diff options
Diffstat (limited to 'q3map/surface.c')
-rwxr-xr-x | q3map/surface.c | 2274 |
1 files changed, 1137 insertions, 1137 deletions
diff --git a/q3map/surface.c b/q3map/surface.c index 462449d..75daf1c 100755 --- a/q3map/surface.c +++ b/q3map/surface.c @@ -19,1140 +19,1140 @@ along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ -
-#include "qbsp.h"
-
-
-mapDrawSurface_t mapDrawSurfs[MAX_MAP_DRAW_SURFS];
-int numMapDrawSurfs;
-
-/*
-=============================================================================
-
-DRAWSURF CONSTRUCTION
-
-=============================================================================
-*/
-
-/*
-=================
-AllocDrawSurf
-=================
-*/
-mapDrawSurface_t *AllocDrawSurf( void ) {
- mapDrawSurface_t *ds;
-
- if ( numMapDrawSurfs >= MAX_MAP_DRAW_SURFS ) {
- Error( "MAX_MAP_DRAW_SURFS");
- }
- ds = &mapDrawSurfs[ numMapDrawSurfs ];
- numMapDrawSurfs++;
-
- return ds;
-}
-
-/*
-=================
-DrawSurfaceForSide
-=================
-*/
-#define SNAP_FLOAT_TO_INT 8
-#define SNAP_INT_TO_FLOAT (1.0/SNAP_FLOAT_TO_INT)
-
-mapDrawSurface_t *DrawSurfaceForSide( bspbrush_t *b, side_t *s, winding_t *w ) {
- mapDrawSurface_t *ds;
- int i, j;
- shaderInfo_t *si;
- drawVert_t *dv;
- float mins[2], maxs[2];
-
- // brush primitive :
- // axis base
- vec3_t texX,texY;
- vec_t x,y;
-
- if ( w->numpoints > 64 ) {
- Error( "DrawSurfaceForSide: w->numpoints = %i", w->numpoints );
- }
-
- si = s->shaderInfo;
-
- ds = AllocDrawSurf();
-
- ds->shaderInfo = si;
- ds->mapBrush = b;
- ds->side = s;
- ds->fogNum = -1;
- ds->numVerts = w->numpoints;
- ds->verts = malloc( ds->numVerts * sizeof( *ds->verts ) );
- memset( ds->verts, 0, ds->numVerts * sizeof( *ds->verts ) );
-
- mins[0] = mins[1] = 99999;
- maxs[0] = maxs[1] = -99999;
-
- // compute s/t coordinates from brush primitive texture matrix
- // compute axis base
- ComputeAxisBase( mapplanes[s->planenum].normal, texX, texY );
-
- for ( j = 0 ; j < w->numpoints ; j++ ) {
- dv = ds->verts + j;
-
- // round the xyz to a given precision
- for ( i = 0 ; i < 3 ; i++ ) {
- dv->xyz[i] = SNAP_INT_TO_FLOAT * floor( w->p[j][i] * SNAP_FLOAT_TO_INT + 0.5 );
- }
-
- if (g_bBrushPrimit==BPRIMIT_OLDBRUSHES)
- {
- // calculate texture s/t
- dv->st[0] = s->vecs[0][3] + DotProduct( s->vecs[0], dv->xyz );
- dv->st[1] = s->vecs[1][3] + DotProduct( s->vecs[1], dv->xyz );
- dv->st[0] /= si->width;
- dv->st[1] /= si->height;
- }
- else
- {
- // calculate texture s/t from brush primitive texture matrix
- x = DotProduct( dv->xyz, texX );
- y = DotProduct( dv->xyz, texY );
- dv->st[0]=s->texMat[0][0]*x+s->texMat[0][1]*y+s->texMat[0][2];
- dv->st[1]=s->texMat[1][0]*x+s->texMat[1][1]*y+s->texMat[1][2];
- }
-
- for ( i = 0 ; i < 2 ; i++ ) {
- if ( dv->st[i] < mins[i] ) {
- mins[i] = dv->st[i];
- }
- if ( dv->st[i] > maxs[i] ) {
- maxs[i] = dv->st[i];
- }
- }
-
- // copy normal
- VectorCopy ( mapplanes[s->planenum].normal, dv->normal );
- }
-
- // adjust the texture coordinates to be as close to 0 as possible
- if ( !si->globalTexture ) {
- mins[0] = floor( mins[0] );
- mins[1] = floor( mins[1] );
- for ( i = 0 ; i < w->numpoints ; i++ ) {
- dv = ds->verts + i;
- dv->st[0] -= mins[0];
- dv->st[1] -= mins[1];
- }
- }
-
- return ds;
-}
-
-
-//=========================================================================
-
-
-
-
-typedef struct {
- int planenum;
- shaderInfo_t *shaderInfo;
- int count;
-} sideRef_t;
-
-#define MAX_SIDE_REFS MAX_MAP_PLANES
-
-sideRef_t sideRefs[MAX_SIDE_REFS];
-int numSideRefs;
-
-void AddSideRef( side_t *side ) {
- int i;
-
- for ( i = 0 ; i < numSideRefs ; i++ ) {
- if ( side->planenum == sideRefs[i].planenum
- && side->shaderInfo == sideRefs[i].shaderInfo ) {
- sideRefs[i].count++;
- return;
- }
- }
-
- if ( numSideRefs == MAX_SIDE_REFS ) {
- Error( "MAX_SIDE_REFS" );
- }
-
- sideRefs[i].planenum = side->planenum;
- sideRefs[i].shaderInfo = side->shaderInfo;
- sideRefs[i].count++;
- numSideRefs++;
-}
-
-
-/*
-=====================
-MergeSides
-
-=====================
-*/
-void MergeSides( entity_t *e, tree_t *tree ) {
- int i;
-
- qprintf( "----- MergeSides -----\n");
-
- for ( i = e->firstDrawSurf ; i < numMapDrawSurfs ; i++ ) {
-// AddSideRef( side );
- }
-
- qprintf( "%5i siderefs\n", numSideRefs );
-}
-
-//=====================================================================
-
-/*
-===================
-SubdivideDrawSurf
-===================
-*/
-void SubdivideDrawSurf( mapDrawSurface_t *ds, winding_t *w, float subdivisions ) {
- int i;
- int axis;
- vec3_t bounds[2];
- const float epsilon = 0.1;
- int subFloor, subCeil;
- winding_t *frontWinding, *backWinding;
- mapDrawSurface_t *newds;
-
- if ( !w ) {
- return;
- }
- if ( w->numpoints < 3 ) {
- Error( "SubdivideDrawSurf: Bad w->numpoints" );
- }
-
- ClearBounds( bounds[0], bounds[1] );
- for ( i = 0 ; i < w->numpoints ; i++ ) {
- AddPointToBounds( w->p[i], bounds[0], bounds[1] );
- }
-
- for ( axis = 0 ; axis < 3 ; axis++ ) {
- vec3_t planePoint = { 0, 0, 0 };
- vec3_t planeNormal = { 0, 0, 0 };
- float d;
-
- subFloor = floor( bounds[0][axis] / subdivisions ) * subdivisions;
- subCeil = ceil( bounds[1][axis] / subdivisions ) * subdivisions;
-
- planePoint[axis] = subFloor + subdivisions;
- planeNormal[axis] = -1;
-
- d = DotProduct( planePoint, planeNormal );
-
- // subdivide if necessary
- if ( subCeil - subFloor > subdivisions ) {
- // gotta clip polygon into two polygons
- ClipWindingEpsilon( w, planeNormal, d, epsilon, &frontWinding, &backWinding );
-
- // the clip may not produce two polygons if it was epsilon close
- if ( !frontWinding ) {
- w = backWinding;
- } else if ( !backWinding ) {
- w = frontWinding;
- } else {
- SubdivideDrawSurf( ds, frontWinding, subdivisions );
- SubdivideDrawSurf( ds, backWinding, subdivisions );
-
- return;
- }
- }
- }
-
- // emit this polygon
- newds = DrawSurfaceForSide( ds->mapBrush, ds->side, w );
- newds->fogNum = ds->fogNum;
-}
-
-
-/*
-=====================
-SubdivideDrawSurfs
-
-Chop up surfaces that have subdivision attributes
-=====================
-*/
-void SubdivideDrawSurfs( entity_t *e, tree_t *tree ) {
- int i;
- mapDrawSurface_t *ds;
- int numBaseDrawSurfs;
- winding_t *w;
- float subdivision;
- shaderInfo_t *si;
-
- qprintf( "----- SubdivideDrawSurfs -----\n");
- numBaseDrawSurfs = numMapDrawSurfs;
- for ( i = e->firstDrawSurf ; i < numBaseDrawSurfs ; i++ ) {
- ds = &mapDrawSurfs[i];
-
- // only subdivide brush sides, not patches or misc_models
- if ( !ds->side ) {
- continue;
- }
-
- // check subdivision for shader
- si = ds->side->shaderInfo;
- if ( !si ) {
- continue;
- }
-
- if (ds->shaderInfo->autosprite || si->autosprite) {
- continue;
- }
-
- subdivision = si->subdivisions;
- if ( !subdivision ) {
- continue;
- }
-
- w = WindingFromDrawSurf( ds );
- ds->numVerts = 0; // remove this reference
- SubdivideDrawSurf( ds, w, subdivision );
- }
-
-}
-
-
-//===================================================================================
-
-/*
-====================
-ClipSideIntoTree_r
-
-Adds non-opaque leaf fragments to the convex hull
-====================
-*/
-void ClipSideIntoTree_r( winding_t *w, side_t *side, node_t *node ) {
- plane_t *plane;
- winding_t *front, *back;
-
- if ( !w ) {
- return;
- }
-
- if ( node->planenum != PLANENUM_LEAF ) {
- if ( side->planenum == node->planenum ) {
- ClipSideIntoTree_r( w, side, node->children[0] );
- return;
- }
- if ( side->planenum == ( node->planenum ^ 1) ) {
- ClipSideIntoTree_r( w, side, node->children[1] );
- return;
- }
-
- plane = &mapplanes[ node->planenum ];
- ClipWindingEpsilon ( w, plane->normal, plane->dist,
- ON_EPSILON, &front, &back );
- FreeWinding( w );
-
- ClipSideIntoTree_r( front, side, node->children[0] );
- ClipSideIntoTree_r( back, side, node->children[1] );
-
- return;
- }
-
- // if opaque leaf, don't add
- if ( !node->opaque ) {
- AddWindingToConvexHull( w, &side->visibleHull, mapplanes[ side->planenum ].normal );
- }
-
- FreeWinding( w );
- return;
-}
-
-
-/*
-=====================
-ClipSidesIntoTree
-
-Creates side->visibleHull for all visible sides
-
-The drawsurf for a side will consist of the convex hull of
-all points in non-opaque clusters, which allows overlaps
-to be trimmed off automatically.
-=====================
-*/
-void ClipSidesIntoTree( entity_t *e, tree_t *tree ) {
- bspbrush_t *b;
- int i;
- winding_t *w;
- side_t *side, *newSide;
- shaderInfo_t *si;
-
- qprintf( "----- ClipSidesIntoTree -----\n");
-
- for ( b = e->brushes ; b ; b = b->next ) {
- for ( i = 0 ; i < b->numsides ; i++ ) {
- side = &b->sides[i];
- if ( !side->winding) {
- continue;
- }
- w = CopyWinding( side->winding );
- side->visibleHull = NULL;
- ClipSideIntoTree_r( w, side, tree->headnode );
-
- w = side->visibleHull;
- if ( !w ) {
- continue;
- }
- si = side->shaderInfo;
- if ( !si ) {
- continue;
- }
- // don't create faces for non-visible sides
- if ( si->surfaceFlags & SURF_NODRAW ) {
- continue;
- }
-
- // always use the original quad winding for auto sprites
- if ( side->shaderInfo->autosprite ) {
- w = side->winding;
- }
- //
- if ( side->bevel ) {
- Error( "monkey tried to create draw surface for brush bevel" );
- }
- // save this winding as a visible surface
- DrawSurfaceForSide( b, side, w );
-
- // make a back side for it if needed
- if ( !(si->contents & CONTENTS_FOG) ) {
- continue;
- }
-
- // duplicate the up-facing side
- w = ReverseWinding( w );
-
- newSide = malloc( sizeof( *side ) );
- *newSide = *side;
- newSide->visibleHull = w;
- newSide->planenum ^= 1;
-
- // save this winding as a visible surface
- DrawSurfaceForSide( b, newSide, w );
-
- }
- }
-}
-
-/*
-===================================================================================
-
- FILTER REFERENCES DOWN THE TREE
-
-===================================================================================
-*/
-
-/*
-====================
-FilterDrawSurfIntoTree
-
-Place a reference to the given drawsurf in every leaf it contacts
-We assume that the point mesh aproximation to the curve will get a
-reference into all the leafs we need.
-====================
-*/
-int FilterMapDrawSurfIntoTree( vec3_t point, mapDrawSurface_t *ds, node_t *node ) {
- drawSurfRef_t *dsr;
- float d;
- plane_t *plane;
- int c;
-
- if ( node->planenum != PLANENUM_LEAF ) {
- plane = &mapplanes[ node->planenum ];
- d = DotProduct( point, plane->normal ) - plane->dist;
- c = 0;
- if ( d >= -ON_EPSILON ) {
- c += FilterMapDrawSurfIntoTree( point, ds, node->children[0] );
- }
- if ( d <= ON_EPSILON ) {
- c += FilterMapDrawSurfIntoTree( point, ds, node->children[1] );
- }
- return c;
- }
-
- // if opaque leaf, don't add
- if ( node->opaque ) {
- return 0;
- }
-
- // add the drawsurf if it hasn't been already
- for ( dsr = node->drawSurfReferences ; dsr ; dsr = dsr->nextRef ) {
- if ( dsr->outputNumber == numDrawSurfaces ) {
- return 0; // already referenced
- }
- }
-
- dsr = malloc( sizeof( *dsr ) );
- dsr->outputNumber = numDrawSurfaces;
- dsr->nextRef = node->drawSurfReferences;
- node->drawSurfReferences = dsr;
- return 1;
-}
-
-/*
-====================
-FilterDrawSurfIntoTree_r
-
-Place a reference to the given drawsurf in every leaf it is in
-====================
-*/
-int FilterMapDrawSurfIntoTree_r( winding_t *w, mapDrawSurface_t *ds, node_t *node ) {
- drawSurfRef_t *dsr;
- plane_t *plane;
- int total;
- winding_t *front, *back;
-
- if ( node->planenum != PLANENUM_LEAF ) {
- plane = &mapplanes[ node->planenum ];
- ClipWindingEpsilon ( w, plane->normal, plane->dist,
- ON_EPSILON, &front, &back );
-
- total = 0;
- if ( front ) {
- total += FilterMapDrawSurfIntoTree_r( front, ds, node->children[0] );
- }
- if ( back ) {
- total += FilterMapDrawSurfIntoTree_r( back, ds, node->children[1] );
- }
-
- FreeWinding( w );
- return total;
- }
-
- // if opaque leaf, don't add
- if ( node->opaque ) {
- return 0;
- }
-
- // add the drawsurf if it hasn't been already
- for ( dsr = node->drawSurfReferences ; dsr ; dsr = dsr->nextRef ) {
- if ( dsr->outputNumber == numDrawSurfaces ) {
- return 0; // already referenced
- }
- }
-
- dsr = malloc( sizeof( *dsr ) );
- dsr->outputNumber = numDrawSurfaces;
- dsr->nextRef = node->drawSurfReferences;
- node->drawSurfReferences = dsr;
- return 1;
-}
-
-/*
-====================
-FilterSideIntoTree_r
-
-Place a reference to the given drawsurf in every leaf it contacts
-====================
-*/
-int FilterSideIntoTree_r( winding_t *w, side_t *side, mapDrawSurface_t *ds, node_t *node ) {
- drawSurfRef_t *dsr;
- plane_t *plane;
- winding_t *front, *back;
- int total;
-
- if ( !w ) {
- return 0;
- }
-
- if ( node->planenum != PLANENUM_LEAF ) {
- if ( side->planenum == node->planenum ) {
- return FilterSideIntoTree_r( w, side, ds, node->children[0] );
- }
- if ( side->planenum == ( node->planenum ^ 1) ) {
- return FilterSideIntoTree_r( w, side, ds, node->children[1] );
- }
-
- plane = &mapplanes[ node->planenum ];
- ClipWindingEpsilon ( w, plane->normal, plane->dist,
- ON_EPSILON, &front, &back );
-
- total = FilterSideIntoTree_r( front, side, ds, node->children[0] );
- total += FilterSideIntoTree_r( back, side, ds, node->children[1] );
-
- FreeWinding( w );
- return total;
- }
-
- // if opaque leaf, don't add
- if ( node->opaque ) {
- return 0;
- }
-
- dsr = malloc( sizeof( *dsr ) );
- dsr->outputNumber = numDrawSurfaces;
- dsr->nextRef = node->drawSurfReferences;
- node->drawSurfReferences = dsr;
-
- FreeWinding( w );
- return 1;
-}
-
-
-/*
-=====================
-FilterFaceIntoTree
-=====================
-*/
-int FilterFaceIntoTree( mapDrawSurface_t *ds, tree_t *tree ) {
- int l;
- winding_t *w;
-
- w = WindingFromDrawSurf( ds );
- l = FilterSideIntoTree_r( w, ds->side, ds, tree->headnode );
-
- return l;
-}
-
-
-
-/*
-=====================
-FilterPatchSurfIntoTree
-=====================
-*/
-#define SUBDIVISION_LIMIT 8.0
-int FilterPatchSurfIntoTree( mapDrawSurface_t *ds, tree_t *tree ) {
- int i, j;
- int l;
- mesh_t baseMesh, *subdividedMesh;
- winding_t *w;
-
- baseMesh.width = ds->patchWidth;
- baseMesh.height = ds->patchHeight;
- baseMesh.verts = ds->verts;
- subdividedMesh = SubdivideMesh( baseMesh, SUBDIVISION_LIMIT, 32 );
-
- l = 0;
- for (i = 0; i < subdividedMesh->width-1; i++) {
- for (j = 0; j < subdividedMesh->height-1; j++) {
- w = AllocWinding(3);
- VectorCopy(subdividedMesh->verts[j * subdividedMesh->width + i].xyz, w->p[0]);
- VectorCopy(subdividedMesh->verts[j * subdividedMesh->width + i + 1].xyz, w->p[1]);
- VectorCopy(subdividedMesh->verts[(j+1) * subdividedMesh->width + i].xyz, w->p[2]);
- w->numpoints = 3;
- l += FilterMapDrawSurfIntoTree_r( w, ds, tree->headnode );
- w = AllocWinding(3);
- VectorCopy(subdividedMesh->verts[j * subdividedMesh->width + i + 1].xyz, w->p[0]);
- VectorCopy(subdividedMesh->verts[(j+1) * subdividedMesh->width + i + 1].xyz, w->p[1]);
- VectorCopy(subdividedMesh->verts[(j+1) * subdividedMesh->width + i].xyz, w->p[2]);
- w->numpoints = 3;
- l += FilterMapDrawSurfIntoTree_r( w, ds, tree->headnode );
- }
- }
-
- // also use the old point filtering into the tree
- for ( i = 0 ; i < subdividedMesh->width * subdividedMesh->height ; i++ ) {
- l += FilterMapDrawSurfIntoTree( subdividedMesh->verts[i].xyz, ds, tree->headnode );
- }
-
- free(subdividedMesh);
-
- return l;
-}
-
-
-/*
-=====================
-FilterMiscModelSurfIntoTree
-=====================
-*/
-int FilterMiscModelSurfIntoTree( mapDrawSurface_t *ds, tree_t *tree ) {
- int i;
- int l;
- winding_t *w;
-
- l = 0;
- for (i = 0; i < ds->numIndexes-2; i++) {
- w = AllocWinding(3);
- VectorCopy(ds->verts[ds->indexes[i]].xyz, w->p[0]);
- VectorCopy(ds->verts[ds->indexes[i+1]].xyz, w->p[1]);
- VectorCopy(ds->verts[ds->indexes[i+2]].xyz, w->p[2]);
- w->numpoints = 3;
- l += FilterMapDrawSurfIntoTree_r( w, ds, tree->headnode );
- }
-
- // also use the old point filtering into the tree
- for ( i = 0 ; i < ds->numVerts ; i++ ) {
- l += FilterMapDrawSurfIntoTree( ds->verts[i].xyz, ds, tree->headnode );
- }
-
- return l;
-}
-
-/*
-=====================
-FilterFlareSurfIntoTree
-=====================
-*/
-int FilterFlareSurfIntoTree( mapDrawSurface_t *ds, tree_t *tree ) {
- return FilterMapDrawSurfIntoTree( ds->lightmapOrigin, ds, tree->headnode );
-}
-
-
-//======================================================================
-
-int c_stripSurfaces, c_fanSurfaces;
-
-/*
-==================
-IsTriangleDegenerate
-
-Returns qtrue if all three points are collinear or backwards
-===================
-*/
-#define COLINEAR_AREA 10
-static qboolean IsTriangleDegenerate( drawVert_t *points, int a, int b, int c ) {
- vec3_t v1, v2, v3;
- float d;
-
- VectorSubtract( points[b].xyz, points[a].xyz, v1 );
- VectorSubtract( points[c].xyz, points[a].xyz, v2 );
- CrossProduct( v1, v2, v3 );
- d = VectorLength( v3 );
-
- // assume all very small or backwards triangles will cause problems
- if ( d < COLINEAR_AREA ) {
- return qtrue;
- }
-
- return qfalse;
-}
-
-/*
-===============
-SurfaceAsTriFan
-
-The surface can't be represented as a single tristrip without
-leaving a degenerate triangle (and therefore a crack), so add
-a point in the middle and create (points-1) triangles in fan order
-===============
-*/
-static void SurfaceAsTriFan( dsurface_t *ds ) {
- int i;
- int colorSum[4];
- drawVert_t *mid, *v;
-
- // create a new point in the center of the face
- if ( numDrawVerts == MAX_MAP_DRAW_VERTS ) {
- Error( "MAX_MAP_DRAW_VERTS" );
- }
- mid = &drawVerts[ numDrawVerts ];
- numDrawVerts++;
-
- colorSum[0] = colorSum[1] = colorSum[2] = colorSum[3] = 0;
-
- v = drawVerts + ds->firstVert;
- for (i = 0 ; i < ds->numVerts ; i++, v++ ) {
- VectorAdd( mid->xyz, v->xyz, mid->xyz );
- mid->st[0] += v->st[0];
- mid->st[1] += v->st[1];
- mid->lightmap[0] += v->lightmap[0];
- mid->lightmap[1] += v->lightmap[1];
-
- colorSum[0] += v->color[0];
- colorSum[1] += v->color[1];
- colorSum[2] += v->color[2];
- colorSum[3] += v->color[3];
- }
-
- mid->xyz[0] /= ds->numVerts;
- mid->xyz[1] /= ds->numVerts;
- mid->xyz[2] /= ds->numVerts;
-
- mid->st[0] /= ds->numVerts;
- mid->st[1] /= ds->numVerts;
-
- mid->lightmap[0] /= ds->numVerts;
- mid->lightmap[1] /= ds->numVerts;
-
- mid->color[0] = colorSum[0] / ds->numVerts;
- mid->color[1] = colorSum[1] / ds->numVerts;
- mid->color[2] = colorSum[2] / ds->numVerts;
- mid->color[3] = colorSum[3] / ds->numVerts;
-
- VectorCopy((drawVerts+ds->firstVert)->normal, mid->normal );
-
- // fill in indices in trifan order
- if ( numDrawIndexes + ds->numVerts*3 > MAX_MAP_DRAW_INDEXES ) {
- Error( "MAX_MAP_DRAWINDEXES" );
- }
- ds->firstIndex = numDrawIndexes;
- ds->numIndexes = ds->numVerts*3;
-
- //FIXME
- // should be: for ( i = 0 ; i < ds->numVerts ; i++ ) {
- // set a break point and test this in a map
- //for ( i = 0 ; i < ds->numVerts*3 ; i++ ) {
- for ( i = 0 ; i < ds->numVerts ; i++ ) {
- drawIndexes[numDrawIndexes++] = ds->numVerts;
- drawIndexes[numDrawIndexes++] = i;
- drawIndexes[numDrawIndexes++] = (i+1) % ds->numVerts;
- }
-
- ds->numVerts++;
-}
-
-
-/*
-================
-SurfaceAsTristrip
-
-Try to create indices that make (points-2) triangles in tristrip order
-================
-*/
-#define MAX_INDICES 1024
-static void SurfaceAsTristrip( dsurface_t *ds ) {
- int i;
- int rotate;
- int numIndices;
- int ni;
- int a, b, c;
- int indices[MAX_INDICES];
-
- // determine the triangle strip order
- numIndices = ( ds->numVerts - 2 ) * 3;
- if ( numIndices > MAX_INDICES ) {
- Error( "MAX_INDICES exceeded for surface" );
- }
-
- // try all possible orderings of the points looking
- // for a strip order that isn't degenerate
- for ( rotate = 0 ; rotate < ds->numVerts ; rotate++ ) {
- for ( ni = 0, i = 0 ; i < ds->numVerts - 2 - i ; i++ ) {
- a = ( ds->numVerts - 1 - i + rotate ) % ds->numVerts;
- b = ( i + rotate ) % ds->numVerts;
- c = ( ds->numVerts - 2 - i + rotate ) % ds->numVerts;
-
- if ( IsTriangleDegenerate( drawVerts + ds->firstVert, a, b, c ) ) {
- break;
- }
- indices[ni++] = a;
- indices[ni++] = b;
- indices[ni++] = c;
-
- if ( i + 1 != ds->numVerts - 1 - i ) {
- a = ( ds->numVerts - 2 - i + rotate ) % ds->numVerts;
- b = ( i + rotate ) % ds->numVerts;
- c = ( i + 1 + rotate ) % ds->numVerts;
-
- if ( IsTriangleDegenerate( drawVerts + ds->firstVert, a, b, c ) ) {
- break;
- }
- indices[ni++] = a;
- indices[ni++] = b;
- indices[ni++] = c;
- }
- }
- if ( ni == numIndices ) {
- break; // got it done without degenerate triangles
- }
- }
-
- // if any triangle in the strip is degenerate,
- // render from a centered fan point instead
- if ( ni < numIndices ) {
- c_fanSurfaces++;
- SurfaceAsTriFan( ds );
- return;
- }
-
- // a normal tristrip
- c_stripSurfaces++;
-
- if ( numDrawIndexes + ni > MAX_MAP_DRAW_INDEXES ) {
- Error( "MAX_MAP_DRAW_INDEXES" );
- }
- ds->firstIndex = numDrawIndexes;
- ds->numIndexes = ni;
-
- memcpy( drawIndexes + numDrawIndexes, indices, ni * sizeof(int) );
- numDrawIndexes += ni;
-}
-
-/*
-===============
-EmitPlanarSurf
-===============
-*/
-void EmitPlanarSurf( mapDrawSurface_t *ds ) {
- int j;
- dsurface_t *out;
- drawVert_t *outv;
-
- if ( numDrawSurfaces == MAX_MAP_DRAW_SURFS ) {
- Error( "MAX_MAP_DRAW_SURFS" );
- }
- out = &drawSurfaces[ numDrawSurfaces ];
- numDrawSurfaces++;
-
- out->surfaceType = MST_PLANAR;
- out->shaderNum = EmitShader( ds->shaderInfo->shader );
- out->firstVert = numDrawVerts;
- out->numVerts = ds->numVerts;
- out->fogNum = ds->fogNum;
- out->lightmapNum = ds->lightmapNum;
- out->lightmapX = ds->lightmapX;
- out->lightmapY = ds->lightmapY;
- out->lightmapWidth = ds->lightmapWidth;
- out->lightmapHeight = ds->lightmapHeight;
-
- VectorCopy( ds->lightmapOrigin, out->lightmapOrigin );
- VectorCopy( ds->lightmapVecs[0], out->lightmapVecs[0] );
- VectorCopy( ds->lightmapVecs[1], out->lightmapVecs[1] );
- VectorCopy( ds->lightmapVecs[2], out->lightmapVecs[2] );
-
- for ( j = 0 ; j < ds->numVerts ; j++ ) {
- if ( numDrawVerts == MAX_MAP_DRAW_VERTS ) {
- Error( "MAX_MAP_DRAW_VERTS" );
- }
- outv = &drawVerts[ numDrawVerts ];
- numDrawVerts++;
- memcpy( outv, &ds->verts[ j ], sizeof( *outv ) );
- outv->color[0] = 255;
- outv->color[1] = 255;
- outv->color[2] = 255;
- outv->color[3] = 255;
- }
-
- // create the indexes
- SurfaceAsTristrip( out );
-}
-
-
-/*
-===============
-EmitPatchSurf
-===============
-*/
-void EmitPatchSurf( mapDrawSurface_t *ds ) {
- int j;
- dsurface_t *out;
- drawVert_t *outv;
-
- if ( numDrawSurfaces == MAX_MAP_DRAW_SURFS ) {
- Error( "MAX_MAP_DRAW_SURFS" );
- }
- out = &drawSurfaces[ numDrawSurfaces ];
- numDrawSurfaces++;
-
- out->surfaceType = MST_PATCH;
- out->shaderNum = EmitShader( ds->shaderInfo->shader );
- out->firstVert = numDrawVerts;
- out->numVerts = ds->numVerts;
- out->firstIndex = numDrawIndexes;
- out->numIndexes = ds->numIndexes;
- out->patchWidth = ds->patchWidth;
- out->patchHeight = ds->patchHeight;
- out->fogNum = ds->fogNum;
- out->lightmapNum = ds->lightmapNum;
- out->lightmapX = ds->lightmapX;
- out->lightmapY = ds->lightmapY;
- out->lightmapWidth = ds->lightmapWidth;
- out->lightmapHeight = ds->lightmapHeight;
-
- VectorCopy( ds->lightmapOrigin, out->lightmapOrigin );
- VectorCopy( ds->lightmapVecs[0], out->lightmapVecs[0] );
- VectorCopy( ds->lightmapVecs[1], out->lightmapVecs[1] );
- VectorCopy( ds->lightmapVecs[2], out->lightmapVecs[2] );
-
- for ( j = 0 ; j < ds->numVerts ; j++ ) {
- if ( numDrawVerts == MAX_MAP_DRAW_VERTS ) {
- Error( "MAX_MAP_DRAW_VERTS" );
- }
- outv = &drawVerts[ numDrawVerts ];
- numDrawVerts++;
- memcpy( outv, &ds->verts[ j ], sizeof( *outv ) );
- outv->color[0] = 255;
- outv->color[1] = 255;
- outv->color[2] = 255;
- outv->color[3] = 255;
- }
-
- for ( j = 0 ; j < ds->numIndexes ; j++ ) {
- if ( numDrawIndexes == MAX_MAP_DRAW_INDEXES ) {
- Error( "MAX_MAP_DRAW_INDEXES" );
- }
- drawIndexes[ numDrawIndexes ] = ds->indexes[ j ];
- numDrawIndexes++;
- }
-}
-
-/*
-===============
-EmitFlareSurf
-===============
-*/
-void EmitFlareSurf( mapDrawSurface_t *ds ) {
- dsurface_t *out;
-
- if ( numDrawSurfaces == MAX_MAP_DRAW_SURFS ) {
- Error( "MAX_MAP_DRAW_SURFS" );
- }
- out = &drawSurfaces[ numDrawSurfaces ];
- numDrawSurfaces++;
-
- out->surfaceType = MST_FLARE;
- out->shaderNum = EmitShader( ds->shaderInfo->shader );
- out->fogNum = ds->fogNum;
-
- VectorCopy( ds->lightmapOrigin, out->lightmapOrigin );
- VectorCopy( ds->lightmapVecs[0], out->lightmapVecs[0] ); // color
- VectorCopy( ds->lightmapVecs[2], out->lightmapVecs[2] );
-}
-
-
-/*
-===============
-EmitModelSurf
-===============
-*/
-void EmitModelSurf( mapDrawSurface_t *ds ) {
- int j;
- dsurface_t *out;
- drawVert_t *outv;
-
- if ( numDrawSurfaces == MAX_MAP_DRAW_SURFS ) {
- Error( "MAX_MAP_DRAW_SURFS" );
- }
- out = &drawSurfaces[ numDrawSurfaces ];
- numDrawSurfaces++;
-
- out->surfaceType = MST_TRIANGLE_SOUP;
- out->shaderNum = EmitShader( ds->shaderInfo->shader );
- out->firstVert = numDrawVerts;
- out->numVerts = ds->numVerts;
- out->firstIndex = numDrawIndexes;
- out->numIndexes = ds->numIndexes;
- out->patchWidth = ds->patchWidth;
- out->patchHeight = ds->patchHeight;
- out->fogNum = ds->fogNum;
- out->lightmapNum = ds->lightmapNum;
- out->lightmapX = ds->lightmapX;
- out->lightmapY = ds->lightmapY;
- out->lightmapWidth = ds->lightmapWidth;
- out->lightmapHeight = ds->lightmapHeight;
-
- VectorCopy( ds->lightmapOrigin, out->lightmapOrigin );
- VectorCopy( ds->lightmapVecs[0], out->lightmapVecs[0] );
- VectorCopy( ds->lightmapVecs[1], out->lightmapVecs[1] );
- VectorCopy( ds->lightmapVecs[2], out->lightmapVecs[2] );
-
- for ( j = 0 ; j < ds->numVerts ; j++ ) {
- if ( numDrawVerts == MAX_MAP_DRAW_VERTS ) {
- Error( "MAX_MAP_DRAW_VERTS" );
- }
- outv = &drawVerts[ numDrawVerts ];
- numDrawVerts++;
- memcpy( outv, &ds->verts[ j ], sizeof( *outv ) );
- outv->color[0] = 255;
- outv->color[1] = 255;
- outv->color[2] = 255;
- }
-
- for ( j = 0 ; j < ds->numIndexes ; j++ ) {
- if ( numDrawIndexes == MAX_MAP_DRAW_INDEXES ) {
- Error( "MAX_MAP_DRAW_INDEXES" );
- }
- drawIndexes[ numDrawIndexes ] = ds->indexes[ j ];
- numDrawIndexes++;
- }
-}
-
-//======================================================================
-
-/*
-==================
-CreateFlareSurface
-
-Light flares from surface lights become
-==================
-*/
-void CreateFlareSurface( mapDrawSurface_t *faceDs ) {
- mapDrawSurface_t *ds;
- int i;
-
- ds = AllocDrawSurf();
-
- if ( faceDs->shaderInfo->flareShader[0] ) {
- ds->shaderInfo = ShaderInfoForShader( faceDs->shaderInfo->flareShader );
- } else {
- ds->shaderInfo = ShaderInfoForShader( "flareshader" );
- }
- ds->flareSurface = qtrue;
- VectorCopy( faceDs->lightmapVecs[2], ds->lightmapVecs[2] );
-
- // find midpoint
- VectorClear( ds->lightmapOrigin );
- for ( i = 0 ; i < faceDs->numVerts ; i++ ) {
- VectorAdd( ds->lightmapOrigin, faceDs->verts[i].xyz, ds->lightmapOrigin );
- }
- VectorScale( ds->lightmapOrigin, 1.0/faceDs->numVerts, ds->lightmapOrigin );
-
- VectorMA( ds->lightmapOrigin, 2, ds->lightmapVecs[2], ds->lightmapOrigin );
-
- VectorCopy( faceDs->shaderInfo->color, ds->lightmapVecs[0] );
-
- // FIXME: fog
-}
-
-/*
-=====================
-FilterDrawsurfsIntoTree
-
-Upon completion, all drawsurfs that actually generate a reference
-will have been emited to the bspfile arrays, and the references
-will have valid final indexes
-=====================
-*/
-void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree ) {
- int i;
- mapDrawSurface_t *ds;
- int refs;
- int c_surfs, c_refs;
-
- qprintf( "----- FilterDrawsurfsIntoTree -----\n");
-
- c_surfs = 0;
- c_refs = 0;
- for ( i = e->firstDrawSurf ; i < numMapDrawSurfs ; i++ ) {
- ds = &mapDrawSurfs[i];
-
- if ( !ds->numVerts && !ds->flareSurface ) {
- continue;
- }
- if ( ds->miscModel ) {
- refs = FilterMiscModelSurfIntoTree( ds, tree );
- EmitModelSurf( ds );
- } else if ( ds->patch ) {
- refs = FilterPatchSurfIntoTree( ds, tree );
- EmitPatchSurf( ds );
- } else if ( ds->flareSurface ) {
- refs = FilterFlareSurfIntoTree( ds, tree );
- EmitFlareSurf( ds );
- } else {
- refs = FilterFaceIntoTree( ds, tree );
-// if ( ds->shaderInfo->value >= 1000 ) { // ds->shaderInfo->flareShader[0] ) {
- if ( ds->shaderInfo->flareShader[0] ) {
- CreateFlareSurface( ds );
- }
- EmitPlanarSurf( ds );
- }
- if ( refs > 0 ) {
- c_surfs++;
- c_refs += refs;
- }
- }
- qprintf( "%5i emited drawsurfs\n", c_surfs );
- qprintf( "%5i references\n", c_refs );
- qprintf( "%5i stripfaces\n", c_stripSurfaces );
- qprintf( "%5i fanfaces\n", c_fanSurfaces );
-}
-
-
-
+ +#include "qbsp.h" + + +mapDrawSurface_t mapDrawSurfs[MAX_MAP_DRAW_SURFS]; +int numMapDrawSurfs; + +/* +============================================================================= + +DRAWSURF CONSTRUCTION + +============================================================================= +*/ + +/* +================= +AllocDrawSurf +================= +*/ +mapDrawSurface_t *AllocDrawSurf( void ) { + mapDrawSurface_t *ds; + + if ( numMapDrawSurfs >= MAX_MAP_DRAW_SURFS ) { + Error( "MAX_MAP_DRAW_SURFS"); + } + ds = &mapDrawSurfs[ numMapDrawSurfs ]; + numMapDrawSurfs++; + + return ds; +} + +/* +================= +DrawSurfaceForSide +================= +*/ +#define SNAP_FLOAT_TO_INT 8 +#define SNAP_INT_TO_FLOAT (1.0/SNAP_FLOAT_TO_INT) + +mapDrawSurface_t *DrawSurfaceForSide( bspbrush_t *b, side_t *s, winding_t *w ) { + mapDrawSurface_t *ds; + int i, j; + shaderInfo_t *si; + drawVert_t *dv; + float mins[2], maxs[2]; + + // brush primitive : + // axis base + vec3_t texX,texY; + vec_t x,y; + + if ( w->numpoints > 64 ) { + Error( "DrawSurfaceForSide: w->numpoints = %i", w->numpoints ); + } + + si = s->shaderInfo; + + ds = AllocDrawSurf(); + + ds->shaderInfo = si; + ds->mapBrush = b; + ds->side = s; + ds->fogNum = -1; + ds->numVerts = w->numpoints; + ds->verts = malloc( ds->numVerts * sizeof( *ds->verts ) ); + memset( ds->verts, 0, ds->numVerts * sizeof( *ds->verts ) ); + + mins[0] = mins[1] = 99999; + maxs[0] = maxs[1] = -99999; + + // compute s/t coordinates from brush primitive texture matrix + // compute axis base + ComputeAxisBase( mapplanes[s->planenum].normal, texX, texY ); + + for ( j = 0 ; j < w->numpoints ; j++ ) { + dv = ds->verts + j; + + // round the xyz to a given precision + for ( i = 0 ; i < 3 ; i++ ) { + dv->xyz[i] = SNAP_INT_TO_FLOAT * floor( w->p[j][i] * SNAP_FLOAT_TO_INT + 0.5 ); + } + + if (g_bBrushPrimit==BPRIMIT_OLDBRUSHES) + { + // calculate texture s/t + dv->st[0] = s->vecs[0][3] + DotProduct( s->vecs[0], dv->xyz ); + dv->st[1] = s->vecs[1][3] + DotProduct( s->vecs[1], dv->xyz ); + dv->st[0] /= si->width; + dv->st[1] /= si->height; + } + else + { + // calculate texture s/t from brush primitive texture matrix + x = DotProduct( dv->xyz, texX ); + y = DotProduct( dv->xyz, texY ); + dv->st[0]=s->texMat[0][0]*x+s->texMat[0][1]*y+s->texMat[0][2]; + dv->st[1]=s->texMat[1][0]*x+s->texMat[1][1]*y+s->texMat[1][2]; + } + + for ( i = 0 ; i < 2 ; i++ ) { + if ( dv->st[i] < mins[i] ) { + mins[i] = dv->st[i]; + } + if ( dv->st[i] > maxs[i] ) { + maxs[i] = dv->st[i]; + } + } + + // copy normal + VectorCopy ( mapplanes[s->planenum].normal, dv->normal ); + } + + // adjust the texture coordinates to be as close to 0 as possible + if ( !si->globalTexture ) { + mins[0] = floor( mins[0] ); + mins[1] = floor( mins[1] ); + for ( i = 0 ; i < w->numpoints ; i++ ) { + dv = ds->verts + i; + dv->st[0] -= mins[0]; + dv->st[1] -= mins[1]; + } + } + + return ds; +} + + +//========================================================================= + + + + +typedef struct { + int planenum; + shaderInfo_t *shaderInfo; + int count; +} sideRef_t; + +#define MAX_SIDE_REFS MAX_MAP_PLANES + +sideRef_t sideRefs[MAX_SIDE_REFS]; +int numSideRefs; + +void AddSideRef( side_t *side ) { + int i; + + for ( i = 0 ; i < numSideRefs ; i++ ) { + if ( side->planenum == sideRefs[i].planenum + && side->shaderInfo == sideRefs[i].shaderInfo ) { + sideRefs[i].count++; + return; + } + } + + if ( numSideRefs == MAX_SIDE_REFS ) { + Error( "MAX_SIDE_REFS" ); + } + + sideRefs[i].planenum = side->planenum; + sideRefs[i].shaderInfo = side->shaderInfo; + sideRefs[i].count++; + numSideRefs++; +} + + +/* +===================== +MergeSides + +===================== +*/ +void MergeSides( entity_t *e, tree_t *tree ) { + int i; + + qprintf( "----- MergeSides -----\n"); + + for ( i = e->firstDrawSurf ; i < numMapDrawSurfs ; i++ ) { +// AddSideRef( side ); + } + + qprintf( "%5i siderefs\n", numSideRefs ); +} + +//===================================================================== + +/* +=================== +SubdivideDrawSurf +=================== +*/ +void SubdivideDrawSurf( mapDrawSurface_t *ds, winding_t *w, float subdivisions ) { + int i; + int axis; + vec3_t bounds[2]; + const float epsilon = 0.1; + int subFloor, subCeil; + winding_t *frontWinding, *backWinding; + mapDrawSurface_t *newds; + + if ( !w ) { + return; + } + if ( w->numpoints < 3 ) { + Error( "SubdivideDrawSurf: Bad w->numpoints" ); + } + + ClearBounds( bounds[0], bounds[1] ); + for ( i = 0 ; i < w->numpoints ; i++ ) { + AddPointToBounds( w->p[i], bounds[0], bounds[1] ); + } + + for ( axis = 0 ; axis < 3 ; axis++ ) { + vec3_t planePoint = { 0, 0, 0 }; + vec3_t planeNormal = { 0, 0, 0 }; + float d; + + subFloor = floor( bounds[0][axis] / subdivisions ) * subdivisions; + subCeil = ceil( bounds[1][axis] / subdivisions ) * subdivisions; + + planePoint[axis] = subFloor + subdivisions; + planeNormal[axis] = -1; + + d = DotProduct( planePoint, planeNormal ); + + // subdivide if necessary + if ( subCeil - subFloor > subdivisions ) { + // gotta clip polygon into two polygons + ClipWindingEpsilon( w, planeNormal, d, epsilon, &frontWinding, &backWinding ); + + // the clip may not produce two polygons if it was epsilon close + if ( !frontWinding ) { + w = backWinding; + } else if ( !backWinding ) { + w = frontWinding; + } else { + SubdivideDrawSurf( ds, frontWinding, subdivisions ); + SubdivideDrawSurf( ds, backWinding, subdivisions ); + + return; + } + } + } + + // emit this polygon + newds = DrawSurfaceForSide( ds->mapBrush, ds->side, w ); + newds->fogNum = ds->fogNum; +} + + +/* +===================== +SubdivideDrawSurfs + +Chop up surfaces that have subdivision attributes +===================== +*/ +void SubdivideDrawSurfs( entity_t *e, tree_t *tree ) { + int i; + mapDrawSurface_t *ds; + int numBaseDrawSurfs; + winding_t *w; + float subdivision; + shaderInfo_t *si; + + qprintf( "----- SubdivideDrawSurfs -----\n"); + numBaseDrawSurfs = numMapDrawSurfs; + for ( i = e->firstDrawSurf ; i < numBaseDrawSurfs ; i++ ) { + ds = &mapDrawSurfs[i]; + + // only subdivide brush sides, not patches or misc_models + if ( !ds->side ) { + continue; + } + + // check subdivision for shader + si = ds->side->shaderInfo; + if ( !si ) { + continue; + } + + if (ds->shaderInfo->autosprite || si->autosprite) { + continue; + } + + subdivision = si->subdivisions; + if ( !subdivision ) { + continue; + } + + w = WindingFromDrawSurf( ds ); + ds->numVerts = 0; // remove this reference + SubdivideDrawSurf( ds, w, subdivision ); + } + +} + + +//=================================================================================== + +/* +==================== +ClipSideIntoTree_r + +Adds non-opaque leaf fragments to the convex hull +==================== +*/ +void ClipSideIntoTree_r( winding_t *w, side_t *side, node_t *node ) { + plane_t *plane; + winding_t *front, *back; + + if ( !w ) { + return; + } + + if ( node->planenum != PLANENUM_LEAF ) { + if ( side->planenum == node->planenum ) { + ClipSideIntoTree_r( w, side, node->children[0] ); + return; + } + if ( side->planenum == ( node->planenum ^ 1) ) { + ClipSideIntoTree_r( w, side, node->children[1] ); + return; + } + + plane = &mapplanes[ node->planenum ]; + ClipWindingEpsilon ( w, plane->normal, plane->dist, + ON_EPSILON, &front, &back ); + FreeWinding( w ); + + ClipSideIntoTree_r( front, side, node->children[0] ); + ClipSideIntoTree_r( back, side, node->children[1] ); + + return; + } + + // if opaque leaf, don't add + if ( !node->opaque ) { + AddWindingToConvexHull( w, &side->visibleHull, mapplanes[ side->planenum ].normal ); + } + + FreeWinding( w ); + return; +} + + +/* +===================== +ClipSidesIntoTree + +Creates side->visibleHull for all visible sides + +The drawsurf for a side will consist of the convex hull of +all points in non-opaque clusters, which allows overlaps +to be trimmed off automatically. +===================== +*/ +void ClipSidesIntoTree( entity_t *e, tree_t *tree ) { + bspbrush_t *b; + int i; + winding_t *w; + side_t *side, *newSide; + shaderInfo_t *si; + + qprintf( "----- ClipSidesIntoTree -----\n"); + + for ( b = e->brushes ; b ; b = b->next ) { + for ( i = 0 ; i < b->numsides ; i++ ) { + side = &b->sides[i]; + if ( !side->winding) { + continue; + } + w = CopyWinding( side->winding ); + side->visibleHull = NULL; + ClipSideIntoTree_r( w, side, tree->headnode ); + + w = side->visibleHull; + if ( !w ) { + continue; + } + si = side->shaderInfo; + if ( !si ) { + continue; + } + // don't create faces for non-visible sides + if ( si->surfaceFlags & SURF_NODRAW ) { + continue; + } + + // always use the original quad winding for auto sprites + if ( side->shaderInfo->autosprite ) { + w = side->winding; + } + // + if ( side->bevel ) { + Error( "monkey tried to create draw surface for brush bevel" ); + } + // save this winding as a visible surface + DrawSurfaceForSide( b, side, w ); + + // make a back side for it if needed + if ( !(si->contents & CONTENTS_FOG) ) { + continue; + } + + // duplicate the up-facing side + w = ReverseWinding( w ); + + newSide = malloc( sizeof( *side ) ); + *newSide = *side; + newSide->visibleHull = w; + newSide->planenum ^= 1; + + // save this winding as a visible surface + DrawSurfaceForSide( b, newSide, w ); + + } + } +} + +/* +=================================================================================== + + FILTER REFERENCES DOWN THE TREE + +=================================================================================== +*/ + +/* +==================== +FilterDrawSurfIntoTree + +Place a reference to the given drawsurf in every leaf it contacts +We assume that the point mesh aproximation to the curve will get a +reference into all the leafs we need. +==================== +*/ +int FilterMapDrawSurfIntoTree( vec3_t point, mapDrawSurface_t *ds, node_t *node ) { + drawSurfRef_t *dsr; + float d; + plane_t *plane; + int c; + + if ( node->planenum != PLANENUM_LEAF ) { + plane = &mapplanes[ node->planenum ]; + d = DotProduct( point, plane->normal ) - plane->dist; + c = 0; + if ( d >= -ON_EPSILON ) { + c += FilterMapDrawSurfIntoTree( point, ds, node->children[0] ); + } + if ( d <= ON_EPSILON ) { + c += FilterMapDrawSurfIntoTree( point, ds, node->children[1] ); + } + return c; + } + + // if opaque leaf, don't add + if ( node->opaque ) { + return 0; + } + + // add the drawsurf if it hasn't been already + for ( dsr = node->drawSurfReferences ; dsr ; dsr = dsr->nextRef ) { + if ( dsr->outputNumber == numDrawSurfaces ) { + return 0; // already referenced + } + } + + dsr = malloc( sizeof( *dsr ) ); + dsr->outputNumber = numDrawSurfaces; + dsr->nextRef = node->drawSurfReferences; + node->drawSurfReferences = dsr; + return 1; +} + +/* +==================== +FilterDrawSurfIntoTree_r + +Place a reference to the given drawsurf in every leaf it is in +==================== +*/ +int FilterMapDrawSurfIntoTree_r( winding_t *w, mapDrawSurface_t *ds, node_t *node ) { + drawSurfRef_t *dsr; + plane_t *plane; + int total; + winding_t *front, *back; + + if ( node->planenum != PLANENUM_LEAF ) { + plane = &mapplanes[ node->planenum ]; + ClipWindingEpsilon ( w, plane->normal, plane->dist, + ON_EPSILON, &front, &back ); + + total = 0; + if ( front ) { + total += FilterMapDrawSurfIntoTree_r( front, ds, node->children[0] ); + } + if ( back ) { + total += FilterMapDrawSurfIntoTree_r( back, ds, node->children[1] ); + } + + FreeWinding( w ); + return total; + } + + // if opaque leaf, don't add + if ( node->opaque ) { + return 0; + } + + // add the drawsurf if it hasn't been already + for ( dsr = node->drawSurfReferences ; dsr ; dsr = dsr->nextRef ) { + if ( dsr->outputNumber == numDrawSurfaces ) { + return 0; // already referenced + } + } + + dsr = malloc( sizeof( *dsr ) ); + dsr->outputNumber = numDrawSurfaces; + dsr->nextRef = node->drawSurfReferences; + node->drawSurfReferences = dsr; + return 1; +} + +/* +==================== +FilterSideIntoTree_r + +Place a reference to the given drawsurf in every leaf it contacts +==================== +*/ +int FilterSideIntoTree_r( winding_t *w, side_t *side, mapDrawSurface_t *ds, node_t *node ) { + drawSurfRef_t *dsr; + plane_t *plane; + winding_t *front, *back; + int total; + + if ( !w ) { + return 0; + } + + if ( node->planenum != PLANENUM_LEAF ) { + if ( side->planenum == node->planenum ) { + return FilterSideIntoTree_r( w, side, ds, node->children[0] ); + } + if ( side->planenum == ( node->planenum ^ 1) ) { + return FilterSideIntoTree_r( w, side, ds, node->children[1] ); + } + + plane = &mapplanes[ node->planenum ]; + ClipWindingEpsilon ( w, plane->normal, plane->dist, + ON_EPSILON, &front, &back ); + + total = FilterSideIntoTree_r( front, side, ds, node->children[0] ); + total += FilterSideIntoTree_r( back, side, ds, node->children[1] ); + + FreeWinding( w ); + return total; + } + + // if opaque leaf, don't add + if ( node->opaque ) { + return 0; + } + + dsr = malloc( sizeof( *dsr ) ); + dsr->outputNumber = numDrawSurfaces; + dsr->nextRef = node->drawSurfReferences; + node->drawSurfReferences = dsr; + + FreeWinding( w ); + return 1; +} + + +/* +===================== +FilterFaceIntoTree +===================== +*/ +int FilterFaceIntoTree( mapDrawSurface_t *ds, tree_t *tree ) { + int l; + winding_t *w; + + w = WindingFromDrawSurf( ds ); + l = FilterSideIntoTree_r( w, ds->side, ds, tree->headnode ); + + return l; +} + + + +/* +===================== +FilterPatchSurfIntoTree +===================== +*/ +#define SUBDIVISION_LIMIT 8.0 +int FilterPatchSurfIntoTree( mapDrawSurface_t *ds, tree_t *tree ) { + int i, j; + int l; + mesh_t baseMesh, *subdividedMesh; + winding_t *w; + + baseMesh.width = ds->patchWidth; + baseMesh.height = ds->patchHeight; + baseMesh.verts = ds->verts; + subdividedMesh = SubdivideMesh( baseMesh, SUBDIVISION_LIMIT, 32 ); + + l = 0; + for (i = 0; i < subdividedMesh->width-1; i++) { + for (j = 0; j < subdividedMesh->height-1; j++) { + w = AllocWinding(3); + VectorCopy(subdividedMesh->verts[j * subdividedMesh->width + i].xyz, w->p[0]); + VectorCopy(subdividedMesh->verts[j * subdividedMesh->width + i + 1].xyz, w->p[1]); + VectorCopy(subdividedMesh->verts[(j+1) * subdividedMesh->width + i].xyz, w->p[2]); + w->numpoints = 3; + l += FilterMapDrawSurfIntoTree_r( w, ds, tree->headnode ); + w = AllocWinding(3); + VectorCopy(subdividedMesh->verts[j * subdividedMesh->width + i + 1].xyz, w->p[0]); + VectorCopy(subdividedMesh->verts[(j+1) * subdividedMesh->width + i + 1].xyz, w->p[1]); + VectorCopy(subdividedMesh->verts[(j+1) * subdividedMesh->width + i].xyz, w->p[2]); + w->numpoints = 3; + l += FilterMapDrawSurfIntoTree_r( w, ds, tree->headnode ); + } + } + + // also use the old point filtering into the tree + for ( i = 0 ; i < subdividedMesh->width * subdividedMesh->height ; i++ ) { + l += FilterMapDrawSurfIntoTree( subdividedMesh->verts[i].xyz, ds, tree->headnode ); + } + + free(subdividedMesh); + + return l; +} + + +/* +===================== +FilterMiscModelSurfIntoTree +===================== +*/ +int FilterMiscModelSurfIntoTree( mapDrawSurface_t *ds, tree_t *tree ) { + int i; + int l; + winding_t *w; + + l = 0; + for (i = 0; i < ds->numIndexes-2; i++) { + w = AllocWinding(3); + VectorCopy(ds->verts[ds->indexes[i]].xyz, w->p[0]); + VectorCopy(ds->verts[ds->indexes[i+1]].xyz, w->p[1]); + VectorCopy(ds->verts[ds->indexes[i+2]].xyz, w->p[2]); + w->numpoints = 3; + l += FilterMapDrawSurfIntoTree_r( w, ds, tree->headnode ); + } + + // also use the old point filtering into the tree + for ( i = 0 ; i < ds->numVerts ; i++ ) { + l += FilterMapDrawSurfIntoTree( ds->verts[i].xyz, ds, tree->headnode ); + } + + return l; +} + +/* +===================== +FilterFlareSurfIntoTree +===================== +*/ +int FilterFlareSurfIntoTree( mapDrawSurface_t *ds, tree_t *tree ) { + return FilterMapDrawSurfIntoTree( ds->lightmapOrigin, ds, tree->headnode ); +} + + +//====================================================================== + +int c_stripSurfaces, c_fanSurfaces; + +/* +================== +IsTriangleDegenerate + +Returns qtrue if all three points are collinear or backwards +=================== +*/ +#define COLINEAR_AREA 10 +static qboolean IsTriangleDegenerate( drawVert_t *points, int a, int b, int c ) { + vec3_t v1, v2, v3; + float d; + + VectorSubtract( points[b].xyz, points[a].xyz, v1 ); + VectorSubtract( points[c].xyz, points[a].xyz, v2 ); + CrossProduct( v1, v2, v3 ); + d = VectorLength( v3 ); + + // assume all very small or backwards triangles will cause problems + if ( d < COLINEAR_AREA ) { + return qtrue; + } + + return qfalse; +} + +/* +=============== +SurfaceAsTriFan + +The surface can't be represented as a single tristrip without +leaving a degenerate triangle (and therefore a crack), so add +a point in the middle and create (points-1) triangles in fan order +=============== +*/ +static void SurfaceAsTriFan( dsurface_t *ds ) { + int i; + int colorSum[4]; + drawVert_t *mid, *v; + + // create a new point in the center of the face + if ( numDrawVerts == MAX_MAP_DRAW_VERTS ) { + Error( "MAX_MAP_DRAW_VERTS" ); + } + mid = &drawVerts[ numDrawVerts ]; + numDrawVerts++; + + colorSum[0] = colorSum[1] = colorSum[2] = colorSum[3] = 0; + + v = drawVerts + ds->firstVert; + for (i = 0 ; i < ds->numVerts ; i++, v++ ) { + VectorAdd( mid->xyz, v->xyz, mid->xyz ); + mid->st[0] += v->st[0]; + mid->st[1] += v->st[1]; + mid->lightmap[0] += v->lightmap[0]; + mid->lightmap[1] += v->lightmap[1]; + + colorSum[0] += v->color[0]; + colorSum[1] += v->color[1]; + colorSum[2] += v->color[2]; + colorSum[3] += v->color[3]; + } + + mid->xyz[0] /= ds->numVerts; + mid->xyz[1] /= ds->numVerts; + mid->xyz[2] /= ds->numVerts; + + mid->st[0] /= ds->numVerts; + mid->st[1] /= ds->numVerts; + + mid->lightmap[0] /= ds->numVerts; + mid->lightmap[1] /= ds->numVerts; + + mid->color[0] = colorSum[0] / ds->numVerts; + mid->color[1] = colorSum[1] / ds->numVerts; + mid->color[2] = colorSum[2] / ds->numVerts; + mid->color[3] = colorSum[3] / ds->numVerts; + + VectorCopy((drawVerts+ds->firstVert)->normal, mid->normal ); + + // fill in indices in trifan order + if ( numDrawIndexes + ds->numVerts*3 > MAX_MAP_DRAW_INDEXES ) { + Error( "MAX_MAP_DRAWINDEXES" ); + } + ds->firstIndex = numDrawIndexes; + ds->numIndexes = ds->numVerts*3; + + //FIXME + // should be: for ( i = 0 ; i < ds->numVerts ; i++ ) { + // set a break point and test this in a map + //for ( i = 0 ; i < ds->numVerts*3 ; i++ ) { + for ( i = 0 ; i < ds->numVerts ; i++ ) { + drawIndexes[numDrawIndexes++] = ds->numVerts; + drawIndexes[numDrawIndexes++] = i; + drawIndexes[numDrawIndexes++] = (i+1) % ds->numVerts; + } + + ds->numVerts++; +} + + +/* +================ +SurfaceAsTristrip + +Try to create indices that make (points-2) triangles in tristrip order +================ +*/ +#define MAX_INDICES 1024 +static void SurfaceAsTristrip( dsurface_t *ds ) { + int i; + int rotate; + int numIndices; + int ni; + int a, b, c; + int indices[MAX_INDICES]; + + // determine the triangle strip order + numIndices = ( ds->numVerts - 2 ) * 3; + if ( numIndices > MAX_INDICES ) { + Error( "MAX_INDICES exceeded for surface" ); + } + + // try all possible orderings of the points looking + // for a strip order that isn't degenerate + for ( rotate = 0 ; rotate < ds->numVerts ; rotate++ ) { + for ( ni = 0, i = 0 ; i < ds->numVerts - 2 - i ; i++ ) { + a = ( ds->numVerts - 1 - i + rotate ) % ds->numVerts; + b = ( i + rotate ) % ds->numVerts; + c = ( ds->numVerts - 2 - i + rotate ) % ds->numVerts; + + if ( IsTriangleDegenerate( drawVerts + ds->firstVert, a, b, c ) ) { + break; + } + indices[ni++] = a; + indices[ni++] = b; + indices[ni++] = c; + + if ( i + 1 != ds->numVerts - 1 - i ) { + a = ( ds->numVerts - 2 - i + rotate ) % ds->numVerts; + b = ( i + rotate ) % ds->numVerts; + c = ( i + 1 + rotate ) % ds->numVerts; + + if ( IsTriangleDegenerate( drawVerts + ds->firstVert, a, b, c ) ) { + break; + } + indices[ni++] = a; + indices[ni++] = b; + indices[ni++] = c; + } + } + if ( ni == numIndices ) { + break; // got it done without degenerate triangles + } + } + + // if any triangle in the strip is degenerate, + // render from a centered fan point instead + if ( ni < numIndices ) { + c_fanSurfaces++; + SurfaceAsTriFan( ds ); + return; + } + + // a normal tristrip + c_stripSurfaces++; + + if ( numDrawIndexes + ni > MAX_MAP_DRAW_INDEXES ) { + Error( "MAX_MAP_DRAW_INDEXES" ); + } + ds->firstIndex = numDrawIndexes; + ds->numIndexes = ni; + + memcpy( drawIndexes + numDrawIndexes, indices, ni * sizeof(int) ); + numDrawIndexes += ni; +} + +/* +=============== +EmitPlanarSurf +=============== +*/ +void EmitPlanarSurf( mapDrawSurface_t *ds ) { + int j; + dsurface_t *out; + drawVert_t *outv; + + if ( numDrawSurfaces == MAX_MAP_DRAW_SURFS ) { + Error( "MAX_MAP_DRAW_SURFS" ); + } + out = &drawSurfaces[ numDrawSurfaces ]; + numDrawSurfaces++; + + out->surfaceType = MST_PLANAR; + out->shaderNum = EmitShader( ds->shaderInfo->shader ); + out->firstVert = numDrawVerts; + out->numVerts = ds->numVerts; + out->fogNum = ds->fogNum; + out->lightmapNum = ds->lightmapNum; + out->lightmapX = ds->lightmapX; + out->lightmapY = ds->lightmapY; + out->lightmapWidth = ds->lightmapWidth; + out->lightmapHeight = ds->lightmapHeight; + + VectorCopy( ds->lightmapOrigin, out->lightmapOrigin ); + VectorCopy( ds->lightmapVecs[0], out->lightmapVecs[0] ); + VectorCopy( ds->lightmapVecs[1], out->lightmapVecs[1] ); + VectorCopy( ds->lightmapVecs[2], out->lightmapVecs[2] ); + + for ( j = 0 ; j < ds->numVerts ; j++ ) { + if ( numDrawVerts == MAX_MAP_DRAW_VERTS ) { + Error( "MAX_MAP_DRAW_VERTS" ); + } + outv = &drawVerts[ numDrawVerts ]; + numDrawVerts++; + memcpy( outv, &ds->verts[ j ], sizeof( *outv ) ); + outv->color[0] = 255; + outv->color[1] = 255; + outv->color[2] = 255; + outv->color[3] = 255; + } + + // create the indexes + SurfaceAsTristrip( out ); +} + + +/* +=============== +EmitPatchSurf +=============== +*/ +void EmitPatchSurf( mapDrawSurface_t *ds ) { + int j; + dsurface_t *out; + drawVert_t *outv; + + if ( numDrawSurfaces == MAX_MAP_DRAW_SURFS ) { + Error( "MAX_MAP_DRAW_SURFS" ); + } + out = &drawSurfaces[ numDrawSurfaces ]; + numDrawSurfaces++; + + out->surfaceType = MST_PATCH; + out->shaderNum = EmitShader( ds->shaderInfo->shader ); + out->firstVert = numDrawVerts; + out->numVerts = ds->numVerts; + out->firstIndex = numDrawIndexes; + out->numIndexes = ds->numIndexes; + out->patchWidth = ds->patchWidth; + out->patchHeight = ds->patchHeight; + out->fogNum = ds->fogNum; + out->lightmapNum = ds->lightmapNum; + out->lightmapX = ds->lightmapX; + out->lightmapY = ds->lightmapY; + out->lightmapWidth = ds->lightmapWidth; + out->lightmapHeight = ds->lightmapHeight; + + VectorCopy( ds->lightmapOrigin, out->lightmapOrigin ); + VectorCopy( ds->lightmapVecs[0], out->lightmapVecs[0] ); + VectorCopy( ds->lightmapVecs[1], out->lightmapVecs[1] ); + VectorCopy( ds->lightmapVecs[2], out->lightmapVecs[2] ); + + for ( j = 0 ; j < ds->numVerts ; j++ ) { + if ( numDrawVerts == MAX_MAP_DRAW_VERTS ) { + Error( "MAX_MAP_DRAW_VERTS" ); + } + outv = &drawVerts[ numDrawVerts ]; + numDrawVerts++; + memcpy( outv, &ds->verts[ j ], sizeof( *outv ) ); + outv->color[0] = 255; + outv->color[1] = 255; + outv->color[2] = 255; + outv->color[3] = 255; + } + + for ( j = 0 ; j < ds->numIndexes ; j++ ) { + if ( numDrawIndexes == MAX_MAP_DRAW_INDEXES ) { + Error( "MAX_MAP_DRAW_INDEXES" ); + } + drawIndexes[ numDrawIndexes ] = ds->indexes[ j ]; + numDrawIndexes++; + } +} + +/* +=============== +EmitFlareSurf +=============== +*/ +void EmitFlareSurf( mapDrawSurface_t *ds ) { + dsurface_t *out; + + if ( numDrawSurfaces == MAX_MAP_DRAW_SURFS ) { + Error( "MAX_MAP_DRAW_SURFS" ); + } + out = &drawSurfaces[ numDrawSurfaces ]; + numDrawSurfaces++; + + out->surfaceType = MST_FLARE; + out->shaderNum = EmitShader( ds->shaderInfo->shader ); + out->fogNum = ds->fogNum; + + VectorCopy( ds->lightmapOrigin, out->lightmapOrigin ); + VectorCopy( ds->lightmapVecs[0], out->lightmapVecs[0] ); // color + VectorCopy( ds->lightmapVecs[2], out->lightmapVecs[2] ); +} + + +/* +=============== +EmitModelSurf +=============== +*/ +void EmitModelSurf( mapDrawSurface_t *ds ) { + int j; + dsurface_t *out; + drawVert_t *outv; + + if ( numDrawSurfaces == MAX_MAP_DRAW_SURFS ) { + Error( "MAX_MAP_DRAW_SURFS" ); + } + out = &drawSurfaces[ numDrawSurfaces ]; + numDrawSurfaces++; + + out->surfaceType = MST_TRIANGLE_SOUP; + out->shaderNum = EmitShader( ds->shaderInfo->shader ); + out->firstVert = numDrawVerts; + out->numVerts = ds->numVerts; + out->firstIndex = numDrawIndexes; + out->numIndexes = ds->numIndexes; + out->patchWidth = ds->patchWidth; + out->patchHeight = ds->patchHeight; + out->fogNum = ds->fogNum; + out->lightmapNum = ds->lightmapNum; + out->lightmapX = ds->lightmapX; + out->lightmapY = ds->lightmapY; + out->lightmapWidth = ds->lightmapWidth; + out->lightmapHeight = ds->lightmapHeight; + + VectorCopy( ds->lightmapOrigin, out->lightmapOrigin ); + VectorCopy( ds->lightmapVecs[0], out->lightmapVecs[0] ); + VectorCopy( ds->lightmapVecs[1], out->lightmapVecs[1] ); + VectorCopy( ds->lightmapVecs[2], out->lightmapVecs[2] ); + + for ( j = 0 ; j < ds->numVerts ; j++ ) { + if ( numDrawVerts == MAX_MAP_DRAW_VERTS ) { + Error( "MAX_MAP_DRAW_VERTS" ); + } + outv = &drawVerts[ numDrawVerts ]; + numDrawVerts++; + memcpy( outv, &ds->verts[ j ], sizeof( *outv ) ); + outv->color[0] = 255; + outv->color[1] = 255; + outv->color[2] = 255; + } + + for ( j = 0 ; j < ds->numIndexes ; j++ ) { + if ( numDrawIndexes == MAX_MAP_DRAW_INDEXES ) { + Error( "MAX_MAP_DRAW_INDEXES" ); + } + drawIndexes[ numDrawIndexes ] = ds->indexes[ j ]; + numDrawIndexes++; + } +} + +//====================================================================== + +/* +================== +CreateFlareSurface + +Light flares from surface lights become +================== +*/ +void CreateFlareSurface( mapDrawSurface_t *faceDs ) { + mapDrawSurface_t *ds; + int i; + + ds = AllocDrawSurf(); + + if ( faceDs->shaderInfo->flareShader[0] ) { + ds->shaderInfo = ShaderInfoForShader( faceDs->shaderInfo->flareShader ); + } else { + ds->shaderInfo = ShaderInfoForShader( "flareshader" ); + } + ds->flareSurface = qtrue; + VectorCopy( faceDs->lightmapVecs[2], ds->lightmapVecs[2] ); + + // find midpoint + VectorClear( ds->lightmapOrigin ); + for ( i = 0 ; i < faceDs->numVerts ; i++ ) { + VectorAdd( ds->lightmapOrigin, faceDs->verts[i].xyz, ds->lightmapOrigin ); + } + VectorScale( ds->lightmapOrigin, 1.0/faceDs->numVerts, ds->lightmapOrigin ); + + VectorMA( ds->lightmapOrigin, 2, ds->lightmapVecs[2], ds->lightmapOrigin ); + + VectorCopy( faceDs->shaderInfo->color, ds->lightmapVecs[0] ); + + // FIXME: fog +} + +/* +===================== +FilterDrawsurfsIntoTree + +Upon completion, all drawsurfs that actually generate a reference +will have been emited to the bspfile arrays, and the references +will have valid final indexes +===================== +*/ +void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree ) { + int i; + mapDrawSurface_t *ds; + int refs; + int c_surfs, c_refs; + + qprintf( "----- FilterDrawsurfsIntoTree -----\n"); + + c_surfs = 0; + c_refs = 0; + for ( i = e->firstDrawSurf ; i < numMapDrawSurfs ; i++ ) { + ds = &mapDrawSurfs[i]; + + if ( !ds->numVerts && !ds->flareSurface ) { + continue; + } + if ( ds->miscModel ) { + refs = FilterMiscModelSurfIntoTree( ds, tree ); + EmitModelSurf( ds ); + } else if ( ds->patch ) { + refs = FilterPatchSurfIntoTree( ds, tree ); + EmitPatchSurf( ds ); + } else if ( ds->flareSurface ) { + refs = FilterFlareSurfIntoTree( ds, tree ); + EmitFlareSurf( ds ); + } else { + refs = FilterFaceIntoTree( ds, tree ); +// if ( ds->shaderInfo->value >= 1000 ) { // ds->shaderInfo->flareShader[0] ) { + if ( ds->shaderInfo->flareShader[0] ) { + CreateFlareSurface( ds ); + } + EmitPlanarSurf( ds ); + } + if ( refs > 0 ) { + c_surfs++; + c_refs += refs; + } + } + qprintf( "%5i emited drawsurfs\n", c_surfs ); + qprintf( "%5i references\n", c_refs ); + qprintf( "%5i stripfaces\n", c_stripSurfaces ); + qprintf( "%5i fanfaces\n", c_fanSurfaces ); +} + + + |