diff options
Diffstat (limited to 'common/aselib.c')
-rwxr-xr-x | common/aselib.c | 1824 |
1 files changed, 912 insertions, 912 deletions
diff --git a/common/aselib.c b/common/aselib.c index 5706c9e..dd6ebb2 100755 --- a/common/aselib.c +++ b/common/aselib.c @@ -19,915 +19,915 @@ along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ -
-#include "aselib.h"
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-
-#define MAX_ASE_MATERIALS 32
-#define MAX_ASE_OBJECTS 64
-#define MAX_ASE_ANIMATIONS 32
-#define MAX_ASE_ANIMATION_FRAMES 512
-
-#define VERBOSE( x ) { if ( ase.verbose ) { printf x ; } }
-
-typedef struct
-{
- float x, y, z;
- float nx, ny, nz;
- float s, t;
-} aseVertex_t;
-
-typedef struct
-{
- float s, t;
-} aseTVertex_t;
-
-typedef int aseFace_t[3];
-
-typedef struct
-{
- int numFaces;
- int numVertexes;
- int numTVertexes;
-
- int timeValue;
-
- aseVertex_t *vertexes;
- aseTVertex_t *tvertexes;
- aseFace_t *faces, *tfaces;
-
- int currentFace, currentVertex;
-} aseMesh_t;
-
-typedef struct
-{
- int numFrames;
- aseMesh_t frames[MAX_ASE_ANIMATION_FRAMES];
-
- int currentFrame;
-} aseMeshAnimation_t;
-
-typedef struct
-{
- char name[128];
-} aseMaterial_t;
-
-/*
-** contains the animate sequence of a single surface
-** using a single material
-*/
-typedef struct
-{
- char name[128];
-
- int materialRef;
- int numAnimations;
-
- aseMeshAnimation_t anim;
-
-} aseGeomObject_t;
-
-typedef struct
-{
- int numMaterials;
- aseMaterial_t materials[MAX_ASE_MATERIALS];
- aseGeomObject_t objects[MAX_ASE_OBJECTS];
-
- char *buffer;
- char *curpos;
- int len;
-
- int currentObject;
- qboolean verbose;
- qboolean grabAnims;
-
-} ase_t;
-
-static char s_token[1024];
-static ase_t ase;
-
-static void ASE_Process( void );
-static void ASE_FreeGeomObject( int ndx );
-
-/*
-** ASE_Load
-*/
-void ASE_Load( const char *filename, qboolean verbose, qboolean grabAnims )
-{
- FILE *fp = fopen( filename, "rb" );
-
- if ( !fp )
- Error( "File not found '%s'", filename );
-
- memset( &ase, 0, sizeof( ase ) );
-
- ase.verbose = verbose;
- ase.grabAnims = grabAnims;
- ase.len = Q_filelength( fp );
-
- ase.curpos = ase.buffer = malloc( ase.len );
-
- printf( "Processing '%s'\n", filename );
-
- if ( fread( ase.buffer, ase.len, 1, fp ) != 1 )
- {
- fclose( fp );
- Error( "fread() != -1 for '%s'", filename );
- }
-
- fclose( fp );
-
- ASE_Process();
-}
-
-/*
-** ASE_Free
-*/
-void ASE_Free( void )
-{
- int i;
-
- for ( i = 0; i < ase.currentObject; i++ )
- {
- ASE_FreeGeomObject( i );
- }
-}
-
-/*
-** ASE_GetNumSurfaces
-*/
-int ASE_GetNumSurfaces( void )
-{
- return ase.currentObject;
-}
-
-/*
-** ASE_GetSurfaceName
-*/
-const char *ASE_GetSurfaceName( int which )
-{
- aseGeomObject_t *pObject = &ase.objects[which];
-
- if ( !pObject->anim.numFrames )
- return 0;
-
- return pObject->name;
-}
-
-/*
-** ASE_GetSurfaceAnimation
-**
-** Returns an animation (sequence of polysets)
-*/
-polyset_t *ASE_GetSurfaceAnimation( int which, int *pNumFrames, int skipFrameStart, int skipFrameEnd, int maxFrames )
-{
- aseGeomObject_t *pObject = &ase.objects[which];
- polyset_t *psets;
- int numFramesInAnimation;
- int numFramesToKeep;
- int i, f;
-
- if ( !pObject->anim.numFrames )
- return 0;
-
- if ( pObject->anim.numFrames > maxFrames && maxFrames != -1 )
- {
- numFramesInAnimation = maxFrames;
- }
- else
- {
- numFramesInAnimation = pObject->anim.numFrames;
- if ( maxFrames != -1 )
- printf( "WARNING: ASE_GetSurfaceAnimation maxFrames > numFramesInAnimation\n" );
- }
-
- if ( skipFrameEnd != -1 )
- numFramesToKeep = numFramesInAnimation - ( skipFrameEnd - skipFrameStart + 1 );
- else
- numFramesToKeep = numFramesInAnimation;
-
- *pNumFrames = numFramesToKeep;
-
- psets = calloc( sizeof( polyset_t ) * numFramesToKeep, 1 );
-
- for ( f = 0, i = 0; i < numFramesInAnimation; i++ )
- {
- int t;
- aseMesh_t *pMesh = &pObject->anim.frames[i];
-
- if ( skipFrameStart != -1 )
- {
- if ( i >= skipFrameStart && i <= skipFrameEnd )
- continue;
- }
-
- strcpy( psets[f].name, pObject->name );
- strcpy( psets[f].materialname, ase.materials[pObject->materialRef].name );
-
- psets[f].triangles = calloc( sizeof( triangle_t ) * pObject->anim.frames[i].numFaces, 1 );
- psets[f].numtriangles = pObject->anim.frames[i].numFaces;
-
- for ( t = 0; t < pObject->anim.frames[i].numFaces; t++ )
- {
- int k;
-
- for ( k = 0; k < 3; k++ )
- {
- psets[f].triangles[t].verts[k][0] = pMesh->vertexes[pMesh->faces[t][k]].x;
- psets[f].triangles[t].verts[k][1] = pMesh->vertexes[pMesh->faces[t][k]].y;
- psets[f].triangles[t].verts[k][2] = pMesh->vertexes[pMesh->faces[t][k]].z;
-
- if ( pMesh->tvertexes && pMesh->tfaces )
- {
- psets[f].triangles[t].texcoords[k][0] = pMesh->tvertexes[pMesh->tfaces[t][k]].s;
- psets[f].triangles[t].texcoords[k][1] = pMesh->tvertexes[pMesh->tfaces[t][k]].t;
- }
-
- }
- }
-
- f++;
- }
-
- return psets;
-}
-
-static void ASE_FreeGeomObject( int ndx )
-{
- aseGeomObject_t *pObject;
- int i;
-
- pObject = &ase.objects[ndx];
-
- for ( i = 0; i < pObject->anim.numFrames; i++ )
- {
- if ( pObject->anim.frames[i].vertexes )
- {
- free( pObject->anim.frames[i].vertexes );
- }
- if ( pObject->anim.frames[i].tvertexes )
- {
- free( pObject->anim.frames[i].tvertexes );
- }
- if ( pObject->anim.frames[i].faces )
- {
- free( pObject->anim.frames[i].faces );
- }
- if ( pObject->anim.frames[i].tfaces )
- {
- free( pObject->anim.frames[i].tfaces );
- }
- }
-
- memset( pObject, 0, sizeof( *pObject ) );
-}
-
-static aseMesh_t *ASE_GetCurrentMesh( void )
-{
- aseGeomObject_t *pObject;
-
- if ( ase.currentObject >= MAX_ASE_OBJECTS )
- {
- Error( "Too many GEOMOBJECTs" );
- return 0; // never called
- }
-
- pObject = &ase.objects[ase.currentObject];
-
- if ( pObject->anim.currentFrame >= MAX_ASE_ANIMATION_FRAMES )
- {
- Error( "Too many MESHes" );
- return 0;
- }
-
- return &pObject->anim.frames[pObject->anim.currentFrame];
-}
-
-static int CharIsTokenDelimiter( int ch )
-{
- if ( ch <= 32 )
- return 1;
- return 0;
-}
-
-static int ASE_GetToken( qboolean restOfLine )
-{
- int i = 0;
-
- if ( ase.buffer == 0 )
- return 0;
-
- if ( ( ase.curpos - ase.buffer ) == ase.len )
- return 0;
-
- // skip over crap
- while ( ( ( ase.curpos - ase.buffer ) < ase.len ) &&
- ( *ase.curpos <= 32 ) )
- {
- ase.curpos++;
- }
-
- while ( ( ase.curpos - ase.buffer ) < ase.len )
- {
- s_token[i] = *ase.curpos;
-
- ase.curpos++;
- i++;
-
- if ( ( CharIsTokenDelimiter( s_token[i-1] ) && !restOfLine ) ||
- ( ( s_token[i-1] == '\n' ) || ( s_token[i-1] == '\r' ) ) )
- {
- s_token[i-1] = 0;
- break;
- }
- }
-
- s_token[i] = 0;
-
- return 1;
-}
-
-static void ASE_ParseBracedBlock( void (*parser)( const char *token ) )
-{
- int indent = 0;
-
- while ( ASE_GetToken( qfalse ) )
- {
- if ( !strcmp( s_token, "{" ) )
- {
- indent++;
- }
- else if ( !strcmp( s_token, "}" ) )
- {
- --indent;
- if ( indent == 0 )
- break;
- else if ( indent < 0 )
- Error( "Unexpected '}'" );
- }
- else
- {
- if ( parser )
- parser( s_token );
- }
- }
-}
-
-static void ASE_SkipEnclosingBraces( void )
-{
- int indent = 0;
-
- while ( ASE_GetToken( qfalse ) )
- {
- if ( !strcmp( s_token, "{" ) )
- {
- indent++;
- }
- else if ( !strcmp( s_token, "}" ) )
- {
- indent--;
- if ( indent == 0 )
- break;
- else if ( indent < 0 )
- Error( "Unexpected '}'" );
- }
- }
-}
-
-static void ASE_SkipRestOfLine( void )
-{
- ASE_GetToken( qtrue );
-}
-
-static void ASE_KeyMAP_DIFFUSE( const char *token )
-{
- char buffer[1024], buff1[1024], buff2[1024];
- char *buf1, *buf2;
- int i = 0, count;
-
- if ( !strcmp( token, "*BITMAP" ) )
- {
- ASE_GetToken( qfalse );
-
- strcpy( buffer, s_token + 1 );
- if ( strchr( buffer, '"' ) )
- *strchr( buffer, '"' ) = 0;
-
- while ( buffer[i] )
- {
- if ( buffer[i] == '\\' )
- buffer[i] = '/';
- i++;
- }
-
- buf1 = buffer;
- buf2 = gamedir;
- // need to compare win32 volumes to potential unix junk
- //
- if ( (gamedir[1] == ':' && (buffer[0] == '/' && buffer[1] == '/')) ||
- (buffer[1] == ':' && (gamedir[0] == '/' && gamedir[1] == '/')) ) {
- if (buffer[1] == ':') {
- buf1 = buffer + 2;
- buf2 = gamedir + 2;
- } else {
- buf1 = gamedir + 2;
- buf2 = buffer +2;
- }
- count = 0;
- while (*buf2 && count < 2) {
- if (*buf2 == '/') {
- count++;
- }
- buf2++;
- }
- }
- strcpy(buff1, buf1);
- strlwr(buff1);
- strcpy(buff2, buf2);
- strlwr(buff2);
- if ( strstr( buff2, buff1 + 2 ) )
- {
- strcpy( ase.materials[ase.numMaterials].name, strstr( buff2, buff1 + 2 ) + strlen( buff1 ) - 2 );
- }
- else
- {
- sprintf( ase.materials[ase.numMaterials].name, "(not converted: '%s')", buffer );
- printf( "WARNING: illegal material name '%s'\n", buffer );
- }
- }
- else
- {
- }
-}
-
-static void ASE_KeyMATERIAL( const char *token )
-{
- if ( !strcmp( token, "*MAP_DIFFUSE" ) )
- {
- ASE_ParseBracedBlock( ASE_KeyMAP_DIFFUSE );
- }
- else
- {
- }
-}
-
-static void ASE_KeyMATERIAL_LIST( const char *token )
-{
- if ( !strcmp( token, "*MATERIAL_COUNT" ) )
- {
- ASE_GetToken( qfalse );
- VERBOSE( ( "..num materials: %s\n", s_token ) );
- if ( atoi( s_token ) > MAX_ASE_MATERIALS )
- {
- Error( "Too many materials!" );
- }
- ase.numMaterials = 0;
- }
- else if ( !strcmp( token, "*MATERIAL" ) )
- {
- VERBOSE( ( "..material %d ", ase.numMaterials ) );
- ASE_ParseBracedBlock( ASE_KeyMATERIAL );
- ase.numMaterials++;
- }
-}
-
-static void ASE_KeyMESH_VERTEX_LIST( const char *token )
-{
- aseMesh_t *pMesh = ASE_GetCurrentMesh();
-
- if ( !strcmp( token, "*MESH_VERTEX" ) )
- {
- ASE_GetToken( qfalse ); // skip number
-
- ASE_GetToken( qfalse );
- pMesh->vertexes[pMesh->currentVertex].y = atof( s_token );
-
- ASE_GetToken( qfalse );
- pMesh->vertexes[pMesh->currentVertex].x = -atof( s_token );
-
- ASE_GetToken( qfalse );
- pMesh->vertexes[pMesh->currentVertex].z = atof( s_token );
-
- pMesh->currentVertex++;
-
- if ( pMesh->currentVertex > pMesh->numVertexes )
- {
- Error( "pMesh->currentVertex >= pMesh->numVertexes" );
- }
- }
- else
- {
- Error( "Unknown token '%s' while parsing MESH_VERTEX_LIST", token );
- }
-}
-
-static void ASE_KeyMESH_FACE_LIST( const char *token )
-{
- aseMesh_t *pMesh = ASE_GetCurrentMesh();
-
- if ( !strcmp( token, "*MESH_FACE" ) )
- {
- ASE_GetToken( qfalse ); // skip face number
-
- ASE_GetToken( qfalse ); // skip label
- ASE_GetToken( qfalse ); // first vertex
- pMesh->faces[pMesh->currentFace][0] = atoi( s_token );
-
- ASE_GetToken( qfalse ); // skip label
- ASE_GetToken( qfalse ); // second vertex
- pMesh->faces[pMesh->currentFace][2] = atoi( s_token );
-
- ASE_GetToken( qfalse ); // skip label
- ASE_GetToken( qfalse ); // third vertex
- pMesh->faces[pMesh->currentFace][1] = atoi( s_token );
-
- ASE_GetToken( qtrue );
-
-/*
- if ( ( p = strstr( s_token, "*MESH_MTLID" ) ) != 0 )
- {
- p += strlen( "*MESH_MTLID" ) + 1;
- mtlID = atoi( p );
- }
- else
- {
- Error( "No *MESH_MTLID found for face!" );
- }
-*/
-
- pMesh->currentFace++;
- }
- else
- {
- Error( "Unknown token '%s' while parsing MESH_FACE_LIST", token );
- }
-}
-
-static void ASE_KeyTFACE_LIST( const char *token )
-{
- aseMesh_t *pMesh = ASE_GetCurrentMesh();
-
- if ( !strcmp( token, "*MESH_TFACE" ) )
- {
- int a, b, c;
-
- ASE_GetToken( qfalse );
-
- ASE_GetToken( qfalse );
- a = atoi( s_token );
- ASE_GetToken( qfalse );
- c = atoi( s_token );
- ASE_GetToken( qfalse );
- b = atoi( s_token );
-
- pMesh->tfaces[pMesh->currentFace][0] = a;
- pMesh->tfaces[pMesh->currentFace][1] = b;
- pMesh->tfaces[pMesh->currentFace][2] = c;
-
- pMesh->currentFace++;
- }
- else
- {
- Error( "Unknown token '%s' in MESH_TFACE", token );
- }
-}
-
-static void ASE_KeyMESH_TVERTLIST( const char *token )
-{
- aseMesh_t *pMesh = ASE_GetCurrentMesh();
-
- if ( !strcmp( token, "*MESH_TVERT" ) )
- {
- char u[80], v[80], w[80];
-
- ASE_GetToken( qfalse );
-
- ASE_GetToken( qfalse );
- strcpy( u, s_token );
-
- ASE_GetToken( qfalse );
- strcpy( v, s_token );
-
- ASE_GetToken( qfalse );
- strcpy( w, s_token );
-
- pMesh->tvertexes[pMesh->currentVertex].s = atof( u );
- pMesh->tvertexes[pMesh->currentVertex].t = 1.0f - atof( v );
-
- pMesh->currentVertex++;
-
- if ( pMesh->currentVertex > pMesh->numTVertexes )
- {
- Error( "pMesh->currentVertex > pMesh->numTVertexes" );
- }
- }
- else
- {
- Error( "Unknown token '%s' while parsing MESH_TVERTLIST" );
- }
-}
-
-static void ASE_KeyMESH( const char *token )
-{
- aseMesh_t *pMesh = ASE_GetCurrentMesh();
-
- if ( !strcmp( token, "*TIMEVALUE" ) )
- {
- ASE_GetToken( qfalse );
-
- pMesh->timeValue = atoi( s_token );
- VERBOSE( ( ".....timevalue: %d\n", pMesh->timeValue ) );
- }
- else if ( !strcmp( token, "*MESH_NUMVERTEX" ) )
- {
- ASE_GetToken( qfalse );
-
- pMesh->numVertexes = atoi( s_token );
- VERBOSE( ( ".....TIMEVALUE: %d\n", pMesh->timeValue ) );
- VERBOSE( ( ".....num vertexes: %d\n", pMesh->numVertexes ) );
- }
- else if ( !strcmp( token, "*MESH_NUMFACES" ) )
- {
- ASE_GetToken( qfalse );
-
- pMesh->numFaces = atoi( s_token );
- VERBOSE( ( ".....num faces: %d\n", pMesh->numFaces ) );
- }
- else if ( !strcmp( token, "*MESH_NUMTVFACES" ) )
- {
- ASE_GetToken( qfalse );
-
- if ( atoi( s_token ) != pMesh->numFaces )
- {
- Error( "MESH_NUMTVFACES != MESH_NUMFACES" );
- }
- }
- else if ( !strcmp( token, "*MESH_NUMTVERTEX" ) )
- {
- ASE_GetToken( qfalse );
-
- pMesh->numTVertexes = atoi( s_token );
- VERBOSE( ( ".....num tvertexes: %d\n", pMesh->numTVertexes ) );
- }
- else if ( !strcmp( token, "*MESH_VERTEX_LIST" ) )
- {
- pMesh->vertexes = calloc( sizeof( aseVertex_t ) * pMesh->numVertexes, 1 );
- pMesh->currentVertex = 0;
- VERBOSE( ( ".....parsing MESH_VERTEX_LIST\n" ) );
- ASE_ParseBracedBlock( ASE_KeyMESH_VERTEX_LIST );
- }
- else if ( !strcmp( token, "*MESH_TVERTLIST" ) )
- {
- pMesh->currentVertex = 0;
- pMesh->tvertexes = calloc( sizeof( aseTVertex_t ) * pMesh->numTVertexes, 1 );
- VERBOSE( ( ".....parsing MESH_TVERTLIST\n" ) );
- ASE_ParseBracedBlock( ASE_KeyMESH_TVERTLIST );
- }
- else if ( !strcmp( token, "*MESH_FACE_LIST" ) )
- {
- pMesh->faces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 );
- pMesh->currentFace = 0;
- VERBOSE( ( ".....parsing MESH_FACE_LIST\n" ) );
- ASE_ParseBracedBlock( ASE_KeyMESH_FACE_LIST );
- }
- else if ( !strcmp( token, "*MESH_TFACELIST" ) )
- {
- pMesh->tfaces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 );
- pMesh->currentFace = 0;
- VERBOSE( ( ".....parsing MESH_TFACE_LIST\n" ) );
- ASE_ParseBracedBlock( ASE_KeyTFACE_LIST );
- }
- else if ( !strcmp( token, "*MESH_NORMALS" ) )
- {
- ASE_ParseBracedBlock( 0 );
- }
-}
-
-static void ASE_KeyMESH_ANIMATION( const char *token )
-{
- aseMesh_t *pMesh = ASE_GetCurrentMesh();
-
- // loads a single animation frame
- if ( !strcmp( token, "*MESH" ) )
- {
- VERBOSE( ( "...found MESH\n" ) );
- assert( pMesh->faces == 0 );
- assert( pMesh->vertexes == 0 );
- assert( pMesh->tvertexes == 0 );
- memset( pMesh, 0, sizeof( *pMesh ) );
-
- ASE_ParseBracedBlock( ASE_KeyMESH );
-
- if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES )
- {
- Error( "Too many animation frames" );
- }
- }
- else
- {
- Error( "Unknown token '%s' while parsing MESH_ANIMATION", token );
- }
-}
-
-static void ASE_KeyGEOMOBJECT( const char *token )
-{
- if ( !strcmp( token, "*NODE_NAME" ) )
- {
- char *name = ase.objects[ase.currentObject].name;
-
- ASE_GetToken( qtrue );
- VERBOSE( ( " %s\n", s_token ) );
- strcpy( ase.objects[ase.currentObject].name, s_token + 1 );
- if ( strchr( ase.objects[ase.currentObject].name, '"' ) )
- *strchr( ase.objects[ase.currentObject].name, '"' ) = 0;
-
- if ( strstr( name, "tag" ) == name )
- {
- while ( strchr( name, '_' ) != strrchr( name, '_' ) )
- {
- *strrchr( name, '_' ) = 0;
- }
- while ( strrchr( name, ' ' ) )
- {
- *strrchr( name, ' ' ) = 0;
- }
- }
- }
- else if ( !strcmp( token, "*NODE_PARENT" ) )
- {
- ASE_SkipRestOfLine();
- }
- // ignore unused data blocks
- else if ( !strcmp( token, "*NODE_TM" ) ||
- !strcmp( token, "*TM_ANIMATION" ) )
- {
- ASE_ParseBracedBlock( 0 );
- }
- // ignore regular meshes that aren't part of animation
- else if ( !strcmp( token, "*MESH" ) && !ase.grabAnims )
- {
-/*
- if ( strstr( ase.objects[ase.currentObject].name, "tag_" ) == ase.objects[ase.currentObject].name )
- {
- s_forceStaticMesh = true;
- ASE_ParseBracedBlock( ASE_KeyMESH );
- s_forceStaticMesh = false;
- }
-*/
- ASE_ParseBracedBlock( ASE_KeyMESH );
- if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES )
- {
- Error( "Too many animation frames" );
- }
- ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame;
- ase.objects[ase.currentObject].numAnimations++;
-/*
- // ignore meshes that aren't part of animations if this object isn't a
- // a tag
- else
- {
- ASE_ParseBracedBlock( 0 );
- }
-*/
- }
- // according to spec these are obsolete
- else if ( !strcmp( token, "*MATERIAL_REF" ) )
- {
- ASE_GetToken( qfalse );
-
- ase.objects[ase.currentObject].materialRef = atoi( s_token );
- }
- // loads a sequence of animation frames
- else if ( !strcmp( token, "*MESH_ANIMATION" ) )
- {
- if ( ase.grabAnims )
- {
- VERBOSE( ( "..found MESH_ANIMATION\n" ) );
-
- if ( ase.objects[ase.currentObject].numAnimations )
- {
- Error( "Multiple MESH_ANIMATIONS within a single GEOM_OBJECT" );
- }
- ASE_ParseBracedBlock( ASE_KeyMESH_ANIMATION );
- ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame;
- ase.objects[ase.currentObject].numAnimations++;
- }
- else
- {
- ASE_SkipEnclosingBraces();
- }
- }
- // skip unused info
- else if ( !strcmp( token, "*PROP_MOTIONBLUR" ) ||
- !strcmp( token, "*PROP_CASTSHADOW" ) ||
- !strcmp( token, "*PROP_RECVSHADOW" ) )
- {
- ASE_SkipRestOfLine();
- }
-}
-
-static void ConcatenateObjects( aseGeomObject_t *pObjA, aseGeomObject_t *pObjB )
-{
-}
-
-static void CollapseObjects( void )
-{
- int i;
- int numObjects = ase.currentObject;
-
- for ( i = 0; i < numObjects; i++ )
- {
- int j;
-
- // skip tags
- if ( strstr( ase.objects[i].name, "tag" ) == ase.objects[i].name )
- {
- continue;
- }
-
- if ( !ase.objects[i].numAnimations )
- {
- continue;
- }
-
- for ( j = i + 1; j < numObjects; j++ )
- {
- if ( strstr( ase.objects[j].name, "tag" ) == ase.objects[j].name )
- {
- continue;
- }
- if ( ase.objects[i].materialRef == ase.objects[j].materialRef )
- {
- if ( ase.objects[j].numAnimations )
- {
- ConcatenateObjects( &ase.objects[i], &ase.objects[j] );
- }
- }
- }
- }
-}
-
-/*
-** ASE_Process
-*/
-static void ASE_Process( void )
-{
- while ( ASE_GetToken( qfalse ) )
- {
- if ( !strcmp( s_token, "*3DSMAX_ASCIIEXPORT" ) ||
- !strcmp( s_token, "*COMMENT" ) )
- {
- ASE_SkipRestOfLine();
- }
- else if ( !strcmp( s_token, "*SCENE" ) )
- ASE_SkipEnclosingBraces();
- else if ( !strcmp( s_token, "*MATERIAL_LIST" ) )
- {
- VERBOSE( ("MATERIAL_LIST\n") );
-
- ASE_ParseBracedBlock( ASE_KeyMATERIAL_LIST );
- }
- else if ( !strcmp( s_token, "*GEOMOBJECT" ) )
- {
- VERBOSE( ("GEOMOBJECT" ) );
-
- ASE_ParseBracedBlock( ASE_KeyGEOMOBJECT );
-
- if ( strstr( ase.objects[ase.currentObject].name, "Bip" ) ||
- strstr( ase.objects[ase.currentObject].name, "ignore_" ) )
- {
- ASE_FreeGeomObject( ase.currentObject );
- VERBOSE( ( "(discarding BIP/ignore object)\n" ) );
- }
- else if ( ( strstr( ase.objects[ase.currentObject].name, "h_" ) != ase.objects[ase.currentObject].name ) &&
- ( strstr( ase.objects[ase.currentObject].name, "l_" ) != ase.objects[ase.currentObject].name ) &&
- ( strstr( ase.objects[ase.currentObject].name, "u_" ) != ase.objects[ase.currentObject].name ) &&
- ( strstr( ase.objects[ase.currentObject].name, "tag" ) != ase.objects[ase.currentObject].name ) &&
- ase.grabAnims )
- {
- VERBOSE( ( "(ignoring improperly labeled object '%s')\n", ase.objects[ase.currentObject].name ) );
- ASE_FreeGeomObject( ase.currentObject );
- }
- else
- {
- if ( ++ase.currentObject == MAX_ASE_OBJECTS )
- {
- Error( "Too many GEOMOBJECTs" );
- }
- }
- }
- else if ( s_token[0] )
- {
- printf( "Unknown token '%s'\n", s_token );
- }
- }
-
- if ( !ase.currentObject )
- Error( "No animation data!" );
-
- CollapseObjects();
-}
-
+ +#include "aselib.h" + +#include <assert.h> +#include <stdio.h> +#include <stdlib.h> + +#define MAX_ASE_MATERIALS 32 +#define MAX_ASE_OBJECTS 64 +#define MAX_ASE_ANIMATIONS 32 +#define MAX_ASE_ANIMATION_FRAMES 512 + +#define VERBOSE( x ) { if ( ase.verbose ) { printf x ; } } + +typedef struct +{ + float x, y, z; + float nx, ny, nz; + float s, t; +} aseVertex_t; + +typedef struct +{ + float s, t; +} aseTVertex_t; + +typedef int aseFace_t[3]; + +typedef struct +{ + int numFaces; + int numVertexes; + int numTVertexes; + + int timeValue; + + aseVertex_t *vertexes; + aseTVertex_t *tvertexes; + aseFace_t *faces, *tfaces; + + int currentFace, currentVertex; +} aseMesh_t; + +typedef struct +{ + int numFrames; + aseMesh_t frames[MAX_ASE_ANIMATION_FRAMES]; + + int currentFrame; +} aseMeshAnimation_t; + +typedef struct +{ + char name[128]; +} aseMaterial_t; + +/* +** contains the animate sequence of a single surface +** using a single material +*/ +typedef struct +{ + char name[128]; + + int materialRef; + int numAnimations; + + aseMeshAnimation_t anim; + +} aseGeomObject_t; + +typedef struct +{ + int numMaterials; + aseMaterial_t materials[MAX_ASE_MATERIALS]; + aseGeomObject_t objects[MAX_ASE_OBJECTS]; + + char *buffer; + char *curpos; + int len; + + int currentObject; + qboolean verbose; + qboolean grabAnims; + +} ase_t; + +static char s_token[1024]; +static ase_t ase; + +static void ASE_Process( void ); +static void ASE_FreeGeomObject( int ndx ); + +/* +** ASE_Load +*/ +void ASE_Load( const char *filename, qboolean verbose, qboolean grabAnims ) +{ + FILE *fp = fopen( filename, "rb" ); + + if ( !fp ) + Error( "File not found '%s'", filename ); + + memset( &ase, 0, sizeof( ase ) ); + + ase.verbose = verbose; + ase.grabAnims = grabAnims; + ase.len = Q_filelength( fp ); + + ase.curpos = ase.buffer = malloc( ase.len ); + + printf( "Processing '%s'\n", filename ); + + if ( fread( ase.buffer, ase.len, 1, fp ) != 1 ) + { + fclose( fp ); + Error( "fread() != -1 for '%s'", filename ); + } + + fclose( fp ); + + ASE_Process(); +} + +/* +** ASE_Free +*/ +void ASE_Free( void ) +{ + int i; + + for ( i = 0; i < ase.currentObject; i++ ) + { + ASE_FreeGeomObject( i ); + } +} + +/* +** ASE_GetNumSurfaces +*/ +int ASE_GetNumSurfaces( void ) +{ + return ase.currentObject; +} + +/* +** ASE_GetSurfaceName +*/ +const char *ASE_GetSurfaceName( int which ) +{ + aseGeomObject_t *pObject = &ase.objects[which]; + + if ( !pObject->anim.numFrames ) + return 0; + + return pObject->name; +} + +/* +** ASE_GetSurfaceAnimation +** +** Returns an animation (sequence of polysets) +*/ +polyset_t *ASE_GetSurfaceAnimation( int which, int *pNumFrames, int skipFrameStart, int skipFrameEnd, int maxFrames ) +{ + aseGeomObject_t *pObject = &ase.objects[which]; + polyset_t *psets; + int numFramesInAnimation; + int numFramesToKeep; + int i, f; + + if ( !pObject->anim.numFrames ) + return 0; + + if ( pObject->anim.numFrames > maxFrames && maxFrames != -1 ) + { + numFramesInAnimation = maxFrames; + } + else + { + numFramesInAnimation = pObject->anim.numFrames; + if ( maxFrames != -1 ) + printf( "WARNING: ASE_GetSurfaceAnimation maxFrames > numFramesInAnimation\n" ); + } + + if ( skipFrameEnd != -1 ) + numFramesToKeep = numFramesInAnimation - ( skipFrameEnd - skipFrameStart + 1 ); + else + numFramesToKeep = numFramesInAnimation; + + *pNumFrames = numFramesToKeep; + + psets = calloc( sizeof( polyset_t ) * numFramesToKeep, 1 ); + + for ( f = 0, i = 0; i < numFramesInAnimation; i++ ) + { + int t; + aseMesh_t *pMesh = &pObject->anim.frames[i]; + + if ( skipFrameStart != -1 ) + { + if ( i >= skipFrameStart && i <= skipFrameEnd ) + continue; + } + + strcpy( psets[f].name, pObject->name ); + strcpy( psets[f].materialname, ase.materials[pObject->materialRef].name ); + + psets[f].triangles = calloc( sizeof( triangle_t ) * pObject->anim.frames[i].numFaces, 1 ); + psets[f].numtriangles = pObject->anim.frames[i].numFaces; + + for ( t = 0; t < pObject->anim.frames[i].numFaces; t++ ) + { + int k; + + for ( k = 0; k < 3; k++ ) + { + psets[f].triangles[t].verts[k][0] = pMesh->vertexes[pMesh->faces[t][k]].x; + psets[f].triangles[t].verts[k][1] = pMesh->vertexes[pMesh->faces[t][k]].y; + psets[f].triangles[t].verts[k][2] = pMesh->vertexes[pMesh->faces[t][k]].z; + + if ( pMesh->tvertexes && pMesh->tfaces ) + { + psets[f].triangles[t].texcoords[k][0] = pMesh->tvertexes[pMesh->tfaces[t][k]].s; + psets[f].triangles[t].texcoords[k][1] = pMesh->tvertexes[pMesh->tfaces[t][k]].t; + } + + } + } + + f++; + } + + return psets; +} + +static void ASE_FreeGeomObject( int ndx ) +{ + aseGeomObject_t *pObject; + int i; + + pObject = &ase.objects[ndx]; + + for ( i = 0; i < pObject->anim.numFrames; i++ ) + { + if ( pObject->anim.frames[i].vertexes ) + { + free( pObject->anim.frames[i].vertexes ); + } + if ( pObject->anim.frames[i].tvertexes ) + { + free( pObject->anim.frames[i].tvertexes ); + } + if ( pObject->anim.frames[i].faces ) + { + free( pObject->anim.frames[i].faces ); + } + if ( pObject->anim.frames[i].tfaces ) + { + free( pObject->anim.frames[i].tfaces ); + } + } + + memset( pObject, 0, sizeof( *pObject ) ); +} + +static aseMesh_t *ASE_GetCurrentMesh( void ) +{ + aseGeomObject_t *pObject; + + if ( ase.currentObject >= MAX_ASE_OBJECTS ) + { + Error( "Too many GEOMOBJECTs" ); + return 0; // never called + } + + pObject = &ase.objects[ase.currentObject]; + + if ( pObject->anim.currentFrame >= MAX_ASE_ANIMATION_FRAMES ) + { + Error( "Too many MESHes" ); + return 0; + } + + return &pObject->anim.frames[pObject->anim.currentFrame]; +} + +static int CharIsTokenDelimiter( int ch ) +{ + if ( ch <= 32 ) + return 1; + return 0; +} + +static int ASE_GetToken( qboolean restOfLine ) +{ + int i = 0; + + if ( ase.buffer == 0 ) + return 0; + + if ( ( ase.curpos - ase.buffer ) == ase.len ) + return 0; + + // skip over crap + while ( ( ( ase.curpos - ase.buffer ) < ase.len ) && + ( *ase.curpos <= 32 ) ) + { + ase.curpos++; + } + + while ( ( ase.curpos - ase.buffer ) < ase.len ) + { + s_token[i] = *ase.curpos; + + ase.curpos++; + i++; + + if ( ( CharIsTokenDelimiter( s_token[i-1] ) && !restOfLine ) || + ( ( s_token[i-1] == '\n' ) || ( s_token[i-1] == '\r' ) ) ) + { + s_token[i-1] = 0; + break; + } + } + + s_token[i] = 0; + + return 1; +} + +static void ASE_ParseBracedBlock( void (*parser)( const char *token ) ) +{ + int indent = 0; + + while ( ASE_GetToken( qfalse ) ) + { + if ( !strcmp( s_token, "{" ) ) + { + indent++; + } + else if ( !strcmp( s_token, "}" ) ) + { + --indent; + if ( indent == 0 ) + break; + else if ( indent < 0 ) + Error( "Unexpected '}'" ); + } + else + { + if ( parser ) + parser( s_token ); + } + } +} + +static void ASE_SkipEnclosingBraces( void ) +{ + int indent = 0; + + while ( ASE_GetToken( qfalse ) ) + { + if ( !strcmp( s_token, "{" ) ) + { + indent++; + } + else if ( !strcmp( s_token, "}" ) ) + { + indent--; + if ( indent == 0 ) + break; + else if ( indent < 0 ) + Error( "Unexpected '}'" ); + } + } +} + +static void ASE_SkipRestOfLine( void ) +{ + ASE_GetToken( qtrue ); +} + +static void ASE_KeyMAP_DIFFUSE( const char *token ) +{ + char buffer[1024], buff1[1024], buff2[1024]; + char *buf1, *buf2; + int i = 0, count; + + if ( !strcmp( token, "*BITMAP" ) ) + { + ASE_GetToken( qfalse ); + + strcpy( buffer, s_token + 1 ); + if ( strchr( buffer, '"' ) ) + *strchr( buffer, '"' ) = 0; + + while ( buffer[i] ) + { + if ( buffer[i] == '\\' ) + buffer[i] = '/'; + i++; + } + + buf1 = buffer; + buf2 = gamedir; + // need to compare win32 volumes to potential unix junk + // + if ( (gamedir[1] == ':' && (buffer[0] == '/' && buffer[1] == '/')) || + (buffer[1] == ':' && (gamedir[0] == '/' && gamedir[1] == '/')) ) { + if (buffer[1] == ':') { + buf1 = buffer + 2; + buf2 = gamedir + 2; + } else { + buf1 = gamedir + 2; + buf2 = buffer +2; + } + count = 0; + while (*buf2 && count < 2) { + if (*buf2 == '/') { + count++; + } + buf2++; + } + } + strcpy(buff1, buf1); + strlwr(buff1); + strcpy(buff2, buf2); + strlwr(buff2); + if ( strstr( buff2, buff1 + 2 ) ) + { + strcpy( ase.materials[ase.numMaterials].name, strstr( buff2, buff1 + 2 ) + strlen( buff1 ) - 2 ); + } + else + { + sprintf( ase.materials[ase.numMaterials].name, "(not converted: '%s')", buffer ); + printf( "WARNING: illegal material name '%s'\n", buffer ); + } + } + else + { + } +} + +static void ASE_KeyMATERIAL( const char *token ) +{ + if ( !strcmp( token, "*MAP_DIFFUSE" ) ) + { + ASE_ParseBracedBlock( ASE_KeyMAP_DIFFUSE ); + } + else + { + } +} + +static void ASE_KeyMATERIAL_LIST( const char *token ) +{ + if ( !strcmp( token, "*MATERIAL_COUNT" ) ) + { + ASE_GetToken( qfalse ); + VERBOSE( ( "..num materials: %s\n", s_token ) ); + if ( atoi( s_token ) > MAX_ASE_MATERIALS ) + { + Error( "Too many materials!" ); + } + ase.numMaterials = 0; + } + else if ( !strcmp( token, "*MATERIAL" ) ) + { + VERBOSE( ( "..material %d ", ase.numMaterials ) ); + ASE_ParseBracedBlock( ASE_KeyMATERIAL ); + ase.numMaterials++; + } +} + +static void ASE_KeyMESH_VERTEX_LIST( const char *token ) +{ + aseMesh_t *pMesh = ASE_GetCurrentMesh(); + + if ( !strcmp( token, "*MESH_VERTEX" ) ) + { + ASE_GetToken( qfalse ); // skip number + + ASE_GetToken( qfalse ); + pMesh->vertexes[pMesh->currentVertex].y = atof( s_token ); + + ASE_GetToken( qfalse ); + pMesh->vertexes[pMesh->currentVertex].x = -atof( s_token ); + + ASE_GetToken( qfalse ); + pMesh->vertexes[pMesh->currentVertex].z = atof( s_token ); + + pMesh->currentVertex++; + + if ( pMesh->currentVertex > pMesh->numVertexes ) + { + Error( "pMesh->currentVertex >= pMesh->numVertexes" ); + } + } + else + { + Error( "Unknown token '%s' while parsing MESH_VERTEX_LIST", token ); + } +} + +static void ASE_KeyMESH_FACE_LIST( const char *token ) +{ + aseMesh_t *pMesh = ASE_GetCurrentMesh(); + + if ( !strcmp( token, "*MESH_FACE" ) ) + { + ASE_GetToken( qfalse ); // skip face number + + ASE_GetToken( qfalse ); // skip label + ASE_GetToken( qfalse ); // first vertex + pMesh->faces[pMesh->currentFace][0] = atoi( s_token ); + + ASE_GetToken( qfalse ); // skip label + ASE_GetToken( qfalse ); // second vertex + pMesh->faces[pMesh->currentFace][2] = atoi( s_token ); + + ASE_GetToken( qfalse ); // skip label + ASE_GetToken( qfalse ); // third vertex + pMesh->faces[pMesh->currentFace][1] = atoi( s_token ); + + ASE_GetToken( qtrue ); + +/* + if ( ( p = strstr( s_token, "*MESH_MTLID" ) ) != 0 ) + { + p += strlen( "*MESH_MTLID" ) + 1; + mtlID = atoi( p ); + } + else + { + Error( "No *MESH_MTLID found for face!" ); + } +*/ + + pMesh->currentFace++; + } + else + { + Error( "Unknown token '%s' while parsing MESH_FACE_LIST", token ); + } +} + +static void ASE_KeyTFACE_LIST( const char *token ) +{ + aseMesh_t *pMesh = ASE_GetCurrentMesh(); + + if ( !strcmp( token, "*MESH_TFACE" ) ) + { + int a, b, c; + + ASE_GetToken( qfalse ); + + ASE_GetToken( qfalse ); + a = atoi( s_token ); + ASE_GetToken( qfalse ); + c = atoi( s_token ); + ASE_GetToken( qfalse ); + b = atoi( s_token ); + + pMesh->tfaces[pMesh->currentFace][0] = a; + pMesh->tfaces[pMesh->currentFace][1] = b; + pMesh->tfaces[pMesh->currentFace][2] = c; + + pMesh->currentFace++; + } + else + { + Error( "Unknown token '%s' in MESH_TFACE", token ); + } +} + +static void ASE_KeyMESH_TVERTLIST( const char *token ) +{ + aseMesh_t *pMesh = ASE_GetCurrentMesh(); + + if ( !strcmp( token, "*MESH_TVERT" ) ) + { + char u[80], v[80], w[80]; + + ASE_GetToken( qfalse ); + + ASE_GetToken( qfalse ); + strcpy( u, s_token ); + + ASE_GetToken( qfalse ); + strcpy( v, s_token ); + + ASE_GetToken( qfalse ); + strcpy( w, s_token ); + + pMesh->tvertexes[pMesh->currentVertex].s = atof( u ); + pMesh->tvertexes[pMesh->currentVertex].t = 1.0f - atof( v ); + + pMesh->currentVertex++; + + if ( pMesh->currentVertex > pMesh->numTVertexes ) + { + Error( "pMesh->currentVertex > pMesh->numTVertexes" ); + } + } + else + { + Error( "Unknown token '%s' while parsing MESH_TVERTLIST" ); + } +} + +static void ASE_KeyMESH( const char *token ) +{ + aseMesh_t *pMesh = ASE_GetCurrentMesh(); + + if ( !strcmp( token, "*TIMEVALUE" ) ) + { + ASE_GetToken( qfalse ); + + pMesh->timeValue = atoi( s_token ); + VERBOSE( ( ".....timevalue: %d\n", pMesh->timeValue ) ); + } + else if ( !strcmp( token, "*MESH_NUMVERTEX" ) ) + { + ASE_GetToken( qfalse ); + + pMesh->numVertexes = atoi( s_token ); + VERBOSE( ( ".....TIMEVALUE: %d\n", pMesh->timeValue ) ); + VERBOSE( ( ".....num vertexes: %d\n", pMesh->numVertexes ) ); + } + else if ( !strcmp( token, "*MESH_NUMFACES" ) ) + { + ASE_GetToken( qfalse ); + + pMesh->numFaces = atoi( s_token ); + VERBOSE( ( ".....num faces: %d\n", pMesh->numFaces ) ); + } + else if ( !strcmp( token, "*MESH_NUMTVFACES" ) ) + { + ASE_GetToken( qfalse ); + + if ( atoi( s_token ) != pMesh->numFaces ) + { + Error( "MESH_NUMTVFACES != MESH_NUMFACES" ); + } + } + else if ( !strcmp( token, "*MESH_NUMTVERTEX" ) ) + { + ASE_GetToken( qfalse ); + + pMesh->numTVertexes = atoi( s_token ); + VERBOSE( ( ".....num tvertexes: %d\n", pMesh->numTVertexes ) ); + } + else if ( !strcmp( token, "*MESH_VERTEX_LIST" ) ) + { + pMesh->vertexes = calloc( sizeof( aseVertex_t ) * pMesh->numVertexes, 1 ); + pMesh->currentVertex = 0; + VERBOSE( ( ".....parsing MESH_VERTEX_LIST\n" ) ); + ASE_ParseBracedBlock( ASE_KeyMESH_VERTEX_LIST ); + } + else if ( !strcmp( token, "*MESH_TVERTLIST" ) ) + { + pMesh->currentVertex = 0; + pMesh->tvertexes = calloc( sizeof( aseTVertex_t ) * pMesh->numTVertexes, 1 ); + VERBOSE( ( ".....parsing MESH_TVERTLIST\n" ) ); + ASE_ParseBracedBlock( ASE_KeyMESH_TVERTLIST ); + } + else if ( !strcmp( token, "*MESH_FACE_LIST" ) ) + { + pMesh->faces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 ); + pMesh->currentFace = 0; + VERBOSE( ( ".....parsing MESH_FACE_LIST\n" ) ); + ASE_ParseBracedBlock( ASE_KeyMESH_FACE_LIST ); + } + else if ( !strcmp( token, "*MESH_TFACELIST" ) ) + { + pMesh->tfaces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 ); + pMesh->currentFace = 0; + VERBOSE( ( ".....parsing MESH_TFACE_LIST\n" ) ); + ASE_ParseBracedBlock( ASE_KeyTFACE_LIST ); + } + else if ( !strcmp( token, "*MESH_NORMALS" ) ) + { + ASE_ParseBracedBlock( 0 ); + } +} + +static void ASE_KeyMESH_ANIMATION( const char *token ) +{ + aseMesh_t *pMesh = ASE_GetCurrentMesh(); + + // loads a single animation frame + if ( !strcmp( token, "*MESH" ) ) + { + VERBOSE( ( "...found MESH\n" ) ); + assert( pMesh->faces == 0 ); + assert( pMesh->vertexes == 0 ); + assert( pMesh->tvertexes == 0 ); + memset( pMesh, 0, sizeof( *pMesh ) ); + + ASE_ParseBracedBlock( ASE_KeyMESH ); + + if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES ) + { + Error( "Too many animation frames" ); + } + } + else + { + Error( "Unknown token '%s' while parsing MESH_ANIMATION", token ); + } +} + +static void ASE_KeyGEOMOBJECT( const char *token ) +{ + if ( !strcmp( token, "*NODE_NAME" ) ) + { + char *name = ase.objects[ase.currentObject].name; + + ASE_GetToken( qtrue ); + VERBOSE( ( " %s\n", s_token ) ); + strcpy( ase.objects[ase.currentObject].name, s_token + 1 ); + if ( strchr( ase.objects[ase.currentObject].name, '"' ) ) + *strchr( ase.objects[ase.currentObject].name, '"' ) = 0; + + if ( strstr( name, "tag" ) == name ) + { + while ( strchr( name, '_' ) != strrchr( name, '_' ) ) + { + *strrchr( name, '_' ) = 0; + } + while ( strrchr( name, ' ' ) ) + { + *strrchr( name, ' ' ) = 0; + } + } + } + else if ( !strcmp( token, "*NODE_PARENT" ) ) + { + ASE_SkipRestOfLine(); + } + // ignore unused data blocks + else if ( !strcmp( token, "*NODE_TM" ) || + !strcmp( token, "*TM_ANIMATION" ) ) + { + ASE_ParseBracedBlock( 0 ); + } + // ignore regular meshes that aren't part of animation + else if ( !strcmp( token, "*MESH" ) && !ase.grabAnims ) + { +/* + if ( strstr( ase.objects[ase.currentObject].name, "tag_" ) == ase.objects[ase.currentObject].name ) + { + s_forceStaticMesh = true; + ASE_ParseBracedBlock( ASE_KeyMESH ); + s_forceStaticMesh = false; + } +*/ + ASE_ParseBracedBlock( ASE_KeyMESH ); + if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES ) + { + Error( "Too many animation frames" ); + } + ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame; + ase.objects[ase.currentObject].numAnimations++; +/* + // ignore meshes that aren't part of animations if this object isn't a + // a tag + else + { + ASE_ParseBracedBlock( 0 ); + } +*/ + } + // according to spec these are obsolete + else if ( !strcmp( token, "*MATERIAL_REF" ) ) + { + ASE_GetToken( qfalse ); + + ase.objects[ase.currentObject].materialRef = atoi( s_token ); + } + // loads a sequence of animation frames + else if ( !strcmp( token, "*MESH_ANIMATION" ) ) + { + if ( ase.grabAnims ) + { + VERBOSE( ( "..found MESH_ANIMATION\n" ) ); + + if ( ase.objects[ase.currentObject].numAnimations ) + { + Error( "Multiple MESH_ANIMATIONS within a single GEOM_OBJECT" ); + } + ASE_ParseBracedBlock( ASE_KeyMESH_ANIMATION ); + ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame; + ase.objects[ase.currentObject].numAnimations++; + } + else + { + ASE_SkipEnclosingBraces(); + } + } + // skip unused info + else if ( !strcmp( token, "*PROP_MOTIONBLUR" ) || + !strcmp( token, "*PROP_CASTSHADOW" ) || + !strcmp( token, "*PROP_RECVSHADOW" ) ) + { + ASE_SkipRestOfLine(); + } +} + +static void ConcatenateObjects( aseGeomObject_t *pObjA, aseGeomObject_t *pObjB ) +{ +} + +static void CollapseObjects( void ) +{ + int i; + int numObjects = ase.currentObject; + + for ( i = 0; i < numObjects; i++ ) + { + int j; + + // skip tags + if ( strstr( ase.objects[i].name, "tag" ) == ase.objects[i].name ) + { + continue; + } + + if ( !ase.objects[i].numAnimations ) + { + continue; + } + + for ( j = i + 1; j < numObjects; j++ ) + { + if ( strstr( ase.objects[j].name, "tag" ) == ase.objects[j].name ) + { + continue; + } + if ( ase.objects[i].materialRef == ase.objects[j].materialRef ) + { + if ( ase.objects[j].numAnimations ) + { + ConcatenateObjects( &ase.objects[i], &ase.objects[j] ); + } + } + } + } +} + +/* +** ASE_Process +*/ +static void ASE_Process( void ) +{ + while ( ASE_GetToken( qfalse ) ) + { + if ( !strcmp( s_token, "*3DSMAX_ASCIIEXPORT" ) || + !strcmp( s_token, "*COMMENT" ) ) + { + ASE_SkipRestOfLine(); + } + else if ( !strcmp( s_token, "*SCENE" ) ) + ASE_SkipEnclosingBraces(); + else if ( !strcmp( s_token, "*MATERIAL_LIST" ) ) + { + VERBOSE( ("MATERIAL_LIST\n") ); + + ASE_ParseBracedBlock( ASE_KeyMATERIAL_LIST ); + } + else if ( !strcmp( s_token, "*GEOMOBJECT" ) ) + { + VERBOSE( ("GEOMOBJECT" ) ); + + ASE_ParseBracedBlock( ASE_KeyGEOMOBJECT ); + + if ( strstr( ase.objects[ase.currentObject].name, "Bip" ) || + strstr( ase.objects[ase.currentObject].name, "ignore_" ) ) + { + ASE_FreeGeomObject( ase.currentObject ); + VERBOSE( ( "(discarding BIP/ignore object)\n" ) ); + } + else if ( ( strstr( ase.objects[ase.currentObject].name, "h_" ) != ase.objects[ase.currentObject].name ) && + ( strstr( ase.objects[ase.currentObject].name, "l_" ) != ase.objects[ase.currentObject].name ) && + ( strstr( ase.objects[ase.currentObject].name, "u_" ) != ase.objects[ase.currentObject].name ) && + ( strstr( ase.objects[ase.currentObject].name, "tag" ) != ase.objects[ase.currentObject].name ) && + ase.grabAnims ) + { + VERBOSE( ( "(ignoring improperly labeled object '%s')\n", ase.objects[ase.currentObject].name ) ); + ASE_FreeGeomObject( ase.currentObject ); + } + else + { + if ( ++ase.currentObject == MAX_ASE_OBJECTS ) + { + Error( "Too many GEOMOBJECTs" ); + } + } + } + else if ( s_token[0] ) + { + printf( "Unknown token '%s'\n", s_token ); + } + } + + if ( !ase.currentObject ) + Error( "No animation data!" ); + + CollapseObjects(); +} + |