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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// vis.h
+
+#include "cmdlib.h"
+#include "mathlib.h"
+#include "bspfile.h"
+
+#define MAX_PORTALS 32768
+
+#define PORTALFILE "PRT1"
+
+#define ON_EPSILON 0.1
+
+//#define MREDEBUG
+
+// seperator caching helps a bit
+#define SEPERATORCACHE
+
+// can't have more seperators than the max number of points on a winding
+#define MAX_SEPERATORS 64
+
+typedef struct
+{
+ vec3_t normal;
+ float dist;
+} plane_t;
+
+#define MAX_POINTS_ON_WINDING 64
+#define MAX_POINTS_ON_FIXED_WINDING 12
+
+typedef struct
+{
+ int numpoints;
+ vec3_t points[MAX_POINTS_ON_FIXED_WINDING]; // variable sized
+} winding_t;
+
+winding_t *NewWinding (int points);
+void FreeWinding (winding_t *w);
+winding_t *CopyWinding (winding_t *w);
+
+
+typedef struct passage_s
+{
+ struct passage_s *next;
+ byte cansee[1]; //all portals that can be seen through this passage
+} passage_t;
+
+typedef enum {stat_none, stat_working, stat_done} vstatus_t;
+typedef struct
+{
+ int num;
+ qboolean hint; // true if this portal was created from a hint splitter
+ qboolean removed;
+ plane_t plane; // normal pointing into neighbor
+ int leaf; // neighbor
+
+ vec3_t origin; // for fast clip testing
+ float radius;
+
+ winding_t *winding;
+ vstatus_t status;
+ byte *portalfront; // [portals], preliminary
+ byte *portalflood; // [portals], intermediate
+ byte *portalvis; // [portals], final
+
+ int nummightsee; // bit count on portalflood for sort
+ passage_t *passages; // there are just as many passages as there
+ // are portals in the leaf this portal leads to
+} vportal_t;
+
+#define MAX_PORTALS_ON_LEAF 128
+typedef struct leaf_s
+{
+ int numportals;
+ int merged;
+ vportal_t *portals[MAX_PORTALS_ON_LEAF];
+} leaf_t;
+
+
+typedef struct pstack_s
+{
+ byte mightsee[MAX_PORTALS/8]; // bit string
+ struct pstack_s *next;
+ leaf_t *leaf;
+ vportal_t *portal; // portal exiting
+ winding_t *source;
+ winding_t *pass;
+
+ winding_t windings[3]; // source, pass, temp in any order
+ int freewindings[3];
+
+ plane_t portalplane;
+ int depth;
+#ifdef SEPERATORCACHE
+ plane_t seperators[2][MAX_SEPERATORS];
+ int numseperators[2];
+#endif
+} pstack_t;
+
+typedef struct
+{
+ vportal_t *base;
+ int c_chains;
+ pstack_t pstack_head;
+} threaddata_t;
+
+
+
+extern int numportals;
+extern int portalclusters;
+
+extern vportal_t *portals;
+extern leaf_t *leafs;
+
+extern int c_portaltest, c_portalpass, c_portalcheck;
+extern int c_portalskip, c_leafskip;
+extern int c_vistest, c_mighttest;
+extern int c_chains;
+
+extern byte *vismap, *vismap_p, *vismap_end; // past visfile
+
+extern int testlevel;
+
+extern byte *uncompressed;
+
+extern int leafbytes, leaflongs;
+extern int portalbytes, portallongs;
+
+
+void LeafFlow (int leafnum);
+
+
+void BasePortalVis(int portalnum);
+void BetterPortalVis(int portalnum);
+void PortalFlow(int portalnum);
+void PassagePortalFlow(int portalnum);
+void CreatePassages(int portalnum);
+void PassageFlow(int portalnum);
+
+extern vportal_t *sorted_portals[MAX_MAP_PORTALS*2];
+
+int CountBits (byte *bits, int numbits);