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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// linux_local.h: Linux-specific Quake3 header file
+
+void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );
+qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message );
+void Sys_SendKeyEvents (void);
+
+// Input subsystem
+
+void IN_Init (void);
+void IN_Frame (void);
+void IN_Shutdown (void);
+
+
+void IN_JoyMove( void );
+void IN_StartupJoystick( void );
+
+// GL subsystem
+qboolean QGL_Init( const char *dllname );
+void QGL_EnableLogging( qboolean enable );
+void QGL_Shutdown( void );
+
+// bk001130 - win32
+// void IN_JoystickCommands (void);
+
+char *strlwr (char *s);
+
+// signals.c
+void InitSig(void);