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-rwxr-xr-xq3map/portals.c843
1 files changed, 843 insertions, 0 deletions
diff --git a/q3map/portals.c b/q3map/portals.c
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--- /dev/null
+++ b/q3map/portals.c
@@ -0,0 +1,843 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "qbsp.h"
+
+
+int c_active_portals;
+int c_peak_portals;
+int c_boundary;
+int c_boundary_sides;
+
+/*
+===========
+AllocPortal
+===========
+*/
+portal_t *AllocPortal (void)
+{
+ portal_t *p;
+
+ if (numthreads == 1)
+ c_active_portals++;
+ if (c_active_portals > c_peak_portals)
+ c_peak_portals = c_active_portals;
+
+ p = malloc (sizeof(portal_t));
+ memset (p, 0, sizeof(portal_t));
+
+ return p;
+}
+
+void FreePortal (portal_t *p)
+{
+ if (p->winding)
+ FreeWinding (p->winding);
+ if (numthreads == 1)
+ c_active_portals--;
+ free (p);
+}
+
+//==============================================================
+
+/*
+=============
+Portal_Passable
+
+Returns true if the portal has non-opaque leafs on both sides
+=============
+*/
+qboolean Portal_Passable(portal_t *p) {
+ if (!p->onnode) {
+ return qfalse; // to global outsideleaf
+ }
+
+ if (p->nodes[0]->planenum != PLANENUM_LEAF
+ || p->nodes[1]->planenum != PLANENUM_LEAF) {
+ Error ("Portal_EntityFlood: not a leaf");
+ }
+
+ if ( !p->nodes[0]->opaque && !p->nodes[1]->opaque ) {
+ return qtrue;
+ }
+
+ return qfalse;
+}
+
+
+//=============================================================================
+
+int c_tinyportals;
+
+/*
+=============
+AddPortalToNodes
+=============
+*/
+void AddPortalToNodes (portal_t *p, node_t *front, node_t *back)
+{
+ if (p->nodes[0] || p->nodes[1])
+ Error ("AddPortalToNode: allready included");
+
+ p->nodes[0] = front;
+ p->next[0] = front->portals;
+ front->portals = p;
+
+ p->nodes[1] = back;
+ p->next[1] = back->portals;
+ back->portals = p;
+}
+
+
+/*
+=============
+RemovePortalFromNode
+=============
+*/
+void RemovePortalFromNode (portal_t *portal, node_t *l)
+{
+ portal_t **pp, *t;
+
+// remove reference to the current portal
+ pp = &l->portals;
+ while (1)
+ {
+ t = *pp;
+ if (!t)
+ Error ("RemovePortalFromNode: portal not in leaf");
+
+ if ( t == portal )
+ break;
+
+ if (t->nodes[0] == l)
+ pp = &t->next[0];
+ else if (t->nodes[1] == l)
+ pp = &t->next[1];
+ else
+ Error ("RemovePortalFromNode: portal not bounding leaf");
+ }
+
+ if (portal->nodes[0] == l)
+ {
+ *pp = portal->next[0];
+ portal->nodes[0] = NULL;
+ }
+ else if (portal->nodes[1] == l)
+ {
+ *pp = portal->next[1];
+ portal->nodes[1] = NULL;
+ }
+}
+
+//============================================================================
+
+void PrintPortal (portal_t *p)
+{
+ int i;
+ winding_t *w;
+
+ w = p->winding;
+ for (i=0 ; i<w->numpoints ; i++)
+ _printf ("(%5.0f,%5.0f,%5.0f)\n",w->p[i][0]
+ , w->p[i][1], w->p[i][2]);
+}
+
+/*
+================
+MakeHeadnodePortals
+
+The created portals will face the global outside_node
+================
+*/
+#define SIDESPACE 8
+void MakeHeadnodePortals (tree_t *tree)
+{
+ vec3_t bounds[2];
+ int i, j, n;
+ portal_t *p, *portals[6];
+ plane_t bplanes[6], *pl;
+ node_t *node;
+
+ node = tree->headnode;
+
+// pad with some space so there will never be null volume leafs
+ for (i=0 ; i<3 ; i++)
+ {
+ bounds[0][i] = tree->mins[i] - SIDESPACE;
+ bounds[1][i] = tree->maxs[i] + SIDESPACE;
+ if ( bounds[0][i] >= bounds[1][i] ) {
+ Error( "Backwards tree volume" );
+ }
+ }
+
+ tree->outside_node.planenum = PLANENUM_LEAF;
+ tree->outside_node.brushlist = NULL;
+ tree->outside_node.portals = NULL;
+ tree->outside_node.opaque = qfalse;
+
+ for (i=0 ; i<3 ; i++)
+ for (j=0 ; j<2 ; j++)
+ {
+ n = j*3 + i;
+
+ p = AllocPortal ();
+ portals[n] = p;
+
+ pl = &bplanes[n];
+ memset (pl, 0, sizeof(*pl));
+ if (j)
+ {
+ pl->normal[i] = -1;
+ pl->dist = -bounds[j][i];
+ }
+ else
+ {
+ pl->normal[i] = 1;
+ pl->dist = bounds[j][i];
+ }
+ p->plane = *pl;
+ p->winding = BaseWindingForPlane (pl->normal, pl->dist);
+ AddPortalToNodes (p, node, &tree->outside_node);
+ }
+
+// clip the basewindings by all the other planes
+ for (i=0 ; i<6 ; i++)
+ {
+ for (j=0 ; j<6 ; j++)
+ {
+ if (j == i)
+ continue;
+ ChopWindingInPlace (&portals[i]->winding, bplanes[j].normal, bplanes[j].dist, ON_EPSILON);
+ }
+ }
+}
+
+//===================================================
+
+
+/*
+================
+BaseWindingForNode
+================
+*/
+#define BASE_WINDING_EPSILON 0.001
+#define SPLIT_WINDING_EPSILON 0.001
+
+winding_t *BaseWindingForNode (node_t *node)
+{
+ winding_t *w;
+ node_t *n;
+ plane_t *plane;
+ vec3_t normal;
+ vec_t dist;
+
+ w = BaseWindingForPlane (mapplanes[node->planenum].normal
+ , mapplanes[node->planenum].dist);
+
+ // clip by all the parents
+ for (n=node->parent ; n && w ; )
+ {
+ plane = &mapplanes[n->planenum];
+
+ if (n->children[0] == node)
+ { // take front
+ ChopWindingInPlace (&w, plane->normal, plane->dist, BASE_WINDING_EPSILON);
+ }
+ else
+ { // take back
+ VectorSubtract (vec3_origin, plane->normal, normal);
+ dist = -plane->dist;
+ ChopWindingInPlace (&w, normal, dist, BASE_WINDING_EPSILON);
+ }
+ node = n;
+ n = n->parent;
+ }
+
+ return w;
+}
+
+//============================================================
+
+/*
+==================
+MakeNodePortal
+
+create the new portal by taking the full plane winding for the cutting plane
+and clipping it by all of parents of this node
+==================
+*/
+void MakeNodePortal (node_t *node)
+{
+ portal_t *new_portal, *p;
+ winding_t *w;
+ vec3_t normal;
+ float dist;
+ int side;
+
+ w = BaseWindingForNode (node);
+
+ // clip the portal by all the other portals in the node
+ for (p = node->portals ; p && w; p = p->next[side])
+ {
+ if (p->nodes[0] == node)
+ {
+ side = 0;
+ VectorCopy (p->plane.normal, normal);
+ dist = p->plane.dist;
+ }
+ else if (p->nodes[1] == node)
+ {
+ side = 1;
+ VectorSubtract (vec3_origin, p->plane.normal, normal);
+ dist = -p->plane.dist;
+ }
+ else
+ Error ("CutNodePortals_r: mislinked portal");
+
+ ChopWindingInPlace (&w, normal, dist, CLIP_EPSILON);
+ }
+
+ if (!w)
+ {
+ return;
+ }
+
+ if (WindingIsTiny (w))
+ {
+ c_tinyportals++;
+ FreeWinding (w);
+ return;
+ }
+
+ new_portal = AllocPortal ();
+ new_portal->plane = mapplanes[node->planenum];
+ new_portal->onnode = node;
+ new_portal->winding = w;
+ new_portal->hint = node->hint;
+ AddPortalToNodes (new_portal, node->children[0], node->children[1]);
+}
+
+
+/*
+==============
+SplitNodePortals
+
+Move or split the portals that bound node so that the node's
+children have portals instead of node.
+==============
+*/
+void SplitNodePortals (node_t *node)
+{
+ portal_t *p, *next_portal, *new_portal;
+ node_t *f, *b, *other_node;
+ int side;
+ plane_t *plane;
+ winding_t *frontwinding, *backwinding;
+
+ plane = &mapplanes[node->planenum];
+ f = node->children[0];
+ b = node->children[1];
+
+ for (p = node->portals ; p ; p = next_portal)
+ {
+ if (p->nodes[0] == node)
+ side = 0;
+ else if (p->nodes[1] == node)
+ side = 1;
+ else
+ Error ("SplitNodePortals: mislinked portal");
+ next_portal = p->next[side];
+
+ other_node = p->nodes[!side];
+ RemovePortalFromNode (p, p->nodes[0]);
+ RemovePortalFromNode (p, p->nodes[1]);
+
+//
+// cut the portal into two portals, one on each side of the cut plane
+//
+ ClipWindingEpsilon (p->winding, plane->normal, plane->dist,
+ SPLIT_WINDING_EPSILON, &frontwinding, &backwinding);
+
+ if (frontwinding && WindingIsTiny(frontwinding))
+ {
+ if (!f->tinyportals)
+ VectorCopy(frontwinding->p[0], f->referencepoint);
+ f->tinyportals++;
+ if (!other_node->tinyportals)
+ VectorCopy(frontwinding->p[0], other_node->referencepoint);
+ other_node->tinyportals++;
+
+ FreeWinding (frontwinding);
+ frontwinding = NULL;
+ c_tinyportals++;
+ }
+
+ if (backwinding && WindingIsTiny(backwinding))
+ {
+ if (!b->tinyportals)
+ VectorCopy(backwinding->p[0], b->referencepoint);
+ b->tinyportals++;
+ if (!other_node->tinyportals)
+ VectorCopy(backwinding->p[0], other_node->referencepoint);
+ other_node->tinyportals++;
+
+ FreeWinding (backwinding);
+ backwinding = NULL;
+ c_tinyportals++;
+ }
+
+ if (!frontwinding && !backwinding)
+ { // tiny windings on both sides
+ continue;
+ }
+
+ if (!frontwinding)
+ {
+ FreeWinding (backwinding);
+ if (side == 0)
+ AddPortalToNodes (p, b, other_node);
+ else
+ AddPortalToNodes (p, other_node, b);
+ continue;
+ }
+ if (!backwinding)
+ {
+ FreeWinding (frontwinding);
+ if (side == 0)
+ AddPortalToNodes (p, f, other_node);
+ else
+ AddPortalToNodes (p, other_node, f);
+ continue;
+ }
+
+ // the winding is split
+ new_portal = AllocPortal ();
+ *new_portal = *p;
+ new_portal->winding = backwinding;
+ FreeWinding (p->winding);
+ p->winding = frontwinding;
+
+ if (side == 0)
+ {
+ AddPortalToNodes (p, f, other_node);
+ AddPortalToNodes (new_portal, b, other_node);
+ }
+ else
+ {
+ AddPortalToNodes (p, other_node, f);
+ AddPortalToNodes (new_portal, other_node, b);
+ }
+ }
+
+ node->portals = NULL;
+}
+
+
+/*
+================
+CalcNodeBounds
+================
+*/
+void CalcNodeBounds (node_t *node)
+{
+ portal_t *p;
+ int s;
+ int i;
+
+ // calc mins/maxs for both leafs and nodes
+ ClearBounds (node->mins, node->maxs);
+ for (p = node->portals ; p ; p = p->next[s])
+ {
+ s = (p->nodes[1] == node);
+ for (i=0 ; i<p->winding->numpoints ; i++)
+ AddPointToBounds (p->winding->p[i], node->mins, node->maxs);
+ }
+}
+
+/*
+==================
+MakeTreePortals_r
+==================
+*/
+void MakeTreePortals_r (node_t *node)
+{
+ int i;
+
+ CalcNodeBounds (node);
+ if (node->mins[0] >= node->maxs[0])
+ {
+ _printf ("WARNING: node without a volume\n");
+ _printf("node has %d tiny portals\n", node->tinyportals);
+ _printf("node reference point %1.2f %1.2f %1.2f\n", node->referencepoint[0],
+ node->referencepoint[1],
+ node->referencepoint[2]);
+ }
+
+ for (i=0 ; i<3 ; i++)
+ {
+ if (node->mins[i] < MIN_WORLD_COORD || node->maxs[i] > MAX_WORLD_COORD)
+ {
+ _printf ("WARNING: node with unbounded volume\n");
+ break;
+ }
+ }
+ if (node->planenum == PLANENUM_LEAF)
+ return;
+
+ MakeNodePortal (node);
+ SplitNodePortals (node);
+
+ MakeTreePortals_r (node->children[0]);
+ MakeTreePortals_r (node->children[1]);
+}
+
+/*
+==================
+MakeTreePortals
+==================
+*/
+void MakeTreePortals (tree_t *tree)
+{
+ qprintf( "----- MakeTreePortals -----\n");
+ MakeHeadnodePortals (tree);
+ MakeTreePortals_r (tree->headnode);
+ qprintf("%6d tiny portals\n", c_tinyportals);
+}
+
+/*
+=========================================================
+
+FLOOD ENTITIES
+
+=========================================================
+*/
+
+int c_floodedleafs;
+
+/*
+=============
+FloodPortals_r
+=============
+*/
+void FloodPortals_r (node_t *node, int dist) {
+ portal_t *p;
+ int s;
+
+ if ( node->occupied ) {
+ return;
+ }
+
+ if ( node->opaque ) {
+ return;
+ }
+
+ c_floodedleafs++;
+ node->occupied = dist;
+
+ for (p=node->portals ; p ; p = p->next[s]) {
+ s = (p->nodes[1] == node);
+ FloodPortals_r (p->nodes[!s], dist+1);
+ }
+}
+
+/*
+=============
+PlaceOccupant
+=============
+*/
+qboolean PlaceOccupant (node_t *headnode, vec3_t origin, entity_t *occupant)
+{
+ node_t *node;
+ vec_t d;
+ plane_t *plane;
+
+ // find the leaf to start in
+ node = headnode;
+ while (node->planenum != PLANENUM_LEAF)
+ {
+ plane = &mapplanes[node->planenum];
+ d = DotProduct (origin, plane->normal) - plane->dist;
+ if (d >= 0)
+ node = node->children[0];
+ else
+ node = node->children[1];
+ }
+
+ if ( node->opaque )
+ return qfalse;
+ node->occupant = occupant;
+
+ FloodPortals_r (node, 1);
+
+ return qtrue;
+}
+
+/*
+=============
+FloodEntities
+
+Marks all nodes that can be reached by entites
+=============
+*/
+qboolean FloodEntities( tree_t *tree ) {
+ int i;
+ vec3_t origin;
+ const char *cl;
+ qboolean inside;
+ node_t *headnode;
+
+ headnode = tree->headnode;
+ qprintf ("--- FloodEntities ---\n");
+ inside = qfalse;
+ tree->outside_node.occupied = 0;
+
+ c_floodedleafs = 0;
+ for (i=1 ; i<num_entities ; i++)
+ {
+ GetVectorForKey (&entities[i], "origin", origin);
+ if (VectorCompare(origin, vec3_origin))
+ continue;
+
+ cl = ValueForKey (&entities[i], "classname");
+
+ origin[2] += 1; // so objects on floor are ok
+
+ if (PlaceOccupant (headnode, origin, &entities[i]))
+ inside = qtrue;
+ }
+
+ qprintf("%5i flooded leafs\n", c_floodedleafs );
+
+ if (!inside)
+ {
+ qprintf ("no entities in open -- no filling\n");
+ }
+ else if (tree->outside_node.occupied)
+ {
+ qprintf ("entity reached from outside -- no filling\n");
+ }
+
+ return (qboolean)(inside && !tree->outside_node.occupied);
+}
+
+/*
+=========================================================
+
+FLOOD AREAS
+
+=========================================================
+*/
+
+int c_areas;
+
+/*
+=============
+FloodAreas_r
+=============
+*/
+void FloodAreas_r (node_t *node)
+{
+ portal_t *p;
+ int s;
+ bspbrush_t *b;
+
+ if ( node->areaportal ) {
+ //
+ if ( node->area == -1 ) {
+ node->area = c_areas;
+ }
+ // this node is part of an area portal brush
+ b = node->brushlist->original;
+
+ // if the current area has allready touched this
+ // portal, we are done
+ if (b->portalareas[0] == c_areas || b->portalareas[1] == c_areas)
+ return;
+
+ // note the current area as bounding the portal
+ if (b->portalareas[1] != -1)
+ {
+ _printf ("WARNING: areaportal brush %i touches > 2 areas\n", b->brushnum );
+ return;
+ }
+ if (b->portalareas[0] != -1) {
+ b->portalareas[1] = c_areas;
+ } else {
+ b->portalareas[0] = c_areas;
+ }
+
+ return;
+ }
+
+ if (node->area != -1) {
+ return; // allready got it
+ }
+ if ( node->cluster == -1 ) {
+ return;
+ }
+
+ node->area = c_areas;
+
+ for (p=node->portals ; p ; p = p->next[s])
+ {
+ s = (p->nodes[1] == node);
+
+ if ( !Portal_Passable(p) )
+ continue;
+
+ FloodAreas_r (p->nodes[!s]);
+ }
+}
+
+
+/*
+=============
+FindAreas_r
+
+Just decend the tree, and for each node that hasn't had an
+area set, flood fill out from there
+=============
+*/
+void FindAreas_r (node_t *node)
+{
+ if (node->planenum != PLANENUM_LEAF)
+ {
+ FindAreas_r (node->children[0]);
+ FindAreas_r (node->children[1]);
+ return;
+ }
+
+ if (node->opaque)
+ return;
+
+ if (node->areaportal)
+ return;
+
+ if (node->area != -1)
+ return; // allready got it
+
+ FloodAreas_r (node);
+ c_areas++;
+}
+
+/*
+=============
+CheckAreas_r
+=============
+*/
+void CheckAreas_r (node_t *node)
+{
+ bspbrush_t *b;
+
+ if (node->planenum != PLANENUM_LEAF)
+ {
+ CheckAreas_r (node->children[0]);
+ CheckAreas_r (node->children[1]);
+ return;
+ }
+
+ if (node->opaque)
+ return;
+
+ if (node->cluster != -1)
+ if (node->area == -1)
+ _printf("WARNING: cluster %d has area set to -1\n", node->cluster);
+ if (node->areaportal)
+ {
+ b = node->brushlist->original;
+
+ // check if the areaportal touches two areas
+ if (b->portalareas[0] == -1 || b->portalareas[1] == -1)
+ _printf ("WARNING: areaportal brush %i doesn't touch two areas\n", b->brushnum);
+ }
+}
+
+/*
+=============
+FloodAreas
+
+Mark each leaf with an area, bounded by CONTENTS_AREAPORTAL
+=============
+*/
+void FloodAreas (tree_t *tree)
+{
+ qprintf ("--- FloodAreas ---\n");
+ FindAreas_r( tree->headnode );
+
+ // check for areaportal brushes that don't touch two areas
+ CheckAreas_r( tree->headnode );
+
+ qprintf ("%5i areas\n", c_areas);
+}
+
+//======================================================
+
+int c_outside;
+int c_inside;
+int c_solid;
+
+void FillOutside_r (node_t *node)
+{
+ if (node->planenum != PLANENUM_LEAF)
+ {
+ FillOutside_r (node->children[0]);
+ FillOutside_r (node->children[1]);
+ return;
+ }
+
+ // anything not reachable by an entity
+ // can be filled away
+ if (!node->occupied) {
+ if ( !node->opaque ) {
+ c_outside++;
+ node->opaque = qtrue;
+ } else {
+ c_solid++;
+ }
+ } else {
+ c_inside++;
+ }
+
+}
+
+/*
+=============
+FillOutside
+
+Fill all nodes that can't be reached by entities
+=============
+*/
+void FillOutside (node_t *headnode)
+{
+ c_outside = 0;
+ c_inside = 0;
+ c_solid = 0;
+ qprintf ("--- FillOutside ---\n");
+ FillOutside_r (headnode);
+ qprintf ("%5i solid leafs\n", c_solid);
+ qprintf ("%5i leafs filled\n", c_outside);
+ qprintf ("%5i inside leafs\n", c_inside);
+}
+
+
+//==============================================================
+