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-rwxr-xr-xq3map/surface.c2274
1 files changed, 1137 insertions, 1137 deletions
diff --git a/q3map/surface.c b/q3map/surface.c
index 462449d..75daf1c 100755
--- a/q3map/surface.c
+++ b/q3map/surface.c
@@ -19,1140 +19,1140 @@ along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
-
-#include "qbsp.h"
-
-
-mapDrawSurface_t mapDrawSurfs[MAX_MAP_DRAW_SURFS];
-int numMapDrawSurfs;
-
-/*
-=============================================================================
-
-DRAWSURF CONSTRUCTION
-
-=============================================================================
-*/
-
-/*
-=================
-AllocDrawSurf
-=================
-*/
-mapDrawSurface_t *AllocDrawSurf( void ) {
- mapDrawSurface_t *ds;
-
- if ( numMapDrawSurfs >= MAX_MAP_DRAW_SURFS ) {
- Error( "MAX_MAP_DRAW_SURFS");
- }
- ds = &mapDrawSurfs[ numMapDrawSurfs ];
- numMapDrawSurfs++;
-
- return ds;
-}
-
-/*
-=================
-DrawSurfaceForSide
-=================
-*/
-#define SNAP_FLOAT_TO_INT 8
-#define SNAP_INT_TO_FLOAT (1.0/SNAP_FLOAT_TO_INT)
-
-mapDrawSurface_t *DrawSurfaceForSide( bspbrush_t *b, side_t *s, winding_t *w ) {
- mapDrawSurface_t *ds;
- int i, j;
- shaderInfo_t *si;
- drawVert_t *dv;
- float mins[2], maxs[2];
-
- // brush primitive :
- // axis base
- vec3_t texX,texY;
- vec_t x,y;
-
- if ( w->numpoints > 64 ) {
- Error( "DrawSurfaceForSide: w->numpoints = %i", w->numpoints );
- }
-
- si = s->shaderInfo;
-
- ds = AllocDrawSurf();
-
- ds->shaderInfo = si;
- ds->mapBrush = b;
- ds->side = s;
- ds->fogNum = -1;
- ds->numVerts = w->numpoints;
- ds->verts = malloc( ds->numVerts * sizeof( *ds->verts ) );
- memset( ds->verts, 0, ds->numVerts * sizeof( *ds->verts ) );
-
- mins[0] = mins[1] = 99999;
- maxs[0] = maxs[1] = -99999;
-
- // compute s/t coordinates from brush primitive texture matrix
- // compute axis base
- ComputeAxisBase( mapplanes[s->planenum].normal, texX, texY );
-
- for ( j = 0 ; j < w->numpoints ; j++ ) {
- dv = ds->verts + j;
-
- // round the xyz to a given precision
- for ( i = 0 ; i < 3 ; i++ ) {
- dv->xyz[i] = SNAP_INT_TO_FLOAT * floor( w->p[j][i] * SNAP_FLOAT_TO_INT + 0.5 );
- }
-
- if (g_bBrushPrimit==BPRIMIT_OLDBRUSHES)
- {
- // calculate texture s/t
- dv->st[0] = s->vecs[0][3] + DotProduct( s->vecs[0], dv->xyz );
- dv->st[1] = s->vecs[1][3] + DotProduct( s->vecs[1], dv->xyz );
- dv->st[0] /= si->width;
- dv->st[1] /= si->height;
- }
- else
- {
- // calculate texture s/t from brush primitive texture matrix
- x = DotProduct( dv->xyz, texX );
- y = DotProduct( dv->xyz, texY );
- dv->st[0]=s->texMat[0][0]*x+s->texMat[0][1]*y+s->texMat[0][2];
- dv->st[1]=s->texMat[1][0]*x+s->texMat[1][1]*y+s->texMat[1][2];
- }
-
- for ( i = 0 ; i < 2 ; i++ ) {
- if ( dv->st[i] < mins[i] ) {
- mins[i] = dv->st[i];
- }
- if ( dv->st[i] > maxs[i] ) {
- maxs[i] = dv->st[i];
- }
- }
-
- // copy normal
- VectorCopy ( mapplanes[s->planenum].normal, dv->normal );
- }
-
- // adjust the texture coordinates to be as close to 0 as possible
- if ( !si->globalTexture ) {
- mins[0] = floor( mins[0] );
- mins[1] = floor( mins[1] );
- for ( i = 0 ; i < w->numpoints ; i++ ) {
- dv = ds->verts + i;
- dv->st[0] -= mins[0];
- dv->st[1] -= mins[1];
- }
- }
-
- return ds;
-}
-
-
-//=========================================================================
-
-
-
-
-typedef struct {
- int planenum;
- shaderInfo_t *shaderInfo;
- int count;
-} sideRef_t;
-
-#define MAX_SIDE_REFS MAX_MAP_PLANES
-
-sideRef_t sideRefs[MAX_SIDE_REFS];
-int numSideRefs;
-
-void AddSideRef( side_t *side ) {
- int i;
-
- for ( i = 0 ; i < numSideRefs ; i++ ) {
- if ( side->planenum == sideRefs[i].planenum
- && side->shaderInfo == sideRefs[i].shaderInfo ) {
- sideRefs[i].count++;
- return;
- }
- }
-
- if ( numSideRefs == MAX_SIDE_REFS ) {
- Error( "MAX_SIDE_REFS" );
- }
-
- sideRefs[i].planenum = side->planenum;
- sideRefs[i].shaderInfo = side->shaderInfo;
- sideRefs[i].count++;
- numSideRefs++;
-}
-
-
-/*
-=====================
-MergeSides
-
-=====================
-*/
-void MergeSides( entity_t *e, tree_t *tree ) {
- int i;
-
- qprintf( "----- MergeSides -----\n");
-
- for ( i = e->firstDrawSurf ; i < numMapDrawSurfs ; i++ ) {
-// AddSideRef( side );
- }
-
- qprintf( "%5i siderefs\n", numSideRefs );
-}
-
-//=====================================================================
-
-/*
-===================
-SubdivideDrawSurf
-===================
-*/
-void SubdivideDrawSurf( mapDrawSurface_t *ds, winding_t *w, float subdivisions ) {
- int i;
- int axis;
- vec3_t bounds[2];
- const float epsilon = 0.1;
- int subFloor, subCeil;
- winding_t *frontWinding, *backWinding;
- mapDrawSurface_t *newds;
-
- if ( !w ) {
- return;
- }
- if ( w->numpoints < 3 ) {
- Error( "SubdivideDrawSurf: Bad w->numpoints" );
- }
-
- ClearBounds( bounds[0], bounds[1] );
- for ( i = 0 ; i < w->numpoints ; i++ ) {
- AddPointToBounds( w->p[i], bounds[0], bounds[1] );
- }
-
- for ( axis = 0 ; axis < 3 ; axis++ ) {
- vec3_t planePoint = { 0, 0, 0 };
- vec3_t planeNormal = { 0, 0, 0 };
- float d;
-
- subFloor = floor( bounds[0][axis] / subdivisions ) * subdivisions;
- subCeil = ceil( bounds[1][axis] / subdivisions ) * subdivisions;
-
- planePoint[axis] = subFloor + subdivisions;
- planeNormal[axis] = -1;
-
- d = DotProduct( planePoint, planeNormal );
-
- // subdivide if necessary
- if ( subCeil - subFloor > subdivisions ) {
- // gotta clip polygon into two polygons
- ClipWindingEpsilon( w, planeNormal, d, epsilon, &frontWinding, &backWinding );
-
- // the clip may not produce two polygons if it was epsilon close
- if ( !frontWinding ) {
- w = backWinding;
- } else if ( !backWinding ) {
- w = frontWinding;
- } else {
- SubdivideDrawSurf( ds, frontWinding, subdivisions );
- SubdivideDrawSurf( ds, backWinding, subdivisions );
-
- return;
- }
- }
- }
-
- // emit this polygon
- newds = DrawSurfaceForSide( ds->mapBrush, ds->side, w );
- newds->fogNum = ds->fogNum;
-}
-
-
-/*
-=====================
-SubdivideDrawSurfs
-
-Chop up surfaces that have subdivision attributes
-=====================
-*/
-void SubdivideDrawSurfs( entity_t *e, tree_t *tree ) {
- int i;
- mapDrawSurface_t *ds;
- int numBaseDrawSurfs;
- winding_t *w;
- float subdivision;
- shaderInfo_t *si;
-
- qprintf( "----- SubdivideDrawSurfs -----\n");
- numBaseDrawSurfs = numMapDrawSurfs;
- for ( i = e->firstDrawSurf ; i < numBaseDrawSurfs ; i++ ) {
- ds = &mapDrawSurfs[i];
-
- // only subdivide brush sides, not patches or misc_models
- if ( !ds->side ) {
- continue;
- }
-
- // check subdivision for shader
- si = ds->side->shaderInfo;
- if ( !si ) {
- continue;
- }
-
- if (ds->shaderInfo->autosprite || si->autosprite) {
- continue;
- }
-
- subdivision = si->subdivisions;
- if ( !subdivision ) {
- continue;
- }
-
- w = WindingFromDrawSurf( ds );
- ds->numVerts = 0; // remove this reference
- SubdivideDrawSurf( ds, w, subdivision );
- }
-
-}
-
-
-//===================================================================================
-
-/*
-====================
-ClipSideIntoTree_r
-
-Adds non-opaque leaf fragments to the convex hull
-====================
-*/
-void ClipSideIntoTree_r( winding_t *w, side_t *side, node_t *node ) {
- plane_t *plane;
- winding_t *front, *back;
-
- if ( !w ) {
- return;
- }
-
- if ( node->planenum != PLANENUM_LEAF ) {
- if ( side->planenum == node->planenum ) {
- ClipSideIntoTree_r( w, side, node->children[0] );
- return;
- }
- if ( side->planenum == ( node->planenum ^ 1) ) {
- ClipSideIntoTree_r( w, side, node->children[1] );
- return;
- }
-
- plane = &mapplanes[ node->planenum ];
- ClipWindingEpsilon ( w, plane->normal, plane->dist,
- ON_EPSILON, &front, &back );
- FreeWinding( w );
-
- ClipSideIntoTree_r( front, side, node->children[0] );
- ClipSideIntoTree_r( back, side, node->children[1] );
-
- return;
- }
-
- // if opaque leaf, don't add
- if ( !node->opaque ) {
- AddWindingToConvexHull( w, &side->visibleHull, mapplanes[ side->planenum ].normal );
- }
-
- FreeWinding( w );
- return;
-}
-
-
-/*
-=====================
-ClipSidesIntoTree
-
-Creates side->visibleHull for all visible sides
-
-The drawsurf for a side will consist of the convex hull of
-all points in non-opaque clusters, which allows overlaps
-to be trimmed off automatically.
-=====================
-*/
-void ClipSidesIntoTree( entity_t *e, tree_t *tree ) {
- bspbrush_t *b;
- int i;
- winding_t *w;
- side_t *side, *newSide;
- shaderInfo_t *si;
-
- qprintf( "----- ClipSidesIntoTree -----\n");
-
- for ( b = e->brushes ; b ; b = b->next ) {
- for ( i = 0 ; i < b->numsides ; i++ ) {
- side = &b->sides[i];
- if ( !side->winding) {
- continue;
- }
- w = CopyWinding( side->winding );
- side->visibleHull = NULL;
- ClipSideIntoTree_r( w, side, tree->headnode );
-
- w = side->visibleHull;
- if ( !w ) {
- continue;
- }
- si = side->shaderInfo;
- if ( !si ) {
- continue;
- }
- // don't create faces for non-visible sides
- if ( si->surfaceFlags & SURF_NODRAW ) {
- continue;
- }
-
- // always use the original quad winding for auto sprites
- if ( side->shaderInfo->autosprite ) {
- w = side->winding;
- }
- //
- if ( side->bevel ) {
- Error( "monkey tried to create draw surface for brush bevel" );
- }
- // save this winding as a visible surface
- DrawSurfaceForSide( b, side, w );
-
- // make a back side for it if needed
- if ( !(si->contents & CONTENTS_FOG) ) {
- continue;
- }
-
- // duplicate the up-facing side
- w = ReverseWinding( w );
-
- newSide = malloc( sizeof( *side ) );
- *newSide = *side;
- newSide->visibleHull = w;
- newSide->planenum ^= 1;
-
- // save this winding as a visible surface
- DrawSurfaceForSide( b, newSide, w );
-
- }
- }
-}
-
-/*
-===================================================================================
-
- FILTER REFERENCES DOWN THE TREE
-
-===================================================================================
-*/
-
-/*
-====================
-FilterDrawSurfIntoTree
-
-Place a reference to the given drawsurf in every leaf it contacts
-We assume that the point mesh aproximation to the curve will get a
-reference into all the leafs we need.
-====================
-*/
-int FilterMapDrawSurfIntoTree( vec3_t point, mapDrawSurface_t *ds, node_t *node ) {
- drawSurfRef_t *dsr;
- float d;
- plane_t *plane;
- int c;
-
- if ( node->planenum != PLANENUM_LEAF ) {
- plane = &mapplanes[ node->planenum ];
- d = DotProduct( point, plane->normal ) - plane->dist;
- c = 0;
- if ( d >= -ON_EPSILON ) {
- c += FilterMapDrawSurfIntoTree( point, ds, node->children[0] );
- }
- if ( d <= ON_EPSILON ) {
- c += FilterMapDrawSurfIntoTree( point, ds, node->children[1] );
- }
- return c;
- }
-
- // if opaque leaf, don't add
- if ( node->opaque ) {
- return 0;
- }
-
- // add the drawsurf if it hasn't been already
- for ( dsr = node->drawSurfReferences ; dsr ; dsr = dsr->nextRef ) {
- if ( dsr->outputNumber == numDrawSurfaces ) {
- return 0; // already referenced
- }
- }
-
- dsr = malloc( sizeof( *dsr ) );
- dsr->outputNumber = numDrawSurfaces;
- dsr->nextRef = node->drawSurfReferences;
- node->drawSurfReferences = dsr;
- return 1;
-}
-
-/*
-====================
-FilterDrawSurfIntoTree_r
-
-Place a reference to the given drawsurf in every leaf it is in
-====================
-*/
-int FilterMapDrawSurfIntoTree_r( winding_t *w, mapDrawSurface_t *ds, node_t *node ) {
- drawSurfRef_t *dsr;
- plane_t *plane;
- int total;
- winding_t *front, *back;
-
- if ( node->planenum != PLANENUM_LEAF ) {
- plane = &mapplanes[ node->planenum ];
- ClipWindingEpsilon ( w, plane->normal, plane->dist,
- ON_EPSILON, &front, &back );
-
- total = 0;
- if ( front ) {
- total += FilterMapDrawSurfIntoTree_r( front, ds, node->children[0] );
- }
- if ( back ) {
- total += FilterMapDrawSurfIntoTree_r( back, ds, node->children[1] );
- }
-
- FreeWinding( w );
- return total;
- }
-
- // if opaque leaf, don't add
- if ( node->opaque ) {
- return 0;
- }
-
- // add the drawsurf if it hasn't been already
- for ( dsr = node->drawSurfReferences ; dsr ; dsr = dsr->nextRef ) {
- if ( dsr->outputNumber == numDrawSurfaces ) {
- return 0; // already referenced
- }
- }
-
- dsr = malloc( sizeof( *dsr ) );
- dsr->outputNumber = numDrawSurfaces;
- dsr->nextRef = node->drawSurfReferences;
- node->drawSurfReferences = dsr;
- return 1;
-}
-
-/*
-====================
-FilterSideIntoTree_r
-
-Place a reference to the given drawsurf in every leaf it contacts
-====================
-*/
-int FilterSideIntoTree_r( winding_t *w, side_t *side, mapDrawSurface_t *ds, node_t *node ) {
- drawSurfRef_t *dsr;
- plane_t *plane;
- winding_t *front, *back;
- int total;
-
- if ( !w ) {
- return 0;
- }
-
- if ( node->planenum != PLANENUM_LEAF ) {
- if ( side->planenum == node->planenum ) {
- return FilterSideIntoTree_r( w, side, ds, node->children[0] );
- }
- if ( side->planenum == ( node->planenum ^ 1) ) {
- return FilterSideIntoTree_r( w, side, ds, node->children[1] );
- }
-
- plane = &mapplanes[ node->planenum ];
- ClipWindingEpsilon ( w, plane->normal, plane->dist,
- ON_EPSILON, &front, &back );
-
- total = FilterSideIntoTree_r( front, side, ds, node->children[0] );
- total += FilterSideIntoTree_r( back, side, ds, node->children[1] );
-
- FreeWinding( w );
- return total;
- }
-
- // if opaque leaf, don't add
- if ( node->opaque ) {
- return 0;
- }
-
- dsr = malloc( sizeof( *dsr ) );
- dsr->outputNumber = numDrawSurfaces;
- dsr->nextRef = node->drawSurfReferences;
- node->drawSurfReferences = dsr;
-
- FreeWinding( w );
- return 1;
-}
-
-
-/*
-=====================
-FilterFaceIntoTree
-=====================
-*/
-int FilterFaceIntoTree( mapDrawSurface_t *ds, tree_t *tree ) {
- int l;
- winding_t *w;
-
- w = WindingFromDrawSurf( ds );
- l = FilterSideIntoTree_r( w, ds->side, ds, tree->headnode );
-
- return l;
-}
-
-
-
-/*
-=====================
-FilterPatchSurfIntoTree
-=====================
-*/
-#define SUBDIVISION_LIMIT 8.0
-int FilterPatchSurfIntoTree( mapDrawSurface_t *ds, tree_t *tree ) {
- int i, j;
- int l;
- mesh_t baseMesh, *subdividedMesh;
- winding_t *w;
-
- baseMesh.width = ds->patchWidth;
- baseMesh.height = ds->patchHeight;
- baseMesh.verts = ds->verts;
- subdividedMesh = SubdivideMesh( baseMesh, SUBDIVISION_LIMIT, 32 );
-
- l = 0;
- for (i = 0; i < subdividedMesh->width-1; i++) {
- for (j = 0; j < subdividedMesh->height-1; j++) {
- w = AllocWinding(3);
- VectorCopy(subdividedMesh->verts[j * subdividedMesh->width + i].xyz, w->p[0]);
- VectorCopy(subdividedMesh->verts[j * subdividedMesh->width + i + 1].xyz, w->p[1]);
- VectorCopy(subdividedMesh->verts[(j+1) * subdividedMesh->width + i].xyz, w->p[2]);
- w->numpoints = 3;
- l += FilterMapDrawSurfIntoTree_r( w, ds, tree->headnode );
- w = AllocWinding(3);
- VectorCopy(subdividedMesh->verts[j * subdividedMesh->width + i + 1].xyz, w->p[0]);
- VectorCopy(subdividedMesh->verts[(j+1) * subdividedMesh->width + i + 1].xyz, w->p[1]);
- VectorCopy(subdividedMesh->verts[(j+1) * subdividedMesh->width + i].xyz, w->p[2]);
- w->numpoints = 3;
- l += FilterMapDrawSurfIntoTree_r( w, ds, tree->headnode );
- }
- }
-
- // also use the old point filtering into the tree
- for ( i = 0 ; i < subdividedMesh->width * subdividedMesh->height ; i++ ) {
- l += FilterMapDrawSurfIntoTree( subdividedMesh->verts[i].xyz, ds, tree->headnode );
- }
-
- free(subdividedMesh);
-
- return l;
-}
-
-
-/*
-=====================
-FilterMiscModelSurfIntoTree
-=====================
-*/
-int FilterMiscModelSurfIntoTree( mapDrawSurface_t *ds, tree_t *tree ) {
- int i;
- int l;
- winding_t *w;
-
- l = 0;
- for (i = 0; i < ds->numIndexes-2; i++) {
- w = AllocWinding(3);
- VectorCopy(ds->verts[ds->indexes[i]].xyz, w->p[0]);
- VectorCopy(ds->verts[ds->indexes[i+1]].xyz, w->p[1]);
- VectorCopy(ds->verts[ds->indexes[i+2]].xyz, w->p[2]);
- w->numpoints = 3;
- l += FilterMapDrawSurfIntoTree_r( w, ds, tree->headnode );
- }
-
- // also use the old point filtering into the tree
- for ( i = 0 ; i < ds->numVerts ; i++ ) {
- l += FilterMapDrawSurfIntoTree( ds->verts[i].xyz, ds, tree->headnode );
- }
-
- return l;
-}
-
-/*
-=====================
-FilterFlareSurfIntoTree
-=====================
-*/
-int FilterFlareSurfIntoTree( mapDrawSurface_t *ds, tree_t *tree ) {
- return FilterMapDrawSurfIntoTree( ds->lightmapOrigin, ds, tree->headnode );
-}
-
-
-//======================================================================
-
-int c_stripSurfaces, c_fanSurfaces;
-
-/*
-==================
-IsTriangleDegenerate
-
-Returns qtrue if all three points are collinear or backwards
-===================
-*/
-#define COLINEAR_AREA 10
-static qboolean IsTriangleDegenerate( drawVert_t *points, int a, int b, int c ) {
- vec3_t v1, v2, v3;
- float d;
-
- VectorSubtract( points[b].xyz, points[a].xyz, v1 );
- VectorSubtract( points[c].xyz, points[a].xyz, v2 );
- CrossProduct( v1, v2, v3 );
- d = VectorLength( v3 );
-
- // assume all very small or backwards triangles will cause problems
- if ( d < COLINEAR_AREA ) {
- return qtrue;
- }
-
- return qfalse;
-}
-
-/*
-===============
-SurfaceAsTriFan
-
-The surface can't be represented as a single tristrip without
-leaving a degenerate triangle (and therefore a crack), so add
-a point in the middle and create (points-1) triangles in fan order
-===============
-*/
-static void SurfaceAsTriFan( dsurface_t *ds ) {
- int i;
- int colorSum[4];
- drawVert_t *mid, *v;
-
- // create a new point in the center of the face
- if ( numDrawVerts == MAX_MAP_DRAW_VERTS ) {
- Error( "MAX_MAP_DRAW_VERTS" );
- }
- mid = &drawVerts[ numDrawVerts ];
- numDrawVerts++;
-
- colorSum[0] = colorSum[1] = colorSum[2] = colorSum[3] = 0;
-
- v = drawVerts + ds->firstVert;
- for (i = 0 ; i < ds->numVerts ; i++, v++ ) {
- VectorAdd( mid->xyz, v->xyz, mid->xyz );
- mid->st[0] += v->st[0];
- mid->st[1] += v->st[1];
- mid->lightmap[0] += v->lightmap[0];
- mid->lightmap[1] += v->lightmap[1];
-
- colorSum[0] += v->color[0];
- colorSum[1] += v->color[1];
- colorSum[2] += v->color[2];
- colorSum[3] += v->color[3];
- }
-
- mid->xyz[0] /= ds->numVerts;
- mid->xyz[1] /= ds->numVerts;
- mid->xyz[2] /= ds->numVerts;
-
- mid->st[0] /= ds->numVerts;
- mid->st[1] /= ds->numVerts;
-
- mid->lightmap[0] /= ds->numVerts;
- mid->lightmap[1] /= ds->numVerts;
-
- mid->color[0] = colorSum[0] / ds->numVerts;
- mid->color[1] = colorSum[1] / ds->numVerts;
- mid->color[2] = colorSum[2] / ds->numVerts;
- mid->color[3] = colorSum[3] / ds->numVerts;
-
- VectorCopy((drawVerts+ds->firstVert)->normal, mid->normal );
-
- // fill in indices in trifan order
- if ( numDrawIndexes + ds->numVerts*3 > MAX_MAP_DRAW_INDEXES ) {
- Error( "MAX_MAP_DRAWINDEXES" );
- }
- ds->firstIndex = numDrawIndexes;
- ds->numIndexes = ds->numVerts*3;
-
- //FIXME
- // should be: for ( i = 0 ; i < ds->numVerts ; i++ ) {
- // set a break point and test this in a map
- //for ( i = 0 ; i < ds->numVerts*3 ; i++ ) {
- for ( i = 0 ; i < ds->numVerts ; i++ ) {
- drawIndexes[numDrawIndexes++] = ds->numVerts;
- drawIndexes[numDrawIndexes++] = i;
- drawIndexes[numDrawIndexes++] = (i+1) % ds->numVerts;
- }
-
- ds->numVerts++;
-}
-
-
-/*
-================
-SurfaceAsTristrip
-
-Try to create indices that make (points-2) triangles in tristrip order
-================
-*/
-#define MAX_INDICES 1024
-static void SurfaceAsTristrip( dsurface_t *ds ) {
- int i;
- int rotate;
- int numIndices;
- int ni;
- int a, b, c;
- int indices[MAX_INDICES];
-
- // determine the triangle strip order
- numIndices = ( ds->numVerts - 2 ) * 3;
- if ( numIndices > MAX_INDICES ) {
- Error( "MAX_INDICES exceeded for surface" );
- }
-
- // try all possible orderings of the points looking
- // for a strip order that isn't degenerate
- for ( rotate = 0 ; rotate < ds->numVerts ; rotate++ ) {
- for ( ni = 0, i = 0 ; i < ds->numVerts - 2 - i ; i++ ) {
- a = ( ds->numVerts - 1 - i + rotate ) % ds->numVerts;
- b = ( i + rotate ) % ds->numVerts;
- c = ( ds->numVerts - 2 - i + rotate ) % ds->numVerts;
-
- if ( IsTriangleDegenerate( drawVerts + ds->firstVert, a, b, c ) ) {
- break;
- }
- indices[ni++] = a;
- indices[ni++] = b;
- indices[ni++] = c;
-
- if ( i + 1 != ds->numVerts - 1 - i ) {
- a = ( ds->numVerts - 2 - i + rotate ) % ds->numVerts;
- b = ( i + rotate ) % ds->numVerts;
- c = ( i + 1 + rotate ) % ds->numVerts;
-
- if ( IsTriangleDegenerate( drawVerts + ds->firstVert, a, b, c ) ) {
- break;
- }
- indices[ni++] = a;
- indices[ni++] = b;
- indices[ni++] = c;
- }
- }
- if ( ni == numIndices ) {
- break; // got it done without degenerate triangles
- }
- }
-
- // if any triangle in the strip is degenerate,
- // render from a centered fan point instead
- if ( ni < numIndices ) {
- c_fanSurfaces++;
- SurfaceAsTriFan( ds );
- return;
- }
-
- // a normal tristrip
- c_stripSurfaces++;
-
- if ( numDrawIndexes + ni > MAX_MAP_DRAW_INDEXES ) {
- Error( "MAX_MAP_DRAW_INDEXES" );
- }
- ds->firstIndex = numDrawIndexes;
- ds->numIndexes = ni;
-
- memcpy( drawIndexes + numDrawIndexes, indices, ni * sizeof(int) );
- numDrawIndexes += ni;
-}
-
-/*
-===============
-EmitPlanarSurf
-===============
-*/
-void EmitPlanarSurf( mapDrawSurface_t *ds ) {
- int j;
- dsurface_t *out;
- drawVert_t *outv;
-
- if ( numDrawSurfaces == MAX_MAP_DRAW_SURFS ) {
- Error( "MAX_MAP_DRAW_SURFS" );
- }
- out = &drawSurfaces[ numDrawSurfaces ];
- numDrawSurfaces++;
-
- out->surfaceType = MST_PLANAR;
- out->shaderNum = EmitShader( ds->shaderInfo->shader );
- out->firstVert = numDrawVerts;
- out->numVerts = ds->numVerts;
- out->fogNum = ds->fogNum;
- out->lightmapNum = ds->lightmapNum;
- out->lightmapX = ds->lightmapX;
- out->lightmapY = ds->lightmapY;
- out->lightmapWidth = ds->lightmapWidth;
- out->lightmapHeight = ds->lightmapHeight;
-
- VectorCopy( ds->lightmapOrigin, out->lightmapOrigin );
- VectorCopy( ds->lightmapVecs[0], out->lightmapVecs[0] );
- VectorCopy( ds->lightmapVecs[1], out->lightmapVecs[1] );
- VectorCopy( ds->lightmapVecs[2], out->lightmapVecs[2] );
-
- for ( j = 0 ; j < ds->numVerts ; j++ ) {
- if ( numDrawVerts == MAX_MAP_DRAW_VERTS ) {
- Error( "MAX_MAP_DRAW_VERTS" );
- }
- outv = &drawVerts[ numDrawVerts ];
- numDrawVerts++;
- memcpy( outv, &ds->verts[ j ], sizeof( *outv ) );
- outv->color[0] = 255;
- outv->color[1] = 255;
- outv->color[2] = 255;
- outv->color[3] = 255;
- }
-
- // create the indexes
- SurfaceAsTristrip( out );
-}
-
-
-/*
-===============
-EmitPatchSurf
-===============
-*/
-void EmitPatchSurf( mapDrawSurface_t *ds ) {
- int j;
- dsurface_t *out;
- drawVert_t *outv;
-
- if ( numDrawSurfaces == MAX_MAP_DRAW_SURFS ) {
- Error( "MAX_MAP_DRAW_SURFS" );
- }
- out = &drawSurfaces[ numDrawSurfaces ];
- numDrawSurfaces++;
-
- out->surfaceType = MST_PATCH;
- out->shaderNum = EmitShader( ds->shaderInfo->shader );
- out->firstVert = numDrawVerts;
- out->numVerts = ds->numVerts;
- out->firstIndex = numDrawIndexes;
- out->numIndexes = ds->numIndexes;
- out->patchWidth = ds->patchWidth;
- out->patchHeight = ds->patchHeight;
- out->fogNum = ds->fogNum;
- out->lightmapNum = ds->lightmapNum;
- out->lightmapX = ds->lightmapX;
- out->lightmapY = ds->lightmapY;
- out->lightmapWidth = ds->lightmapWidth;
- out->lightmapHeight = ds->lightmapHeight;
-
- VectorCopy( ds->lightmapOrigin, out->lightmapOrigin );
- VectorCopy( ds->lightmapVecs[0], out->lightmapVecs[0] );
- VectorCopy( ds->lightmapVecs[1], out->lightmapVecs[1] );
- VectorCopy( ds->lightmapVecs[2], out->lightmapVecs[2] );
-
- for ( j = 0 ; j < ds->numVerts ; j++ ) {
- if ( numDrawVerts == MAX_MAP_DRAW_VERTS ) {
- Error( "MAX_MAP_DRAW_VERTS" );
- }
- outv = &drawVerts[ numDrawVerts ];
- numDrawVerts++;
- memcpy( outv, &ds->verts[ j ], sizeof( *outv ) );
- outv->color[0] = 255;
- outv->color[1] = 255;
- outv->color[2] = 255;
- outv->color[3] = 255;
- }
-
- for ( j = 0 ; j < ds->numIndexes ; j++ ) {
- if ( numDrawIndexes == MAX_MAP_DRAW_INDEXES ) {
- Error( "MAX_MAP_DRAW_INDEXES" );
- }
- drawIndexes[ numDrawIndexes ] = ds->indexes[ j ];
- numDrawIndexes++;
- }
-}
-
-/*
-===============
-EmitFlareSurf
-===============
-*/
-void EmitFlareSurf( mapDrawSurface_t *ds ) {
- dsurface_t *out;
-
- if ( numDrawSurfaces == MAX_MAP_DRAW_SURFS ) {
- Error( "MAX_MAP_DRAW_SURFS" );
- }
- out = &drawSurfaces[ numDrawSurfaces ];
- numDrawSurfaces++;
-
- out->surfaceType = MST_FLARE;
- out->shaderNum = EmitShader( ds->shaderInfo->shader );
- out->fogNum = ds->fogNum;
-
- VectorCopy( ds->lightmapOrigin, out->lightmapOrigin );
- VectorCopy( ds->lightmapVecs[0], out->lightmapVecs[0] ); // color
- VectorCopy( ds->lightmapVecs[2], out->lightmapVecs[2] );
-}
-
-
-/*
-===============
-EmitModelSurf
-===============
-*/
-void EmitModelSurf( mapDrawSurface_t *ds ) {
- int j;
- dsurface_t *out;
- drawVert_t *outv;
-
- if ( numDrawSurfaces == MAX_MAP_DRAW_SURFS ) {
- Error( "MAX_MAP_DRAW_SURFS" );
- }
- out = &drawSurfaces[ numDrawSurfaces ];
- numDrawSurfaces++;
-
- out->surfaceType = MST_TRIANGLE_SOUP;
- out->shaderNum = EmitShader( ds->shaderInfo->shader );
- out->firstVert = numDrawVerts;
- out->numVerts = ds->numVerts;
- out->firstIndex = numDrawIndexes;
- out->numIndexes = ds->numIndexes;
- out->patchWidth = ds->patchWidth;
- out->patchHeight = ds->patchHeight;
- out->fogNum = ds->fogNum;
- out->lightmapNum = ds->lightmapNum;
- out->lightmapX = ds->lightmapX;
- out->lightmapY = ds->lightmapY;
- out->lightmapWidth = ds->lightmapWidth;
- out->lightmapHeight = ds->lightmapHeight;
-
- VectorCopy( ds->lightmapOrigin, out->lightmapOrigin );
- VectorCopy( ds->lightmapVecs[0], out->lightmapVecs[0] );
- VectorCopy( ds->lightmapVecs[1], out->lightmapVecs[1] );
- VectorCopy( ds->lightmapVecs[2], out->lightmapVecs[2] );
-
- for ( j = 0 ; j < ds->numVerts ; j++ ) {
- if ( numDrawVerts == MAX_MAP_DRAW_VERTS ) {
- Error( "MAX_MAP_DRAW_VERTS" );
- }
- outv = &drawVerts[ numDrawVerts ];
- numDrawVerts++;
- memcpy( outv, &ds->verts[ j ], sizeof( *outv ) );
- outv->color[0] = 255;
- outv->color[1] = 255;
- outv->color[2] = 255;
- }
-
- for ( j = 0 ; j < ds->numIndexes ; j++ ) {
- if ( numDrawIndexes == MAX_MAP_DRAW_INDEXES ) {
- Error( "MAX_MAP_DRAW_INDEXES" );
- }
- drawIndexes[ numDrawIndexes ] = ds->indexes[ j ];
- numDrawIndexes++;
- }
-}
-
-//======================================================================
-
-/*
-==================
-CreateFlareSurface
-
-Light flares from surface lights become
-==================
-*/
-void CreateFlareSurface( mapDrawSurface_t *faceDs ) {
- mapDrawSurface_t *ds;
- int i;
-
- ds = AllocDrawSurf();
-
- if ( faceDs->shaderInfo->flareShader[0] ) {
- ds->shaderInfo = ShaderInfoForShader( faceDs->shaderInfo->flareShader );
- } else {
- ds->shaderInfo = ShaderInfoForShader( "flareshader" );
- }
- ds->flareSurface = qtrue;
- VectorCopy( faceDs->lightmapVecs[2], ds->lightmapVecs[2] );
-
- // find midpoint
- VectorClear( ds->lightmapOrigin );
- for ( i = 0 ; i < faceDs->numVerts ; i++ ) {
- VectorAdd( ds->lightmapOrigin, faceDs->verts[i].xyz, ds->lightmapOrigin );
- }
- VectorScale( ds->lightmapOrigin, 1.0/faceDs->numVerts, ds->lightmapOrigin );
-
- VectorMA( ds->lightmapOrigin, 2, ds->lightmapVecs[2], ds->lightmapOrigin );
-
- VectorCopy( faceDs->shaderInfo->color, ds->lightmapVecs[0] );
-
- // FIXME: fog
-}
-
-/*
-=====================
-FilterDrawsurfsIntoTree
-
-Upon completion, all drawsurfs that actually generate a reference
-will have been emited to the bspfile arrays, and the references
-will have valid final indexes
-=====================
-*/
-void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree ) {
- int i;
- mapDrawSurface_t *ds;
- int refs;
- int c_surfs, c_refs;
-
- qprintf( "----- FilterDrawsurfsIntoTree -----\n");
-
- c_surfs = 0;
- c_refs = 0;
- for ( i = e->firstDrawSurf ; i < numMapDrawSurfs ; i++ ) {
- ds = &mapDrawSurfs[i];
-
- if ( !ds->numVerts && !ds->flareSurface ) {
- continue;
- }
- if ( ds->miscModel ) {
- refs = FilterMiscModelSurfIntoTree( ds, tree );
- EmitModelSurf( ds );
- } else if ( ds->patch ) {
- refs = FilterPatchSurfIntoTree( ds, tree );
- EmitPatchSurf( ds );
- } else if ( ds->flareSurface ) {
- refs = FilterFlareSurfIntoTree( ds, tree );
- EmitFlareSurf( ds );
- } else {
- refs = FilterFaceIntoTree( ds, tree );
-// if ( ds->shaderInfo->value >= 1000 ) { // ds->shaderInfo->flareShader[0] ) {
- if ( ds->shaderInfo->flareShader[0] ) {
- CreateFlareSurface( ds );
- }
- EmitPlanarSurf( ds );
- }
- if ( refs > 0 ) {
- c_surfs++;
- c_refs += refs;
- }
- }
- qprintf( "%5i emited drawsurfs\n", c_surfs );
- qprintf( "%5i references\n", c_refs );
- qprintf( "%5i stripfaces\n", c_stripSurfaces );
- qprintf( "%5i fanfaces\n", c_fanSurfaces );
-}
-
-
-
+
+#include "qbsp.h"
+
+
+mapDrawSurface_t mapDrawSurfs[MAX_MAP_DRAW_SURFS];
+int numMapDrawSurfs;
+
+/*
+=============================================================================
+
+DRAWSURF CONSTRUCTION
+
+=============================================================================
+*/
+
+/*
+=================
+AllocDrawSurf
+=================
+*/
+mapDrawSurface_t *AllocDrawSurf( void ) {
+ mapDrawSurface_t *ds;
+
+ if ( numMapDrawSurfs >= MAX_MAP_DRAW_SURFS ) {
+ Error( "MAX_MAP_DRAW_SURFS");
+ }
+ ds = &mapDrawSurfs[ numMapDrawSurfs ];
+ numMapDrawSurfs++;
+
+ return ds;
+}
+
+/*
+=================
+DrawSurfaceForSide
+=================
+*/
+#define SNAP_FLOAT_TO_INT 8
+#define SNAP_INT_TO_FLOAT (1.0/SNAP_FLOAT_TO_INT)
+
+mapDrawSurface_t *DrawSurfaceForSide( bspbrush_t *b, side_t *s, winding_t *w ) {
+ mapDrawSurface_t *ds;
+ int i, j;
+ shaderInfo_t *si;
+ drawVert_t *dv;
+ float mins[2], maxs[2];
+
+ // brush primitive :
+ // axis base
+ vec3_t texX,texY;
+ vec_t x,y;
+
+ if ( w->numpoints > 64 ) {
+ Error( "DrawSurfaceForSide: w->numpoints = %i", w->numpoints );
+ }
+
+ si = s->shaderInfo;
+
+ ds = AllocDrawSurf();
+
+ ds->shaderInfo = si;
+ ds->mapBrush = b;
+ ds->side = s;
+ ds->fogNum = -1;
+ ds->numVerts = w->numpoints;
+ ds->verts = malloc( ds->numVerts * sizeof( *ds->verts ) );
+ memset( ds->verts, 0, ds->numVerts * sizeof( *ds->verts ) );
+
+ mins[0] = mins[1] = 99999;
+ maxs[0] = maxs[1] = -99999;
+
+ // compute s/t coordinates from brush primitive texture matrix
+ // compute axis base
+ ComputeAxisBase( mapplanes[s->planenum].normal, texX, texY );
+
+ for ( j = 0 ; j < w->numpoints ; j++ ) {
+ dv = ds->verts + j;
+
+ // round the xyz to a given precision
+ for ( i = 0 ; i < 3 ; i++ ) {
+ dv->xyz[i] = SNAP_INT_TO_FLOAT * floor( w->p[j][i] * SNAP_FLOAT_TO_INT + 0.5 );
+ }
+
+ if (g_bBrushPrimit==BPRIMIT_OLDBRUSHES)
+ {
+ // calculate texture s/t
+ dv->st[0] = s->vecs[0][3] + DotProduct( s->vecs[0], dv->xyz );
+ dv->st[1] = s->vecs[1][3] + DotProduct( s->vecs[1], dv->xyz );
+ dv->st[0] /= si->width;
+ dv->st[1] /= si->height;
+ }
+ else
+ {
+ // calculate texture s/t from brush primitive texture matrix
+ x = DotProduct( dv->xyz, texX );
+ y = DotProduct( dv->xyz, texY );
+ dv->st[0]=s->texMat[0][0]*x+s->texMat[0][1]*y+s->texMat[0][2];
+ dv->st[1]=s->texMat[1][0]*x+s->texMat[1][1]*y+s->texMat[1][2];
+ }
+
+ for ( i = 0 ; i < 2 ; i++ ) {
+ if ( dv->st[i] < mins[i] ) {
+ mins[i] = dv->st[i];
+ }
+ if ( dv->st[i] > maxs[i] ) {
+ maxs[i] = dv->st[i];
+ }
+ }
+
+ // copy normal
+ VectorCopy ( mapplanes[s->planenum].normal, dv->normal );
+ }
+
+ // adjust the texture coordinates to be as close to 0 as possible
+ if ( !si->globalTexture ) {
+ mins[0] = floor( mins[0] );
+ mins[1] = floor( mins[1] );
+ for ( i = 0 ; i < w->numpoints ; i++ ) {
+ dv = ds->verts + i;
+ dv->st[0] -= mins[0];
+ dv->st[1] -= mins[1];
+ }
+ }
+
+ return ds;
+}
+
+
+//=========================================================================
+
+
+
+
+typedef struct {
+ int planenum;
+ shaderInfo_t *shaderInfo;
+ int count;
+} sideRef_t;
+
+#define MAX_SIDE_REFS MAX_MAP_PLANES
+
+sideRef_t sideRefs[MAX_SIDE_REFS];
+int numSideRefs;
+
+void AddSideRef( side_t *side ) {
+ int i;
+
+ for ( i = 0 ; i < numSideRefs ; i++ ) {
+ if ( side->planenum == sideRefs[i].planenum
+ && side->shaderInfo == sideRefs[i].shaderInfo ) {
+ sideRefs[i].count++;
+ return;
+ }
+ }
+
+ if ( numSideRefs == MAX_SIDE_REFS ) {
+ Error( "MAX_SIDE_REFS" );
+ }
+
+ sideRefs[i].planenum = side->planenum;
+ sideRefs[i].shaderInfo = side->shaderInfo;
+ sideRefs[i].count++;
+ numSideRefs++;
+}
+
+
+/*
+=====================
+MergeSides
+
+=====================
+*/
+void MergeSides( entity_t *e, tree_t *tree ) {
+ int i;
+
+ qprintf( "----- MergeSides -----\n");
+
+ for ( i = e->firstDrawSurf ; i < numMapDrawSurfs ; i++ ) {
+// AddSideRef( side );
+ }
+
+ qprintf( "%5i siderefs\n", numSideRefs );
+}
+
+//=====================================================================
+
+/*
+===================
+SubdivideDrawSurf
+===================
+*/
+void SubdivideDrawSurf( mapDrawSurface_t *ds, winding_t *w, float subdivisions ) {
+ int i;
+ int axis;
+ vec3_t bounds[2];
+ const float epsilon = 0.1;
+ int subFloor, subCeil;
+ winding_t *frontWinding, *backWinding;
+ mapDrawSurface_t *newds;
+
+ if ( !w ) {
+ return;
+ }
+ if ( w->numpoints < 3 ) {
+ Error( "SubdivideDrawSurf: Bad w->numpoints" );
+ }
+
+ ClearBounds( bounds[0], bounds[1] );
+ for ( i = 0 ; i < w->numpoints ; i++ ) {
+ AddPointToBounds( w->p[i], bounds[0], bounds[1] );
+ }
+
+ for ( axis = 0 ; axis < 3 ; axis++ ) {
+ vec3_t planePoint = { 0, 0, 0 };
+ vec3_t planeNormal = { 0, 0, 0 };
+ float d;
+
+ subFloor = floor( bounds[0][axis] / subdivisions ) * subdivisions;
+ subCeil = ceil( bounds[1][axis] / subdivisions ) * subdivisions;
+
+ planePoint[axis] = subFloor + subdivisions;
+ planeNormal[axis] = -1;
+
+ d = DotProduct( planePoint, planeNormal );
+
+ // subdivide if necessary
+ if ( subCeil - subFloor > subdivisions ) {
+ // gotta clip polygon into two polygons
+ ClipWindingEpsilon( w, planeNormal, d, epsilon, &frontWinding, &backWinding );
+
+ // the clip may not produce two polygons if it was epsilon close
+ if ( !frontWinding ) {
+ w = backWinding;
+ } else if ( !backWinding ) {
+ w = frontWinding;
+ } else {
+ SubdivideDrawSurf( ds, frontWinding, subdivisions );
+ SubdivideDrawSurf( ds, backWinding, subdivisions );
+
+ return;
+ }
+ }
+ }
+
+ // emit this polygon
+ newds = DrawSurfaceForSide( ds->mapBrush, ds->side, w );
+ newds->fogNum = ds->fogNum;
+}
+
+
+/*
+=====================
+SubdivideDrawSurfs
+
+Chop up surfaces that have subdivision attributes
+=====================
+*/
+void SubdivideDrawSurfs( entity_t *e, tree_t *tree ) {
+ int i;
+ mapDrawSurface_t *ds;
+ int numBaseDrawSurfs;
+ winding_t *w;
+ float subdivision;
+ shaderInfo_t *si;
+
+ qprintf( "----- SubdivideDrawSurfs -----\n");
+ numBaseDrawSurfs = numMapDrawSurfs;
+ for ( i = e->firstDrawSurf ; i < numBaseDrawSurfs ; i++ ) {
+ ds = &mapDrawSurfs[i];
+
+ // only subdivide brush sides, not patches or misc_models
+ if ( !ds->side ) {
+ continue;
+ }
+
+ // check subdivision for shader
+ si = ds->side->shaderInfo;
+ if ( !si ) {
+ continue;
+ }
+
+ if (ds->shaderInfo->autosprite || si->autosprite) {
+ continue;
+ }
+
+ subdivision = si->subdivisions;
+ if ( !subdivision ) {
+ continue;
+ }
+
+ w = WindingFromDrawSurf( ds );
+ ds->numVerts = 0; // remove this reference
+ SubdivideDrawSurf( ds, w, subdivision );
+ }
+
+}
+
+
+//===================================================================================
+
+/*
+====================
+ClipSideIntoTree_r
+
+Adds non-opaque leaf fragments to the convex hull
+====================
+*/
+void ClipSideIntoTree_r( winding_t *w, side_t *side, node_t *node ) {
+ plane_t *plane;
+ winding_t *front, *back;
+
+ if ( !w ) {
+ return;
+ }
+
+ if ( node->planenum != PLANENUM_LEAF ) {
+ if ( side->planenum == node->planenum ) {
+ ClipSideIntoTree_r( w, side, node->children[0] );
+ return;
+ }
+ if ( side->planenum == ( node->planenum ^ 1) ) {
+ ClipSideIntoTree_r( w, side, node->children[1] );
+ return;
+ }
+
+ plane = &mapplanes[ node->planenum ];
+ ClipWindingEpsilon ( w, plane->normal, plane->dist,
+ ON_EPSILON, &front, &back );
+ FreeWinding( w );
+
+ ClipSideIntoTree_r( front, side, node->children[0] );
+ ClipSideIntoTree_r( back, side, node->children[1] );
+
+ return;
+ }
+
+ // if opaque leaf, don't add
+ if ( !node->opaque ) {
+ AddWindingToConvexHull( w, &side->visibleHull, mapplanes[ side->planenum ].normal );
+ }
+
+ FreeWinding( w );
+ return;
+}
+
+
+/*
+=====================
+ClipSidesIntoTree
+
+Creates side->visibleHull for all visible sides
+
+The drawsurf for a side will consist of the convex hull of
+all points in non-opaque clusters, which allows overlaps
+to be trimmed off automatically.
+=====================
+*/
+void ClipSidesIntoTree( entity_t *e, tree_t *tree ) {
+ bspbrush_t *b;
+ int i;
+ winding_t *w;
+ side_t *side, *newSide;
+ shaderInfo_t *si;
+
+ qprintf( "----- ClipSidesIntoTree -----\n");
+
+ for ( b = e->brushes ; b ; b = b->next ) {
+ for ( i = 0 ; i < b->numsides ; i++ ) {
+ side = &b->sides[i];
+ if ( !side->winding) {
+ continue;
+ }
+ w = CopyWinding( side->winding );
+ side->visibleHull = NULL;
+ ClipSideIntoTree_r( w, side, tree->headnode );
+
+ w = side->visibleHull;
+ if ( !w ) {
+ continue;
+ }
+ si = side->shaderInfo;
+ if ( !si ) {
+ continue;
+ }
+ // don't create faces for non-visible sides
+ if ( si->surfaceFlags & SURF_NODRAW ) {
+ continue;
+ }
+
+ // always use the original quad winding for auto sprites
+ if ( side->shaderInfo->autosprite ) {
+ w = side->winding;
+ }
+ //
+ if ( side->bevel ) {
+ Error( "monkey tried to create draw surface for brush bevel" );
+ }
+ // save this winding as a visible surface
+ DrawSurfaceForSide( b, side, w );
+
+ // make a back side for it if needed
+ if ( !(si->contents & CONTENTS_FOG) ) {
+ continue;
+ }
+
+ // duplicate the up-facing side
+ w = ReverseWinding( w );
+
+ newSide = malloc( sizeof( *side ) );
+ *newSide = *side;
+ newSide->visibleHull = w;
+ newSide->planenum ^= 1;
+
+ // save this winding as a visible surface
+ DrawSurfaceForSide( b, newSide, w );
+
+ }
+ }
+}
+
+/*
+===================================================================================
+
+ FILTER REFERENCES DOWN THE TREE
+
+===================================================================================
+*/
+
+/*
+====================
+FilterDrawSurfIntoTree
+
+Place a reference to the given drawsurf in every leaf it contacts
+We assume that the point mesh aproximation to the curve will get a
+reference into all the leafs we need.
+====================
+*/
+int FilterMapDrawSurfIntoTree( vec3_t point, mapDrawSurface_t *ds, node_t *node ) {
+ drawSurfRef_t *dsr;
+ float d;
+ plane_t *plane;
+ int c;
+
+ if ( node->planenum != PLANENUM_LEAF ) {
+ plane = &mapplanes[ node->planenum ];
+ d = DotProduct( point, plane->normal ) - plane->dist;
+ c = 0;
+ if ( d >= -ON_EPSILON ) {
+ c += FilterMapDrawSurfIntoTree( point, ds, node->children[0] );
+ }
+ if ( d <= ON_EPSILON ) {
+ c += FilterMapDrawSurfIntoTree( point, ds, node->children[1] );
+ }
+ return c;
+ }
+
+ // if opaque leaf, don't add
+ if ( node->opaque ) {
+ return 0;
+ }
+
+ // add the drawsurf if it hasn't been already
+ for ( dsr = node->drawSurfReferences ; dsr ; dsr = dsr->nextRef ) {
+ if ( dsr->outputNumber == numDrawSurfaces ) {
+ return 0; // already referenced
+ }
+ }
+
+ dsr = malloc( sizeof( *dsr ) );
+ dsr->outputNumber = numDrawSurfaces;
+ dsr->nextRef = node->drawSurfReferences;
+ node->drawSurfReferences = dsr;
+ return 1;
+}
+
+/*
+====================
+FilterDrawSurfIntoTree_r
+
+Place a reference to the given drawsurf in every leaf it is in
+====================
+*/
+int FilterMapDrawSurfIntoTree_r( winding_t *w, mapDrawSurface_t *ds, node_t *node ) {
+ drawSurfRef_t *dsr;
+ plane_t *plane;
+ int total;
+ winding_t *front, *back;
+
+ if ( node->planenum != PLANENUM_LEAF ) {
+ plane = &mapplanes[ node->planenum ];
+ ClipWindingEpsilon ( w, plane->normal, plane->dist,
+ ON_EPSILON, &front, &back );
+
+ total = 0;
+ if ( front ) {
+ total += FilterMapDrawSurfIntoTree_r( front, ds, node->children[0] );
+ }
+ if ( back ) {
+ total += FilterMapDrawSurfIntoTree_r( back, ds, node->children[1] );
+ }
+
+ FreeWinding( w );
+ return total;
+ }
+
+ // if opaque leaf, don't add
+ if ( node->opaque ) {
+ return 0;
+ }
+
+ // add the drawsurf if it hasn't been already
+ for ( dsr = node->drawSurfReferences ; dsr ; dsr = dsr->nextRef ) {
+ if ( dsr->outputNumber == numDrawSurfaces ) {
+ return 0; // already referenced
+ }
+ }
+
+ dsr = malloc( sizeof( *dsr ) );
+ dsr->outputNumber = numDrawSurfaces;
+ dsr->nextRef = node->drawSurfReferences;
+ node->drawSurfReferences = dsr;
+ return 1;
+}
+
+/*
+====================
+FilterSideIntoTree_r
+
+Place a reference to the given drawsurf in every leaf it contacts
+====================
+*/
+int FilterSideIntoTree_r( winding_t *w, side_t *side, mapDrawSurface_t *ds, node_t *node ) {
+ drawSurfRef_t *dsr;
+ plane_t *plane;
+ winding_t *front, *back;
+ int total;
+
+ if ( !w ) {
+ return 0;
+ }
+
+ if ( node->planenum != PLANENUM_LEAF ) {
+ if ( side->planenum == node->planenum ) {
+ return FilterSideIntoTree_r( w, side, ds, node->children[0] );
+ }
+ if ( side->planenum == ( node->planenum ^ 1) ) {
+ return FilterSideIntoTree_r( w, side, ds, node->children[1] );
+ }
+
+ plane = &mapplanes[ node->planenum ];
+ ClipWindingEpsilon ( w, plane->normal, plane->dist,
+ ON_EPSILON, &front, &back );
+
+ total = FilterSideIntoTree_r( front, side, ds, node->children[0] );
+ total += FilterSideIntoTree_r( back, side, ds, node->children[1] );
+
+ FreeWinding( w );
+ return total;
+ }
+
+ // if opaque leaf, don't add
+ if ( node->opaque ) {
+ return 0;
+ }
+
+ dsr = malloc( sizeof( *dsr ) );
+ dsr->outputNumber = numDrawSurfaces;
+ dsr->nextRef = node->drawSurfReferences;
+ node->drawSurfReferences = dsr;
+
+ FreeWinding( w );
+ return 1;
+}
+
+
+/*
+=====================
+FilterFaceIntoTree
+=====================
+*/
+int FilterFaceIntoTree( mapDrawSurface_t *ds, tree_t *tree ) {
+ int l;
+ winding_t *w;
+
+ w = WindingFromDrawSurf( ds );
+ l = FilterSideIntoTree_r( w, ds->side, ds, tree->headnode );
+
+ return l;
+}
+
+
+
+/*
+=====================
+FilterPatchSurfIntoTree
+=====================
+*/
+#define SUBDIVISION_LIMIT 8.0
+int FilterPatchSurfIntoTree( mapDrawSurface_t *ds, tree_t *tree ) {
+ int i, j;
+ int l;
+ mesh_t baseMesh, *subdividedMesh;
+ winding_t *w;
+
+ baseMesh.width = ds->patchWidth;
+ baseMesh.height = ds->patchHeight;
+ baseMesh.verts = ds->verts;
+ subdividedMesh = SubdivideMesh( baseMesh, SUBDIVISION_LIMIT, 32 );
+
+ l = 0;
+ for (i = 0; i < subdividedMesh->width-1; i++) {
+ for (j = 0; j < subdividedMesh->height-1; j++) {
+ w = AllocWinding(3);
+ VectorCopy(subdividedMesh->verts[j * subdividedMesh->width + i].xyz, w->p[0]);
+ VectorCopy(subdividedMesh->verts[j * subdividedMesh->width + i + 1].xyz, w->p[1]);
+ VectorCopy(subdividedMesh->verts[(j+1) * subdividedMesh->width + i].xyz, w->p[2]);
+ w->numpoints = 3;
+ l += FilterMapDrawSurfIntoTree_r( w, ds, tree->headnode );
+ w = AllocWinding(3);
+ VectorCopy(subdividedMesh->verts[j * subdividedMesh->width + i + 1].xyz, w->p[0]);
+ VectorCopy(subdividedMesh->verts[(j+1) * subdividedMesh->width + i + 1].xyz, w->p[1]);
+ VectorCopy(subdividedMesh->verts[(j+1) * subdividedMesh->width + i].xyz, w->p[2]);
+ w->numpoints = 3;
+ l += FilterMapDrawSurfIntoTree_r( w, ds, tree->headnode );
+ }
+ }
+
+ // also use the old point filtering into the tree
+ for ( i = 0 ; i < subdividedMesh->width * subdividedMesh->height ; i++ ) {
+ l += FilterMapDrawSurfIntoTree( subdividedMesh->verts[i].xyz, ds, tree->headnode );
+ }
+
+ free(subdividedMesh);
+
+ return l;
+}
+
+
+/*
+=====================
+FilterMiscModelSurfIntoTree
+=====================
+*/
+int FilterMiscModelSurfIntoTree( mapDrawSurface_t *ds, tree_t *tree ) {
+ int i;
+ int l;
+ winding_t *w;
+
+ l = 0;
+ for (i = 0; i < ds->numIndexes-2; i++) {
+ w = AllocWinding(3);
+ VectorCopy(ds->verts[ds->indexes[i]].xyz, w->p[0]);
+ VectorCopy(ds->verts[ds->indexes[i+1]].xyz, w->p[1]);
+ VectorCopy(ds->verts[ds->indexes[i+2]].xyz, w->p[2]);
+ w->numpoints = 3;
+ l += FilterMapDrawSurfIntoTree_r( w, ds, tree->headnode );
+ }
+
+ // also use the old point filtering into the tree
+ for ( i = 0 ; i < ds->numVerts ; i++ ) {
+ l += FilterMapDrawSurfIntoTree( ds->verts[i].xyz, ds, tree->headnode );
+ }
+
+ return l;
+}
+
+/*
+=====================
+FilterFlareSurfIntoTree
+=====================
+*/
+int FilterFlareSurfIntoTree( mapDrawSurface_t *ds, tree_t *tree ) {
+ return FilterMapDrawSurfIntoTree( ds->lightmapOrigin, ds, tree->headnode );
+}
+
+
+//======================================================================
+
+int c_stripSurfaces, c_fanSurfaces;
+
+/*
+==================
+IsTriangleDegenerate
+
+Returns qtrue if all three points are collinear or backwards
+===================
+*/
+#define COLINEAR_AREA 10
+static qboolean IsTriangleDegenerate( drawVert_t *points, int a, int b, int c ) {
+ vec3_t v1, v2, v3;
+ float d;
+
+ VectorSubtract( points[b].xyz, points[a].xyz, v1 );
+ VectorSubtract( points[c].xyz, points[a].xyz, v2 );
+ CrossProduct( v1, v2, v3 );
+ d = VectorLength( v3 );
+
+ // assume all very small or backwards triangles will cause problems
+ if ( d < COLINEAR_AREA ) {
+ return qtrue;
+ }
+
+ return qfalse;
+}
+
+/*
+===============
+SurfaceAsTriFan
+
+The surface can't be represented as a single tristrip without
+leaving a degenerate triangle (and therefore a crack), so add
+a point in the middle and create (points-1) triangles in fan order
+===============
+*/
+static void SurfaceAsTriFan( dsurface_t *ds ) {
+ int i;
+ int colorSum[4];
+ drawVert_t *mid, *v;
+
+ // create a new point in the center of the face
+ if ( numDrawVerts == MAX_MAP_DRAW_VERTS ) {
+ Error( "MAX_MAP_DRAW_VERTS" );
+ }
+ mid = &drawVerts[ numDrawVerts ];
+ numDrawVerts++;
+
+ colorSum[0] = colorSum[1] = colorSum[2] = colorSum[3] = 0;
+
+ v = drawVerts + ds->firstVert;
+ for (i = 0 ; i < ds->numVerts ; i++, v++ ) {
+ VectorAdd( mid->xyz, v->xyz, mid->xyz );
+ mid->st[0] += v->st[0];
+ mid->st[1] += v->st[1];
+ mid->lightmap[0] += v->lightmap[0];
+ mid->lightmap[1] += v->lightmap[1];
+
+ colorSum[0] += v->color[0];
+ colorSum[1] += v->color[1];
+ colorSum[2] += v->color[2];
+ colorSum[3] += v->color[3];
+ }
+
+ mid->xyz[0] /= ds->numVerts;
+ mid->xyz[1] /= ds->numVerts;
+ mid->xyz[2] /= ds->numVerts;
+
+ mid->st[0] /= ds->numVerts;
+ mid->st[1] /= ds->numVerts;
+
+ mid->lightmap[0] /= ds->numVerts;
+ mid->lightmap[1] /= ds->numVerts;
+
+ mid->color[0] = colorSum[0] / ds->numVerts;
+ mid->color[1] = colorSum[1] / ds->numVerts;
+ mid->color[2] = colorSum[2] / ds->numVerts;
+ mid->color[3] = colorSum[3] / ds->numVerts;
+
+ VectorCopy((drawVerts+ds->firstVert)->normal, mid->normal );
+
+ // fill in indices in trifan order
+ if ( numDrawIndexes + ds->numVerts*3 > MAX_MAP_DRAW_INDEXES ) {
+ Error( "MAX_MAP_DRAWINDEXES" );
+ }
+ ds->firstIndex = numDrawIndexes;
+ ds->numIndexes = ds->numVerts*3;
+
+ //FIXME
+ // should be: for ( i = 0 ; i < ds->numVerts ; i++ ) {
+ // set a break point and test this in a map
+ //for ( i = 0 ; i < ds->numVerts*3 ; i++ ) {
+ for ( i = 0 ; i < ds->numVerts ; i++ ) {
+ drawIndexes[numDrawIndexes++] = ds->numVerts;
+ drawIndexes[numDrawIndexes++] = i;
+ drawIndexes[numDrawIndexes++] = (i+1) % ds->numVerts;
+ }
+
+ ds->numVerts++;
+}
+
+
+/*
+================
+SurfaceAsTristrip
+
+Try to create indices that make (points-2) triangles in tristrip order
+================
+*/
+#define MAX_INDICES 1024
+static void SurfaceAsTristrip( dsurface_t *ds ) {
+ int i;
+ int rotate;
+ int numIndices;
+ int ni;
+ int a, b, c;
+ int indices[MAX_INDICES];
+
+ // determine the triangle strip order
+ numIndices = ( ds->numVerts - 2 ) * 3;
+ if ( numIndices > MAX_INDICES ) {
+ Error( "MAX_INDICES exceeded for surface" );
+ }
+
+ // try all possible orderings of the points looking
+ // for a strip order that isn't degenerate
+ for ( rotate = 0 ; rotate < ds->numVerts ; rotate++ ) {
+ for ( ni = 0, i = 0 ; i < ds->numVerts - 2 - i ; i++ ) {
+ a = ( ds->numVerts - 1 - i + rotate ) % ds->numVerts;
+ b = ( i + rotate ) % ds->numVerts;
+ c = ( ds->numVerts - 2 - i + rotate ) % ds->numVerts;
+
+ if ( IsTriangleDegenerate( drawVerts + ds->firstVert, a, b, c ) ) {
+ break;
+ }
+ indices[ni++] = a;
+ indices[ni++] = b;
+ indices[ni++] = c;
+
+ if ( i + 1 != ds->numVerts - 1 - i ) {
+ a = ( ds->numVerts - 2 - i + rotate ) % ds->numVerts;
+ b = ( i + rotate ) % ds->numVerts;
+ c = ( i + 1 + rotate ) % ds->numVerts;
+
+ if ( IsTriangleDegenerate( drawVerts + ds->firstVert, a, b, c ) ) {
+ break;
+ }
+ indices[ni++] = a;
+ indices[ni++] = b;
+ indices[ni++] = c;
+ }
+ }
+ if ( ni == numIndices ) {
+ break; // got it done without degenerate triangles
+ }
+ }
+
+ // if any triangle in the strip is degenerate,
+ // render from a centered fan point instead
+ if ( ni < numIndices ) {
+ c_fanSurfaces++;
+ SurfaceAsTriFan( ds );
+ return;
+ }
+
+ // a normal tristrip
+ c_stripSurfaces++;
+
+ if ( numDrawIndexes + ni > MAX_MAP_DRAW_INDEXES ) {
+ Error( "MAX_MAP_DRAW_INDEXES" );
+ }
+ ds->firstIndex = numDrawIndexes;
+ ds->numIndexes = ni;
+
+ memcpy( drawIndexes + numDrawIndexes, indices, ni * sizeof(int) );
+ numDrawIndexes += ni;
+}
+
+/*
+===============
+EmitPlanarSurf
+===============
+*/
+void EmitPlanarSurf( mapDrawSurface_t *ds ) {
+ int j;
+ dsurface_t *out;
+ drawVert_t *outv;
+
+ if ( numDrawSurfaces == MAX_MAP_DRAW_SURFS ) {
+ Error( "MAX_MAP_DRAW_SURFS" );
+ }
+ out = &drawSurfaces[ numDrawSurfaces ];
+ numDrawSurfaces++;
+
+ out->surfaceType = MST_PLANAR;
+ out->shaderNum = EmitShader( ds->shaderInfo->shader );
+ out->firstVert = numDrawVerts;
+ out->numVerts = ds->numVerts;
+ out->fogNum = ds->fogNum;
+ out->lightmapNum = ds->lightmapNum;
+ out->lightmapX = ds->lightmapX;
+ out->lightmapY = ds->lightmapY;
+ out->lightmapWidth = ds->lightmapWidth;
+ out->lightmapHeight = ds->lightmapHeight;
+
+ VectorCopy( ds->lightmapOrigin, out->lightmapOrigin );
+ VectorCopy( ds->lightmapVecs[0], out->lightmapVecs[0] );
+ VectorCopy( ds->lightmapVecs[1], out->lightmapVecs[1] );
+ VectorCopy( ds->lightmapVecs[2], out->lightmapVecs[2] );
+
+ for ( j = 0 ; j < ds->numVerts ; j++ ) {
+ if ( numDrawVerts == MAX_MAP_DRAW_VERTS ) {
+ Error( "MAX_MAP_DRAW_VERTS" );
+ }
+ outv = &drawVerts[ numDrawVerts ];
+ numDrawVerts++;
+ memcpy( outv, &ds->verts[ j ], sizeof( *outv ) );
+ outv->color[0] = 255;
+ outv->color[1] = 255;
+ outv->color[2] = 255;
+ outv->color[3] = 255;
+ }
+
+ // create the indexes
+ SurfaceAsTristrip( out );
+}
+
+
+/*
+===============
+EmitPatchSurf
+===============
+*/
+void EmitPatchSurf( mapDrawSurface_t *ds ) {
+ int j;
+ dsurface_t *out;
+ drawVert_t *outv;
+
+ if ( numDrawSurfaces == MAX_MAP_DRAW_SURFS ) {
+ Error( "MAX_MAP_DRAW_SURFS" );
+ }
+ out = &drawSurfaces[ numDrawSurfaces ];
+ numDrawSurfaces++;
+
+ out->surfaceType = MST_PATCH;
+ out->shaderNum = EmitShader( ds->shaderInfo->shader );
+ out->firstVert = numDrawVerts;
+ out->numVerts = ds->numVerts;
+ out->firstIndex = numDrawIndexes;
+ out->numIndexes = ds->numIndexes;
+ out->patchWidth = ds->patchWidth;
+ out->patchHeight = ds->patchHeight;
+ out->fogNum = ds->fogNum;
+ out->lightmapNum = ds->lightmapNum;
+ out->lightmapX = ds->lightmapX;
+ out->lightmapY = ds->lightmapY;
+ out->lightmapWidth = ds->lightmapWidth;
+ out->lightmapHeight = ds->lightmapHeight;
+
+ VectorCopy( ds->lightmapOrigin, out->lightmapOrigin );
+ VectorCopy( ds->lightmapVecs[0], out->lightmapVecs[0] );
+ VectorCopy( ds->lightmapVecs[1], out->lightmapVecs[1] );
+ VectorCopy( ds->lightmapVecs[2], out->lightmapVecs[2] );
+
+ for ( j = 0 ; j < ds->numVerts ; j++ ) {
+ if ( numDrawVerts == MAX_MAP_DRAW_VERTS ) {
+ Error( "MAX_MAP_DRAW_VERTS" );
+ }
+ outv = &drawVerts[ numDrawVerts ];
+ numDrawVerts++;
+ memcpy( outv, &ds->verts[ j ], sizeof( *outv ) );
+ outv->color[0] = 255;
+ outv->color[1] = 255;
+ outv->color[2] = 255;
+ outv->color[3] = 255;
+ }
+
+ for ( j = 0 ; j < ds->numIndexes ; j++ ) {
+ if ( numDrawIndexes == MAX_MAP_DRAW_INDEXES ) {
+ Error( "MAX_MAP_DRAW_INDEXES" );
+ }
+ drawIndexes[ numDrawIndexes ] = ds->indexes[ j ];
+ numDrawIndexes++;
+ }
+}
+
+/*
+===============
+EmitFlareSurf
+===============
+*/
+void EmitFlareSurf( mapDrawSurface_t *ds ) {
+ dsurface_t *out;
+
+ if ( numDrawSurfaces == MAX_MAP_DRAW_SURFS ) {
+ Error( "MAX_MAP_DRAW_SURFS" );
+ }
+ out = &drawSurfaces[ numDrawSurfaces ];
+ numDrawSurfaces++;
+
+ out->surfaceType = MST_FLARE;
+ out->shaderNum = EmitShader( ds->shaderInfo->shader );
+ out->fogNum = ds->fogNum;
+
+ VectorCopy( ds->lightmapOrigin, out->lightmapOrigin );
+ VectorCopy( ds->lightmapVecs[0], out->lightmapVecs[0] ); // color
+ VectorCopy( ds->lightmapVecs[2], out->lightmapVecs[2] );
+}
+
+
+/*
+===============
+EmitModelSurf
+===============
+*/
+void EmitModelSurf( mapDrawSurface_t *ds ) {
+ int j;
+ dsurface_t *out;
+ drawVert_t *outv;
+
+ if ( numDrawSurfaces == MAX_MAP_DRAW_SURFS ) {
+ Error( "MAX_MAP_DRAW_SURFS" );
+ }
+ out = &drawSurfaces[ numDrawSurfaces ];
+ numDrawSurfaces++;
+
+ out->surfaceType = MST_TRIANGLE_SOUP;
+ out->shaderNum = EmitShader( ds->shaderInfo->shader );
+ out->firstVert = numDrawVerts;
+ out->numVerts = ds->numVerts;
+ out->firstIndex = numDrawIndexes;
+ out->numIndexes = ds->numIndexes;
+ out->patchWidth = ds->patchWidth;
+ out->patchHeight = ds->patchHeight;
+ out->fogNum = ds->fogNum;
+ out->lightmapNum = ds->lightmapNum;
+ out->lightmapX = ds->lightmapX;
+ out->lightmapY = ds->lightmapY;
+ out->lightmapWidth = ds->lightmapWidth;
+ out->lightmapHeight = ds->lightmapHeight;
+
+ VectorCopy( ds->lightmapOrigin, out->lightmapOrigin );
+ VectorCopy( ds->lightmapVecs[0], out->lightmapVecs[0] );
+ VectorCopy( ds->lightmapVecs[1], out->lightmapVecs[1] );
+ VectorCopy( ds->lightmapVecs[2], out->lightmapVecs[2] );
+
+ for ( j = 0 ; j < ds->numVerts ; j++ ) {
+ if ( numDrawVerts == MAX_MAP_DRAW_VERTS ) {
+ Error( "MAX_MAP_DRAW_VERTS" );
+ }
+ outv = &drawVerts[ numDrawVerts ];
+ numDrawVerts++;
+ memcpy( outv, &ds->verts[ j ], sizeof( *outv ) );
+ outv->color[0] = 255;
+ outv->color[1] = 255;
+ outv->color[2] = 255;
+ }
+
+ for ( j = 0 ; j < ds->numIndexes ; j++ ) {
+ if ( numDrawIndexes == MAX_MAP_DRAW_INDEXES ) {
+ Error( "MAX_MAP_DRAW_INDEXES" );
+ }
+ drawIndexes[ numDrawIndexes ] = ds->indexes[ j ];
+ numDrawIndexes++;
+ }
+}
+
+//======================================================================
+
+/*
+==================
+CreateFlareSurface
+
+Light flares from surface lights become
+==================
+*/
+void CreateFlareSurface( mapDrawSurface_t *faceDs ) {
+ mapDrawSurface_t *ds;
+ int i;
+
+ ds = AllocDrawSurf();
+
+ if ( faceDs->shaderInfo->flareShader[0] ) {
+ ds->shaderInfo = ShaderInfoForShader( faceDs->shaderInfo->flareShader );
+ } else {
+ ds->shaderInfo = ShaderInfoForShader( "flareshader" );
+ }
+ ds->flareSurface = qtrue;
+ VectorCopy( faceDs->lightmapVecs[2], ds->lightmapVecs[2] );
+
+ // find midpoint
+ VectorClear( ds->lightmapOrigin );
+ for ( i = 0 ; i < faceDs->numVerts ; i++ ) {
+ VectorAdd( ds->lightmapOrigin, faceDs->verts[i].xyz, ds->lightmapOrigin );
+ }
+ VectorScale( ds->lightmapOrigin, 1.0/faceDs->numVerts, ds->lightmapOrigin );
+
+ VectorMA( ds->lightmapOrigin, 2, ds->lightmapVecs[2], ds->lightmapOrigin );
+
+ VectorCopy( faceDs->shaderInfo->color, ds->lightmapVecs[0] );
+
+ // FIXME: fog
+}
+
+/*
+=====================
+FilterDrawsurfsIntoTree
+
+Upon completion, all drawsurfs that actually generate a reference
+will have been emited to the bspfile arrays, and the references
+will have valid final indexes
+=====================
+*/
+void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree ) {
+ int i;
+ mapDrawSurface_t *ds;
+ int refs;
+ int c_surfs, c_refs;
+
+ qprintf( "----- FilterDrawsurfsIntoTree -----\n");
+
+ c_surfs = 0;
+ c_refs = 0;
+ for ( i = e->firstDrawSurf ; i < numMapDrawSurfs ; i++ ) {
+ ds = &mapDrawSurfs[i];
+
+ if ( !ds->numVerts && !ds->flareSurface ) {
+ continue;
+ }
+ if ( ds->miscModel ) {
+ refs = FilterMiscModelSurfIntoTree( ds, tree );
+ EmitModelSurf( ds );
+ } else if ( ds->patch ) {
+ refs = FilterPatchSurfIntoTree( ds, tree );
+ EmitPatchSurf( ds );
+ } else if ( ds->flareSurface ) {
+ refs = FilterFlareSurfIntoTree( ds, tree );
+ EmitFlareSurf( ds );
+ } else {
+ refs = FilterFaceIntoTree( ds, tree );
+// if ( ds->shaderInfo->value >= 1000 ) { // ds->shaderInfo->flareShader[0] ) {
+ if ( ds->shaderInfo->flareShader[0] ) {
+ CreateFlareSurface( ds );
+ }
+ EmitPlanarSurf( ds );
+ }
+ if ( refs > 0 ) {
+ c_surfs++;
+ c_refs += refs;
+ }
+ }
+ qprintf( "%5i emited drawsurfs\n", c_surfs );
+ qprintf( "%5i references\n", c_refs );
+ qprintf( "%5i stripfaces\n", c_stripSurfaces );
+ qprintf( "%5i fanfaces\n", c_fanSurfaces );
+}
+
+
+