ( g_qeglobals.d_select_mode == sel_terraintexture ) )
- {
- Terrain_UpdateSelected(move);
- return;
- }
-
- //vertex selection
- if (g_qeglobals.d_select_mode == sel_vertex)
- {
- success = true;
- for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
- {
- success &= Brush_MoveVertex(b, g_qeglobals.d_move_points[0], move, end, true);
- }
- if (success)
- VectorCopy(end, g_qeglobals.d_move_points[0]);
- return;
- }
- //all other selection types
- for (i=0 ; i<g_qeglobals.d_num_move_points ; i++)
- VectorAdd (g_qeglobals.d_move_points[i], move, g_qeglobals.d_move_points[i]);
- //VectorScale(move, .5, move);
- //for (i=0 ; i<g_qeglobals.d_num_move_points2 ; i++)
- // VectorAdd (g_qeglobals.d_move_points2[i], move, g_qeglobals.d_move_points2[i]);
- for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
- {
- VectorCopy(b->maxs, vTemp);
- VectorSubtract(vTemp, b->mins, vTemp);
- Brush_Build( b );
- for (i=0 ; i<3 ; i++)
- if (b->mins[i] > b->maxs[i]
- || b->maxs[i] - b->mins[i] > MAX_BRUSH_SIZE)
- break; // dragged backwards or fucked up
- if (i != 3)
- break;
- if (b->patchBrush)
- {
- VectorCopy(b->maxs, vTemp2);
- VectorSubtract(vTemp2, b->mins, vTemp2);
- VectorSubtract(vTemp2, vTemp, vTemp2);
- //if (!Patch_DragScale(b->nPatchID, vTemp2, move))
- if (!Patch_DragScale(b->pPatch, vTemp2, move))
- {
- b = NULL;
- break;
- }
- }
-
- if (b->terrainBrush)
- {
- VectorCopy(b->maxs, vTemp2);
- VectorSubtract(vTemp2, b->mins, vTemp2);
- VectorSubtract(vTemp2, vTemp, vTemp2);
- if (!Terrain_DragScale(b->pTerrain, vTemp2, move))
- {
- b = NULL;
- break;
- }
- }
- }
- // if any of the brushes were crushed out of existance
- // calcel the entire move
- if (b != &selected_brushes)
- {
- Sys_Printf ("Brush dragged backwards, move canceled\n");
- for (i=0 ; i<g_qeglobals.d_num_move_points ; i++)
- VectorSubtract (g_qeglobals.d_move_points[i], move, g_qeglobals.d_move_points[i]);
-
- for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
- Brush_Build( b );
- }
-
- }
- else
- {
- // reset face originals from vertex edit mode
- // this is dirty, but unfortunately necessary because Brush_Build
- // can remove windings
- for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
- {
- Brush_ResetFaceOriginals(b);
- }
- //
- // if there are lots of brushes selected, just translate instead
- // of rebuilding the brushes
- //
- if (drag_yvec[2] == 0 && selected_brushes.next->next != &selected_brushes)
- {
- Select_Move (move);
- //VectorAdd (g_qeglobals.d_select_translate, move, g_qeglobals.d_select_translate);
- }
- else
- {
- Select_Move (move);
- }
- }
-}
-
-/*
-===========
-Drag_MouseMoved
-===========
-*/
-void Drag_MouseMoved (int x, int y, int buttons)
-{
- vec3_t move, delta;
- int i;
-
- if (!buttons)
- {
- drag_ok = false;
- return;
- }
- if (!drag_ok)
- return;
-
- // clear along one axis
- if (buttons & MK_SHIFT)
- {
- drag_first = false;
- if (abs(x-pressx) > abs(y-pressy))
- y = pressy;
- else
- x = pressx;
- }
-
-
- for (i=0 ; i<3 ; i++)
- {
- move[i] = drag_xvec[i]*(x - pressx) + drag_yvec[i]*(y - pressy);
- if (!g_PrefsDlg.m_bNoClamp)
- {
- move[i] = floor(move[i]/g_qeglobals.d_gridsize+0.5)*g_qeglobals.d_gridsize;
- }
- }
-
- VectorSubtract (move, pressdelta, delta);
- VectorCopy (move, pressdelta);
-
- MoveSelection (delta);
-
-}
-
-/*
-===========
-Drag_MouseUp
-===========
-*/
-void Drag_MouseUp (int nButtons)
-{
- Sys_Status ("drag completed.", 0);
-
- if (g_qeglobals.d_select_mode == sel_area)
- {
- if ( OnlyTerrainSelected() )
- {
- Terrain_SelectAreaPoints();
- g_qeglobals.d_select_mode = sel_terrainpoint;
- Sys_UpdateWindows (W_ALL);
- }
- else
- {
- Patch_SelectAreaPoints();
- g_qeglobals.d_select_mode = sel_curvepoint;
- Sys_UpdateWindows (W_ALL);
- }
- }
-
- if (g_qeglobals.d_select_translate[0] || g_qeglobals.d_select_translate[1] || g_qeglobals.d_select_translate[2])
- {
- Select_Move (g_qeglobals.d_select_translate);
- VectorCopy (vec3_origin, g_qeglobals.d_select_translate);
- Sys_UpdateWindows (W_CAMERA);
- }
-
- g_pParentWnd->SetStatusText(3, "");
-
- //
- Undo_EndBrushList(&selected_brushes);
- Undo_End();
-}