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-rw-r--r--common/trilib.c231
1 files changed, 0 insertions, 231 deletions
diff --git a/common/trilib.c b/common/trilib.c
deleted file mode 100644
index 07f5fdb..0000000
--- a/common/trilib.c
+++ /dev/null
@@ -1,231 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-// trilib.c: library for loading triangles from an Alias triangle file
-//
-
-#include <stdio.h>
-#include "cmdlib.h"
-#include "mathlib.h"
-#include "polyset.h"
-#include "trilib.h"
-
-// on disk representation of a face
-
-
-#define FLOAT_START 99999.0
-#define FLOAT_END -FLOAT_START
-#define MAGIC 123322
-
-//#define NOISY 1
-
-typedef struct {
- float v[3];
-} vector;
-
-typedef struct
-{
- vector n; /* normal */
- vector p; /* point */
- vector c; /* color */
- float u; /* u */
- float v; /* v */
-} aliaspoint_t;
-
-typedef struct {
- aliaspoint_t pt[3];
-} tf_triangle;
-
-
-static void ByteSwapTri (tf_triangle *tri)
-{
- int i;
-
- for (i=0 ; i<sizeof(tf_triangle)/4 ; i++)
- {
- ((int *)tri)[i] = BigLong (((int *)tri)[i]);
- }
-}
-
-static void ReadPolysetGeometry( triangle_t *tripool, FILE *input, int count, triangle_t *ptri )
-{
- tf_triangle tri;
- int i;
-
- for (i = 0; i < count; ++i) {
- int j;
-
- fread( &tri, sizeof(tf_triangle), 1, input );
- ByteSwapTri (&tri);
- for (j=0 ; j<3 ; j++)
- {
- int k;
-
- for (k=0 ; k<3 ; k++)
- {
- ptri->verts[j][k] = tri.pt[j].p.v[k];
- ptri->normals[j][k] = tri.pt[j].n.v[k];
-// ptri->colors[j][k] = tri.pt[j].c.v[k];
- }
-
- ptri->texcoords[j][0] = tri.pt[j].u;
- ptri->texcoords[j][1] = tri.pt[j].v;
- }
-
- ptri++;
- if ((ptri - tripool ) >= POLYSET_MAXTRIANGLES)
- Error ("Error: too many triangles; increase POLYSET_MAXTRIANGLES\n");
- }
-}
-
-void TRI_LoadPolysets( const char *filename, polyset_t **ppPSET, int *numpsets )
-{
- FILE *input;
- float start;
- char name[256], tex[256];
- int i, count, magic, pset = 0;
- triangle_t *ptri;
- polyset_t *pPSET;
- int iLevel;
- int exitpattern;
- float t;
-
- t = -FLOAT_START;
- *((unsigned char *)&exitpattern + 0) = *((unsigned char *)&t + 3);
- *((unsigned char *)&exitpattern + 1) = *((unsigned char *)&t + 2);
- *((unsigned char *)&exitpattern + 2) = *((unsigned char *)&t + 1);
- *((unsigned char *)&exitpattern + 3) = *((unsigned char *)&t + 0);
-
- if ((input = fopen(filename, "rb")) == 0)
- Error ("reader: could not open file '%s'", filename);
-
- iLevel = 0;
-
- fread(&magic, sizeof(int), 1, input);
- if (BigLong(magic) != MAGIC)
- Error ("%s is not a Alias object separated triangle file, magic number is wrong.", filename);
-
- pPSET = calloc( 1, POLYSET_MAXPOLYSETS * sizeof( polyset_t ) );
- ptri = calloc( 1, POLYSET_MAXTRIANGLES * sizeof( triangle_t ) );
-
- *ppPSET = pPSET;
-
- while (feof(input) == 0) {
- if (fread(&start, sizeof(float), 1, input) < 1)
- break;
- *(int *)&start = BigLong(*(int *)&start);
- if (*(int *)&start != exitpattern)
- {
- if (start == FLOAT_START) {
- /* Start of an object or group of objects. */
- i = -1;
- do {
- /* There are probably better ways to read a string from */
- /* a file, but this does allow you to do error checking */
- /* (which I'm not doing) on a per character basis. */
- ++i;
- fread( &(name[i]), sizeof( char ), 1, input);
- } while( name[i] != '\0' );
-
- if ( i != 0 )
- strncpy( pPSET[pset].name, name, sizeof( pPSET[pset].name ) - 1 );
- else
- strcpy( pPSET[pset].name , "(unnamed)" );
- strlwr( pPSET[pset].name );
-
-// indent();
-// fprintf(stdout,"OBJECT START: %s\n",name);
- fread( &count, sizeof(int), 1, input);
- count = BigLong(count);
- ++iLevel;
- if (count != 0) {
-// indent();
-// fprintf(stdout,"NUMBER OF TRIANGLES: %d\n",count);
-
- i = -1;
- do {
- ++i;
- fread( &(tex[i]), sizeof( char ), 1, input);
- } while( tex[i] != '\0' );
-
-/*
- if ( i != 0 )
- strncpy( pPSET[pset].texname, tex, sizeof( pPSET[pset].texname ) - 1 );
- else
- strcpy( pPSET[pset].texname, "(unnamed)" );
- strlwr( pPSET[pset].texname );
-*/
-
-// indent();
-// fprintf(stdout," Object texture name: '%s'\n",tex);
- }
-
- /* Else (count == 0) this is the start of a group, and */
- /* no texture name is present. */
- }
- else if (start == FLOAT_END) {
- /* End of an object or group. Yes, the name should be */
- /* obvious from context, but it is in here just to be */
- /* safe and to provide a little extra information for */
- /* those who do not wish to write a recursive reader. */
- /* Mea culpa. */
- --iLevel;
- i = -1;
- do {
- ++i;
- fread( &(name[i]), sizeof( char ), 1, input);
- } while( name[i] != '\0' );
-
- if ( i != 0 )
- strncpy( pPSET[pset].name, name, sizeof( pPSET[pset].name ) - 1 );
- else
- strcpy( pPSET[pset].name , "(unnamed)" );
-
- strlwr( pPSET[pset].name );
-
-// indent();
-// fprintf(stdout,"OBJECT END: %s\n",name);
- continue;
- }
- }
-
-//
-// read the triangles
-//
- if ( count > 0 )
- {
- pPSET[pset].triangles = ptri;
- ReadPolysetGeometry( pPSET[0].triangles, input, count, ptri );
- ptri += count;
- pPSET[pset].numtriangles = count;
- if ( ++pset >= POLYSET_MAXPOLYSETS )
- {
- Error ("Error: too many polysets; increase POLYSET_MAXPOLYSETS\n");
- }
- }
- }
-
- *numpsets = pset;
-
- fclose (input);
-}
-