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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// scriplib.h
+
+#ifndef __CMDLIB__
+#include "cmdlib.h"
+#endif
+#ifndef __MATHLIB__
+#include "mathlib.h"
+#endif
+
+#define MAXTOKEN 1024
+
+extern char token[MAXTOKEN];
+extern char *scriptbuffer,*script_p,*scriptend_p;
+extern int grabbed;
+extern int scriptline;
+extern qboolean endofscript;
+
+
+void LoadScriptFile( const char *filename );
+void ParseFromMemory (char *buffer, int size);
+
+qboolean GetToken (qboolean crossline);
+void UnGetToken (void);
+qboolean TokenAvailable (void);
+
+void MatchToken( char *match );
+
+void Parse1DMatrix (int x, vec_t *m);
+void Parse2DMatrix (int y, int x, vec_t *m);
+void Parse3DMatrix (int z, int y, int x, vec_t *m);
+
+void Write1DMatrix (FILE *f, int x, vec_t *m);
+void Write2DMatrix (FILE *f, int y, int x, vec_t *m);
+void Write3DMatrix (FILE *f, int z, int y, int x, vec_t *m);