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-rwxr-xr-xq3map/mesh.h48
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diff --git a/q3map/mesh.h b/q3map/mesh.h
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// mesh.h
+
+
+typedef struct {
+ int width, height;
+ drawVert_t *verts;
+} mesh_t;
+
+#define MAX_EXPANDED_AXIS 128
+
+extern int originalWidths[MAX_EXPANDED_AXIS];
+extern int originalHeights[MAX_EXPANDED_AXIS];
+
+void FreeMesh( mesh_t *m );
+mesh_t *CopyMesh( mesh_t *mesh );
+void PrintMesh( mesh_t *m );
+mesh_t *TransposeMesh( mesh_t *in );
+void InvertMesh( mesh_t *m );
+mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
+mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int widthtable[], int heighttable[]);
+mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
+void MakeMeshNormals( mesh_t in );
+void PutMeshOnCurve( mesh_t in );
+
+
+void MakeNormalVectors (vec3_t forward, vec3_t right, vec3_t up);