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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// window system independent camera view code
+
+typedef enum
+{
+ cd_wire,
+ cd_solid,
+ cd_texture,
+ cd_light,
+ cd_blend
+} camera_draw_mode;
+
+typedef struct
+{
+ int width, height;
+
+ qboolean timing;
+
+ vec3_t origin;
+ vec3_t angles;
+
+ camera_draw_mode draw_mode;
+
+ vec3_t color; // background
+
+ vec3_t forward, right, up; // move matrix
+
+ vec3_t vup, vpn, vright; // view matrix
+} camera_t;
+