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diff --git a/q3radiant/CamWnd.h b/q3radiant/CamWnd.h
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#if !defined(AFX_CAMWND_H__44B4BA03_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
+#define AFX_CAMWND_H__44B4BA03_781B_11D1_B53C_00AA00A410FC__INCLUDED_
+
+#if _MSC_VER >= 1000
+#pragma once
+#endif // _MSC_VER >= 1000
+// CamWnd.h : header file
+//
+/////////////////////////////////////////////////////////////////////////////
+// CCamWnd window
+class CXYWnd;
+
+class CCamWnd : public CWnd
+{
+ DECLARE_DYNCREATE(CCamWnd);
+// Construction
+public:
+ CCamWnd();
+
+// Attributes
+public:
+
+// Operations
+public:
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CCamWnd)
+ protected:
+ virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
+ //}}AFX_VIRTUAL
+
+// Implementation
+public:
+ void ShiftTexture_BrushPrimit(face_t *f, int x, int y);
+ void ReInitGL();
+ void BenchMark();
+ CXYWnd* m_pXYFriend;
+ void SetXYFriend(CXYWnd* pWnd);
+ virtual ~CCamWnd();
+ camera_t& Camera(){return m_Camera;};
+ void Cam_MouseControl(float dtime);
+ void Cam_ChangeFloor(qboolean up);
+
+protected:
+ void Cam_Init();
+ void Cam_BuildMatrix();
+ void Cam_PositionDrag();
+ void Cam_MouseDown(int x, int y, int buttons);
+ void Cam_MouseUp (int x, int y, int buttons);
+ void Cam_MouseMoved (int x, int y, int buttons);
+ void InitCull();
+ qboolean CullBrush (brush_t *b);
+ void Cam_Draw();
+
+
+ brush_t* m_TransBrushes[MAX_MAP_BRUSHES];
+ int m_nNumTransBrushes;
+ camera_t m_Camera;
+ int m_nCambuttonstate;
+ CPoint m_ptButton;
+ CPoint m_ptCursor;
+ CPoint m_ptLastCursor;
+ face_t* m_pSide_select;
+ vec3_t m_vCull1;
+ vec3_t m_vCull2;
+ int m_nCullv1[3];
+ int m_nCullv2[3];
+ bool m_bClipMode;
+
+ // Generated message map functions
+protected:
+ void OriginalMouseDown(UINT nFlags, CPoint point);
+ void OriginalMouseUp(UINT nFlags, CPoint point);
+ //{{AFX_MSG(CCamWnd)
+ afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
+ afx_msg void OnPaint();
+ afx_msg void OnDestroy();
+ afx_msg void OnClose();
+ afx_msg void OnMouseMove(UINT nFlags, CPoint point);
+ afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
+ afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
+ afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
+ afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
+ afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
+ afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
+ afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
+ afx_msg void OnSize(UINT nType, int cx, int cy);
+ afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+/////////////////////////////////////////////////////////////////////////////
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_CAMWND_H__44B4BA03_781B_11D1_B53C_00AA00A410FC__INCLUDED_)