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-rw-r--r--code/qcommon/q_platform.h18
-rw-r--r--code/renderer/tr_backend.c22
-rw-r--r--code/renderer/tr_init.c4
3 files changed, 0 insertions, 44 deletions
diff --git a/code/qcommon/q_platform.h b/code/qcommon/q_platform.h
index 2fddaee..b7ac01f 100644
--- a/code/qcommon/q_platform.h
+++ b/code/qcommon/q_platform.h
@@ -114,24 +114,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#endif
-//=================================================================== MAC ===
-
-#ifdef __MACOS__
-
-#include <MacTypes.h>
-
-#define OS_STRING "macos"
-#define ID_INLINE inline
-#define PATH_SEP ':'
-
-#define ARCH_STRING "ppc"
-
-void Sys_PumpEvents( void );
-
-#define Q3_BIG_ENDIAN
-
-#endif
-
//================================================================= LINUX ===
#ifdef __linux__
diff --git a/code/renderer/tr_backend.c b/code/renderer/tr_backend.c
index b8a07b4..6c93c14 100644
--- a/code/renderer/tr_backend.c
+++ b/code/renderer/tr_backend.c
@@ -526,15 +526,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
drawSurf_t *drawSurf;
int oldSort;
float originalTime;
-#ifdef __MACOS__
- int macEventTime;
-
- Sys_PumpEvents(); // crutch up the mac's limited buffer queue size
-
- // we don't want to pump the event loop too often and waste time, so
- // we are going to check every shader change
- macEventTime = ri.Milliseconds() + MAC_EVENT_PUMP_MSEC;
-#endif
// save original time for entity shader offsets
originalTime = backEnd.refdef.floatTime;
@@ -570,15 +561,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted
|| ( entityNum != oldEntityNum && !shader->entityMergable ) ) {
if (oldShader != NULL) {
-#ifdef __MACOS__ // crutch up the mac's limited buffer queue size
- int t;
-
- t = ri.Milliseconds();
- if ( t > macEventTime ) {
- macEventTime = t + MAC_EVENT_PUMP_MSEC;
- Sys_PumpEvents();
- }
-#endif
RB_EndSurface();
}
RB_BeginSurface( shader, fogNum );
@@ -664,10 +646,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
// add light flares on lights that aren't obscured
RB_RenderFlares();
-
-#ifdef __MACOS__
- Sys_PumpEvents(); // crutch up the mac's limited buffer queue size
-#endif
}
diff --git a/code/renderer/tr_init.c b/code/renderer/tr_init.c
index ca0c26f..ffdd997 100644
--- a/code/renderer/tr_init.c
+++ b/code/renderer/tr_init.c
@@ -919,11 +919,7 @@ void R_Register( void )
r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE);
r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE );
r_swapInterval = ri.Cvar_Get( "r_swapInterval", "0", CVAR_ARCHIVE );
-#ifdef __MACOS__
- r_gamma = ri.Cvar_Get( "r_gamma", "1.2", CVAR_ARCHIVE );
-#else
r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE );
-#endif
r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE );
r_railWidth = ri.Cvar_Get( "r_railWidth", "16", CVAR_ARCHIVE );