diff options
Diffstat (limited to 'code/unix')
-rw-r--r-- | code/unix/Makefile | 33 | ||||
-rw-r--r-- | code/unix/sdl_glimp.c | 4 | ||||
-rw-r--r-- | code/unix/unix_main.c | 51 |
3 files changed, 39 insertions, 49 deletions
diff --git a/code/unix/Makefile b/code/unix/Makefile index b4bfd15..3a7584d 100644 --- a/code/unix/Makefile +++ b/code/unix/Makefile @@ -54,7 +54,7 @@ DXSDK_DIR=C:/DXSDK endif ifndef USE_CCACHE -USE_CCACHE=1 +USE_CCACHE=0 endif export USE_CCACHE @@ -118,7 +118,6 @@ ifeq ($(PLATFORM),linux) GLIBC=-glibc CC=gcc - CXX=g++ ifeq ($(ARCH),alpha) ARCH=axp @@ -138,9 +137,6 @@ ifeq ($(PLATFORM),linux) BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe - # Always include debug symbols...you can strip the binary later... - BASE_CFLAGS += -gfull - ifeq ($(USE_OPENAL),1) BASE_CFLAGS += -DUSE_OPENAL=1 ifeq ($(USE_OPENAL_DLOPEN),1) @@ -244,12 +240,11 @@ else # ifeq Linux ifeq ($(PLATFORM),darwin) GLIBC= CC=gcc - CXX=g++ VM_PPC=vm_ppc_new BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes - BASE_CFLAGS += -DMACOS_X=1 -fno-common -pipe + BASE_CFLAGS += -DMACOS_X -fno-common -pipe # Always include debug symbols...you can strip the binary later... BASE_CFLAGS += -gfull @@ -269,7 +264,7 @@ ifeq ($(PLATFORM),darwin) OPTIMIZE = -O3 -ffast-math -fomit-frame-pointer -falign-loops=16 ifeq ($(ARCH),ppc) - BASE_CFLAGS += -faltivec + BASE_CFLAGS += -faltivec ifneq ($(VM_PPC),) HAVE_VM_COMPILED=true endif @@ -300,7 +295,7 @@ ifeq ($(PLATFORM),darwin) ifeq ($(USE_SDL),1) # We copy sdlmain before ranlib'ing it so that subversion doesn't think # the file has been modified by each build. - LIBSDLMAIN=$(B)/libSDLmain.a + LIBSDLMAIN=$(B)/libSDLmain.a LIBSDLMAINSRC=../libs/macosx/libSDLmain.a CLIENT_LDFLAGS=-framework Cocoa -framework OpenGL ../libs/macosx/libSDL-1.2.0.dylib else @@ -345,7 +340,6 @@ ifeq ($(PLATFORM),mingw32) GLIBC=-mingw CC=gcc - CXX=g++ WINDRES=windres ifeq ($(ARCH),i386) @@ -508,7 +502,6 @@ ifeq ($(PLATFORM),SunOS) GLIBC= #libc is irrelevant CC=gcc - CXX=g++ INSTALL=ginstall MKDIR=gmkdir COPYDIR="/usr/local/share/games/quake3" @@ -636,7 +629,6 @@ endif #SunOS ifeq ($(USE_CCACHE),1) CC := ccache $(CC) - CXX := ccache $(CXX) endif ifneq ($(BUILD_SERVER),1) @@ -668,7 +660,6 @@ ifeq ($(GENERATE_DEPENDENCIES),1) endif DO_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -o $@ -c $< -DO_CXX=$(CXX) $(NOTSHLIBCFLAGS) $(CFLAGS) -o $@ -c $< DO_SMP_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -DSMP -o $@ -c $< DO_BOT_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -DBOTLIB -o $@ -c $< # $(SHLIBCFLAGS) # bk001212 DO_DEBUG_CC=$(CC) $(NOTSHLIBCFLAGS) $(DEBUG_CFLAGS) -o $@ -c $< @@ -1007,11 +998,11 @@ ifeq ($(PLATFORM),darwin) $(B)/client/sdl_snd.o \ ifeq ($(ARCH),i386) - I386OBJS := \ - $(B)/client/ftola.o \ - $(B)/client/snapvectora.o \ - $(B)/client/snd_mixa.o \ - $(B)/client/matha.o \ + I386OBJS := \ + $(B)/client/ftola.o \ + $(B)/client/snapvectora.o \ + $(B)/client/snd_mixa.o \ + $(B)/client/matha.o \ Q3POBJ += $(I386OBJS) Q3POBJ_SMP += $(I386OBJS) @@ -1344,7 +1335,7 @@ ifeq ($(ARCH),ppc) endif $(B)/$(PLATFORM)q3ded$(BINEXT): $(Q3DOBJ) - $(CC) -o $@ $(Q3DOBJ) $(LDFLAGS) + $(CC) -o $@ $(Q3DOBJ) $(LDFLAGS) $(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC) $(B)/ded/sv_client.o : $(SDIR)/sv_client.c; $(DO_DED_CC) @@ -1459,7 +1450,7 @@ Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ) - $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) + $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) $(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm @@ -1550,7 +1541,7 @@ Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ) - $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ) + $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ) $(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm diff --git a/code/unix/sdl_glimp.c b/code/unix/sdl_glimp.c index 339dd79..5c690eb 100644 --- a/code/unix/sdl_glimp.c +++ b/code/unix/sdl_glimp.c @@ -267,10 +267,10 @@ static void install_grabs(void) // This is a bug in the current SDL/macosx...have to toggle it a few // times to get the cursor to hide. - #if defined(MACOS_X) +#if defined(MACOS_X) SDL_ShowCursor(1); SDL_ShowCursor(0); - #endif +#endif } static void uninstall_grabs(void) diff --git a/code/unix/unix_main.c b/code/unix/unix_main.c index 82c9a42..58e1a08 100644 --- a/code/unix/unix_main.c +++ b/code/unix/unix_main.c @@ -364,24 +364,22 @@ void Sys_Quit (void) { static void Sys_DetectAltivec(void) { - extern cvar_t *com_altivec; - // Only detect if user hasn't forcibly disabled it. if (com_altivec->integer) { - #if idppc_altivec - #if MACOS_X - { - long feat = 0; - OSErr err = Gestalt(gestaltPowerPCProcessorFeatures, &feat); - if ((err==noErr) && ((1 << gestaltPowerPCHasVectorInstructions) & feat)) - com_altivec->integer = 1; - } - #else // !!! FIXME: PowerPC Linux, etc: how to detect? - com_altivec->integer = 1; - #endif - #else - com_altivec->integer = 0; // not an Altivec system, so never use it. - #endif +#if idppc_altivec +#ifdef MACOS_X + long feat = 0; + OSErr err = Gestalt(gestaltPowerPCProcessorFeatures, &feat); + if ((err==noErr) && ((1 << gestaltPowerPCHasVectorInstructions) & feat)) { + Cvar_Set( "com_altivec", "1" ); + } +#else // !!! FIXME: PowerPC Linux, etc: how to detect? + Cvar_Set( "com_altivec", "1" ); +#endif +#else + // not an Altivec system, so never use it. + Cvar_Set( "com_altivec", "0" ); +#endif } } @@ -705,9 +703,9 @@ void Sys_UnloadDll( void *dllHandle ) { return; } - #if USE_SDL_VIDEO +#if USE_SDL_VIDEO SDL_UnloadObject(dllHandle); - #else +#else dlclose( dllHandle ); { const char* err; // rb010123 - now const @@ -715,7 +713,7 @@ void Sys_UnloadDll( void *dllHandle ) { if ( err != NULL ) Com_Printf ( "Sys_UnloadGame failed on dlclose: \"%s\"!\n", err ); } - #endif +#endif } @@ -745,11 +743,11 @@ static void* try_dlopen(const char* base, const char* gamedir, const char* fname fn = FS_BuildOSPath( base, gamedir, fname ); Com_Printf( "Sys_LoadDll(%s)... \n", fn ); - #if USE_SDL_VIDEO +#if USE_SDL_VIDEO libHandle = SDL_LoadObject(fn); - #else +#else libHandle = dlopen( fn, Q_RTLD ); - #endif +#endif if(!libHandle) { Com_Printf( "Sys_LoadDll(%s) failed:\n\"%s\"\n", fn, do_dlerror() ); @@ -827,14 +825,15 @@ void *Sys_LoadDll( const char *name, char *fqpath , #else Com_Printf ( "Sys_LoadDll(%s) failed dlsym(vmMain):\n\"%s\" !\n", name, err ); #endif - #if USE_SDL_VIDEO +#if USE_SDL_VIDEO SDL_UnloadObject(libHandle); - #else +#else dlclose( libHandle ); err = do_dlerror(); - if ( err != NULL ) + if ( err != NULL ) { Com_Printf ( "Sys_LoadDll(%s) failed dlcose:\n\"%s\"\n", name, err ); - #endif + } +#endif return NULL; } |