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-rwxr-xr-xq3map/glfile.c148
1 files changed, 148 insertions, 0 deletions
diff --git a/q3map/glfile.c b/q3map/glfile.c
new file mode 100755
index 0000000..8bb10c6
--- /dev/null
+++ b/q3map/glfile.c
@@ -0,0 +1,148 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "qbsp.h"
+
+int c_glfaces;
+
+int PortalVisibleSides (portal_t *p)
+{
+ int fcon, bcon;
+
+ if (!p->onnode)
+ return 0; // outside
+
+ fcon = p->nodes[0]->opaque;
+ bcon = p->nodes[1]->opaque;
+
+ // same contents never create a face
+ if (fcon == bcon)
+ return 0;
+
+ if (!fcon)
+ return 1;
+ if (!bcon)
+ return 2;
+ return 0;
+}
+
+void OutputWinding (winding_t *w, FILE *glview)
+{
+ static int level = 128;
+ vec_t light;
+ int i;
+
+ fprintf (glview, "%i\n", w->numpoints);
+ level+=28;
+ light = (level&255)/255.0;
+ for (i=0 ; i<w->numpoints ; i++)
+ {
+ fprintf (glview, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f\n",
+ w->p[i][0],
+ w->p[i][1],
+ w->p[i][2],
+ light,
+ light,
+ light);
+ }
+ fprintf (glview, "\n");
+}
+
+/*
+=============
+OutputPortal
+=============
+*/
+void OutputPortal (portal_t *p, FILE *glview)
+{
+ winding_t *w;
+ int sides;
+
+ sides = PortalVisibleSides (p);
+ if (!sides)
+ return;
+
+ c_glfaces++;
+
+ w = p->winding;
+
+ if (sides == 2) // back side
+ w = ReverseWinding (w);
+
+ OutputWinding (w, glview);
+
+ if (sides == 2)
+ FreeWinding(w);
+}
+
+/*
+=============
+WriteGLView_r
+=============
+*/
+void WriteGLView_r (node_t *node, FILE *glview)
+{
+ portal_t *p, *nextp;
+
+ if (node->planenum != PLANENUM_LEAF)
+ {
+ WriteGLView_r (node->children[0], glview);
+ WriteGLView_r (node->children[1], glview);
+ return;
+ }
+
+ // write all the portals
+ for (p=node->portals ; p ; p=nextp)
+ {
+ if (p->nodes[0] == node)
+ {
+ OutputPortal (p, glview);
+ nextp = p->next[0];
+ }
+ else
+ nextp = p->next[1];
+ }
+}
+
+/*
+=============
+WriteGLView
+=============
+*/
+void WriteGLView (tree_t *tree, char *source)
+{
+ char name[1024];
+ FILE *glview;
+
+ c_glfaces = 0;
+ sprintf (name, "%s%s.gl",outbase, source);
+ _printf ("Writing %s\n", name);
+
+ glview = fopen (name, "w");
+ if (!glview)
+ Error ("Couldn't open %s", name);
+ WriteGLView_r (tree->headnode, glview);
+ fclose (glview);
+
+ _printf ("%5i c_glfaces\n", c_glfaces);
+}
+