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Diffstat (limited to 'common/surfaceflags.h')
-rw-r--r-- | common/surfaceflags.h | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/common/surfaceflags.h b/common/surfaceflags.h deleted file mode 100644 index 99c397b..0000000 --- a/common/surfaceflags.h +++ /dev/null @@ -1,72 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// This file must be identical in the quake and utils directories - -// contents flags are seperate bits -// a given brush can contribute multiple content bits - -// these definitions also need to be in q_shared.h! - -#define CONTENTS_SOLID 1 // an eye is never valid in a solid -#define CONTENTS_LAVA 8 -#define CONTENTS_SLIME 16 -#define CONTENTS_WATER 32 -#define CONTENTS_FOG 64 - -#define CONTENTS_AREAPORTAL 0x8000 - -#define CONTENTS_PLAYERCLIP 0x10000 -#define CONTENTS_MONSTERCLIP 0x20000 -//bot specific contents types -#define CONTENTS_TELEPORTER 0x40000 -#define CONTENTS_JUMPPAD 0x80000 -#define CONTENTS_CLUSTERPORTAL 0x100000 -#define CONTENTS_DONOTENTER 0x200000 - -#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity - -#define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game -#define CONTENTS_CORPSE 0x4000000 -#define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp -#define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp -#define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside -#define CONTENTS_TRIGGER 0x40000000 -#define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava) - -#define SURF_NODAMAGE 0x1 // never give falling damage -#define SURF_SLICK 0x2 // effects game physics -#define SURF_SKY 0x4 // lighting from environment map -#define SURF_LADDER 0x8 -#define SURF_NOIMPACT 0x10 // don't make missile explosions -#define SURF_NOMARKS 0x20 // don't leave missile marks -#define SURF_FLESH 0x40 // make flesh sounds and effects -#define SURF_NODRAW 0x80 // don't generate a drawsurface at all -#define SURF_HINT 0x100 // make a primary bsp splitter -#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes -#define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap -#define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes -#define SURF_METALSTEPS 0x1000 // clanking footsteps -#define SURF_NOSTEPS 0x2000 // no footstep sounds -#define SURF_NONSOLID 0x4000 // don't collide against curves with this set -#define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light -#define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map -#define SURF_NODLIGHT 0x20000 // never add dynamic lights |