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-rw-r--r--code/unix/Makefile1
-rw-r--r--code/unix/unix_main.c6
2 files changed, 4 insertions, 3 deletions
diff --git a/code/unix/Makefile b/code/unix/Makefile
index 2e4dafc..925cf07 100644
--- a/code/unix/Makefile
+++ b/code/unix/Makefile
@@ -130,6 +130,7 @@ ifeq ($(PLATFORM),linux)
OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer -fno-strict-aliasing
ifeq ($(ARCH),x86_64)
OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -fno-strict-aliasing
+ BASE_CFLAGS += -DHAVE_VM_NATIVE
else
ifeq ($(ARCH),i386)
OPTIMIZE = -O3 -march=i686 -fomit-frame-pointer -ffast-math -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing -fstrength-reduce
diff --git a/code/unix/unix_main.c b/code/unix/unix_main.c
index a00bc43..df64f38 100644
--- a/code/unix/unix_main.c
+++ b/code/unix/unix_main.c
@@ -708,11 +708,11 @@ changed the load procedure to match VFS logic, and allow developer use
extern char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
void *Sys_LoadDll( const char *name, char *fqpath ,
- int (**entryPoint)(int, ...),
- int (*systemcalls)(int, ...) )
+ long (**entryPoint)(long, ...),
+ long (*systemcalls)(long, ...) )
{
void *libHandle;
- void (*dllEntry)( int (*syscallptr)(int, ...) );
+ void (*dllEntry)( long (*syscallptr)(long, ...) );
char curpath[MAX_OSPATH];
char fname[MAX_OSPATH];
char *basepath;