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-rwxr-xr-xcode/win32/win_glimp.c1658
1 files changed, 1658 insertions, 0 deletions
diff --git a/code/win32/win_glimp.c b/code/win32/win_glimp.c
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--- /dev/null
+++ b/code/win32/win_glimp.c
@@ -0,0 +1,1658 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+/*
+** WIN_GLIMP.C
+**
+** This file contains ALL Win32 specific stuff having to do with the
+** OpenGL refresh. When a port is being made the following functions
+** must be implemented by the port:
+**
+** GLimp_EndFrame
+** GLimp_Init
+** GLimp_LogComment
+** GLimp_Shutdown
+**
+** Note that the GLW_xxx functions are Windows specific GL-subsystem
+** related functions that are relevant ONLY to win_glimp.c
+*/
+#include <assert.h>
+#include "../renderer/tr_local.h"
+#include "../qcommon/qcommon.h"
+#include "resource.h"
+#include "glw_win.h"
+#include "win_local.h"
+
+extern void WG_CheckHardwareGamma( void );
+extern void WG_RestoreGamma( void );
+
+typedef enum {
+ RSERR_OK,
+
+ RSERR_INVALID_FULLSCREEN,
+ RSERR_INVALID_MODE,
+
+ RSERR_UNKNOWN
+} rserr_t;
+
+#define TRY_PFD_SUCCESS 0
+#define TRY_PFD_FAIL_SOFT 1
+#define TRY_PFD_FAIL_HARD 2
+
+#define WINDOW_CLASS_NAME "Quake 3: Arena"
+
+static void GLW_InitExtensions( void );
+static rserr_t GLW_SetMode( const char *drivername,
+ int mode,
+ int colorbits,
+ qboolean cdsFullscreen );
+
+static qboolean s_classRegistered = qfalse;
+
+//
+// function declaration
+//
+void QGL_EnableLogging( qboolean enable );
+qboolean QGL_Init( const char *dllname );
+void QGL_Shutdown( void );
+
+//
+// variable declarations
+//
+glwstate_t glw_state;
+
+cvar_t *r_allowSoftwareGL; // don't abort out if the pixelformat claims software
+cvar_t *r_maskMinidriver; // allow a different dll name to be treated as if it were opengl32.dll
+
+
+
+/*
+** GLW_StartDriverAndSetMode
+*/
+static qboolean GLW_StartDriverAndSetMode( const char *drivername,
+ int mode,
+ int colorbits,
+ qboolean cdsFullscreen )
+{
+ rserr_t err;
+
+ err = GLW_SetMode( drivername, r_mode->integer, colorbits, cdsFullscreen );
+
+ switch ( err )
+ {
+ case RSERR_INVALID_FULLSCREEN:
+ ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" );
+ return qfalse;
+ case RSERR_INVALID_MODE:
+ ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode );
+ return qfalse;
+ default:
+ break;
+ }
+ return qtrue;
+}
+
+/*
+** ChoosePFD
+**
+** Helper function that replaces ChoosePixelFormat.
+*/
+#define MAX_PFDS 256
+
+static int GLW_ChoosePFD( HDC hDC, PIXELFORMATDESCRIPTOR *pPFD )
+{
+ PIXELFORMATDESCRIPTOR pfds[MAX_PFDS+1];
+ int maxPFD = 0;
+ int i;
+ int bestMatch = 0;
+
+ ri.Printf( PRINT_ALL, "...GLW_ChoosePFD( %d, %d, %d )\n", ( int ) pPFD->cColorBits, ( int ) pPFD->cDepthBits, ( int ) pPFD->cStencilBits );
+
+ // count number of PFDs
+ if ( glConfig.driverType > GLDRV_ICD )
+ {
+ maxPFD = qwglDescribePixelFormat( hDC, 1, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[0] );
+ }
+ else
+ {
+ maxPFD = DescribePixelFormat( hDC, 1, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[0] );
+ }
+ if ( maxPFD > MAX_PFDS )
+ {
+ ri.Printf( PRINT_WARNING, "...numPFDs > MAX_PFDS (%d > %d)\n", maxPFD, MAX_PFDS );
+ maxPFD = MAX_PFDS;
+ }
+
+ ri.Printf( PRINT_ALL, "...%d PFDs found\n", maxPFD - 1 );
+
+ // grab information
+ for ( i = 1; i <= maxPFD; i++ )
+ {
+ if ( glConfig.driverType > GLDRV_ICD )
+ {
+ qwglDescribePixelFormat( hDC, i, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[i] );
+ }
+ else
+ {
+ DescribePixelFormat( hDC, i, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[i] );
+ }
+ }
+
+ // look for a best match
+ for ( i = 1; i <= maxPFD; i++ )
+ {
+ //
+ // make sure this has hardware acceleration
+ //
+ if ( ( pfds[i].dwFlags & PFD_GENERIC_FORMAT ) != 0 )
+ {
+ if ( !r_allowSoftwareGL->integer )
+ {
+ if ( r_verbose->integer )
+ {
+ ri.Printf( PRINT_ALL, "...PFD %d rejected, software acceleration\n", i );
+ }
+ continue;
+ }
+ }
+
+ // verify pixel type
+ if ( pfds[i].iPixelType != PFD_TYPE_RGBA )
+ {
+ if ( r_verbose->integer )
+ {
+ ri.Printf( PRINT_ALL, "...PFD %d rejected, not RGBA\n", i );
+ }
+ continue;
+ }
+
+ // verify proper flags
+ if ( ( ( pfds[i].dwFlags & pPFD->dwFlags ) & pPFD->dwFlags ) != pPFD->dwFlags )
+ {
+ if ( r_verbose->integer )
+ {
+ ri.Printf( PRINT_ALL, "...PFD %d rejected, improper flags (%x instead of %x)\n", i, pfds[i].dwFlags, pPFD->dwFlags );
+ }
+ continue;
+ }
+
+ // verify enough bits
+ if ( pfds[i].cDepthBits < 15 )
+ {
+ continue;
+ }
+ if ( ( pfds[i].cStencilBits < 4 ) && ( pPFD->cStencilBits > 0 ) )
+ {
+ continue;
+ }
+
+ //
+ // selection criteria (in order of priority):
+ //
+ // PFD_STEREO
+ // colorBits
+ // depthBits
+ // stencilBits
+ //
+ if ( bestMatch )
+ {
+ // check stereo
+ if ( ( pfds[i].dwFlags & PFD_STEREO ) && ( !( pfds[bestMatch].dwFlags & PFD_STEREO ) ) && ( pPFD->dwFlags & PFD_STEREO ) )
+ {
+ bestMatch = i;
+ continue;
+ }
+
+ if ( !( pfds[i].dwFlags & PFD_STEREO ) && ( pfds[bestMatch].dwFlags & PFD_STEREO ) && ( pPFD->dwFlags & PFD_STEREO ) )
+ {
+ bestMatch = i;
+ continue;
+ }
+
+ // check color
+ if ( pfds[bestMatch].cColorBits != pPFD->cColorBits )
+ {
+ // prefer perfect match
+ if ( pfds[i].cColorBits == pPFD->cColorBits )
+ {
+ bestMatch = i;
+ continue;
+ }
+ // otherwise if this PFD has more bits than our best, use it
+ else if ( pfds[i].cColorBits > pfds[bestMatch].cColorBits )
+ {
+ bestMatch = i;
+ continue;
+ }
+ }
+
+ // check depth
+ if ( pfds[bestMatch].cDepthBits != pPFD->cDepthBits )
+ {
+ // prefer perfect match
+ if ( pfds[i].cDepthBits == pPFD->cDepthBits )
+ {
+ bestMatch = i;
+ continue;
+ }
+ // otherwise if this PFD has more bits than our best, use it
+ else if ( pfds[i].cDepthBits > pfds[bestMatch].cDepthBits )
+ {
+ bestMatch = i;
+ continue;
+ }
+ }
+
+ // check stencil
+ if ( pfds[bestMatch].cStencilBits != pPFD->cStencilBits )
+ {
+ // prefer perfect match
+ if ( pfds[i].cStencilBits == pPFD->cStencilBits )
+ {
+ bestMatch = i;
+ continue;
+ }
+ // otherwise if this PFD has more bits than our best, use it
+ else if ( ( pfds[i].cStencilBits > pfds[bestMatch].cStencilBits ) &&
+ ( pPFD->cStencilBits > 0 ) )
+ {
+ bestMatch = i;
+ continue;
+ }
+ }
+ }
+ else
+ {
+ bestMatch = i;
+ }
+ }
+
+ if ( !bestMatch )
+ return 0;
+
+ if ( ( pfds[bestMatch].dwFlags & PFD_GENERIC_FORMAT ) != 0 )
+ {
+ if ( !r_allowSoftwareGL->integer )
+ {
+ ri.Printf( PRINT_ALL, "...no hardware acceleration found\n" );
+ return 0;
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...using software emulation\n" );
+ }
+ }
+ else if ( pfds[bestMatch].dwFlags & PFD_GENERIC_ACCELERATED )
+ {
+ ri.Printf( PRINT_ALL, "...MCD acceleration found\n" );
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...hardware acceleration found\n" );
+ }
+
+ *pPFD = pfds[bestMatch];
+
+ return bestMatch;
+}
+
+/*
+** void GLW_CreatePFD
+**
+** Helper function zeros out then fills in a PFD
+*/
+static void GLW_CreatePFD( PIXELFORMATDESCRIPTOR *pPFD, int colorbits, int depthbits, int stencilbits, qboolean stereo )
+{
+ PIXELFORMATDESCRIPTOR src =
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
+ 1, // version number
+ PFD_DRAW_TO_WINDOW | // support window
+ PFD_SUPPORT_OPENGL | // support OpenGL
+ PFD_DOUBLEBUFFER, // double buffered
+ PFD_TYPE_RGBA, // RGBA type
+ 24, // 24-bit color depth
+ 0, 0, 0, 0, 0, 0, // color bits ignored
+ 0, // no alpha buffer
+ 0, // shift bit ignored
+ 0, // no accumulation buffer
+ 0, 0, 0, 0, // accum bits ignored
+ 24, // 24-bit z-buffer
+ 8, // 8-bit stencil buffer
+ 0, // no auxiliary buffer
+ PFD_MAIN_PLANE, // main layer
+ 0, // reserved
+ 0, 0, 0 // layer masks ignored
+ };
+
+ src.cColorBits = colorbits;
+ src.cDepthBits = depthbits;
+ src.cStencilBits = stencilbits;
+
+ if ( stereo )
+ {
+ ri.Printf( PRINT_ALL, "...attempting to use stereo\n" );
+ src.dwFlags |= PFD_STEREO;
+ glConfig.stereoEnabled = qtrue;
+ }
+ else
+ {
+ glConfig.stereoEnabled = qfalse;
+ }
+
+ *pPFD = src;
+}
+
+/*
+** GLW_MakeContext
+*/
+static int GLW_MakeContext( PIXELFORMATDESCRIPTOR *pPFD )
+{
+ int pixelformat;
+
+ //
+ // don't putz around with pixelformat if it's already set (e.g. this is a soft
+ // reset of the graphics system)
+ //
+ if ( !glw_state.pixelFormatSet )
+ {
+ //
+ // choose, set, and describe our desired pixel format. If we're
+ // using a minidriver then we need to bypass the GDI functions,
+ // otherwise use the GDI functions.
+ //
+ if ( ( pixelformat = GLW_ChoosePFD( glw_state.hDC, pPFD ) ) == 0 )
+ {
+ ri.Printf( PRINT_ALL, "...GLW_ChoosePFD failed\n");
+ return TRY_PFD_FAIL_SOFT;
+ }
+ ri.Printf( PRINT_ALL, "...PIXELFORMAT %d selected\n", pixelformat );
+
+ if ( glConfig.driverType > GLDRV_ICD )
+ {
+ qwglDescribePixelFormat( glw_state.hDC, pixelformat, sizeof( *pPFD ), pPFD );
+ if ( qwglSetPixelFormat( glw_state.hDC, pixelformat, pPFD ) == FALSE )
+ {
+ ri.Printf ( PRINT_ALL, "...qwglSetPixelFormat failed\n");
+ return TRY_PFD_FAIL_SOFT;
+ }
+ }
+ else
+ {
+ DescribePixelFormat( glw_state.hDC, pixelformat, sizeof( *pPFD ), pPFD );
+
+ if ( SetPixelFormat( glw_state.hDC, pixelformat, pPFD ) == FALSE )
+ {
+ ri.Printf (PRINT_ALL, "...SetPixelFormat failed\n", glw_state.hDC );
+ return TRY_PFD_FAIL_SOFT;
+ }
+ }
+
+ glw_state.pixelFormatSet = qtrue;
+ }
+
+ //
+ // startup the OpenGL subsystem by creating a context and making it current
+ //
+ if ( !glw_state.hGLRC )
+ {
+ ri.Printf( PRINT_ALL, "...creating GL context: " );
+ if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 )
+ {
+ ri.Printf (PRINT_ALL, "failed\n");
+
+ return TRY_PFD_FAIL_HARD;
+ }
+ ri.Printf( PRINT_ALL, "succeeded\n" );
+
+ ri.Printf( PRINT_ALL, "...making context current: " );
+ if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) )
+ {
+ qwglDeleteContext( glw_state.hGLRC );
+ glw_state.hGLRC = NULL;
+ ri.Printf (PRINT_ALL, "failed\n");
+ return TRY_PFD_FAIL_HARD;
+ }
+ ri.Printf( PRINT_ALL, "succeeded\n" );
+ }
+
+ return TRY_PFD_SUCCESS;
+}
+
+
+/*
+** GLW_InitDriver
+**
+** - get a DC if one doesn't exist
+** - create an HGLRC if one doesn't exist
+*/
+static qboolean GLW_InitDriver( const char *drivername, int colorbits )
+{
+ int tpfd;
+ int depthbits, stencilbits;
+ static PIXELFORMATDESCRIPTOR pfd; // save between frames since 'tr' gets cleared
+
+ ri.Printf( PRINT_ALL, "Initializing OpenGL driver\n" );
+
+ //
+ // get a DC for our window if we don't already have one allocated
+ //
+ if ( glw_state.hDC == NULL )
+ {
+ ri.Printf( PRINT_ALL, "...getting DC: " );
+
+ if ( ( glw_state.hDC = GetDC( g_wv.hWnd ) ) == NULL )
+ {
+ ri.Printf( PRINT_ALL, "failed\n" );
+ return qfalse;
+ }
+ ri.Printf( PRINT_ALL, "succeeded\n" );
+ }
+
+ if ( colorbits == 0 )
+ {
+ colorbits = glw_state.desktopBitsPixel;
+ }
+
+ //
+ // implicitly assume Z-buffer depth == desktop color depth
+ //
+ if ( r_depthbits->integer == 0 ) {
+ if ( colorbits > 16 ) {
+ depthbits = 24;
+ } else {
+ depthbits = 16;
+ }
+ } else {
+ depthbits = r_depthbits->integer;
+ }
+
+ //
+ // do not allow stencil if Z-buffer depth likely won't contain it
+ //
+ stencilbits = r_stencilbits->integer;
+ if ( depthbits < 24 )
+ {
+ stencilbits = 0;
+ }
+
+ //
+ // make two attempts to set the PIXELFORMAT
+ //
+
+ //
+ // first attempt: r_colorbits, depthbits, and r_stencilbits
+ //
+ if ( !glw_state.pixelFormatSet )
+ {
+ GLW_CreatePFD( &pfd, colorbits, depthbits, stencilbits, r_stereo->integer );
+ if ( ( tpfd = GLW_MakeContext( &pfd ) ) != TRY_PFD_SUCCESS )
+ {
+ if ( tpfd == TRY_PFD_FAIL_HARD )
+ {
+ ri.Printf( PRINT_WARNING, "...failed hard\n" );
+ return qfalse;
+ }
+
+ //
+ // punt if we've already tried the desktop bit depth and no stencil bits
+ //
+ if ( ( r_colorbits->integer == glw_state.desktopBitsPixel ) &&
+ ( stencilbits == 0 ) )
+ {
+ ReleaseDC( g_wv.hWnd, glw_state.hDC );
+ glw_state.hDC = NULL;
+
+ ri.Printf( PRINT_ALL, "...failed to find an appropriate PIXELFORMAT\n" );
+
+ return qfalse;
+ }
+
+ //
+ // second attempt: desktop's color bits and no stencil
+ //
+ if ( colorbits > glw_state.desktopBitsPixel )
+ {
+ colorbits = glw_state.desktopBitsPixel;
+ }
+ GLW_CreatePFD( &pfd, colorbits, depthbits, 0, r_stereo->integer );
+ if ( GLW_MakeContext( &pfd ) != TRY_PFD_SUCCESS )
+ {
+ if ( glw_state.hDC )
+ {
+ ReleaseDC( g_wv.hWnd, glw_state.hDC );
+ glw_state.hDC = NULL;
+ }
+
+ ri.Printf( PRINT_ALL, "...failed to find an appropriate PIXELFORMAT\n" );
+
+ return qfalse;
+ }
+ }
+
+ /*
+ ** report if stereo is desired but unavailable
+ */
+ if ( !( pfd.dwFlags & PFD_STEREO ) && ( r_stereo->integer != 0 ) )
+ {
+ ri.Printf( PRINT_ALL, "...failed to select stereo pixel format\n" );
+ glConfig.stereoEnabled = qfalse;
+ }
+ }
+
+ /*
+ ** store PFD specifics
+ */
+ glConfig.colorBits = ( int ) pfd.cColorBits;
+ glConfig.depthBits = ( int ) pfd.cDepthBits;
+ glConfig.stencilBits = ( int ) pfd.cStencilBits;
+
+ return qtrue;
+}
+
+/*
+** GLW_CreateWindow
+**
+** Responsible for creating the Win32 window and initializing the OpenGL driver.
+*/
+#define WINDOW_STYLE (WS_OVERLAPPED|WS_BORDER|WS_CAPTION|WS_VISIBLE)
+static qboolean GLW_CreateWindow( const char *drivername, int width, int height, int colorbits, qboolean cdsFullscreen )
+{
+ RECT r;
+ cvar_t *vid_xpos, *vid_ypos;
+ int stylebits;
+ int x, y, w, h;
+ int exstyle;
+
+ //
+ // register the window class if necessary
+ //
+ if ( !s_classRegistered )
+ {
+ WNDCLASS wc;
+
+ memset( &wc, 0, sizeof( wc ) );
+
+ wc.style = 0;
+ wc.lpfnWndProc = (WNDPROC) glw_state.wndproc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = g_wv.hInstance;
+ wc.hIcon = LoadIcon( g_wv.hInstance, MAKEINTRESOURCE(IDI_ICON1));
+ wc.hCursor = LoadCursor (NULL,IDC_ARROW);
+ wc.hbrBackground = (void *)COLOR_GRAYTEXT;
+ wc.lpszMenuName = 0;
+ wc.lpszClassName = WINDOW_CLASS_NAME;
+
+ if ( !RegisterClass( &wc ) )
+ {
+ ri.Error( ERR_FATAL, "GLW_CreateWindow: could not register window class" );
+ }
+ s_classRegistered = qtrue;
+ ri.Printf( PRINT_ALL, "...registered window class\n" );
+ }
+
+ //
+ // create the HWND if one does not already exist
+ //
+ if ( !g_wv.hWnd )
+ {
+ //
+ // compute width and height
+ //
+ r.left = 0;
+ r.top = 0;
+ r.right = width;
+ r.bottom = height;
+
+ if ( cdsFullscreen || !Q_stricmp( _3DFX_DRIVER_NAME, drivername ) )
+ {
+ exstyle = WS_EX_TOPMOST;
+ stylebits = WS_POPUP|WS_VISIBLE|WS_SYSMENU;
+ }
+ else
+ {
+ exstyle = 0;
+ stylebits = WINDOW_STYLE|WS_SYSMENU;
+ AdjustWindowRect (&r, stylebits, FALSE);
+ }
+
+ w = r.right - r.left;
+ h = r.bottom - r.top;
+
+ if ( cdsFullscreen || !Q_stricmp( _3DFX_DRIVER_NAME, drivername ) )
+ {
+ x = 0;
+ y = 0;
+ }
+ else
+ {
+ vid_xpos = ri.Cvar_Get ("vid_xpos", "", 0);
+ vid_ypos = ri.Cvar_Get ("vid_ypos", "", 0);
+ x = vid_xpos->integer;
+ y = vid_ypos->integer;
+
+ // adjust window coordinates if necessary
+ // so that the window is completely on screen
+ if ( x < 0 )
+ x = 0;
+ if ( y < 0 )
+ y = 0;
+
+ if ( w < glw_state.desktopWidth &&
+ h < glw_state.desktopHeight )
+ {
+ if ( x + w > glw_state.desktopWidth )
+ x = ( glw_state.desktopWidth - w );
+ if ( y + h > glw_state.desktopHeight )
+ y = ( glw_state.desktopHeight - h );
+ }
+ }
+
+ g_wv.hWnd = CreateWindowEx (
+ exstyle,
+ WINDOW_CLASS_NAME,
+ "Quake 3: Arena",
+ stylebits,
+ x, y, w, h,
+ NULL,
+ NULL,
+ g_wv.hInstance,
+ NULL);
+
+ if ( !g_wv.hWnd )
+ {
+ ri.Error (ERR_FATAL, "GLW_CreateWindow() - Couldn't create window");
+ }
+
+ ShowWindow( g_wv.hWnd, SW_SHOW );
+ UpdateWindow( g_wv.hWnd );
+ ri.Printf( PRINT_ALL, "...created window@%d,%d (%dx%d)\n", x, y, w, h );
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...window already present, CreateWindowEx skipped\n" );
+ }
+
+ if ( !GLW_InitDriver( drivername, colorbits ) )
+ {
+ ShowWindow( g_wv.hWnd, SW_HIDE );
+ DestroyWindow( g_wv.hWnd );
+ g_wv.hWnd = NULL;
+
+ return qfalse;
+ }
+
+ SetForegroundWindow( g_wv.hWnd );
+ SetFocus( g_wv.hWnd );
+
+ return qtrue;
+}
+
+static void PrintCDSError( int value )
+{
+ switch ( value )
+ {
+ case DISP_CHANGE_RESTART:
+ ri.Printf( PRINT_ALL, "restart required\n" );
+ break;
+ case DISP_CHANGE_BADPARAM:
+ ri.Printf( PRINT_ALL, "bad param\n" );
+ break;
+ case DISP_CHANGE_BADFLAGS:
+ ri.Printf( PRINT_ALL, "bad flags\n" );
+ break;
+ case DISP_CHANGE_FAILED:
+ ri.Printf( PRINT_ALL, "DISP_CHANGE_FAILED\n" );
+ break;
+ case DISP_CHANGE_BADMODE:
+ ri.Printf( PRINT_ALL, "bad mode\n" );
+ break;
+ case DISP_CHANGE_NOTUPDATED:
+ ri.Printf( PRINT_ALL, "not updated\n" );
+ break;
+ default:
+ ri.Printf( PRINT_ALL, "unknown error %d\n", value );
+ break;
+ }
+}
+
+/*
+** GLW_SetMode
+*/
+static rserr_t GLW_SetMode( const char *drivername,
+ int mode,
+ int colorbits,
+ qboolean cdsFullscreen )
+{
+ HDC hDC;
+ const char *win_fs[] = { "W", "FS" };
+ int cdsRet;
+ DEVMODE dm;
+
+ //
+ // print out informational messages
+ //
+ ri.Printf( PRINT_ALL, "...setting mode %d:", mode );
+ if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) )
+ {
+ ri.Printf( PRINT_ALL, " invalid mode\n" );
+ return RSERR_INVALID_MODE;
+ }
+ ri.Printf( PRINT_ALL, " %d %d %s\n", glConfig.vidWidth, glConfig.vidHeight, win_fs[cdsFullscreen] );
+
+ //
+ // check our desktop attributes
+ //
+ hDC = GetDC( GetDesktopWindow() );
+ glw_state.desktopBitsPixel = GetDeviceCaps( hDC, BITSPIXEL );
+ glw_state.desktopWidth = GetDeviceCaps( hDC, HORZRES );
+ glw_state.desktopHeight = GetDeviceCaps( hDC, VERTRES );
+ ReleaseDC( GetDesktopWindow(), hDC );
+
+ //
+ // verify desktop bit depth
+ //
+ if ( glConfig.driverType != GLDRV_VOODOO )
+ {
+ if ( glw_state.desktopBitsPixel < 15 || glw_state.desktopBitsPixel == 24 )
+ {
+ if ( colorbits == 0 || ( !cdsFullscreen && colorbits >= 15 ) )
+ {
+ if ( MessageBox( NULL,
+ "It is highly unlikely that a correct\n"
+ "windowed display can be initialized with\n"
+ "the current desktop display depth. Select\n"
+ "'OK' to try anyway. Press 'Cancel' if you\n"
+ "have a 3Dfx Voodoo, Voodoo-2, or Voodoo Rush\n"
+ "3D accelerator installed, or if you otherwise\n"
+ "wish to quit.",
+ "Low Desktop Color Depth",
+ MB_OKCANCEL | MB_ICONEXCLAMATION ) != IDOK )
+ {
+ return RSERR_INVALID_MODE;
+ }
+ }
+ }
+ }
+
+ // do a CDS if needed
+ if ( cdsFullscreen )
+ {
+ memset( &dm, 0, sizeof( dm ) );
+
+ dm.dmSize = sizeof( dm );
+
+ dm.dmPelsWidth = glConfig.vidWidth;
+ dm.dmPelsHeight = glConfig.vidHeight;
+ dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
+
+ if ( r_displayRefresh->integer != 0 )
+ {
+ dm.dmDisplayFrequency = r_displayRefresh->integer;
+ dm.dmFields |= DM_DISPLAYFREQUENCY;
+ }
+
+ // try to change color depth if possible
+ if ( colorbits != 0 )
+ {
+ if ( glw_state.allowdisplaydepthchange )
+ {
+ dm.dmBitsPerPel = colorbits;
+ dm.dmFields |= DM_BITSPERPEL;
+ ri.Printf( PRINT_ALL, "...using colorsbits of %d\n", colorbits );
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "WARNING:...changing depth not supported on Win95 < pre-OSR 2.x\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...using desktop display depth of %d\n", glw_state.desktopBitsPixel );
+ }
+
+ //
+ // if we're already in fullscreen then just create the window
+ //
+ if ( glw_state.cdsFullscreen )
+ {
+ ri.Printf( PRINT_ALL, "...already fullscreen, avoiding redundant CDS\n" );
+
+ if ( !GLW_CreateWindow ( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue ) )
+ {
+ ri.Printf( PRINT_ALL, "...restoring display settings\n" );
+ ChangeDisplaySettings( 0, 0 );
+ return RSERR_INVALID_MODE;
+ }
+ }
+ //
+ // need to call CDS
+ //
+ else
+ {
+ ri.Printf( PRINT_ALL, "...calling CDS: " );
+
+ // try setting the exact mode requested, because some drivers don't report
+ // the low res modes in EnumDisplaySettings, but still work
+ if ( ( cdsRet = ChangeDisplaySettings( &dm, CDS_FULLSCREEN ) ) == DISP_CHANGE_SUCCESSFUL )
+ {
+ ri.Printf( PRINT_ALL, "ok\n" );
+
+ if ( !GLW_CreateWindow ( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue) )
+ {
+ ri.Printf( PRINT_ALL, "...restoring display settings\n" );
+ ChangeDisplaySettings( 0, 0 );
+ return RSERR_INVALID_MODE;
+ }
+
+ glw_state.cdsFullscreen = qtrue;
+ }
+ else
+ {
+ //
+ // the exact mode failed, so scan EnumDisplaySettings for the next largest mode
+ //
+ DEVMODE devmode;
+ int modeNum;
+
+ ri.Printf( PRINT_ALL, "failed, " );
+
+ PrintCDSError( cdsRet );
+
+ ri.Printf( PRINT_ALL, "...trying next higher resolution:" );
+
+ // we could do a better matching job here...
+ for ( modeNum = 0 ; ; modeNum++ ) {
+ if ( !EnumDisplaySettings( NULL, modeNum, &devmode ) ) {
+ modeNum = -1;
+ break;
+ }
+ if ( devmode.dmPelsWidth >= glConfig.vidWidth
+ && devmode.dmPelsHeight >= glConfig.vidHeight
+ && devmode.dmBitsPerPel >= 15 ) {
+ break;
+ }
+ }
+
+ if ( modeNum != -1 && ( cdsRet = ChangeDisplaySettings( &devmode, CDS_FULLSCREEN ) ) == DISP_CHANGE_SUCCESSFUL )
+ {
+ ri.Printf( PRINT_ALL, " ok\n" );
+ if ( !GLW_CreateWindow( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue) )
+ {
+ ri.Printf( PRINT_ALL, "...restoring display settings\n" );
+ ChangeDisplaySettings( 0, 0 );
+ return RSERR_INVALID_MODE;
+ }
+
+ glw_state.cdsFullscreen = qtrue;
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, " failed, " );
+
+ PrintCDSError( cdsRet );
+
+ ri.Printf( PRINT_ALL, "...restoring display settings\n" );
+ ChangeDisplaySettings( 0, 0 );
+
+ glw_state.cdsFullscreen = qfalse;
+ glConfig.isFullscreen = qfalse;
+ if ( !GLW_CreateWindow( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qfalse) )
+ {
+ return RSERR_INVALID_MODE;
+ }
+ return RSERR_INVALID_FULLSCREEN;
+ }
+ }
+ }
+ }
+ else
+ {
+ if ( glw_state.cdsFullscreen )
+ {
+ ChangeDisplaySettings( 0, 0 );
+ }
+
+ glw_state.cdsFullscreen = qfalse;
+ if ( !GLW_CreateWindow( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qfalse ) )
+ {
+ return RSERR_INVALID_MODE;
+ }
+ }
+
+ //
+ // success, now check display frequency, although this won't be valid on Voodoo(2)
+ //
+ memset( &dm, 0, sizeof( dm ) );
+ dm.dmSize = sizeof( dm );
+ if ( EnumDisplaySettings( NULL, ENUM_CURRENT_SETTINGS, &dm ) )
+ {
+ glConfig.displayFrequency = dm.dmDisplayFrequency;
+ }
+
+ // NOTE: this is overridden later on standalone 3Dfx drivers
+ glConfig.isFullscreen = cdsFullscreen;
+
+ return RSERR_OK;
+}
+
+/*
+** GLW_InitExtensions
+*/
+static void GLW_InitExtensions( void )
+{
+ if ( !r_allowExtensions->integer )
+ {
+ ri.Printf( PRINT_ALL, "*** IGNORING OPENGL EXTENSIONS ***\n" );
+ return;
+ }
+
+ ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
+
+ // GL_S3_s3tc
+ glConfig.textureCompression = TC_NONE;
+ if ( strstr( glConfig.extensions_string, "GL_S3_s3tc" ) )
+ {
+ if ( r_ext_compressed_textures->integer )
+ {
+ glConfig.textureCompression = TC_S3TC;
+ ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" );
+ }
+ else
+ {
+ glConfig.textureCompression = TC_NONE;
+ ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" );
+ }
+
+ // GL_EXT_texture_env_add
+ glConfig.textureEnvAddAvailable = qfalse;
+ if ( strstr( glConfig.extensions_string, "EXT_texture_env_add" ) )
+ {
+ if ( r_ext_texture_env_add->integer )
+ {
+ glConfig.textureEnvAddAvailable = qtrue;
+ ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
+ }
+ else
+ {
+ glConfig.textureEnvAddAvailable = qfalse;
+ ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
+ }
+
+ // WGL_EXT_swap_control
+ qwglSwapIntervalEXT = ( BOOL (WINAPI *)(int)) qwglGetProcAddress( "wglSwapIntervalEXT" );
+ if ( qwglSwapIntervalEXT )
+ {
+ ri.Printf( PRINT_ALL, "...using WGL_EXT_swap_control\n" );
+ r_swapInterval->modified = qtrue; // force a set next frame
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...WGL_EXT_swap_control not found\n" );
+ }
+
+ // GL_ARB_multitexture
+ qglMultiTexCoord2fARB = NULL;
+ qglActiveTextureARB = NULL;
+ qglClientActiveTextureARB = NULL;
+ if ( strstr( glConfig.extensions_string, "GL_ARB_multitexture" ) )
+ {
+ if ( r_ext_multitexture->integer )
+ {
+ qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) qwglGetProcAddress( "glMultiTexCoord2fARB" );
+ qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) qwglGetProcAddress( "glActiveTextureARB" );
+ qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) qwglGetProcAddress( "glClientActiveTextureARB" );
+
+ if ( qglActiveTextureARB )
+ {
+ qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glConfig.maxActiveTextures );
+
+ if ( glConfig.maxActiveTextures > 1 )
+ {
+ ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
+ }
+ else
+ {
+ qglMultiTexCoord2fARB = NULL;
+ qglActiveTextureARB = NULL;
+ qglClientActiveTextureARB = NULL;
+ ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
+ }
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
+ }
+
+ // GL_EXT_compiled_vertex_array
+ qglLockArraysEXT = NULL;
+ qglUnlockArraysEXT = NULL;
+ if ( strstr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) && ( glConfig.hardwareType != GLHW_RIVA128 ) )
+ {
+ if ( r_ext_compiled_vertex_array->integer )
+ {
+ ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
+ qglLockArraysEXT = ( void ( APIENTRY * )( int, int ) ) qwglGetProcAddress( "glLockArraysEXT" );
+ qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) qwglGetProcAddress( "glUnlockArraysEXT" );
+ if (!qglLockArraysEXT || !qglUnlockArraysEXT) {
+ ri.Error (ERR_FATAL, "bad getprocaddress");
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
+ }
+
+ // WGL_3DFX_gamma_control
+ qwglGetDeviceGammaRamp3DFX = NULL;
+ qwglSetDeviceGammaRamp3DFX = NULL;
+
+ if ( strstr( glConfig.extensions_string, "WGL_3DFX_gamma_control" ) )
+ {
+ if ( !r_ignorehwgamma->integer && r_ext_gamma_control->integer )
+ {
+ qwglGetDeviceGammaRamp3DFX = ( BOOL ( WINAPI * )( HDC, LPVOID ) ) qwglGetProcAddress( "wglGetDeviceGammaRamp3DFX" );
+ qwglSetDeviceGammaRamp3DFX = ( BOOL ( WINAPI * )( HDC, LPVOID ) ) qwglGetProcAddress( "wglSetDeviceGammaRamp3DFX" );
+
+ if ( qwglGetDeviceGammaRamp3DFX && qwglSetDeviceGammaRamp3DFX )
+ {
+ ri.Printf( PRINT_ALL, "...using WGL_3DFX_gamma_control\n" );
+ }
+ else
+ {
+ qwglGetDeviceGammaRamp3DFX = NULL;
+ qwglSetDeviceGammaRamp3DFX = NULL;
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...ignoring WGL_3DFX_gamma_control\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...WGL_3DFX_gamma_control not found\n" );
+ }
+}
+
+/*
+** GLW_CheckOSVersion
+*/
+static qboolean GLW_CheckOSVersion( void )
+{
+#define OSR2_BUILD_NUMBER 1111
+
+ OSVERSIONINFO vinfo;
+
+ vinfo.dwOSVersionInfoSize = sizeof(vinfo);
+
+ glw_state.allowdisplaydepthchange = qfalse;
+
+ if ( GetVersionEx( &vinfo) )
+ {
+ if ( vinfo.dwMajorVersion > 4 )
+ {
+ glw_state.allowdisplaydepthchange = qtrue;
+ }
+ else if ( vinfo.dwMajorVersion == 4 )
+ {
+ if ( vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
+ {
+ glw_state.allowdisplaydepthchange = qtrue;
+ }
+ else if ( vinfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
+ {
+ if ( LOWORD( vinfo.dwBuildNumber ) >= OSR2_BUILD_NUMBER )
+ {
+ glw_state.allowdisplaydepthchange = qtrue;
+ }
+ }
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "GLW_CheckOSVersion() - GetVersionEx failed\n" );
+ return qfalse;
+ }
+
+ return qtrue;
+}
+
+/*
+** GLW_LoadOpenGL
+**
+** GLimp_win.c internal function that attempts to load and use
+** a specific OpenGL DLL.
+*/
+static qboolean GLW_LoadOpenGL( const char *drivername )
+{
+ char buffer[1024];
+ qboolean cdsFullscreen;
+
+ Q_strncpyz( buffer, drivername, sizeof(buffer) );
+ Q_strlwr(buffer);
+
+ //
+ // determine if we're on a standalone driver
+ //
+ if ( strstr( buffer, "opengl32" ) != 0 || r_maskMinidriver->integer )
+ {
+ glConfig.driverType = GLDRV_ICD;
+ }
+ else
+ {
+ glConfig.driverType = GLDRV_STANDALONE;
+
+ ri.Printf( PRINT_ALL, "...assuming '%s' is a standalone driver\n", drivername );
+
+ if ( strstr( buffer, _3DFX_DRIVER_NAME ) )
+ {
+ glConfig.driverType = GLDRV_VOODOO;
+ }
+ }
+
+ // disable the 3Dfx splash screen
+ _putenv("FX_GLIDE_NO_SPLASH=0");
+
+ //
+ // load the driver and bind our function pointers to it
+ //
+ if ( QGL_Init( buffer ) )
+ {
+ cdsFullscreen = r_fullscreen->integer;
+
+ // create the window and set up the context
+ if ( !GLW_StartDriverAndSetMode( drivername, r_mode->integer, r_colorbits->integer, cdsFullscreen ) )
+ {
+ // if we're on a 24/32-bit desktop and we're going fullscreen on an ICD,
+ // try it again but with a 16-bit desktop
+ if ( glConfig.driverType == GLDRV_ICD )
+ {
+ if ( r_colorbits->integer != 16 ||
+ cdsFullscreen != qtrue ||
+ r_mode->integer != 3 )
+ {
+ if ( !GLW_StartDriverAndSetMode( drivername, 3, 16, qtrue ) )
+ {
+ goto fail;
+ }
+ }
+ }
+ else
+ {
+ goto fail;
+ }
+ }
+
+ if ( glConfig.driverType == GLDRV_VOODOO )
+ {
+ glConfig.isFullscreen = qtrue;
+ }
+
+ return qtrue;
+ }
+fail:
+
+ QGL_Shutdown();
+
+ return qfalse;
+}
+
+/*
+** GLimp_EndFrame
+*/
+void GLimp_EndFrame (void)
+{
+ //
+ // swapinterval stuff
+ //
+ if ( r_swapInterval->modified ) {
+ r_swapInterval->modified = qfalse;
+
+ if ( !glConfig.stereoEnabled ) { // why?
+ if ( qwglSwapIntervalEXT ) {
+ qwglSwapIntervalEXT( r_swapInterval->integer );
+ }
+ }
+ }
+
+
+ // don't flip if drawing to front buffer
+ if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
+ {
+ if ( glConfig.driverType > GLDRV_ICD )
+ {
+ if ( !qwglSwapBuffers( glw_state.hDC ) )
+ {
+ ri.Error( ERR_FATAL, "GLimp_EndFrame() - SwapBuffers() failed!\n" );
+ }
+ }
+ else
+ {
+ SwapBuffers( glw_state.hDC );
+ }
+ }
+
+ // check logging
+ QGL_EnableLogging( r_logFile->integer );
+}
+
+static void GLW_StartOpenGL( void )
+{
+ qboolean attemptedOpenGL32 = qfalse;
+ qboolean attempted3Dfx = qfalse;
+
+ //
+ // load and initialize the specific OpenGL driver
+ //
+ if ( !GLW_LoadOpenGL( r_glDriver->string ) )
+ {
+ if ( !Q_stricmp( r_glDriver->string, OPENGL_DRIVER_NAME ) )
+ {
+ attemptedOpenGL32 = qtrue;
+ }
+ else if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) )
+ {
+ attempted3Dfx = qtrue;
+ }
+
+ if ( !attempted3Dfx )
+ {
+ attempted3Dfx = qtrue;
+ if ( GLW_LoadOpenGL( _3DFX_DRIVER_NAME ) )
+ {
+ ri.Cvar_Set( "r_glDriver", _3DFX_DRIVER_NAME );
+ r_glDriver->modified = qfalse;
+ }
+ else
+ {
+ if ( !attemptedOpenGL32 )
+ {
+ if ( !GLW_LoadOpenGL( OPENGL_DRIVER_NAME ) )
+ {
+ ri.Error( ERR_FATAL, "GLW_StartOpenGL() - could not load OpenGL subsystem\n" );
+ }
+ ri.Cvar_Set( "r_glDriver", OPENGL_DRIVER_NAME );
+ r_glDriver->modified = qfalse;
+ }
+ else
+ {
+ ri.Error( ERR_FATAL, "GLW_StartOpenGL() - could not load OpenGL subsystem\n" );
+ }
+ }
+ }
+ else if ( !attemptedOpenGL32 )
+ {
+ attemptedOpenGL32 = qtrue;
+ if ( GLW_LoadOpenGL( OPENGL_DRIVER_NAME ) )
+ {
+ ri.Cvar_Set( "r_glDriver", OPENGL_DRIVER_NAME );
+ r_glDriver->modified = qfalse;
+ }
+ else
+ {
+ ri.Error( ERR_FATAL, "GLW_StartOpenGL() - could not load OpenGL subsystem\n" );
+ }
+ }
+ }
+}
+
+/*
+** GLimp_Init
+**
+** This is the platform specific OpenGL initialization function. It
+** is responsible for loading OpenGL, initializing it, setting
+** extensions, creating a window of the appropriate size, doing
+** fullscreen manipulations, etc. Its overall responsibility is
+** to make sure that a functional OpenGL subsystem is operating
+** when it returns to the ref.
+*/
+void GLimp_Init( void )
+{
+ char buf[1024];
+ cvar_t *lastValidRenderer = ri.Cvar_Get( "r_lastValidRenderer", "(uninitialized)", CVAR_ARCHIVE );
+ cvar_t *cv;
+
+ ri.Printf( PRINT_ALL, "Initializing OpenGL subsystem\n" );
+
+ //
+ // check OS version to see if we can do fullscreen display changes
+ //
+ if ( !GLW_CheckOSVersion() )
+ {
+ ri.Error( ERR_FATAL, "GLimp_Init() - incorrect operating system\n" );
+ }
+
+ // save off hInstance and wndproc
+ cv = ri.Cvar_Get( "win_hinstance", "", 0 );
+ sscanf( cv->string, "%i", (int *)&g_wv.hInstance );
+
+ cv = ri.Cvar_Get( "win_wndproc", "", 0 );
+ sscanf( cv->string, "%i", (int *)&glw_state.wndproc );
+
+ r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
+ r_maskMinidriver = ri.Cvar_Get( "r_maskMinidriver", "0", CVAR_LATCH );
+
+ // load appropriate DLL and initialize subsystem
+ GLW_StartOpenGL();
+
+ // get our config strings
+ Q_strncpyz( glConfig.vendor_string, qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) );
+ Q_strncpyz( glConfig.renderer_string, qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) );
+ Q_strncpyz( glConfig.version_string, qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
+ Q_strncpyz( glConfig.extensions_string, qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
+
+ //
+ // chipset specific configuration
+ //
+ Q_strncpyz( buf, glConfig.renderer_string, sizeof(buf) );
+ Q_strlwr( buf );
+
+ //
+ // NOTE: if changing cvars, do it within this block. This allows them
+ // to be overridden when testing driver fixes, etc. but only sets
+ // them to their default state when the hardware is first installed/run.
+ //
+ if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) )
+ {
+ glConfig.hardwareType = GLHW_GENERIC;
+
+ ri.Cvar_Set( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST" );
+
+ // VOODOO GRAPHICS w/ 2MB
+ if ( strstr( buf, "voodoo graphics/1 tmu/2 mb" ) )
+ {
+ ri.Cvar_Set( "r_picmip", "2" );
+ ri.Cvar_Get( "r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH );
+ }
+ else
+ {
+ ri.Cvar_Set( "r_picmip", "1" );
+
+ if ( strstr( buf, "rage 128" ) || strstr( buf, "rage128" ) )
+ {
+ ri.Cvar_Set( "r_finish", "0" );
+ }
+ // Savage3D and Savage4 should always have trilinear enabled
+ else if ( strstr( buf, "savage3d" ) || strstr( buf, "s3 savage4" ) )
+ {
+ ri.Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
+ }
+ }
+ }
+
+ //
+ // this is where hardware specific workarounds that should be
+ // detected/initialized every startup should go.
+ //
+ if ( strstr( buf, "banshee" ) || strstr( buf, "voodoo3" ) )
+ {
+ glConfig.hardwareType = GLHW_3DFX_2D3D;
+ }
+ // VOODOO GRAPHICS w/ 2MB
+ else if ( strstr( buf, "voodoo graphics/1 tmu/2 mb" ) )
+ {
+ }
+ else if ( strstr( buf, "glzicd" ) )
+ {
+ }
+ else if ( strstr( buf, "rage pro" ) || strstr( buf, "Rage Pro" ) || strstr( buf, "ragepro" ) )
+ {
+ glConfig.hardwareType = GLHW_RAGEPRO;
+ }
+ else if ( strstr( buf, "rage 128" ) )
+ {
+ }
+ else if ( strstr( buf, "permedia2" ) )
+ {
+ glConfig.hardwareType = GLHW_PERMEDIA2;
+ }
+ else if ( strstr( buf, "riva 128" ) )
+ {
+ glConfig.hardwareType = GLHW_RIVA128;
+ }
+ else if ( strstr( buf, "riva tnt " ) )
+ {
+ }
+
+ ri.Cvar_Set( "r_lastValidRenderer", glConfig.renderer_string );
+
+ GLW_InitExtensions();
+ WG_CheckHardwareGamma();
+}
+
+/*
+** GLimp_Shutdown
+**
+** This routine does all OS specific shutdown procedures for the OpenGL
+** subsystem.
+*/
+void GLimp_Shutdown( void )
+{
+// const char *strings[] = { "soft", "hard" };
+ const char *success[] = { "failed", "success" };
+ int retVal;
+
+ // FIXME: Brian, we need better fallbacks from partially initialized failures
+ if ( !qwglMakeCurrent ) {
+ return;
+ }
+
+ ri.Printf( PRINT_ALL, "Shutting down OpenGL subsystem\n" );
+
+ // restore gamma. We do this first because 3Dfx's extension needs a valid OGL subsystem
+ WG_RestoreGamma();
+
+ // set current context to NULL
+ if ( qwglMakeCurrent )
+ {
+ retVal = qwglMakeCurrent( NULL, NULL ) != 0;
+
+ ri.Printf( PRINT_ALL, "...wglMakeCurrent( NULL, NULL ): %s\n", success[retVal] );
+ }
+
+ // delete HGLRC
+ if ( glw_state.hGLRC )
+ {
+ retVal = qwglDeleteContext( glw_state.hGLRC ) != 0;
+ ri.Printf( PRINT_ALL, "...deleting GL context: %s\n", success[retVal] );
+ glw_state.hGLRC = NULL;
+ }
+
+ // release DC
+ if ( glw_state.hDC )
+ {
+ retVal = ReleaseDC( g_wv.hWnd, glw_state.hDC ) != 0;
+ ri.Printf( PRINT_ALL, "...releasing DC: %s\n", success[retVal] );
+ glw_state.hDC = NULL;
+ }
+
+ // destroy window
+ if ( g_wv.hWnd )
+ {
+ ri.Printf( PRINT_ALL, "...destroying window\n" );
+ ShowWindow( g_wv.hWnd, SW_HIDE );
+ DestroyWindow( g_wv.hWnd );
+ g_wv.hWnd = NULL;
+ glw_state.pixelFormatSet = qfalse;
+ }
+
+ // close the r_logFile
+ if ( glw_state.log_fp )
+ {
+ fclose( glw_state.log_fp );
+ glw_state.log_fp = 0;
+ }
+
+ // reset display settings
+ if ( glw_state.cdsFullscreen )
+ {
+ ri.Printf( PRINT_ALL, "...resetting display\n" );
+ ChangeDisplaySettings( 0, 0 );
+ glw_state.cdsFullscreen = qfalse;
+ }
+
+ // shutdown QGL subsystem
+ QGL_Shutdown();
+
+ memset( &glConfig, 0, sizeof( glConfig ) );
+ memset( &glState, 0, sizeof( glState ) );
+}
+
+/*
+** GLimp_LogComment
+*/
+void GLimp_LogComment( char *comment )
+{
+ if ( glw_state.log_fp ) {
+ fprintf( glw_state.log_fp, "%s", comment );
+ }
+}
+
+
+/*
+===========================================================
+
+SMP acceleration
+
+===========================================================
+*/
+
+HANDLE renderCommandsEvent;
+HANDLE renderCompletedEvent;
+HANDLE renderActiveEvent;
+
+void (*glimpRenderThread)( void );
+
+void GLimp_RenderThreadWrapper( void ) {
+ glimpRenderThread();
+
+ // unbind the context before we die
+ qwglMakeCurrent( glw_state.hDC, NULL );
+}
+
+/*
+=======================
+GLimp_SpawnRenderThread
+=======================
+*/
+HANDLE renderThreadHandle;
+int renderThreadId;
+qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) {
+
+ renderCommandsEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
+ renderCompletedEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
+ renderActiveEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
+
+ glimpRenderThread = function;
+
+ renderThreadHandle = CreateThread(
+ NULL, // LPSECURITY_ATTRIBUTES lpsa,
+ 0, // DWORD cbStack,
+ (LPTHREAD_START_ROUTINE)GLimp_RenderThreadWrapper, // LPTHREAD_START_ROUTINE lpStartAddr,
+ 0, // LPVOID lpvThreadParm,
+ 0, // DWORD fdwCreate,
+ &renderThreadId );
+
+ if ( !renderThreadHandle ) {
+ return qfalse;
+ }
+
+ return qtrue;
+}
+
+static void *smpData;
+static int wglErrors;
+
+void *GLimp_RendererSleep( void ) {
+ void *data;
+
+ if ( !qwglMakeCurrent( glw_state.hDC, NULL ) ) {
+ wglErrors++;
+ }
+
+ ResetEvent( renderActiveEvent );
+
+ // after this, the front end can exit GLimp_FrontEndSleep
+ SetEvent( renderCompletedEvent );
+
+ WaitForSingleObject( renderCommandsEvent, INFINITE );
+
+ if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) {
+ wglErrors++;
+ }
+
+ ResetEvent( renderCompletedEvent );
+ ResetEvent( renderCommandsEvent );
+
+ data = smpData;
+
+ // after this, the main thread can exit GLimp_WakeRenderer
+ SetEvent( renderActiveEvent );
+
+ return data;
+}
+
+
+void GLimp_FrontEndSleep( void ) {
+ WaitForSingleObject( renderCompletedEvent, INFINITE );
+
+ if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) {
+ wglErrors++;
+ }
+}
+
+
+void GLimp_WakeRenderer( void *data ) {
+ smpData = data;
+
+ if ( !qwglMakeCurrent( glw_state.hDC, NULL ) ) {
+ wglErrors++;
+ }
+
+ // after this, the renderer can continue through GLimp_RendererSleep
+ SetEvent( renderCommandsEvent );
+
+ WaitForSingleObject( renderActiveEvent, INFINITE );
+}
+