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-rw-r--r--code/qcommon/files.c1
-rw-r--r--code/qcommon/q_shared.c22
-rw-r--r--code/qcommon/q_shared.h1
-rw-r--r--code/renderer/tr_image.c111
-rw-r--r--code/renderer/tr_shader.c9
5 files changed, 101 insertions, 43 deletions
diff --git a/code/qcommon/files.c b/code/qcommon/files.c
index 8a056d5..4a909e3 100644
--- a/code/qcommon/files.c
+++ b/code/qcommon/files.c
@@ -1207,7 +1207,6 @@ int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueF
}
}
- Com_DPrintf ("Can't find %s\n", filename);
#ifdef FS_MISSING
if (missingFiles) {
fprintf(missingFiles, "%s\n", filename);
diff --git a/code/qcommon/q_shared.c b/code/qcommon/q_shared.c
index b30688a..a68b283 100644
--- a/code/qcommon/q_shared.c
+++ b/code/qcommon/q_shared.c
@@ -55,6 +55,28 @@ char *COM_SkipPath (char *pathname)
/*
============
+COM_GetExtension
+============
+*/
+const char *COM_GetExtension( const char *name ) {
+ int length, i;
+
+ length = strlen(name)-1;
+ i = length;
+
+ while (name[i] != '.')
+ {
+ i--;
+ if (name[i] == '/' || i == 0)
+ return ""; // no extension
+ }
+
+ return &name[i+1];
+}
+
+
+/*
+============
COM_StripExtension
============
*/
diff --git a/code/qcommon/q_shared.h b/code/qcommon/q_shared.h
index e3a062a..fcd48e0 100644
--- a/code/qcommon/q_shared.h
+++ b/code/qcommon/q_shared.h
@@ -599,6 +599,7 @@ int Q_isnan( float x );
float Com_Clamp( float min, float max, float value );
char *COM_SkipPath( char *pathname );
+const char *COM_GetExtension( const char *name );
void COM_StripExtension(const char *in, char *out, int destsize);
void COM_DefaultExtension( char *path, int maxSize, const char *extension );
diff --git a/code/renderer/tr_image.c b/code/renderer/tr_image.c
index 609b8b2..016b6f0 100644
--- a/code/renderer/tr_image.c
+++ b/code/renderer/tr_image.c
@@ -4376,6 +4376,27 @@ static void LoadPNG(const char *name, byte **pic, int *width, int *height)
//===================================================================
+typedef struct
+{
+ char *ext;
+ void (*ImageLoader)( const char *, unsigned char **, int *, int * );
+} imageExtToLoaderMap_t;
+
+// Note that the ordering indicates the order of preference used
+// when there are multiple images of different formats available
+static imageExtToLoaderMap_t imageLoaders[ ] =
+{
+ { "tga", LoadTGA },
+ { "jpg", LoadJPG },
+ { "jpeg", LoadJPG },
+ { "png", LoadPNG },
+ { "pcx", LoadPCX32 },
+ { "bmp", LoadBMP }
+};
+
+static int numImageLoaders = sizeof( imageLoaders ) /
+ sizeof( imageLoaders[ 0 ] );
+
/*
=================
R_LoadImage
@@ -4384,53 +4405,71 @@ Loads any of the supported image types into a cannonical
32 bit format.
=================
*/
-void R_LoadImage( const char *name, byte **pic, int *width, int *height ) {
- int len;
+void R_LoadImage( const char *name, byte **pic, int *width, int *height )
+{
+ qboolean orgNameFailed = qfalse;
+ int i;
+ char localName[ MAX_QPATH ];
+ const char *ext;
*pic = NULL;
*width = 0;
*height = 0;
- len = strlen(name);
- if (len<5) {
- return;
- }
-
- if ( !Q_stricmp( name+len-4, ".tga" ) ) {
- LoadTGA( name, pic, width, height );
+ Q_strncpyz( localName, name, MAX_QPATH );
- // This is a hack to get around the fact that some
- // baseq3 shaders refer to tga files where the images
- // are actually jpgs
- if (!*pic) {
- // try jpg in place of tga
- char altname[MAX_QPATH];
+ ext = COM_GetExtension( localName );
- strcpy( altname, name );
- len = strlen( altname );
- altname[len-3] = 'j';
- altname[len-2] = 'p';
- altname[len-1] = 'g';
+ if( *ext )
+ {
+ // Look for the correct loader and use it
+ for( i = 0; i < numImageLoaders; i++ )
+ {
+ if( !Q_stricmp( ext, imageLoaders[ i ].ext ) )
+ {
+ // Load
+ imageLoaders[ i ].ImageLoader( localName, pic, width, height );
+ break;
+ }
+ }
- ri.Printf( PRINT_DEVELOPER, "WARNING: %s failed, trying %s\n", name, altname );
- LoadJPG( altname, pic, width, height );
+ // A loader was found
+ if( i < numImageLoaders )
+ {
+ if( *pic == NULL )
+ {
+ // Loader failed, most likely because the file isn't there;
+ // try again without the extension
+ orgNameFailed = qtrue;
+ COM_StripExtension( name, localName, MAX_QPATH );
+ }
+ else
+ {
+ // Something loaded
+ return;
+ }
}
}
- else if ( !Q_stricmp(name+len-4, ".pcx") )
- {
- LoadPCX32( name, pic, width, height );
- }
- else if ( !Q_stricmp( name+len-4, ".bmp" ) )
- {
- LoadBMP( name, pic, width, height );
- }
- else if ( !Q_stricmp( name+len-4, ".jpg" ) )
- {
- LoadJPG( name, pic, width, height );
- }
- else if ( !Q_stricmp( name+len-4, ".png" ) )
+
+ // Try and find a suitable match using all
+ // the image formats supported
+ for( i = 0; i < numImageLoaders; i++ )
{
- LoadPNG( name, pic, width, height );
+ char *altName = va( "%s.%s", localName, imageLoaders[ i ].ext );
+
+ // Load
+ imageLoaders[ i ].ImageLoader( altName, pic, width, height );
+
+ if( *pic )
+ {
+ if( orgNameFailed )
+ {
+ ri.Printf( PRINT_DEVELOPER, "WARNING: %s not present, using %s instead\n",
+ name, altName );
+ }
+
+ break;
+ }
}
}
diff --git a/code/renderer/tr_shader.c b/code/renderer/tr_shader.c
index edcf2bc..3f12269 100644
--- a/code/renderer/tr_shader.c
+++ b/code/renderer/tr_shader.c
@@ -2416,7 +2416,6 @@ most world construction surfaces.
*/
shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImage ) {
char strippedName[MAX_QPATH];
- char fileName[MAX_QPATH];
int i, hash;
char *shaderText;
image_t *image;
@@ -2494,13 +2493,11 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag
//
// if not defined in the in-memory shader descriptions,
- // look for a single TGA, BMP, or PCX
+ // look for a single supported image file
//
- Q_strncpyz( fileName, name, sizeof( fileName ) );
- COM_DefaultExtension( fileName, sizeof( fileName ), ".tga" );
- image = R_FindImageFile( fileName, mipRawImage, mipRawImage, mipRawImage ? GL_REPEAT : GL_CLAMP );
+ image = R_FindImageFile( name, mipRawImage, mipRawImage, mipRawImage ? GL_REPEAT : GL_CLAMP );
if ( !image ) {
- ri.Printf( PRINT_DEVELOPER, "Couldn't find image for shader %s\n", name );
+ ri.Printf( PRINT_DEVELOPER, "Couldn't find image file for shader %s\n", name );
shader.defaultShader = qtrue;
return FinishShader();
}