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-rwxr-xr-xq3map/facebsp.c716
1 files changed, 358 insertions, 358 deletions
diff --git a/q3map/facebsp.c b/q3map/facebsp.c
index d1b00b4..a146a21 100755
--- a/q3map/facebsp.c
+++ b/q3map/facebsp.c
@@ -19,361 +19,361 @@ along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
-
-#include "qbsp.h"
-
-
-int c_faceLeafs;
-
-
-/*
-================
-AllocBspFace
-================
-*/
-bspface_t *AllocBspFace( void ) {
- bspface_t *f;
-
- f = malloc(sizeof(*f));
- memset( f, 0, sizeof(*f) );
-
- return f;
-}
-
-/*
-================
-FreeBspFace
-================
-*/
-void FreeBspFace( bspface_t *f ) {
- if ( f->w ) {
- FreeWinding( f->w );
- }
- free( f );
-}
-
-
-/*
-================
-SelectSplitPlaneNum
-================
-*/
-int hintsplit;
-
-#define BLOCK_SIZE 1024
-int SelectSplitPlaneNum( node_t *node, bspface_t *list ) {
- bspface_t *split;
- bspface_t *check;
- bspface_t *bestSplit;
- int splits, facing, front, back;
- int side;
- plane_t *plane;
- int value, bestValue;
- int i;
- vec3_t normal;
- float dist;
- int planenum;
-
- hintsplit = qfalse;
- // if it is crossing a 1k block boundary, force a split
- for ( i = 0 ; i < 2 ; i++ ) {
- dist = BLOCK_SIZE * ( floor( node->mins[i] / BLOCK_SIZE ) + 1 );
- if ( node->maxs[i] > dist ) {
- VectorClear( normal );
- normal[i] = 1;
- planenum = FindFloatPlane( normal, dist );
- return planenum;
- }
- }
-
- // pick one of the face planes
- bestValue = -99999;
- bestSplit = list;
-
- for ( split = list ; split ; split = split->next ) {
- split->checked = qfalse;
- }
-
- for ( split = list ; split ; split = split->next ) {
- if ( split->checked ) {
- continue;
- }
- plane = &mapplanes[ split->planenum ];
- splits = 0;
- facing = 0;
- front = 0;
- back = 0;
- for ( check = list ; check ; check = check->next ) {
- if ( check->planenum == split->planenum ) {
- facing++;
- check->checked = qtrue; // won't need to test this plane again
- continue;
- }
- side = WindingOnPlaneSide( check->w, plane->normal, plane->dist );
- if ( side == SIDE_CROSS ) {
- splits++;
- } else if ( side == SIDE_FRONT ) {
- front++;
- } else if ( side == SIDE_BACK ) {
- back++;
- }
- }
- value = 5*facing - 5*splits; // - abs(front-back);
- if ( plane->type < 3 ) {
- value+=5; // axial is better
- }
- value += split->priority; // prioritize hints higher
-
- if ( value > bestValue ) {
- bestValue = value;
- bestSplit = split;
- }
- }
-
- if ( bestValue == -99999 ) {
- return -1;
- }
-
- if (bestSplit->hint)
- hintsplit = qtrue;
-
- return bestSplit->planenum;
-}
-
-int CountFaceList( bspface_t *list ) {
- int c;
- c = 0;
- for ( ; list ; list = list->next ) {
- c++;
- }
- return c;
-}
-
-/*
-================
-BuildFaceTree_r
-================
-*/
-void BuildFaceTree_r( node_t *node, bspface_t *list ) {
- bspface_t *split;
- bspface_t *next;
- int side;
- plane_t *plane;
- bspface_t *newFace;
- bspface_t *childLists[2];
- winding_t *frontWinding, *backWinding;
- int i;
- int splitPlaneNum;
-
- i = CountFaceList( list );
-
- splitPlaneNum = SelectSplitPlaneNum( node, list );
- // if we don't have any more faces, this is a node
- if ( splitPlaneNum == -1 ) {
- node->planenum = PLANENUM_LEAF;
- c_faceLeafs++;
- return;
- }
-
- // partition the list
- node->planenum = splitPlaneNum;
- node->hint = hintsplit;
- plane = &mapplanes[ splitPlaneNum ];
- childLists[0] = NULL;
- childLists[1] = NULL;
- for ( split = list ; split ; split = next ) {
- next = split->next;
-
- if ( split->planenum == node->planenum ) {
- FreeBspFace( split );
- continue;
- }
-
- side = WindingOnPlaneSide( split->w, plane->normal, plane->dist );
-
- if ( side == SIDE_CROSS ) {
- ClipWindingEpsilon( split->w, plane->normal, plane->dist, CLIP_EPSILON * 2,
- &frontWinding, &backWinding );
- if ( frontWinding ) {
- newFace = AllocBspFace();
- newFace->w = frontWinding;
- newFace->next = childLists[0];
- newFace->planenum = split->planenum;
- newFace->priority = split->priority;
- newFace->hint = split->hint;
- childLists[0] = newFace;
- }
- if ( backWinding ) {
- newFace = AllocBspFace();
- newFace->w = backWinding;
- newFace->next = childLists[1];
- newFace->planenum = split->planenum;
- newFace->priority = split->priority;
- newFace->hint = split->hint;
- childLists[1] = newFace;
- }
- FreeBspFace( split );
- } else if ( side == SIDE_FRONT ) {
- split->next = childLists[0];
- childLists[0] = split;
- } else if ( side == SIDE_BACK ) {
- split->next = childLists[1];
- childLists[1] = split;
- }
- }
-
-
- // recursively process children
- for ( i = 0 ; i < 2 ; i++ ) {
- node->children[i] = AllocNode();
- node->children[i]->parent = node;
- VectorCopy( node->mins, node->children[i]->mins );
- VectorCopy( node->maxs, node->children[i]->maxs );
- }
-
- for ( i = 0 ; i < 3 ; i++ ) {
- if ( plane->normal[i] == 1 ) {
- node->children[0]->mins[i] = plane->dist;
- node->children[1]->maxs[i] = plane->dist;
- break;
- }
- }
-
- for ( i = 0 ; i < 2 ; i++ ) {
- BuildFaceTree_r ( node->children[i], childLists[i]);
- }
-}
-
-
-/*
-================
-FaceBSP
-
-List will be freed before returning
-================
-*/
-tree_t *FaceBSP( bspface_t *list ) {
- tree_t *tree;
- bspface_t *face;
- int i;
- int count;
-
- qprintf( "--- FaceBSP ---\n" );
-
- tree = AllocTree ();
-
- count = 0;
- for ( face = list ; face ; face = face->next ) {
- count++;
- for ( i = 0 ; i < face->w->numpoints ; i++ ) {
- AddPointToBounds( face->w->p[i], tree->mins, tree->maxs);
- }
- }
- qprintf( "%5i faces\n", count );
-
- tree->headnode = AllocNode();
- VectorCopy( tree->mins, tree->headnode->mins );
- VectorCopy( tree->maxs, tree->headnode->maxs );
- c_faceLeafs = 0;
-
- BuildFaceTree_r ( tree->headnode, list );
-
- qprintf( "%5i leafs\n", c_faceLeafs );
-
- return tree;
-}
-
-
-/*
-=================
-BspFaceForPortal
-=================
-*/
-bspface_t *BspFaceForPortal( portal_t *p ) {
- bspface_t *f;
-
- f = AllocBspFace();
- f->w = CopyWinding( p->winding );
- f->planenum = p->onnode->planenum & ~1;
-
- return f;
-}
-
-
-
-/*
-=================
-MakeStructuralBspFaceList
-=================
-*/
-bspface_t *MakeStructuralBspFaceList( bspbrush_t *list ) {
- bspbrush_t *b;
- int i;
- side_t *s;
- winding_t *w;
- bspface_t *f, *flist;
-
- flist = NULL;
- for ( b = list ; b ; b = b->next ) {
- if ( b->detail ) {
- continue;
- }
- for ( i = 0 ; i < b->numsides ; i++ ) {
- s = &b->sides[i];
- w = s->winding;
- if ( !w ) {
- continue;
- }
- f = AllocBspFace();
- f->w = CopyWinding( w );
- f->planenum = s->planenum & ~1;
- f->next = flist;
- if (s->surfaceFlags & SURF_HINT) {
- //f->priority = HINT_PRIORITY;
- f->hint = qtrue;
- }
- flist = f;
- }
- }
-
- return flist;
-}
-
-/*
-=================
-MakeVisibleBspFaceList
-=================
-*/
-bspface_t *MakeVisibleBspFaceList( bspbrush_t *list ) {
- bspbrush_t *b;
- int i;
- side_t *s;
- winding_t *w;
- bspface_t *f, *flist;
-
- flist = NULL;
- for ( b = list ; b ; b = b->next ) {
- if ( b->detail ) {
- continue;
- }
- for ( i = 0 ; i < b->numsides ; i++ ) {
- s = &b->sides[i];
- w = s->visibleHull;
- if ( !w ) {
- continue;
- }
- f = AllocBspFace();
- f->w = CopyWinding( w );
- f->planenum = s->planenum & ~1;
- f->next = flist;
- if (s->surfaceFlags & SURF_HINT) {
- //f->priority = HINT_PRIORITY;
- f->hint = qtrue;
- }
- flist = f;
- }
- }
-
- return flist;
-}
-
+
+#include "qbsp.h"
+
+
+int c_faceLeafs;
+
+
+/*
+================
+AllocBspFace
+================
+*/
+bspface_t *AllocBspFace( void ) {
+ bspface_t *f;
+
+ f = malloc(sizeof(*f));
+ memset( f, 0, sizeof(*f) );
+
+ return f;
+}
+
+/*
+================
+FreeBspFace
+================
+*/
+void FreeBspFace( bspface_t *f ) {
+ if ( f->w ) {
+ FreeWinding( f->w );
+ }
+ free( f );
+}
+
+
+/*
+================
+SelectSplitPlaneNum
+================
+*/
+int hintsplit;
+
+#define BLOCK_SIZE 1024
+int SelectSplitPlaneNum( node_t *node, bspface_t *list ) {
+ bspface_t *split;
+ bspface_t *check;
+ bspface_t *bestSplit;
+ int splits, facing, front, back;
+ int side;
+ plane_t *plane;
+ int value, bestValue;
+ int i;
+ vec3_t normal;
+ float dist;
+ int planenum;
+
+ hintsplit = qfalse;
+ // if it is crossing a 1k block boundary, force a split
+ for ( i = 0 ; i < 2 ; i++ ) {
+ dist = BLOCK_SIZE * ( floor( node->mins[i] / BLOCK_SIZE ) + 1 );
+ if ( node->maxs[i] > dist ) {
+ VectorClear( normal );
+ normal[i] = 1;
+ planenum = FindFloatPlane( normal, dist );
+ return planenum;
+ }
+ }
+
+ // pick one of the face planes
+ bestValue = -99999;
+ bestSplit = list;
+
+ for ( split = list ; split ; split = split->next ) {
+ split->checked = qfalse;
+ }
+
+ for ( split = list ; split ; split = split->next ) {
+ if ( split->checked ) {
+ continue;
+ }
+ plane = &mapplanes[ split->planenum ];
+ splits = 0;
+ facing = 0;
+ front = 0;
+ back = 0;
+ for ( check = list ; check ; check = check->next ) {
+ if ( check->planenum == split->planenum ) {
+ facing++;
+ check->checked = qtrue; // won't need to test this plane again
+ continue;
+ }
+ side = WindingOnPlaneSide( check->w, plane->normal, plane->dist );
+ if ( side == SIDE_CROSS ) {
+ splits++;
+ } else if ( side == SIDE_FRONT ) {
+ front++;
+ } else if ( side == SIDE_BACK ) {
+ back++;
+ }
+ }
+ value = 5*facing - 5*splits; // - abs(front-back);
+ if ( plane->type < 3 ) {
+ value+=5; // axial is better
+ }
+ value += split->priority; // prioritize hints higher
+
+ if ( value > bestValue ) {
+ bestValue = value;
+ bestSplit = split;
+ }
+ }
+
+ if ( bestValue == -99999 ) {
+ return -1;
+ }
+
+ if (bestSplit->hint)
+ hintsplit = qtrue;
+
+ return bestSplit->planenum;
+}
+
+int CountFaceList( bspface_t *list ) {
+ int c;
+ c = 0;
+ for ( ; list ; list = list->next ) {
+ c++;
+ }
+ return c;
+}
+
+/*
+================
+BuildFaceTree_r
+================
+*/
+void BuildFaceTree_r( node_t *node, bspface_t *list ) {
+ bspface_t *split;
+ bspface_t *next;
+ int side;
+ plane_t *plane;
+ bspface_t *newFace;
+ bspface_t *childLists[2];
+ winding_t *frontWinding, *backWinding;
+ int i;
+ int splitPlaneNum;
+
+ i = CountFaceList( list );
+
+ splitPlaneNum = SelectSplitPlaneNum( node, list );
+ // if we don't have any more faces, this is a node
+ if ( splitPlaneNum == -1 ) {
+ node->planenum = PLANENUM_LEAF;
+ c_faceLeafs++;
+ return;
+ }
+
+ // partition the list
+ node->planenum = splitPlaneNum;
+ node->hint = hintsplit;
+ plane = &mapplanes[ splitPlaneNum ];
+ childLists[0] = NULL;
+ childLists[1] = NULL;
+ for ( split = list ; split ; split = next ) {
+ next = split->next;
+
+ if ( split->planenum == node->planenum ) {
+ FreeBspFace( split );
+ continue;
+ }
+
+ side = WindingOnPlaneSide( split->w, plane->normal, plane->dist );
+
+ if ( side == SIDE_CROSS ) {
+ ClipWindingEpsilon( split->w, plane->normal, plane->dist, CLIP_EPSILON * 2,
+ &frontWinding, &backWinding );
+ if ( frontWinding ) {
+ newFace = AllocBspFace();
+ newFace->w = frontWinding;
+ newFace->next = childLists[0];
+ newFace->planenum = split->planenum;
+ newFace->priority = split->priority;
+ newFace->hint = split->hint;
+ childLists[0] = newFace;
+ }
+ if ( backWinding ) {
+ newFace = AllocBspFace();
+ newFace->w = backWinding;
+ newFace->next = childLists[1];
+ newFace->planenum = split->planenum;
+ newFace->priority = split->priority;
+ newFace->hint = split->hint;
+ childLists[1] = newFace;
+ }
+ FreeBspFace( split );
+ } else if ( side == SIDE_FRONT ) {
+ split->next = childLists[0];
+ childLists[0] = split;
+ } else if ( side == SIDE_BACK ) {
+ split->next = childLists[1];
+ childLists[1] = split;
+ }
+ }
+
+
+ // recursively process children
+ for ( i = 0 ; i < 2 ; i++ ) {
+ node->children[i] = AllocNode();
+ node->children[i]->parent = node;
+ VectorCopy( node->mins, node->children[i]->mins );
+ VectorCopy( node->maxs, node->children[i]->maxs );
+ }
+
+ for ( i = 0 ; i < 3 ; i++ ) {
+ if ( plane->normal[i] == 1 ) {
+ node->children[0]->mins[i] = plane->dist;
+ node->children[1]->maxs[i] = plane->dist;
+ break;
+ }
+ }
+
+ for ( i = 0 ; i < 2 ; i++ ) {
+ BuildFaceTree_r ( node->children[i], childLists[i]);
+ }
+}
+
+
+/*
+================
+FaceBSP
+
+List will be freed before returning
+================
+*/
+tree_t *FaceBSP( bspface_t *list ) {
+ tree_t *tree;
+ bspface_t *face;
+ int i;
+ int count;
+
+ qprintf( "--- FaceBSP ---\n" );
+
+ tree = AllocTree ();
+
+ count = 0;
+ for ( face = list ; face ; face = face->next ) {
+ count++;
+ for ( i = 0 ; i < face->w->numpoints ; i++ ) {
+ AddPointToBounds( face->w->p[i], tree->mins, tree->maxs);
+ }
+ }
+ qprintf( "%5i faces\n", count );
+
+ tree->headnode = AllocNode();
+ VectorCopy( tree->mins, tree->headnode->mins );
+ VectorCopy( tree->maxs, tree->headnode->maxs );
+ c_faceLeafs = 0;
+
+ BuildFaceTree_r ( tree->headnode, list );
+
+ qprintf( "%5i leafs\n", c_faceLeafs );
+
+ return tree;
+}
+
+
+/*
+=================
+BspFaceForPortal
+=================
+*/
+bspface_t *BspFaceForPortal( portal_t *p ) {
+ bspface_t *f;
+
+ f = AllocBspFace();
+ f->w = CopyWinding( p->winding );
+ f->planenum = p->onnode->planenum & ~1;
+
+ return f;
+}
+
+
+
+/*
+=================
+MakeStructuralBspFaceList
+=================
+*/
+bspface_t *MakeStructuralBspFaceList( bspbrush_t *list ) {
+ bspbrush_t *b;
+ int i;
+ side_t *s;
+ winding_t *w;
+ bspface_t *f, *flist;
+
+ flist = NULL;
+ for ( b = list ; b ; b = b->next ) {
+ if ( b->detail ) {
+ continue;
+ }
+ for ( i = 0 ; i < b->numsides ; i++ ) {
+ s = &b->sides[i];
+ w = s->winding;
+ if ( !w ) {
+ continue;
+ }
+ f = AllocBspFace();
+ f->w = CopyWinding( w );
+ f->planenum = s->planenum & ~1;
+ f->next = flist;
+ if (s->surfaceFlags & SURF_HINT) {
+ //f->priority = HINT_PRIORITY;
+ f->hint = qtrue;
+ }
+ flist = f;
+ }
+ }
+
+ return flist;
+}
+
+/*
+=================
+MakeVisibleBspFaceList
+=================
+*/
+bspface_t *MakeVisibleBspFaceList( bspbrush_t *list ) {
+ bspbrush_t *b;
+ int i;
+ side_t *s;
+ winding_t *w;
+ bspface_t *f, *flist;
+
+ flist = NULL;
+ for ( b = list ; b ; b = b->next ) {
+ if ( b->detail ) {
+ continue;
+ }
+ for ( i = 0 ; i < b->numsides ; i++ ) {
+ s = &b->sides[i];
+ w = s->visibleHull;
+ if ( !w ) {
+ continue;
+ }
+ f = AllocBspFace();
+ f->w = CopyWinding( w );
+ f->planenum = s->planenum & ~1;
+ f->next = flist;
+ if (s->surfaceFlags & SURF_HINT) {
+ //f->priority = HINT_PRIORITY;
+ f->hint = qtrue;
+ }
+ flist = f;
+ }
+ }
+
+ return flist;
+}
+