diff options
Diffstat (limited to 'q3map/facebsp.c')
-rwxr-xr-x | q3map/facebsp.c | 716 |
1 files changed, 358 insertions, 358 deletions
diff --git a/q3map/facebsp.c b/q3map/facebsp.c index d1b00b4..a146a21 100755 --- a/q3map/facebsp.c +++ b/q3map/facebsp.c @@ -19,361 +19,361 @@ along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ -
-#include "qbsp.h"
-
-
-int c_faceLeafs;
-
-
-/*
-================
-AllocBspFace
-================
-*/
-bspface_t *AllocBspFace( void ) {
- bspface_t *f;
-
- f = malloc(sizeof(*f));
- memset( f, 0, sizeof(*f) );
-
- return f;
-}
-
-/*
-================
-FreeBspFace
-================
-*/
-void FreeBspFace( bspface_t *f ) {
- if ( f->w ) {
- FreeWinding( f->w );
- }
- free( f );
-}
-
-
-/*
-================
-SelectSplitPlaneNum
-================
-*/
-int hintsplit;
-
-#define BLOCK_SIZE 1024
-int SelectSplitPlaneNum( node_t *node, bspface_t *list ) {
- bspface_t *split;
- bspface_t *check;
- bspface_t *bestSplit;
- int splits, facing, front, back;
- int side;
- plane_t *plane;
- int value, bestValue;
- int i;
- vec3_t normal;
- float dist;
- int planenum;
-
- hintsplit = qfalse;
- // if it is crossing a 1k block boundary, force a split
- for ( i = 0 ; i < 2 ; i++ ) {
- dist = BLOCK_SIZE * ( floor( node->mins[i] / BLOCK_SIZE ) + 1 );
- if ( node->maxs[i] > dist ) {
- VectorClear( normal );
- normal[i] = 1;
- planenum = FindFloatPlane( normal, dist );
- return planenum;
- }
- }
-
- // pick one of the face planes
- bestValue = -99999;
- bestSplit = list;
-
- for ( split = list ; split ; split = split->next ) {
- split->checked = qfalse;
- }
-
- for ( split = list ; split ; split = split->next ) {
- if ( split->checked ) {
- continue;
- }
- plane = &mapplanes[ split->planenum ];
- splits = 0;
- facing = 0;
- front = 0;
- back = 0;
- for ( check = list ; check ; check = check->next ) {
- if ( check->planenum == split->planenum ) {
- facing++;
- check->checked = qtrue; // won't need to test this plane again
- continue;
- }
- side = WindingOnPlaneSide( check->w, plane->normal, plane->dist );
- if ( side == SIDE_CROSS ) {
- splits++;
- } else if ( side == SIDE_FRONT ) {
- front++;
- } else if ( side == SIDE_BACK ) {
- back++;
- }
- }
- value = 5*facing - 5*splits; // - abs(front-back);
- if ( plane->type < 3 ) {
- value+=5; // axial is better
- }
- value += split->priority; // prioritize hints higher
-
- if ( value > bestValue ) {
- bestValue = value;
- bestSplit = split;
- }
- }
-
- if ( bestValue == -99999 ) {
- return -1;
- }
-
- if (bestSplit->hint)
- hintsplit = qtrue;
-
- return bestSplit->planenum;
-}
-
-int CountFaceList( bspface_t *list ) {
- int c;
- c = 0;
- for ( ; list ; list = list->next ) {
- c++;
- }
- return c;
-}
-
-/*
-================
-BuildFaceTree_r
-================
-*/
-void BuildFaceTree_r( node_t *node, bspface_t *list ) {
- bspface_t *split;
- bspface_t *next;
- int side;
- plane_t *plane;
- bspface_t *newFace;
- bspface_t *childLists[2];
- winding_t *frontWinding, *backWinding;
- int i;
- int splitPlaneNum;
-
- i = CountFaceList( list );
-
- splitPlaneNum = SelectSplitPlaneNum( node, list );
- // if we don't have any more faces, this is a node
- if ( splitPlaneNum == -1 ) {
- node->planenum = PLANENUM_LEAF;
- c_faceLeafs++;
- return;
- }
-
- // partition the list
- node->planenum = splitPlaneNum;
- node->hint = hintsplit;
- plane = &mapplanes[ splitPlaneNum ];
- childLists[0] = NULL;
- childLists[1] = NULL;
- for ( split = list ; split ; split = next ) {
- next = split->next;
-
- if ( split->planenum == node->planenum ) {
- FreeBspFace( split );
- continue;
- }
-
- side = WindingOnPlaneSide( split->w, plane->normal, plane->dist );
-
- if ( side == SIDE_CROSS ) {
- ClipWindingEpsilon( split->w, plane->normal, plane->dist, CLIP_EPSILON * 2,
- &frontWinding, &backWinding );
- if ( frontWinding ) {
- newFace = AllocBspFace();
- newFace->w = frontWinding;
- newFace->next = childLists[0];
- newFace->planenum = split->planenum;
- newFace->priority = split->priority;
- newFace->hint = split->hint;
- childLists[0] = newFace;
- }
- if ( backWinding ) {
- newFace = AllocBspFace();
- newFace->w = backWinding;
- newFace->next = childLists[1];
- newFace->planenum = split->planenum;
- newFace->priority = split->priority;
- newFace->hint = split->hint;
- childLists[1] = newFace;
- }
- FreeBspFace( split );
- } else if ( side == SIDE_FRONT ) {
- split->next = childLists[0];
- childLists[0] = split;
- } else if ( side == SIDE_BACK ) {
- split->next = childLists[1];
- childLists[1] = split;
- }
- }
-
-
- // recursively process children
- for ( i = 0 ; i < 2 ; i++ ) {
- node->children[i] = AllocNode();
- node->children[i]->parent = node;
- VectorCopy( node->mins, node->children[i]->mins );
- VectorCopy( node->maxs, node->children[i]->maxs );
- }
-
- for ( i = 0 ; i < 3 ; i++ ) {
- if ( plane->normal[i] == 1 ) {
- node->children[0]->mins[i] = plane->dist;
- node->children[1]->maxs[i] = plane->dist;
- break;
- }
- }
-
- for ( i = 0 ; i < 2 ; i++ ) {
- BuildFaceTree_r ( node->children[i], childLists[i]);
- }
-}
-
-
-/*
-================
-FaceBSP
-
-List will be freed before returning
-================
-*/
-tree_t *FaceBSP( bspface_t *list ) {
- tree_t *tree;
- bspface_t *face;
- int i;
- int count;
-
- qprintf( "--- FaceBSP ---\n" );
-
- tree = AllocTree ();
-
- count = 0;
- for ( face = list ; face ; face = face->next ) {
- count++;
- for ( i = 0 ; i < face->w->numpoints ; i++ ) {
- AddPointToBounds( face->w->p[i], tree->mins, tree->maxs);
- }
- }
- qprintf( "%5i faces\n", count );
-
- tree->headnode = AllocNode();
- VectorCopy( tree->mins, tree->headnode->mins );
- VectorCopy( tree->maxs, tree->headnode->maxs );
- c_faceLeafs = 0;
-
- BuildFaceTree_r ( tree->headnode, list );
-
- qprintf( "%5i leafs\n", c_faceLeafs );
-
- return tree;
-}
-
-
-/*
-=================
-BspFaceForPortal
-=================
-*/
-bspface_t *BspFaceForPortal( portal_t *p ) {
- bspface_t *f;
-
- f = AllocBspFace();
- f->w = CopyWinding( p->winding );
- f->planenum = p->onnode->planenum & ~1;
-
- return f;
-}
-
-
-
-/*
-=================
-MakeStructuralBspFaceList
-=================
-*/
-bspface_t *MakeStructuralBspFaceList( bspbrush_t *list ) {
- bspbrush_t *b;
- int i;
- side_t *s;
- winding_t *w;
- bspface_t *f, *flist;
-
- flist = NULL;
- for ( b = list ; b ; b = b->next ) {
- if ( b->detail ) {
- continue;
- }
- for ( i = 0 ; i < b->numsides ; i++ ) {
- s = &b->sides[i];
- w = s->winding;
- if ( !w ) {
- continue;
- }
- f = AllocBspFace();
- f->w = CopyWinding( w );
- f->planenum = s->planenum & ~1;
- f->next = flist;
- if (s->surfaceFlags & SURF_HINT) {
- //f->priority = HINT_PRIORITY;
- f->hint = qtrue;
- }
- flist = f;
- }
- }
-
- return flist;
-}
-
-/*
-=================
-MakeVisibleBspFaceList
-=================
-*/
-bspface_t *MakeVisibleBspFaceList( bspbrush_t *list ) {
- bspbrush_t *b;
- int i;
- side_t *s;
- winding_t *w;
- bspface_t *f, *flist;
-
- flist = NULL;
- for ( b = list ; b ; b = b->next ) {
- if ( b->detail ) {
- continue;
- }
- for ( i = 0 ; i < b->numsides ; i++ ) {
- s = &b->sides[i];
- w = s->visibleHull;
- if ( !w ) {
- continue;
- }
- f = AllocBspFace();
- f->w = CopyWinding( w );
- f->planenum = s->planenum & ~1;
- f->next = flist;
- if (s->surfaceFlags & SURF_HINT) {
- //f->priority = HINT_PRIORITY;
- f->hint = qtrue;
- }
- flist = f;
- }
- }
-
- return flist;
-}
-
+ +#include "qbsp.h" + + +int c_faceLeafs; + + +/* +================ +AllocBspFace +================ +*/ +bspface_t *AllocBspFace( void ) { + bspface_t *f; + + f = malloc(sizeof(*f)); + memset( f, 0, sizeof(*f) ); + + return f; +} + +/* +================ +FreeBspFace +================ +*/ +void FreeBspFace( bspface_t *f ) { + if ( f->w ) { + FreeWinding( f->w ); + } + free( f ); +} + + +/* +================ +SelectSplitPlaneNum +================ +*/ +int hintsplit; + +#define BLOCK_SIZE 1024 +int SelectSplitPlaneNum( node_t *node, bspface_t *list ) { + bspface_t *split; + bspface_t *check; + bspface_t *bestSplit; + int splits, facing, front, back; + int side; + plane_t *plane; + int value, bestValue; + int i; + vec3_t normal; + float dist; + int planenum; + + hintsplit = qfalse; + // if it is crossing a 1k block boundary, force a split + for ( i = 0 ; i < 2 ; i++ ) { + dist = BLOCK_SIZE * ( floor( node->mins[i] / BLOCK_SIZE ) + 1 ); + if ( node->maxs[i] > dist ) { + VectorClear( normal ); + normal[i] = 1; + planenum = FindFloatPlane( normal, dist ); + return planenum; + } + } + + // pick one of the face planes + bestValue = -99999; + bestSplit = list; + + for ( split = list ; split ; split = split->next ) { + split->checked = qfalse; + } + + for ( split = list ; split ; split = split->next ) { + if ( split->checked ) { + continue; + } + plane = &mapplanes[ split->planenum ]; + splits = 0; + facing = 0; + front = 0; + back = 0; + for ( check = list ; check ; check = check->next ) { + if ( check->planenum == split->planenum ) { + facing++; + check->checked = qtrue; // won't need to test this plane again + continue; + } + side = WindingOnPlaneSide( check->w, plane->normal, plane->dist ); + if ( side == SIDE_CROSS ) { + splits++; + } else if ( side == SIDE_FRONT ) { + front++; + } else if ( side == SIDE_BACK ) { + back++; + } + } + value = 5*facing - 5*splits; // - abs(front-back); + if ( plane->type < 3 ) { + value+=5; // axial is better + } + value += split->priority; // prioritize hints higher + + if ( value > bestValue ) { + bestValue = value; + bestSplit = split; + } + } + + if ( bestValue == -99999 ) { + return -1; + } + + if (bestSplit->hint) + hintsplit = qtrue; + + return bestSplit->planenum; +} + +int CountFaceList( bspface_t *list ) { + int c; + c = 0; + for ( ; list ; list = list->next ) { + c++; + } + return c; +} + +/* +================ +BuildFaceTree_r +================ +*/ +void BuildFaceTree_r( node_t *node, bspface_t *list ) { + bspface_t *split; + bspface_t *next; + int side; + plane_t *plane; + bspface_t *newFace; + bspface_t *childLists[2]; + winding_t *frontWinding, *backWinding; + int i; + int splitPlaneNum; + + i = CountFaceList( list ); + + splitPlaneNum = SelectSplitPlaneNum( node, list ); + // if we don't have any more faces, this is a node + if ( splitPlaneNum == -1 ) { + node->planenum = PLANENUM_LEAF; + c_faceLeafs++; + return; + } + + // partition the list + node->planenum = splitPlaneNum; + node->hint = hintsplit; + plane = &mapplanes[ splitPlaneNum ]; + childLists[0] = NULL; + childLists[1] = NULL; + for ( split = list ; split ; split = next ) { + next = split->next; + + if ( split->planenum == node->planenum ) { + FreeBspFace( split ); + continue; + } + + side = WindingOnPlaneSide( split->w, plane->normal, plane->dist ); + + if ( side == SIDE_CROSS ) { + ClipWindingEpsilon( split->w, plane->normal, plane->dist, CLIP_EPSILON * 2, + &frontWinding, &backWinding ); + if ( frontWinding ) { + newFace = AllocBspFace(); + newFace->w = frontWinding; + newFace->next = childLists[0]; + newFace->planenum = split->planenum; + newFace->priority = split->priority; + newFace->hint = split->hint; + childLists[0] = newFace; + } + if ( backWinding ) { + newFace = AllocBspFace(); + newFace->w = backWinding; + newFace->next = childLists[1]; + newFace->planenum = split->planenum; + newFace->priority = split->priority; + newFace->hint = split->hint; + childLists[1] = newFace; + } + FreeBspFace( split ); + } else if ( side == SIDE_FRONT ) { + split->next = childLists[0]; + childLists[0] = split; + } else if ( side == SIDE_BACK ) { + split->next = childLists[1]; + childLists[1] = split; + } + } + + + // recursively process children + for ( i = 0 ; i < 2 ; i++ ) { + node->children[i] = AllocNode(); + node->children[i]->parent = node; + VectorCopy( node->mins, node->children[i]->mins ); + VectorCopy( node->maxs, node->children[i]->maxs ); + } + + for ( i = 0 ; i < 3 ; i++ ) { + if ( plane->normal[i] == 1 ) { + node->children[0]->mins[i] = plane->dist; + node->children[1]->maxs[i] = plane->dist; + break; + } + } + + for ( i = 0 ; i < 2 ; i++ ) { + BuildFaceTree_r ( node->children[i], childLists[i]); + } +} + + +/* +================ +FaceBSP + +List will be freed before returning +================ +*/ +tree_t *FaceBSP( bspface_t *list ) { + tree_t *tree; + bspface_t *face; + int i; + int count; + + qprintf( "--- FaceBSP ---\n" ); + + tree = AllocTree (); + + count = 0; + for ( face = list ; face ; face = face->next ) { + count++; + for ( i = 0 ; i < face->w->numpoints ; i++ ) { + AddPointToBounds( face->w->p[i], tree->mins, tree->maxs); + } + } + qprintf( "%5i faces\n", count ); + + tree->headnode = AllocNode(); + VectorCopy( tree->mins, tree->headnode->mins ); + VectorCopy( tree->maxs, tree->headnode->maxs ); + c_faceLeafs = 0; + + BuildFaceTree_r ( tree->headnode, list ); + + qprintf( "%5i leafs\n", c_faceLeafs ); + + return tree; +} + + +/* +================= +BspFaceForPortal +================= +*/ +bspface_t *BspFaceForPortal( portal_t *p ) { + bspface_t *f; + + f = AllocBspFace(); + f->w = CopyWinding( p->winding ); + f->planenum = p->onnode->planenum & ~1; + + return f; +} + + + +/* +================= +MakeStructuralBspFaceList +================= +*/ +bspface_t *MakeStructuralBspFaceList( bspbrush_t *list ) { + bspbrush_t *b; + int i; + side_t *s; + winding_t *w; + bspface_t *f, *flist; + + flist = NULL; + for ( b = list ; b ; b = b->next ) { + if ( b->detail ) { + continue; + } + for ( i = 0 ; i < b->numsides ; i++ ) { + s = &b->sides[i]; + w = s->winding; + if ( !w ) { + continue; + } + f = AllocBspFace(); + f->w = CopyWinding( w ); + f->planenum = s->planenum & ~1; + f->next = flist; + if (s->surfaceFlags & SURF_HINT) { + //f->priority = HINT_PRIORITY; + f->hint = qtrue; + } + flist = f; + } + } + + return flist; +} + +/* +================= +MakeVisibleBspFaceList +================= +*/ +bspface_t *MakeVisibleBspFaceList( bspbrush_t *list ) { + bspbrush_t *b; + int i; + side_t *s; + winding_t *w; + bspface_t *f, *flist; + + flist = NULL; + for ( b = list ; b ; b = b->next ) { + if ( b->detail ) { + continue; + } + for ( i = 0 ; i < b->numsides ; i++ ) { + s = &b->sides[i]; + w = s->visibleHull; + if ( !w ) { + continue; + } + f = AllocBspFace(); + f->w = CopyWinding( w ); + f->planenum = s->planenum & ~1; + f->next = flist; + if (s->surfaceFlags & SURF_HINT) { + //f->priority = HINT_PRIORITY; + f->hint = qtrue; + } + flist = f; + } + } + + return flist; +} + |