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-rwxr-xr-xq3map/fog.c1066
1 files changed, 533 insertions, 533 deletions
diff --git a/q3map/fog.c b/q3map/fog.c
index cf4060a..fa938dd 100755
--- a/q3map/fog.c
+++ b/q3map/fog.c
@@ -19,536 +19,536 @@ along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
-#include "qbsp.h"
-
-
-int c_fogFragment;
-int c_fogPatchFragments;
-
-/*
-====================
-DrawSurfToMesh
-====================
-*/
-mesh_t *DrawSurfToMesh( mapDrawSurface_t *ds ) {
- mesh_t *m;
-
- m = malloc( sizeof( *m ) );
- m->width = ds->patchWidth;
- m->height = ds->patchHeight;
- m->verts = malloc( sizeof(m->verts[0]) * m->width * m->height );
- memcpy( m->verts, ds->verts, sizeof(m->verts[0]) * m->width * m->height );
-
- return m;
-}
-
-
-/*
-====================
-SplitMeshByPlane
-====================
-*/
-void SplitMeshByPlane( mesh_t *in, vec3_t normal, float dist, mesh_t **front, mesh_t **back ) {
- int w, h, split;
- float d[MAX_PATCH_SIZE][MAX_PATCH_SIZE];
- drawVert_t *dv, *v1, *v2;
- int c_front, c_back, c_on;
- mesh_t *f, *b;
- int i;
- float frac;
- int frontAprox, backAprox;
-
- for ( i = 0 ; i < 2 ; i++ ) {
- dv = in->verts;
- c_front = 0;
- c_back = 0;
- c_on = 0;
- for ( h = 0 ; h < in->height ; h++ ) {
- for ( w = 0 ; w < in->width ; w++, dv++ ) {
- d[h][w] = DotProduct( dv->xyz, normal ) - dist;
- if ( d[h][w] > ON_EPSILON ) {
- c_front++;
- } else if ( d[h][w] < -ON_EPSILON ) {
- c_back++;
- } else {
- c_on++;
- }
- }
- }
-
- *front = NULL;
- *back = NULL;
-
- if ( !c_front ) {
- *back = in;
- return;
- }
- if ( !c_back ) {
- *front = in;
- return;
- }
-
- // find a split point
- split = -1;
- for ( w = 0 ; w < in->width -1 ; w++ ) {
- if ( ( d[0][w] < 0 ) != ( d[0][w+1] < 0 ) ) {
- if ( split == -1 ) {
- split = w;
- break;
- }
- }
- }
-
- if ( split == -1 ) {
- if ( i == 1 ) {
- qprintf( "No crossing points in patch\n");
- *front = in;
- return;
- }
-
- in = TransposeMesh( in );
- InvertMesh( in );
- continue;
- }
-
- // make sure the split point stays the same for all other rows
- for ( h = 1 ; h < in->height ; h++ ) {
- for ( w = 0 ; w < in->width -1 ; w++ ) {
- if ( ( d[h][w] < 0 ) != ( d[h][w+1] < 0 ) ) {
- if ( w != split ) {
- _printf( "multiple crossing points for patch -- can't clip\n");
- *front = in;
- return;
- }
- }
- }
- if ( ( d[h][split] < 0 ) == ( d[h][split+1] < 0 ) ) {
- _printf( "differing crossing points for patch -- can't clip\n");
- *front = in;
- return;
- }
- }
-
- break;
- }
-
-
- // create two new meshes
- f = malloc( sizeof( *f ) );
- f->width = split + 2;
- if ( ! (f->width & 1) ) {
- f->width++;
- frontAprox = 1;
- } else {
- frontAprox = 0;
- }
- if ( f->width > MAX_PATCH_SIZE ) {
- Error( "MAX_PATCH_SIZE after split");
- }
- f->height = in->height;
- f->verts = malloc( sizeof(f->verts[0]) * f->width * f->height );
-
- b = malloc( sizeof( *b ) );
- b->width = in->width - split;
- if ( ! (b->width & 1) ) {
- b->width++;
- backAprox = 1;
- } else {
- backAprox = 0;
- }
- if ( b->width > MAX_PATCH_SIZE ) {
- Error( "MAX_PATCH_SIZE after split");
- }
- b->height = in->height;
- b->verts = malloc( sizeof(b->verts[0]) * b->width * b->height );
-
- if ( d[0][0] > 0 ) {
- *front = f;
- *back = b;
- } else {
- *front = b;
- *back = f;
- }
-
- // distribute the points
- for ( w = 0 ; w < in->width ; w++ ) {
- for ( h = 0 ; h < in->height ; h++ ) {
- if ( w <= split ) {
- f->verts[ h * f->width + w ] = in->verts[ h * in->width + w ];
- } else {
- b->verts[ h * b->width + w - split + backAprox ] = in->verts[ h * in->width + w ];
- }
- }
- }
-
- // clip the crossing line
- for ( h = 0 ; h < in->height ; h++ ) {
- dv = &f->verts[ h * f->width + split + 1 ];
- v1 = &in->verts[ h * in->width + split ];
- v2 = &in->verts[ h * in->width + split + 1 ];
- frac = d[h][split] / ( d[h][split] - d[h][split+1] );
- for ( i = 0 ; i < 10 ; i++ ) {
- dv->xyz[i] = v1->xyz[i] + frac * ( v2->xyz[i] - v1->xyz[i] );
- }
- dv->xyz[10] = 0;//set all 4 colors to 0
- if ( frontAprox ) {
- f->verts[ h * f->width + split + 2 ] = *dv;
- }
- b->verts[ h * b->width ] = *dv;
- if ( backAprox ) {
- b->verts[ h * b->width + 1 ] = *dv;
- }
- }
-
- /*
-PrintMesh( in );
-_printf("\n");
-PrintMesh( f );
-_printf("\n");
-PrintMesh( b );
-_printf("\n");
- */
-
- FreeMesh( in );
-}
-
-
-/*
-====================
-ChopPatchByBrush
-====================
-*/
-qboolean ChopPatchByBrush( mapDrawSurface_t *ds, bspbrush_t *b ) {
- int i, j;
- side_t *s;
- plane_t *plane;
- mesh_t *outside[MAX_BRUSH_SIDES];
- int numOutside;
- mesh_t *m, *front, *back;
- mapDrawSurface_t *newds;
-
- m = DrawSurfToMesh( ds );
- numOutside = 0;
-
- // only split by the top and bottom planes to avoid
- // some messy patch clipping issues
-
- for ( i = 4 ; i <= 5 ; i++ ) {
- s = &b->sides[ i ];
- plane = &mapplanes[ s->planenum ];
-
- SplitMeshByPlane( m, plane->normal, plane->dist, &front, &back );
-
- if ( !back ) {
- // nothing actually contained inside
- for ( j = 0 ; j < numOutside ; j++ ) {
- FreeMesh( outside[j] );
- }
- return qfalse;
- }
- m = back;
-
- if ( front ) {
- if ( numOutside == MAX_BRUSH_SIDES ) {
- Error( "MAX_BRUSH_SIDES" );
- }
- outside[ numOutside ] = front;
- numOutside++;
- }
- }
-
- // all of outside fragments become seperate drawsurfs
- c_fogPatchFragments += numOutside;
- for ( i = 0 ; i < numOutside ; i++ ) {
- newds = DrawSurfaceForMesh( outside[ i ] );
- newds->shaderInfo = ds->shaderInfo;
- FreeMesh( outside[ i ] );
- }
-
- // replace ds with m
- ds->patchWidth = m->width;
- ds->patchHeight = m->height;
- ds->numVerts = m->width * m->height;
- free( ds->verts );
- ds->verts = malloc( ds->numVerts * sizeof( *ds->verts ) );
- memcpy( ds->verts, m->verts, ds->numVerts * sizeof( *ds->verts ) );
-
- FreeMesh( m );
-
- return qtrue;
-}
-
-//===============================================================================
-
-/*
-====================
-WindingFromDrawSurf
-====================
-*/
-winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds ) {
- winding_t *w;
- int i;
-
- w = AllocWinding( ds->numVerts );
- w->numpoints = ds->numVerts;
- for ( i = 0 ; i < ds->numVerts ; i++ ) {
- VectorCopy( ds->verts[i].xyz, w->p[i] );
- }
- return w;
-}
-
-/*
-====================
-ChopFaceByBrush
-
-There may be a fragment contained in the brush
-====================
-*/
-qboolean ChopFaceByBrush( mapDrawSurface_t *ds, bspbrush_t *b ) {
- int i, j;
- side_t *s;
- plane_t *plane;
- winding_t *w;
- winding_t *front, *back;
- winding_t *outside[MAX_BRUSH_SIDES];
- int numOutside;
- mapDrawSurface_t *newds;
- drawVert_t *dv;
- shaderInfo_t *si;
- float mins[2];
-
- // brush primitive :
- // axis base
- vec3_t texX,texY;
- vec_t x,y;
-
- w = WindingFromDrawSurf( ds );
- numOutside = 0;
-
- for ( i = 0 ; i < b->numsides ; i++ ) {
- s = &b->sides[ i ];
- if ( s->backSide ) {
- continue;
- }
- plane = &mapplanes[ s->planenum ];
-
- // handle coplanar outfacing (don't fog)
- if ( ds->side->planenum == s->planenum ) {
- return qfalse;
- }
-
- // handle coplanar infacing (keep inside)
- if ( ( ds->side->planenum ^ 1 ) == s->planenum ) {
- continue;
- }
-
- // general case
- ClipWindingEpsilon( w, plane->normal, plane->dist, ON_EPSILON,
- &front, &back );
- FreeWinding( w );
- if ( !back ) {
- // nothing actually contained inside
- for ( j = 0 ; j < numOutside ; j++ ) {
- FreeWinding( outside[j] );
- }
- return qfalse;
- }
- if ( front ) {
- if ( numOutside == MAX_BRUSH_SIDES ) {
- Error( "MAX_BRUSH_SIDES" );
- }
- outside[ numOutside ] = front;
- numOutside++;
- }
- w = back;
- }
-
- // all of outside fragments become seperate drawsurfs
- // linked to the same side
- c_fogFragment += numOutside;
- s = ds->side;
-
- for ( i = 0 ; i < numOutside ; i++ ) {
- newds = DrawSurfaceForSide( ds->mapBrush, s, outside[i] );
- FreeWinding( outside[i] );
- }
-
-
- // replace ds->verts with the verts for w
- ds->numVerts = w->numpoints;
- free( ds->verts );
-
- ds->verts = malloc( ds->numVerts * sizeof( *ds->verts ) );
- memset( ds->verts, 0, ds->numVerts * sizeof( *ds->verts ) );
-
- si = s->shaderInfo;
-
- mins[0] = 9999;
- mins[1] = 9999;
-
- // compute s/t coordinates from brush primitive texture matrix
- // compute axis base
- ComputeAxisBase( mapplanes[s->planenum].normal, texX, texY );
-
- for ( j = 0 ; j < w->numpoints ; j++ ) {
- dv = ds->verts + j;
- VectorCopy( w->p[j], dv->xyz );
-
- if (g_bBrushPrimit==BPRIMIT_OLDBRUSHES)
- {
- // calculate texture s/t
- dv->st[0] = s->vecs[0][3] + DotProduct( s->vecs[0], dv->xyz );
- dv->st[1] = s->vecs[1][3] + DotProduct( s->vecs[1], dv->xyz );
- dv->st[0] /= si->width;
- dv->st[1] /= si->height;
- }
- else
- {
- // calculate texture s/t from brush primitive texture matrix
- x = DotProduct( dv->xyz, texX );
- y = DotProduct( dv->xyz, texY );
- dv->st[0]=s->texMat[0][0]*x+s->texMat[0][1]*y+s->texMat[0][2];
- dv->st[1]=s->texMat[1][0]*x+s->texMat[1][1]*y+s->texMat[1][2];
- }
-
- if ( dv->st[0] < mins[0] ) {
- mins[0] = dv->st[0];
- }
- if ( dv->st[1] < mins[1] ) {
- mins[1] = dv->st[1];
- }
-
- // copy normal
- VectorCopy ( mapplanes[s->planenum].normal, dv->normal );
- }
-
- // adjust the texture coordinates to be as close to 0 as possible
- if ( !si->globalTexture ) {
- mins[0] = floor( mins[0] );
- mins[1] = floor( mins[1] );
- for ( i = 0 ; i < w->numpoints ; i++ ) {
- dv = ds->verts + i;
- dv->st[0] -= mins[0];
- dv->st[1] -= mins[1];
- }
- }
-
- return qtrue;
-}
-
-//===============================================================================
-
-
-/*
-=====================
-FogDrawSurfs
-
-Call after the surface list has been pruned,
-before tjunction fixing
-before lightmap allocation
-=====================
-*/
-void FogDrawSurfs( void ) {
- int i, j, k;
- mapDrawSurface_t *ds;
- bspbrush_t *b;
- vec3_t mins, maxs;
- int c_fogged;
- int numBaseDrawSurfs;
- dfog_t *fog;
-
- qprintf("----- FogDrawsurfs -----\n");
-
- c_fogged = 0;
- c_fogFragment = 0;
-
- // find all fog brushes
- for ( b = entities[0].brushes ; b ; b = b->next ) {
- if ( !(b->contents & CONTENTS_FOG) ) {
- continue;
- }
-
- if ( numFogs == MAX_MAP_FOGS ) {
- Error( "MAX_MAP_FOGS" );
- }
- fog = &dfogs[numFogs];
- numFogs++;
- fog->brushNum = b->outputNumber;
-
- // find a side with a valid shaderInfo
- // non-axial fog columns may have bevel planes that need to be skipped
- for ( i = 0 ; i < b->numsides ; i++ ) {
- if ( b->sides[i].shaderInfo && (b->sides[i].shaderInfo->contents & CONTENTS_FOG) ) {
- strcpy( fog->shader, b->sides[i].shaderInfo->shader );
- break;
- }
- }
- if ( i == b->numsides ) {
- continue; // shouldn't happen
- }
-
- fog->visibleSide = -1;
-
- // clip each surface into this, but don't clip any of
- // the resulting fragments to the same brush
- numBaseDrawSurfs = numMapDrawSurfs;
- for ( i = 0 ; i < numBaseDrawSurfs ; i++ ) {
- ds = &mapDrawSurfs[i];
-
- // bound the drawsurf
- ClearBounds( mins, maxs );
- for ( j = 0 ; j < ds->numVerts ; j++ ) {
- AddPointToBounds( ds->verts[j].xyz, mins, maxs );
- }
-
- // check against the fog brush
- for ( k = 0 ; k < 3 ; k++ ) {
- if ( mins[k] > b->maxs[k] ) {
- break;
- }
- if ( maxs[k] < b->mins[k] ) {
- break;
- }
- }
- if ( k < 3 ) {
- continue; // bboxes don't intersect
- }
-
- if ( ds->mapBrush == b ) {
- int s;
-
- s = ds->side - b->sides;
- if ( s <= 6 ) { // not one of the reversed inside faces
- // this is a visible fog plane
- if ( fog->visibleSide != -1 ) {
- _printf( "WARNING: fog brush %i has multiple visible sides\n", b->brushnum );
- }
- fog->visibleSide = s;
- }
- }
-
- if ( ds->miscModel ) {
- // we could write splitting code for trimodels if we wanted to...
- c_fogged++;
- ds->fogNum = numFogs - 1;
- } else if ( ds->patch ) {
- if ( ChopPatchByBrush( ds, b ) ) {
- c_fogged++;
- ds->fogNum = numFogs - 1;
- }
- } else {
- if ( ChopFaceByBrush( ds, b ) ) {
- c_fogged++;
- ds->fogNum = numFogs - 1;
- }
- }
- }
- }
-
- // split the drawsurfs by the fog brushes
-
- qprintf( "%5i fogs\n", numFogs );
- qprintf( "%5i fog polygon fragments\n", c_fogFragment );
- qprintf( "%5i fog patch fragments\n", c_fogPatchFragments );
- qprintf( "%5i fogged drawsurfs\n", c_fogged );
-}
+#include "qbsp.h"
+
+
+int c_fogFragment;
+int c_fogPatchFragments;
+
+/*
+====================
+DrawSurfToMesh
+====================
+*/
+mesh_t *DrawSurfToMesh( mapDrawSurface_t *ds ) {
+ mesh_t *m;
+
+ m = malloc( sizeof( *m ) );
+ m->width = ds->patchWidth;
+ m->height = ds->patchHeight;
+ m->verts = malloc( sizeof(m->verts[0]) * m->width * m->height );
+ memcpy( m->verts, ds->verts, sizeof(m->verts[0]) * m->width * m->height );
+
+ return m;
+}
+
+
+/*
+====================
+SplitMeshByPlane
+====================
+*/
+void SplitMeshByPlane( mesh_t *in, vec3_t normal, float dist, mesh_t **front, mesh_t **back ) {
+ int w, h, split;
+ float d[MAX_PATCH_SIZE][MAX_PATCH_SIZE];
+ drawVert_t *dv, *v1, *v2;
+ int c_front, c_back, c_on;
+ mesh_t *f, *b;
+ int i;
+ float frac;
+ int frontAprox, backAprox;
+
+ for ( i = 0 ; i < 2 ; i++ ) {
+ dv = in->verts;
+ c_front = 0;
+ c_back = 0;
+ c_on = 0;
+ for ( h = 0 ; h < in->height ; h++ ) {
+ for ( w = 0 ; w < in->width ; w++, dv++ ) {
+ d[h][w] = DotProduct( dv->xyz, normal ) - dist;
+ if ( d[h][w] > ON_EPSILON ) {
+ c_front++;
+ } else if ( d[h][w] < -ON_EPSILON ) {
+ c_back++;
+ } else {
+ c_on++;
+ }
+ }
+ }
+
+ *front = NULL;
+ *back = NULL;
+
+ if ( !c_front ) {
+ *back = in;
+ return;
+ }
+ if ( !c_back ) {
+ *front = in;
+ return;
+ }
+
+ // find a split point
+ split = -1;
+ for ( w = 0 ; w < in->width -1 ; w++ ) {
+ if ( ( d[0][w] < 0 ) != ( d[0][w+1] < 0 ) ) {
+ if ( split == -1 ) {
+ split = w;
+ break;
+ }
+ }
+ }
+
+ if ( split == -1 ) {
+ if ( i == 1 ) {
+ qprintf( "No crossing points in patch\n");
+ *front = in;
+ return;
+ }
+
+ in = TransposeMesh( in );
+ InvertMesh( in );
+ continue;
+ }
+
+ // make sure the split point stays the same for all other rows
+ for ( h = 1 ; h < in->height ; h++ ) {
+ for ( w = 0 ; w < in->width -1 ; w++ ) {
+ if ( ( d[h][w] < 0 ) != ( d[h][w+1] < 0 ) ) {
+ if ( w != split ) {
+ _printf( "multiple crossing points for patch -- can't clip\n");
+ *front = in;
+ return;
+ }
+ }
+ }
+ if ( ( d[h][split] < 0 ) == ( d[h][split+1] < 0 ) ) {
+ _printf( "differing crossing points for patch -- can't clip\n");
+ *front = in;
+ return;
+ }
+ }
+
+ break;
+ }
+
+
+ // create two new meshes
+ f = malloc( sizeof( *f ) );
+ f->width = split + 2;
+ if ( ! (f->width & 1) ) {
+ f->width++;
+ frontAprox = 1;
+ } else {
+ frontAprox = 0;
+ }
+ if ( f->width > MAX_PATCH_SIZE ) {
+ Error( "MAX_PATCH_SIZE after split");
+ }
+ f->height = in->height;
+ f->verts = malloc( sizeof(f->verts[0]) * f->width * f->height );
+
+ b = malloc( sizeof( *b ) );
+ b->width = in->width - split;
+ if ( ! (b->width & 1) ) {
+ b->width++;
+ backAprox = 1;
+ } else {
+ backAprox = 0;
+ }
+ if ( b->width > MAX_PATCH_SIZE ) {
+ Error( "MAX_PATCH_SIZE after split");
+ }
+ b->height = in->height;
+ b->verts = malloc( sizeof(b->verts[0]) * b->width * b->height );
+
+ if ( d[0][0] > 0 ) {
+ *front = f;
+ *back = b;
+ } else {
+ *front = b;
+ *back = f;
+ }
+
+ // distribute the points
+ for ( w = 0 ; w < in->width ; w++ ) {
+ for ( h = 0 ; h < in->height ; h++ ) {
+ if ( w <= split ) {
+ f->verts[ h * f->width + w ] = in->verts[ h * in->width + w ];
+ } else {
+ b->verts[ h * b->width + w - split + backAprox ] = in->verts[ h * in->width + w ];
+ }
+ }
+ }
+
+ // clip the crossing line
+ for ( h = 0 ; h < in->height ; h++ ) {
+ dv = &f->verts[ h * f->width + split + 1 ];
+ v1 = &in->verts[ h * in->width + split ];
+ v2 = &in->verts[ h * in->width + split + 1 ];
+ frac = d[h][split] / ( d[h][split] - d[h][split+1] );
+ for ( i = 0 ; i < 10 ; i++ ) {
+ dv->xyz[i] = v1->xyz[i] + frac * ( v2->xyz[i] - v1->xyz[i] );
+ }
+ dv->xyz[10] = 0;//set all 4 colors to 0
+ if ( frontAprox ) {
+ f->verts[ h * f->width + split + 2 ] = *dv;
+ }
+ b->verts[ h * b->width ] = *dv;
+ if ( backAprox ) {
+ b->verts[ h * b->width + 1 ] = *dv;
+ }
+ }
+
+ /*
+PrintMesh( in );
+_printf("\n");
+PrintMesh( f );
+_printf("\n");
+PrintMesh( b );
+_printf("\n");
+ */
+
+ FreeMesh( in );
+}
+
+
+/*
+====================
+ChopPatchByBrush
+====================
+*/
+qboolean ChopPatchByBrush( mapDrawSurface_t *ds, bspbrush_t *b ) {
+ int i, j;
+ side_t *s;
+ plane_t *plane;
+ mesh_t *outside[MAX_BRUSH_SIDES];
+ int numOutside;
+ mesh_t *m, *front, *back;
+ mapDrawSurface_t *newds;
+
+ m = DrawSurfToMesh( ds );
+ numOutside = 0;
+
+ // only split by the top and bottom planes to avoid
+ // some messy patch clipping issues
+
+ for ( i = 4 ; i <= 5 ; i++ ) {
+ s = &b->sides[ i ];
+ plane = &mapplanes[ s->planenum ];
+
+ SplitMeshByPlane( m, plane->normal, plane->dist, &front, &back );
+
+ if ( !back ) {
+ // nothing actually contained inside
+ for ( j = 0 ; j < numOutside ; j++ ) {
+ FreeMesh( outside[j] );
+ }
+ return qfalse;
+ }
+ m = back;
+
+ if ( front ) {
+ if ( numOutside == MAX_BRUSH_SIDES ) {
+ Error( "MAX_BRUSH_SIDES" );
+ }
+ outside[ numOutside ] = front;
+ numOutside++;
+ }
+ }
+
+ // all of outside fragments become seperate drawsurfs
+ c_fogPatchFragments += numOutside;
+ for ( i = 0 ; i < numOutside ; i++ ) {
+ newds = DrawSurfaceForMesh( outside[ i ] );
+ newds->shaderInfo = ds->shaderInfo;
+ FreeMesh( outside[ i ] );
+ }
+
+ // replace ds with m
+ ds->patchWidth = m->width;
+ ds->patchHeight = m->height;
+ ds->numVerts = m->width * m->height;
+ free( ds->verts );
+ ds->verts = malloc( ds->numVerts * sizeof( *ds->verts ) );
+ memcpy( ds->verts, m->verts, ds->numVerts * sizeof( *ds->verts ) );
+
+ FreeMesh( m );
+
+ return qtrue;
+}
+
+//===============================================================================
+
+/*
+====================
+WindingFromDrawSurf
+====================
+*/
+winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds ) {
+ winding_t *w;
+ int i;
+
+ w = AllocWinding( ds->numVerts );
+ w->numpoints = ds->numVerts;
+ for ( i = 0 ; i < ds->numVerts ; i++ ) {
+ VectorCopy( ds->verts[i].xyz, w->p[i] );
+ }
+ return w;
+}
+
+/*
+====================
+ChopFaceByBrush
+
+There may be a fragment contained in the brush
+====================
+*/
+qboolean ChopFaceByBrush( mapDrawSurface_t *ds, bspbrush_t *b ) {
+ int i, j;
+ side_t *s;
+ plane_t *plane;
+ winding_t *w;
+ winding_t *front, *back;
+ winding_t *outside[MAX_BRUSH_SIDES];
+ int numOutside;
+ mapDrawSurface_t *newds;
+ drawVert_t *dv;
+ shaderInfo_t *si;
+ float mins[2];
+
+ // brush primitive :
+ // axis base
+ vec3_t texX,texY;
+ vec_t x,y;
+
+ w = WindingFromDrawSurf( ds );
+ numOutside = 0;
+
+ for ( i = 0 ; i < b->numsides ; i++ ) {
+ s = &b->sides[ i ];
+ if ( s->backSide ) {
+ continue;
+ }
+ plane = &mapplanes[ s->planenum ];
+
+ // handle coplanar outfacing (don't fog)
+ if ( ds->side->planenum == s->planenum ) {
+ return qfalse;
+ }
+
+ // handle coplanar infacing (keep inside)
+ if ( ( ds->side->planenum ^ 1 ) == s->planenum ) {
+ continue;
+ }
+
+ // general case
+ ClipWindingEpsilon( w, plane->normal, plane->dist, ON_EPSILON,
+ &front, &back );
+ FreeWinding( w );
+ if ( !back ) {
+ // nothing actually contained inside
+ for ( j = 0 ; j < numOutside ; j++ ) {
+ FreeWinding( outside[j] );
+ }
+ return qfalse;
+ }
+ if ( front ) {
+ if ( numOutside == MAX_BRUSH_SIDES ) {
+ Error( "MAX_BRUSH_SIDES" );
+ }
+ outside[ numOutside ] = front;
+ numOutside++;
+ }
+ w = back;
+ }
+
+ // all of outside fragments become seperate drawsurfs
+ // linked to the same side
+ c_fogFragment += numOutside;
+ s = ds->side;
+
+ for ( i = 0 ; i < numOutside ; i++ ) {
+ newds = DrawSurfaceForSide( ds->mapBrush, s, outside[i] );
+ FreeWinding( outside[i] );
+ }
+
+
+ // replace ds->verts with the verts for w
+ ds->numVerts = w->numpoints;
+ free( ds->verts );
+
+ ds->verts = malloc( ds->numVerts * sizeof( *ds->verts ) );
+ memset( ds->verts, 0, ds->numVerts * sizeof( *ds->verts ) );
+
+ si = s->shaderInfo;
+
+ mins[0] = 9999;
+ mins[1] = 9999;
+
+ // compute s/t coordinates from brush primitive texture matrix
+ // compute axis base
+ ComputeAxisBase( mapplanes[s->planenum].normal, texX, texY );
+
+ for ( j = 0 ; j < w->numpoints ; j++ ) {
+ dv = ds->verts + j;
+ VectorCopy( w->p[j], dv->xyz );
+
+ if (g_bBrushPrimit==BPRIMIT_OLDBRUSHES)
+ {
+ // calculate texture s/t
+ dv->st[0] = s->vecs[0][3] + DotProduct( s->vecs[0], dv->xyz );
+ dv->st[1] = s->vecs[1][3] + DotProduct( s->vecs[1], dv->xyz );
+ dv->st[0] /= si->width;
+ dv->st[1] /= si->height;
+ }
+ else
+ {
+ // calculate texture s/t from brush primitive texture matrix
+ x = DotProduct( dv->xyz, texX );
+ y = DotProduct( dv->xyz, texY );
+ dv->st[0]=s->texMat[0][0]*x+s->texMat[0][1]*y+s->texMat[0][2];
+ dv->st[1]=s->texMat[1][0]*x+s->texMat[1][1]*y+s->texMat[1][2];
+ }
+
+ if ( dv->st[0] < mins[0] ) {
+ mins[0] = dv->st[0];
+ }
+ if ( dv->st[1] < mins[1] ) {
+ mins[1] = dv->st[1];
+ }
+
+ // copy normal
+ VectorCopy ( mapplanes[s->planenum].normal, dv->normal );
+ }
+
+ // adjust the texture coordinates to be as close to 0 as possible
+ if ( !si->globalTexture ) {
+ mins[0] = floor( mins[0] );
+ mins[1] = floor( mins[1] );
+ for ( i = 0 ; i < w->numpoints ; i++ ) {
+ dv = ds->verts + i;
+ dv->st[0] -= mins[0];
+ dv->st[1] -= mins[1];
+ }
+ }
+
+ return qtrue;
+}
+
+//===============================================================================
+
+
+/*
+=====================
+FogDrawSurfs
+
+Call after the surface list has been pruned,
+before tjunction fixing
+before lightmap allocation
+=====================
+*/
+void FogDrawSurfs( void ) {
+ int i, j, k;
+ mapDrawSurface_t *ds;
+ bspbrush_t *b;
+ vec3_t mins, maxs;
+ int c_fogged;
+ int numBaseDrawSurfs;
+ dfog_t *fog;
+
+ qprintf("----- FogDrawsurfs -----\n");
+
+ c_fogged = 0;
+ c_fogFragment = 0;
+
+ // find all fog brushes
+ for ( b = entities[0].brushes ; b ; b = b->next ) {
+ if ( !(b->contents & CONTENTS_FOG) ) {
+ continue;
+ }
+
+ if ( numFogs == MAX_MAP_FOGS ) {
+ Error( "MAX_MAP_FOGS" );
+ }
+ fog = &dfogs[numFogs];
+ numFogs++;
+ fog->brushNum = b->outputNumber;
+
+ // find a side with a valid shaderInfo
+ // non-axial fog columns may have bevel planes that need to be skipped
+ for ( i = 0 ; i < b->numsides ; i++ ) {
+ if ( b->sides[i].shaderInfo && (b->sides[i].shaderInfo->contents & CONTENTS_FOG) ) {
+ strcpy( fog->shader, b->sides[i].shaderInfo->shader );
+ break;
+ }
+ }
+ if ( i == b->numsides ) {
+ continue; // shouldn't happen
+ }
+
+ fog->visibleSide = -1;
+
+ // clip each surface into this, but don't clip any of
+ // the resulting fragments to the same brush
+ numBaseDrawSurfs = numMapDrawSurfs;
+ for ( i = 0 ; i < numBaseDrawSurfs ; i++ ) {
+ ds = &mapDrawSurfs[i];
+
+ // bound the drawsurf
+ ClearBounds( mins, maxs );
+ for ( j = 0 ; j < ds->numVerts ; j++ ) {
+ AddPointToBounds( ds->verts[j].xyz, mins, maxs );
+ }
+
+ // check against the fog brush
+ for ( k = 0 ; k < 3 ; k++ ) {
+ if ( mins[k] > b->maxs[k] ) {
+ break;
+ }
+ if ( maxs[k] < b->mins[k] ) {
+ break;
+ }
+ }
+ if ( k < 3 ) {
+ continue; // bboxes don't intersect
+ }
+
+ if ( ds->mapBrush == b ) {
+ int s;
+
+ s = ds->side - b->sides;
+ if ( s <= 6 ) { // not one of the reversed inside faces
+ // this is a visible fog plane
+ if ( fog->visibleSide != -1 ) {
+ _printf( "WARNING: fog brush %i has multiple visible sides\n", b->brushnum );
+ }
+ fog->visibleSide = s;
+ }
+ }
+
+ if ( ds->miscModel ) {
+ // we could write splitting code for trimodels if we wanted to...
+ c_fogged++;
+ ds->fogNum = numFogs - 1;
+ } else if ( ds->patch ) {
+ if ( ChopPatchByBrush( ds, b ) ) {
+ c_fogged++;
+ ds->fogNum = numFogs - 1;
+ }
+ } else {
+ if ( ChopFaceByBrush( ds, b ) ) {
+ c_fogged++;
+ ds->fogNum = numFogs - 1;
+ }
+ }
+ }
+ }
+
+ // split the drawsurfs by the fog brushes
+
+ qprintf( "%5i fogs\n", numFogs );
+ qprintf( "%5i fog polygon fragments\n", c_fogFragment );
+ qprintf( "%5i fog patch fragments\n", c_fogPatchFragments );
+ qprintf( "%5i fogged drawsurfs\n", c_fogged );
+}