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-rwxr-xr-xq3map/brush.c861
1 files changed, 861 insertions, 0 deletions
diff --git a/q3map/brush.c b/q3map/brush.c
new file mode 100755
index 0000000..e373e17
--- /dev/null
+++ b/q3map/brush.c
@@ -0,0 +1,861 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#include "qbsp.h"
+
+
+int c_active_brushes;
+
+int c_nodes;
+
+// if a brush just barely pokes onto the other side,
+// let it slide by without chopping
+#define PLANESIDE_EPSILON 0.001
+//0.1
+
+
+
+
+/*
+================
+CountBrushList
+================
+*/
+int CountBrushList (bspbrush_t *brushes)
+{
+ int c;
+
+ c = 0;
+ for ( ; brushes ; brushes = brushes->next)
+ c++;
+ return c;
+}
+
+
+/*
+================
+AllocBrush
+================
+*/
+bspbrush_t *AllocBrush (int numsides)
+{
+ bspbrush_t *bb;
+ int c;
+
+ c = (int)&(((bspbrush_t *)0)->sides[numsides]);
+ bb = malloc(c);
+ memset (bb, 0, c);
+ if (numthreads == 1)
+ c_active_brushes++;
+ return bb;
+}
+
+/*
+================
+FreeBrush
+================
+*/
+void FreeBrush (bspbrush_t *brushes)
+{
+ int i;
+
+ for (i=0 ; i<brushes->numsides ; i++)
+ if (brushes->sides[i].winding)
+ FreeWinding(brushes->sides[i].winding);
+ free (brushes);
+ if (numthreads == 1)
+ c_active_brushes--;
+}
+
+
+/*
+================
+FreeBrushList
+================
+*/
+void FreeBrushList (bspbrush_t *brushes)
+{
+ bspbrush_t *next;
+
+ for ( ; brushes ; brushes = next)
+ {
+ next = brushes->next;
+
+ FreeBrush (brushes);
+ }
+}
+
+/*
+==================
+CopyBrush
+
+Duplicates the brush, the sides, and the windings
+==================
+*/
+bspbrush_t *CopyBrush (bspbrush_t *brush)
+{
+ bspbrush_t *newbrush;
+ int size;
+ int i;
+
+ size = (int)&(((bspbrush_t *)0)->sides[brush->numsides]);
+
+ newbrush = AllocBrush (brush->numsides);
+ memcpy (newbrush, brush, size);
+
+ for (i=0 ; i<brush->numsides ; i++)
+ {
+ if (brush->sides[i].winding)
+ newbrush->sides[i].winding = CopyWinding (brush->sides[i].winding);
+ }
+
+ return newbrush;
+}
+
+
+/*
+================
+DrawBrushList
+================
+*/
+void DrawBrushList (bspbrush_t *brush)
+{
+ int i;
+ side_t *s;
+
+ GLS_BeginScene ();
+ for ( ; brush ; brush=brush->next)
+ {
+ for (i=0 ; i<brush->numsides ; i++)
+ {
+ s = &brush->sides[i];
+ if (!s->winding)
+ continue;
+ GLS_Winding (s->winding, 0);
+ }
+ }
+ GLS_EndScene ();
+}
+
+
+
+/*
+================
+WriteBrushList
+================
+*/
+void WriteBrushList (char *name, bspbrush_t *brush, qboolean onlyvis)
+{
+ int i;
+ side_t *s;
+ FILE *f;
+
+ qprintf ("writing %s\n", name);
+ f = SafeOpenWrite (name);
+
+ for ( ; brush ; brush=brush->next)
+ {
+ for (i=0 ; i<brush->numsides ; i++)
+ {
+ s = &brush->sides[i];
+ if (!s->winding)
+ continue;
+ if (onlyvis && !s->visible)
+ continue;
+ OutputWinding (brush->sides[i].winding, f);
+ }
+ }
+
+ fclose (f);
+}
+
+
+/*
+=============
+PrintBrush
+=============
+*/
+void PrintBrush (bspbrush_t *brush)
+{
+ int i;
+
+ _printf ("brush: %p\n", brush);
+ for (i=0;i<brush->numsides ; i++)
+ {
+ pw(brush->sides[i].winding);
+ _printf ("\n");
+ }
+}
+
+/*
+==================
+BoundBrush
+
+Sets the mins/maxs based on the windings
+returns false if the brush doesn't enclose a valid volume
+==================
+*/
+qboolean BoundBrush (bspbrush_t *brush)
+{
+ int i, j;
+ winding_t *w;
+
+ ClearBounds (brush->mins, brush->maxs);
+ for (i=0 ; i<brush->numsides ; i++)
+ {
+ w = brush->sides[i].winding;
+ if (!w)
+ continue;
+ for (j=0 ; j<w->numpoints ; j++)
+ AddPointToBounds (w->p[j], brush->mins, brush->maxs);
+ }
+
+ for (i=0 ; i<3 ; i++) {
+ if (brush->mins[i] < MIN_WORLD_COORD || brush->maxs[i] > MAX_WORLD_COORD
+ || brush->mins[i] >= brush->maxs[i] ) {
+ return qfalse;
+ }
+ }
+
+ return qtrue;
+}
+
+/*
+==================
+CreateBrushWindings
+
+makes basewindigs for sides and mins / maxs for the brush
+returns false if the brush doesn't enclose a valid volume
+==================
+*/
+qboolean CreateBrushWindings (bspbrush_t *brush)
+{
+ int i, j;
+ winding_t *w;
+ side_t *side;
+ plane_t *plane;
+
+ for ( i = 0; i < brush->numsides; i++ )
+ {
+ side = &brush->sides[i];
+ // don't create a winding for a bevel
+ if ( side->bevel ) {
+ continue;
+ }
+ plane = &mapplanes[side->planenum];
+ w = BaseWindingForPlane (plane->normal, plane->dist);
+ for ( j = 0; j < brush->numsides && w; j++ )
+ {
+ if (i == j)
+ continue;
+ if ( brush->sides[j].planenum == ( brush->sides[i].planenum ^ 1 ) )
+ continue; // back side clipaway
+ if (brush->sides[j].bevel)
+ continue;
+ if (brush->sides[j].backSide)
+ continue;
+ plane = &mapplanes[brush->sides[j].planenum^1];
+ ChopWindingInPlace (&w, plane->normal, plane->dist, 0); //CLIP_EPSILON);
+ }
+ // free any existing winding
+ if ( side->winding ) {
+ FreeWinding( side->winding );
+ }
+ side->winding = w;
+ }
+
+ return BoundBrush (brush);
+}
+
+/*
+==================
+BrushFromBounds
+
+Creates a new axial brush
+==================
+*/
+bspbrush_t *BrushFromBounds (vec3_t mins, vec3_t maxs)
+{
+ bspbrush_t *b;
+ int i;
+ vec3_t normal;
+ vec_t dist;
+
+ b = AllocBrush (6);
+ b->numsides = 6;
+ for (i=0 ; i<3 ; i++)
+ {
+ VectorClear (normal);
+ normal[i] = 1;
+ dist = maxs[i];
+ b->sides[i].planenum = FindFloatPlane (normal, dist);
+
+ normal[i] = -1;
+ dist = -mins[i];
+ b->sides[3+i].planenum = FindFloatPlane (normal, dist);
+ }
+
+ CreateBrushWindings (b);
+
+ return b;
+}
+
+/*
+==================
+BrushVolume
+
+==================
+*/
+vec_t BrushVolume (bspbrush_t *brush)
+{
+ int i;
+ winding_t *w;
+ vec3_t corner;
+ vec_t d, area, volume;
+ plane_t *plane;
+
+ if (!brush)
+ return 0;
+
+ // grab the first valid point as the corner
+
+ w = NULL;
+ for (i=0 ; i<brush->numsides ; i++)
+ {
+ w = brush->sides[i].winding;
+ if (w)
+ break;
+ }
+ if (!w)
+ return 0;
+ VectorCopy (w->p[0], corner);
+
+ // make tetrahedrons to all other faces
+
+ volume = 0;
+ for ( ; i<brush->numsides ; i++)
+ {
+ w = brush->sides[i].winding;
+ if (!w)
+ continue;
+ plane = &mapplanes[brush->sides[i].planenum];
+ d = -(DotProduct (corner, plane->normal) - plane->dist);
+ area = WindingArea (w);
+ volume += d*area;
+ }
+
+ volume /= 3;
+ return volume;
+}
+
+
+/*
+==================
+WriteBspBrushMap
+==================
+*/
+void WriteBspBrushMap (char *name, bspbrush_t *list)
+{
+ FILE *f;
+ side_t *s;
+ int i;
+ winding_t *w;
+
+ _printf ("writing %s\n", name);
+ f = fopen (name, "wb");
+ if (!f)
+ Error ("Can't write %s\b", name);
+
+ fprintf (f, "{\n\"classname\" \"worldspawn\"\n");
+
+ for ( ; list ; list=list->next )
+ {
+ fprintf (f, "{\n");
+ for (i=0,s=list->sides ; i<list->numsides ; i++,s++)
+ {
+ w = BaseWindingForPlane (mapplanes[s->planenum].normal, mapplanes[s->planenum].dist);
+
+ fprintf (f,"( %i %i %i ) ", (int)w->p[0][0], (int)w->p[0][1], (int)w->p[0][2]);
+ fprintf (f,"( %i %i %i ) ", (int)w->p[1][0], (int)w->p[1][1], (int)w->p[1][2]);
+ fprintf (f,"( %i %i %i ) ", (int)w->p[2][0], (int)w->p[2][1], (int)w->p[2][2]);
+
+ fprintf (f, "notexture 0 0 0 1 1\n" );
+ FreeWinding (w);
+ }
+ fprintf (f, "}\n");
+ }
+ fprintf (f, "}\n");
+
+ fclose (f);
+
+}
+
+
+//=====================================================================================
+
+/*
+====================
+FilterBrushIntoTree_r
+
+====================
+*/
+int FilterBrushIntoTree_r( bspbrush_t *b, node_t *node ) {
+ bspbrush_t *front, *back;
+ int c;
+
+ if ( !b ) {
+ return 0;
+ }
+
+ // add it to the leaf list
+ if ( node->planenum == PLANENUM_LEAF ) {
+ b->next = node->brushlist;
+ node->brushlist = b;
+
+ // classify the leaf by the structural brush
+ if ( !b->detail ) {
+ if ( b->opaque ) {
+ node->opaque = qtrue;
+ node->areaportal = qfalse;
+ } else if ( b->contents & CONTENTS_AREAPORTAL ) {
+ if ( !node->opaque ) {
+ node->areaportal = qtrue;
+ }
+ }
+ }
+
+ return 1;
+ }
+
+ // split it by the node plane
+ SplitBrush ( b, node->planenum, &front, &back );
+ FreeBrush( b );
+
+ c = 0;
+ c += FilterBrushIntoTree_r( front, node->children[0] );
+ c += FilterBrushIntoTree_r( back, node->children[1] );
+
+ return c;
+}
+
+/*
+=====================
+FilterDetailBrushesIntoTree
+
+Fragment all the detail brushes into the structural leafs
+=====================
+*/
+void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree ) {
+ bspbrush_t *b, *newb;
+ int r;
+ int c_unique, c_clusters;
+ int i;
+
+ qprintf( "----- FilterDetailBrushesIntoTree -----\n");
+
+ c_unique = 0;
+ c_clusters = 0;
+ for ( b = e->brushes ; b ; b = b->next ) {
+ if ( !b->detail ) {
+ continue;
+ }
+ c_unique++;
+ newb = CopyBrush( b );
+ r = FilterBrushIntoTree_r( newb, tree->headnode );
+ c_clusters += r;
+
+ // mark all sides as visible so drawsurfs are created
+ if ( r ) {
+ for ( i = 0 ; i < b->numsides ; i++ ) {
+ if ( b->sides[i].winding ) {
+ b->sides[i].visible = qtrue;
+ }
+ }
+ }
+ }
+
+ qprintf( "%5i detail brushes\n", c_unique );
+ qprintf( "%5i cluster references\n", c_clusters );
+}
+
+/*
+=====================
+FilterStructuralBrushesIntoTree
+
+Mark the leafs as opaque and areaportals
+=====================
+*/
+void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree ) {
+ bspbrush_t *b, *newb;
+ int r;
+ int c_unique, c_clusters;
+ int i;
+
+ qprintf( "----- FilterStructuralBrushesIntoTree -----\n");
+
+ c_unique = 0;
+ c_clusters = 0;
+ for ( b = e->brushes ; b ; b = b->next ) {
+ if ( b->detail ) {
+ continue;
+ }
+ c_unique++;
+ newb = CopyBrush( b );
+ r = FilterBrushIntoTree_r( newb, tree->headnode );
+ c_clusters += r;
+
+ // mark all sides as visible so drawsurfs are created
+ if ( r ) {
+ for ( i = 0 ; i < b->numsides ; i++ ) {
+ if ( b->sides[i].winding ) {
+ b->sides[i].visible = qtrue;
+ }
+ }
+ }
+ }
+
+ qprintf( "%5i structural brushes\n", c_unique );
+ qprintf( "%5i cluster references\n", c_clusters );
+}
+
+
+
+/*
+================
+AllocTree
+================
+*/
+tree_t *AllocTree (void)
+{
+ tree_t *tree;
+
+ tree = malloc(sizeof(*tree));
+ memset (tree, 0, sizeof(*tree));
+ ClearBounds (tree->mins, tree->maxs);
+
+ return tree;
+}
+
+/*
+================
+AllocNode
+================
+*/
+node_t *AllocNode (void)
+{
+ node_t *node;
+
+ node = malloc(sizeof(*node));
+ memset (node, 0, sizeof(*node));
+
+ return node;
+}
+
+
+/*
+================
+WindingIsTiny
+
+Returns true if the winding would be crunched out of
+existance by the vertex snapping.
+================
+*/
+#define EDGE_LENGTH 0.2
+qboolean WindingIsTiny (winding_t *w)
+{
+/*
+ if (WindingArea (w) < 1)
+ return qtrue;
+ return qfalse;
+*/
+ int i, j;
+ vec_t len;
+ vec3_t delta;
+ int edges;
+
+ edges = 0;
+ for (i=0 ; i<w->numpoints ; i++)
+ {
+ j = i == w->numpoints - 1 ? 0 : i+1;
+ VectorSubtract (w->p[j], w->p[i], delta);
+ len = VectorLength (delta);
+ if (len > EDGE_LENGTH)
+ {
+ if (++edges == 3)
+ return qfalse;
+ }
+ }
+ return qtrue;
+}
+
+/*
+================
+WindingIsHuge
+
+Returns true if the winding still has one of the points
+from basewinding for plane
+================
+*/
+qboolean WindingIsHuge (winding_t *w)
+{
+ int i, j;
+
+ for (i=0 ; i<w->numpoints ; i++)
+ {
+ for (j=0 ; j<3 ; j++)
+ if (w->p[i][j] <= MIN_WORLD_COORD || w->p[i][j] >= MAX_WORLD_COORD)
+ return qtrue;
+ }
+ return qfalse;
+}
+
+//============================================================
+
+/*
+==================
+BrushMostlyOnSide
+
+==================
+*/
+int BrushMostlyOnSide (bspbrush_t *brush, plane_t *plane)
+{
+ int i, j;
+ winding_t *w;
+ vec_t d, max;
+ int side;
+
+ max = 0;
+ side = PSIDE_FRONT;
+ for (i=0 ; i<brush->numsides ; i++)
+ {
+ w = brush->sides[i].winding;
+ if (!w)
+ continue;
+ for (j=0 ; j<w->numpoints ; j++)
+ {
+ d = DotProduct (w->p[j], plane->normal) - plane->dist;
+ if (d > max)
+ {
+ max = d;
+ side = PSIDE_FRONT;
+ }
+ if (-d > max)
+ {
+ max = -d;
+ side = PSIDE_BACK;
+ }
+ }
+ }
+ return side;
+}
+
+/*
+================
+SplitBrush
+
+Generates two new brushes, leaving the original
+unchanged
+================
+*/
+void SplitBrush (bspbrush_t *brush, int planenum,
+ bspbrush_t **front, bspbrush_t **back)
+{
+ bspbrush_t *b[2];
+ int i, j;
+ winding_t *w, *cw[2], *midwinding;
+ plane_t *plane, *plane2;
+ side_t *s, *cs;
+ float d, d_front, d_back;
+
+ *front = *back = NULL;
+ plane = &mapplanes[planenum];
+
+ // check all points
+ d_front = d_back = 0;
+ for (i=0 ; i<brush->numsides ; i++)
+ {
+ w = brush->sides[i].winding;
+ if (!w)
+ continue;
+ for (j=0 ; j<w->numpoints ; j++)
+ {
+ d = DotProduct (w->p[j], plane->normal) - plane->dist;
+ if (d > 0 && d > d_front)
+ d_front = d;
+ if (d < 0 && d < d_back)
+ d_back = d;
+ }
+ }
+ if (d_front < 0.1) // PLANESIDE_EPSILON)
+ { // only on back
+ *back = CopyBrush (brush);
+ return;
+ }
+ if (d_back > -0.1) // PLANESIDE_EPSILON)
+ { // only on front
+ *front = CopyBrush (brush);
+ return;
+ }
+
+ // create a new winding from the split plane
+
+ w = BaseWindingForPlane (plane->normal, plane->dist);
+ for (i=0 ; i<brush->numsides && w ; i++)
+ {
+ if ( brush->sides[i].backSide ) {
+ continue; // fake back-sided polygons never split
+ }
+ plane2 = &mapplanes[brush->sides[i].planenum ^ 1];
+ ChopWindingInPlace (&w, plane2->normal, plane2->dist, 0); // PLANESIDE_EPSILON);
+ }
+
+ if (!w || WindingIsTiny (w) )
+ { // the brush isn't really split
+ int side;
+
+ side = BrushMostlyOnSide (brush, plane);
+ if (side == PSIDE_FRONT)
+ *front = CopyBrush (brush);
+ if (side == PSIDE_BACK)
+ *back = CopyBrush (brush);
+ return;
+ }
+
+ if (WindingIsHuge (w))
+ {
+ qprintf ("WARNING: huge winding\n");
+ }
+
+ midwinding = w;
+
+ // split it for real
+
+ for (i=0 ; i<2 ; i++)
+ {
+ b[i] = AllocBrush (brush->numsides+1);
+ memcpy( b[i], brush, sizeof( bspbrush_t ) - sizeof( brush->sides ) );
+ b[i]->numsides = 0;
+ b[i]->next = NULL;
+ b[i]->original = brush->original;
+ }
+
+ // split all the current windings
+
+ for (i=0 ; i<brush->numsides ; i++)
+ {
+ s = &brush->sides[i];
+ w = s->winding;
+ if (!w)
+ continue;
+ ClipWindingEpsilon (w, plane->normal, plane->dist,
+ 0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1]);
+ for (j=0 ; j<2 ; j++)
+ {
+ if (!cw[j])
+ continue;
+/*
+ if (WindingIsTiny (cw[j]))
+ {
+ FreeWinding (cw[j]);
+ continue;
+ }
+*/
+ cs = &b[j]->sides[b[j]->numsides];
+ b[j]->numsides++;
+ *cs = *s;
+ cs->winding = cw[j];
+ }
+ }
+
+
+ // see if we have valid polygons on both sides
+
+ for (i=0 ; i<2 ; i++)
+ {
+ BoundBrush (b[i]);
+ for (j=0 ; j<3 ; j++)
+ {
+ if (b[i]->mins[j] < MIN_WORLD_COORD || b[i]->maxs[j] > MAX_WORLD_COORD)
+ {
+ qprintf ("bogus brush after clip\n");
+ break;
+ }
+ }
+
+ if (b[i]->numsides < 3 || j < 3)
+ {
+ FreeBrush (b[i]);
+ b[i] = NULL;
+ }
+ }
+
+ if ( !(b[0] && b[1]) )
+ {
+ if (!b[0] && !b[1])
+ qprintf ("split removed brush\n");
+ else
+ qprintf ("split not on both sides\n");
+ if (b[0])
+ {
+ FreeBrush (b[0]);
+ *front = CopyBrush (brush);
+ }
+ if (b[1])
+ {
+ FreeBrush (b[1]);
+ *back = CopyBrush (brush);
+ }
+ return;
+ }
+
+ // add the midwinding to both sides
+ for (i=0 ; i<2 ; i++)
+ {
+ cs = &b[i]->sides[b[i]->numsides];
+ b[i]->numsides++;
+
+ cs->planenum = planenum^i^1;
+ cs->shaderInfo = NULL;
+ if (i==0)
+ cs->winding = CopyWinding (midwinding);
+ else
+ cs->winding = midwinding;
+ }
+
+{
+ vec_t v1;
+ int i;
+
+ for (i=0 ; i<2 ; i++)
+ {
+ v1 = BrushVolume (b[i]);
+ if (v1 < 1.0)
+ {
+ FreeBrush (b[i]);
+ b[i] = NULL;
+// qprintf ("tiny volume after clip\n");
+ }
+ }
+}
+
+ *front = b[0];
+ *back = b[1];
+}