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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+/*
+** GLW_IMP.C
+**
+** This file contains ALL Linux specific stuff having to do with the
+** OpenGL refresh. When a port is being made the following functions
+** must be implemented by the port:
+**
+** GLimp_EndFrame
+** GLimp_Init
+** GLimp_Shutdown
+** GLimp_SwitchFullscreen
+** GLimp_SetGamma
+**
+*/
+
+#include <termios.h>
+#include <sys/ioctl.h>
+#ifdef __linux__
+ #include <sys/stat.h>
+ #include <sys/vt.h>
+#endif
+#include <stdarg.h>
+#include <stdio.h>
+#include <signal.h>
+#include <pthread.h>
+#include <semaphore.h>
+
+// bk001204
+#include <dlfcn.h>
+
+// bk001206 - from my Heretic2 by way of Ryan's Fakk2
+// Needed for the new X11_PendingInput() function.
+#include <sys/time.h>
+#include <sys/types.h>
+#include <unistd.h>
+
+#include "../renderer/tr_local.h"
+#include "../client/client.h"
+#include "linux_local.h" // bk001130
+
+#include "unix_glw.h"
+
+#include <GL/glx.h>
+
+#include <X11/keysym.h>
+#include <X11/cursorfont.h>
+
+#include <X11/extensions/xf86dga.h>
+#include <X11/extensions/xf86vmode.h>
+
+#define WINDOW_CLASS_NAME "Quake III: Arena"
+
+typedef enum
+{
+ RSERR_OK,
+
+ RSERR_INVALID_FULLSCREEN,
+ RSERR_INVALID_MODE,
+
+ RSERR_UNKNOWN
+} rserr_t;
+
+glwstate_t glw_state;
+
+static Display *dpy = NULL;
+static int scrnum;
+static Window win = 0;
+static GLXContext ctx = NULL;
+
+// bk001206 - not needed anymore
+// static qboolean autorepeaton = qtrue;
+
+#define KEY_MASK (KeyPressMask | KeyReleaseMask)
+#define MOUSE_MASK (ButtonPressMask | ButtonReleaseMask | \
+ PointerMotionMask | ButtonMotionMask )
+#define X_MASK (KEY_MASK | MOUSE_MASK | VisibilityChangeMask | StructureNotifyMask )
+
+static qboolean mouse_avail;
+static qboolean mouse_active = qfalse;
+static int mwx, mwy;
+static int mx = 0, my = 0;
+
+// Time mouse was reset, we ignore the first 50ms of the mouse to allow settling of events
+static int mouseResetTime = 0;
+#define MOUSE_RESET_DELAY 50
+
+static cvar_t *in_mouse;
+static cvar_t *in_dgamouse; // user pref for dga mouse
+cvar_t *in_subframe;
+cvar_t *in_nograb; // this is strictly for developers
+
+// bk001130 - from cvs1.17 (mkv), but not static
+cvar_t *in_joystick = NULL;
+cvar_t *in_joystickDebug = NULL;
+cvar_t *joy_threshold = NULL;
+
+cvar_t *r_allowSoftwareGL; // don't abort out if the pixelformat claims software
+cvar_t *r_previousglDriver;
+
+qboolean vidmode_ext = qfalse;
+static int vidmode_MajorVersion = 0, vidmode_MinorVersion = 0; // major and minor of XF86VidExtensions
+
+// gamma value of the X display before we start playing with it
+static XF86VidModeGamma vidmode_InitialGamma;
+
+static int win_x, win_y;
+
+static XF86VidModeModeInfo **vidmodes;
+//static int default_dotclock_vidmode; // bk001204 - unused
+static int num_vidmodes;
+static qboolean vidmode_active = qfalse;
+
+static int mouse_accel_numerator;
+static int mouse_accel_denominator;
+static int mouse_threshold;
+
+/*
+* Find the first occurrence of find in s.
+*/
+// bk001130 - from cvs1.17 (mkv), const
+// bk001130 - made first argument const
+static const char *Q_stristr( const char *s, const char *find)
+{
+ register char c, sc;
+ register size_t len;
+
+ if ((c = *find++) != 0)
+ {
+ if (c >= 'a' && c <= 'z')
+ {
+ c -= ('a' - 'A');
+ }
+ len = strlen(find);
+ do
+ {
+ do
+ {
+ if ((sc = *s++) == 0)
+ return NULL;
+ if (sc >= 'a' && sc <= 'z')
+ {
+ sc -= ('a' - 'A');
+ }
+ } while (sc != c);
+ } while (Q_stricmpn(s, find, len) != 0);
+ s--;
+ }
+ return s;
+}
+
+/*****************************************************************************
+** KEYBOARD
+** NOTE TTimo the keyboard handling is done with KeySyms
+** that means relying on the keyboard mapping provided by X
+** in-game it would probably be better to use KeyCode (i.e. hardware key codes)
+** you would still need the KeySyms in some cases, such as for the console and all entry textboxes
+** (cause there's nothing worse than a qwerty mapping on a french keyboard)
+**
+** you can turn on some debugging and verbose of the keyboard code with #define KBD_DBG
+******************************************************************************/
+
+//#define KBD_DBG
+
+static char *XLateKey(XKeyEvent *ev, int *key)
+{
+ static char buf[64];
+ KeySym keysym;
+ int XLookupRet;
+
+ *key = 0;
+
+ XLookupRet = XLookupString(ev, buf, sizeof buf, &keysym, 0);
+#ifdef KBD_DBG
+ ri.Printf(PRINT_ALL, "XLookupString ret: %d buf: %s keysym: %x\n", XLookupRet, buf, keysym);
+#endif
+
+ switch (keysym)
+ {
+ case XK_KP_Page_Up:
+ case XK_KP_9: *key = K_KP_PGUP; break;
+ case XK_Page_Up: *key = K_PGUP; break;
+
+ case XK_KP_Page_Down:
+ case XK_KP_3: *key = K_KP_PGDN; break;
+ case XK_Page_Down: *key = K_PGDN; break;
+
+ case XK_KP_Home: *key = K_KP_HOME; break;
+ case XK_KP_7: *key = K_KP_HOME; break;
+ case XK_Home: *key = K_HOME; break;
+
+ case XK_KP_End:
+ case XK_KP_1: *key = K_KP_END; break;
+ case XK_End: *key = K_END; break;
+
+ case XK_KP_Left: *key = K_KP_LEFTARROW; break;
+ case XK_KP_4: *key = K_KP_LEFTARROW; break;
+ case XK_Left: *key = K_LEFTARROW; break;
+
+ case XK_KP_Right: *key = K_KP_RIGHTARROW; break;
+ case XK_KP_6: *key = K_KP_RIGHTARROW; break;
+ case XK_Right: *key = K_RIGHTARROW; break;
+
+ case XK_KP_Down:
+ case XK_KP_2: *key = K_KP_DOWNARROW; break;
+ case XK_Down: *key = K_DOWNARROW; break;
+
+ case XK_KP_Up:
+ case XK_KP_8: *key = K_KP_UPARROW; break;
+ case XK_Up: *key = K_UPARROW; break;
+
+ case XK_Escape: *key = K_ESCAPE; break;
+
+ case XK_KP_Enter: *key = K_KP_ENTER; break;
+ case XK_Return: *key = K_ENTER; break;
+
+ case XK_Tab: *key = K_TAB; break;
+
+ case XK_F1: *key = K_F1; break;
+
+ case XK_F2: *key = K_F2; break;
+
+ case XK_F3: *key = K_F3; break;
+
+ case XK_F4: *key = K_F4; break;
+
+ case XK_F5: *key = K_F5; break;
+
+ case XK_F6: *key = K_F6; break;
+
+ case XK_F7: *key = K_F7; break;
+
+ case XK_F8: *key = K_F8; break;
+
+ case XK_F9: *key = K_F9; break;
+
+ case XK_F10: *key = K_F10; break;
+
+ case XK_F11: *key = K_F11; break;
+
+ case XK_F12: *key = K_F12; break;
+
+ // bk001206 - from Ryan's Fakk2
+ //case XK_BackSpace: *key = 8; break; // ctrl-h
+ case XK_BackSpace: *key = K_BACKSPACE; break; // ctrl-h
+
+ case XK_KP_Delete:
+ case XK_KP_Decimal: *key = K_KP_DEL; break;
+ case XK_Delete: *key = K_DEL; break;
+
+ case XK_Pause: *key = K_PAUSE; break;
+
+ case XK_Shift_L:
+ case XK_Shift_R: *key = K_SHIFT; break;
+
+ case XK_Execute:
+ case XK_Control_L:
+ case XK_Control_R: *key = K_CTRL; break;
+
+ case XK_Alt_L:
+ case XK_Meta_L:
+ case XK_Alt_R:
+ case XK_Meta_R: *key = K_ALT; break;
+
+ case XK_KP_Begin: *key = K_KP_5; break;
+
+ case XK_Insert: *key = K_INS; break;
+ case XK_KP_Insert:
+ case XK_KP_0: *key = K_KP_INS; break;
+
+ case XK_KP_Multiply: *key = '*'; break;
+ case XK_KP_Add: *key = K_KP_PLUS; break;
+ case XK_KP_Subtract: *key = K_KP_MINUS; break;
+ case XK_KP_Divide: *key = K_KP_SLASH; break;
+
+ // bk001130 - from cvs1.17 (mkv)
+ case XK_exclam: *key = '1'; break;
+ case XK_at: *key = '2'; break;
+ case XK_numbersign: *key = '3'; break;
+ case XK_dollar: *key = '4'; break;
+ case XK_percent: *key = '5'; break;
+ case XK_asciicircum: *key = '6'; break;
+ case XK_ampersand: *key = '7'; break;
+ case XK_asterisk: *key = '8'; break;
+ case XK_parenleft: *key = '9'; break;
+ case XK_parenright: *key = '0'; break;
+
+ // weird french keyboards ..
+ // NOTE: console toggle is hardcoded in cl_keys.c, can't be unbound
+ // cleaner would be .. using hardware key codes instead of the key syms
+ // could also add a new K_KP_CONSOLE
+ case XK_twosuperior: *key = '~'; break;
+
+ // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=472
+ case XK_space:
+ case XK_KP_Space: *key = K_SPACE; break;
+
+ default:
+ if (XLookupRet == 0)
+ {
+ if (com_developer->value)
+ {
+ ri.Printf(PRINT_ALL, "Warning: XLookupString failed on KeySym %d\n", keysym);
+ }
+ return NULL;
+ }
+ else
+ {
+ // XK_* tests failed, but XLookupString got a buffer, so let's try it
+ *key = *(unsigned char *)buf;
+ if (*key >= 'A' && *key <= 'Z')
+ *key = *key - 'A' + 'a';
+ // if ctrl is pressed, the keys are not between 'A' and 'Z', for instance ctrl-z == 26 ^Z ^C etc.
+ // see https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=19
+ else if (*key >= 1 && *key <= 26)
+ *key = *key + 'a' - 1;
+ }
+ break;
+ }
+
+ return buf;
+}
+
+// ========================================================================
+// makes a null cursor
+// ========================================================================
+
+static Cursor CreateNullCursor(Display *display, Window root)
+{
+ Pixmap cursormask;
+ XGCValues xgc;
+ GC gc;
+ XColor dummycolour;
+ Cursor cursor;
+
+ cursormask = XCreatePixmap(display, root, 1, 1, 1/*depth*/);
+ xgc.function = GXclear;
+ gc = XCreateGC(display, cursormask, GCFunction, &xgc);
+ XFillRectangle(display, cursormask, gc, 0, 0, 1, 1);
+ dummycolour.pixel = 0;
+ dummycolour.red = 0;
+ dummycolour.flags = 04;
+ cursor = XCreatePixmapCursor(display, cursormask, cursormask,
+ &dummycolour,&dummycolour, 0,0);
+ XFreePixmap(display,cursormask);
+ XFreeGC(display,gc);
+ return cursor;
+}
+
+static void install_grabs(void)
+{
+ // inviso cursor
+ XWarpPointer(dpy, None, win,
+ 0, 0, 0, 0,
+ glConfig.vidWidth / 2, glConfig.vidHeight / 2);
+ XSync(dpy, False);
+
+ XDefineCursor(dpy, win, CreateNullCursor(dpy, win));
+
+ XGrabPointer(dpy, win, // bk010108 - do this earlier?
+ False,
+ MOUSE_MASK,
+ GrabModeAsync, GrabModeAsync,
+ win,
+ None,
+ CurrentTime);
+
+ XGetPointerControl(dpy, &mouse_accel_numerator, &mouse_accel_denominator,
+ &mouse_threshold);
+
+ XChangePointerControl(dpy, True, True, 1, 1, 0);
+
+ XSync(dpy, False);
+
+ mouseResetTime = Sys_Milliseconds ();
+
+ if (in_dgamouse->value)
+ {
+ int MajorVersion, MinorVersion;
+
+ if (!XF86DGAQueryVersion(dpy, &MajorVersion, &MinorVersion))
+ {
+ // unable to query, probalby not supported, force the setting to 0
+ ri.Printf( PRINT_ALL, "Failed to detect XF86DGA Mouse\n" );
+ ri.Cvar_Set( "in_dgamouse", "0" );
+ } else
+ {
+ XF86DGADirectVideo(dpy, DefaultScreen(dpy), XF86DGADirectMouse);
+ XWarpPointer(dpy, None, win, 0, 0, 0, 0, 0, 0);
+ }
+ } else
+ {
+ mwx = glConfig.vidWidth / 2;
+ mwy = glConfig.vidHeight / 2;
+ mx = my = 0;
+ }
+
+ XGrabKeyboard(dpy, win,
+ False,
+ GrabModeAsync, GrabModeAsync,
+ CurrentTime);
+
+ XSync(dpy, False);
+}
+
+static void uninstall_grabs(void)
+{
+ if (in_dgamouse->value)
+ {
+ if (com_developer->value)
+ ri.Printf( PRINT_ALL, "DGA Mouse - Disabling DGA DirectVideo\n" );
+ XF86DGADirectVideo(dpy, DefaultScreen(dpy), 0);
+ }
+
+ XChangePointerControl(dpy, qtrue, qtrue, mouse_accel_numerator,
+ mouse_accel_denominator, mouse_threshold);
+
+ XUngrabPointer(dpy, CurrentTime);
+ XUngrabKeyboard(dpy, CurrentTime);
+
+ XWarpPointer(dpy, None, win,
+ 0, 0, 0, 0,
+ glConfig.vidWidth / 2, glConfig.vidHeight / 2);
+
+ // inviso cursor
+ XUndefineCursor(dpy, win);
+}
+
+// bk001206 - from Ryan's Fakk2
+/**
+ * XPending() actually performs a blocking read
+ * if no events available. From Fakk2, by way of
+ * Heretic2, by way of SDL, original idea GGI project.
+ * The benefit of this approach over the quite
+ * badly behaved XAutoRepeatOn/Off is that you get
+ * focus handling for free, which is a major win
+ * with debug and windowed mode. It rests on the
+ * assumption that the X server will use the
+ * same timestamp on press/release event pairs
+ * for key repeats.
+ */
+static qboolean X11_PendingInput(void) {
+
+ assert(dpy != NULL);
+
+ // Flush the display connection
+ // and look to see if events are queued
+ XFlush( dpy );
+ if ( XEventsQueued( dpy, QueuedAlready) )
+ {
+ return qtrue;
+ }
+
+ // More drastic measures are required -- see if X is ready to talk
+ {
+ static struct timeval zero_time;
+ int x11_fd;
+ fd_set fdset;
+
+ x11_fd = ConnectionNumber( dpy );
+ FD_ZERO(&fdset);
+ FD_SET(x11_fd, &fdset);
+ if ( select(x11_fd+1, &fdset, NULL, NULL, &zero_time) == 1 )
+ {
+ return(XPending(dpy));
+ }
+ }
+
+ // Oh well, nothing is ready ..
+ return qfalse;
+}
+
+// bk001206 - from Ryan's Fakk2. See above.
+static qboolean repeated_press(XEvent *event)
+{
+ XEvent peekevent;
+ qboolean repeated = qfalse;
+
+ assert(dpy != NULL);
+
+ if (X11_PendingInput())
+ {
+ XPeekEvent(dpy, &peekevent);
+
+ if ((peekevent.type == KeyPress) &&
+ (peekevent.xkey.keycode == event->xkey.keycode) &&
+ (peekevent.xkey.time == event->xkey.time))
+ {
+ repeated = qtrue;
+ XNextEvent(dpy, &peekevent); // skip event.
+ } // if
+ } // if
+
+ return(repeated);
+} // repeated_press
+
+int Sys_XTimeToSysTime (Time xtime);
+static void HandleEvents(void)
+{
+ int b;
+ int key;
+ XEvent event;
+ qboolean dowarp = qfalse;
+ char *p;
+ int dx, dy;
+ int t = 0; // default to 0 in case we don't set
+
+ if (!dpy)
+ return;
+
+ while (XPending(dpy))
+ {
+ XNextEvent(dpy, &event);
+ switch (event.type)
+ {
+ case KeyPress:
+ t = Sys_XTimeToSysTime(event.xkey.time);
+ p = XLateKey(&event.xkey, &key);
+ if (key)
+ {
+ Sys_QueEvent( t, SE_KEY, key, qtrue, 0, NULL );
+ }
+ if (p)
+ {
+ while (*p)
+ {
+ Sys_QueEvent( t, SE_CHAR, *p++, 0, 0, NULL );
+ }
+ }
+ break;
+
+ case KeyRelease:
+ t = Sys_XTimeToSysTime(event.xkey.time);
+ // bk001206 - handle key repeat w/o XAutRepatOn/Off
+ // also: not done if console/menu is active.
+ // From Ryan's Fakk2.
+ // see game/q_shared.h, KEYCATCH_* . 0 == in 3d game.
+ if (cls.keyCatchers == 0)
+ { // FIXME: KEYCATCH_NONE
+ if (repeated_press(&event) == qtrue)
+ continue;
+ } // if
+ XLateKey(&event.xkey, &key);
+
+ Sys_QueEvent( t, SE_KEY, key, qfalse, 0, NULL );
+ break;
+
+ case MotionNotify:
+ t = Sys_XTimeToSysTime(event.xkey.time);
+ if (mouse_active)
+ {
+ if (in_dgamouse->value)
+ {
+ if (abs(event.xmotion.x_root) > 1)
+ mx += event.xmotion.x_root * 2;
+ else
+ mx += event.xmotion.x_root;
+ if (abs(event.xmotion.y_root) > 1)
+ my += event.xmotion.y_root * 2;
+ else
+ my += event.xmotion.y_root;
+ if (t - mouseResetTime > MOUSE_RESET_DELAY )
+ {
+ Sys_QueEvent( t, SE_MOUSE, mx, my, 0, NULL );
+ }
+ mx = my = 0;
+ } else
+ {
+ // If it's a center motion, we've just returned from our warp
+ if (event.xmotion.x == glConfig.vidWidth/2 &&
+ event.xmotion.y == glConfig.vidHeight/2)
+ {
+ mwx = glConfig.vidWidth/2;
+ mwy = glConfig.vidHeight/2;
+ if (t - mouseResetTime > MOUSE_RESET_DELAY )
+ {
+ Sys_QueEvent( t, SE_MOUSE, mx, my, 0, NULL );
+ }
+ mx = my = 0;
+ break;
+ }
+
+ dx = ((int)event.xmotion.x - mwx);
+ dy = ((int)event.xmotion.y - mwy);
+ if (abs(dx) > 1)
+ mx += dx * 2;
+ else
+ mx += dx;
+ if (abs(dy) > 1)
+ my += dy * 2;
+ else
+ my += dy;
+
+ mwx = event.xmotion.x;
+ mwy = event.xmotion.y;
+ dowarp = qtrue;
+ }
+ }
+ break;
+
+ case ButtonPress:
+ t = Sys_XTimeToSysTime(event.xkey.time);
+ if (event.xbutton.button == 4)
+ {
+ Sys_QueEvent( t, SE_KEY, K_MWHEELUP, qtrue, 0, NULL );
+ } else if (event.xbutton.button == 5)
+ {
+ Sys_QueEvent( t, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL );
+ } else
+ {
+ // NOTE TTimo there seems to be a weird mapping for K_MOUSE1 K_MOUSE2 K_MOUSE3 ..
+ b=-1;
+ if (event.xbutton.button == 1)
+ {
+ b = 0; // K_MOUSE1
+ } else if (event.xbutton.button == 2)
+ {
+ b = 2; // K_MOUSE3
+ } else if (event.xbutton.button == 3)
+ {
+ b = 1; // K_MOUSE2
+ } else if (event.xbutton.button == 6)
+ {
+ b = 3; // K_MOUSE4
+ } else if (event.xbutton.button == 7)
+ {
+ b = 4; // K_MOUSE5
+ };
+
+ Sys_QueEvent( t, SE_KEY, K_MOUSE1 + b, qtrue, 0, NULL );
+ }
+ break;
+
+ case ButtonRelease:
+ t = Sys_XTimeToSysTime(event.xkey.time);
+ if (event.xbutton.button == 4)
+ {
+ Sys_QueEvent( t, SE_KEY, K_MWHEELUP, qfalse, 0, NULL );
+ } else if (event.xbutton.button == 5)
+ {
+ Sys_QueEvent( t, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL );
+ } else
+ {
+ b=-1;
+ if (event.xbutton.button == 1)
+ {
+ b = 0;
+ } else if (event.xbutton.button == 2)
+ {
+ b = 2;
+ } else if (event.xbutton.button == 3)
+ {
+ b = 1;
+ } else if (event.xbutton.button == 6)
+ {
+ b = 3; // K_MOUSE4
+ } else if (event.xbutton.button == 7)
+ {
+ b = 4; // K_MOUSE5
+ };
+ Sys_QueEvent( t, SE_KEY, K_MOUSE1 + b, qfalse, 0, NULL );
+ }
+ break;
+
+ case CreateNotify :
+ win_x = event.xcreatewindow.x;
+ win_y = event.xcreatewindow.y;
+ break;
+
+ case ConfigureNotify :
+ win_x = event.xconfigure.x;
+ win_y = event.xconfigure.y;
+ break;
+ }
+ }
+
+ if (dowarp)
+ {
+ XWarpPointer(dpy,None,win,0,0,0,0,
+ (glConfig.vidWidth/2),(glConfig.vidHeight/2));
+ }
+}
+
+// NOTE TTimo for the tty console input, we didn't rely on those ..
+// it's not very surprising actually cause they are not used otherwise
+void KBD_Init(void)
+{
+}
+
+void KBD_Close(void)
+{
+}
+
+void IN_ActivateMouse( void )
+{
+ if (!mouse_avail || !dpy || !win)
+ return;
+
+ if (!mouse_active)
+ {
+ if (!in_nograb->value)
+ install_grabs();
+ else if (in_dgamouse->value) // force dga mouse to 0 if using nograb
+ ri.Cvar_Set("in_dgamouse", "0");
+ mouse_active = qtrue;
+ }
+}
+
+void IN_DeactivateMouse( void )
+{
+ if (!mouse_avail || !dpy || !win)
+ return;
+
+ if (mouse_active)
+ {
+ if (!in_nograb->value)
+ uninstall_grabs();
+ else if (in_dgamouse->value) // force dga mouse to 0 if using nograb
+ ri.Cvar_Set("in_dgamouse", "0");
+ mouse_active = qfalse;
+ }
+}
+/*****************************************************************************/
+
+/*
+** GLimp_SetGamma
+**
+** This routine should only be called if glConfig.deviceSupportsGamma is TRUE
+*/
+void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] )
+{
+ // NOTE TTimo we get the gamma value from cvar, because we can't work with the s_gammatable
+ // the API wasn't changed to avoid breaking other OSes
+ float g = Cvar_Get("r_gamma", "1.0", 0)->value;
+ XF86VidModeGamma gamma;
+ assert(glConfig.deviceSupportsGamma);
+ gamma.red = g;
+ gamma.green = g;
+ gamma.blue = g;
+ XF86VidModeSetGamma(dpy, scrnum, &gamma);
+}
+
+/*
+** GLimp_Shutdown
+**
+** This routine does all OS specific shutdown procedures for the OpenGL
+** subsystem. Under OpenGL this means NULLing out the current DC and
+** HGLRC, deleting the rendering context, and releasing the DC acquired
+** for the window. The state structure is also nulled out.
+**
+*/
+void GLimp_Shutdown( void )
+{
+ if (!ctx || !dpy)
+ return;
+ IN_DeactivateMouse();
+ // bk001206 - replaced with H2/Fakk2 solution
+ // XAutoRepeatOn(dpy);
+ // autorepeaton = qfalse; // bk001130 - from cvs1.17 (mkv)
+ if (dpy)
+ {
+ if (ctx)
+ qglXDestroyContext(dpy, ctx);
+ if (win)
+ XDestroyWindow(dpy, win);
+ if (vidmode_active)
+ XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[0]);
+ if (glConfig.deviceSupportsGamma)
+ {
+ XF86VidModeSetGamma(dpy, scrnum, &vidmode_InitialGamma);
+ }
+ // NOTE TTimo opening/closing the display should be necessary only once per run
+ // but it seems QGL_Shutdown gets called in a lot of occasion
+ // in some cases, this XCloseDisplay is known to raise some X errors
+ // ( https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=33 )
+ XCloseDisplay(dpy);
+ }
+ vidmode_active = qfalse;
+ dpy = NULL;
+ win = 0;
+ ctx = NULL;
+
+ memset( &glConfig, 0, sizeof( glConfig ) );
+ memset( &glState, 0, sizeof( glState ) );
+
+ QGL_Shutdown();
+}
+
+/*
+** GLimp_LogComment
+*/
+void GLimp_LogComment( char *comment )
+{
+ if ( glw_state.log_fp )
+ {
+ fprintf( glw_state.log_fp, "%s", comment );
+ }
+}
+
+/*
+** GLW_StartDriverAndSetMode
+*/
+// bk001204 - prototype needed
+int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen );
+static qboolean GLW_StartDriverAndSetMode( const char *drivername,
+ int mode,
+ qboolean fullscreen )
+{
+ rserr_t err;
+
+ // don't ever bother going into fullscreen with a voodoo card
+#if 1 // JDC: I reenabled this
+ if ( Q_stristr( drivername, "Voodoo" ) )
+ {
+ ri.Cvar_Set( "r_fullscreen", "0" );
+ r_fullscreen->modified = qfalse;
+ fullscreen = qfalse;
+ }
+#endif
+
+ if (fullscreen && in_nograb->value)
+ {
+ ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
+ ri.Cvar_Set( "r_fullscreen", "0" );
+ r_fullscreen->modified = qfalse;
+ fullscreen = qfalse;
+ }
+
+ err = GLW_SetMode( drivername, mode, fullscreen );
+
+ switch ( err )
+ {
+ case RSERR_INVALID_FULLSCREEN:
+ ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" );
+ return qfalse;
+ case RSERR_INVALID_MODE:
+ ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode );
+ return qfalse;
+ default:
+ break;
+ }
+ return qtrue;
+}
+
+/*
+** GLW_SetMode
+*/
+int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen )
+{
+ int attrib[] = {
+ GLX_RGBA, // 0
+ GLX_RED_SIZE, 4, // 1, 2
+ GLX_GREEN_SIZE, 4, // 3, 4
+ GLX_BLUE_SIZE, 4, // 5, 6
+ GLX_DOUBLEBUFFER, // 7
+ GLX_DEPTH_SIZE, 1, // 8, 9
+ GLX_STENCIL_SIZE, 1, // 10, 11
+ None
+ };
+ // these match in the array
+#define ATTR_RED_IDX 2
+#define ATTR_GREEN_IDX 4
+#define ATTR_BLUE_IDX 6
+#define ATTR_DEPTH_IDX 9
+#define ATTR_STENCIL_IDX 11
+ Window root;
+ XVisualInfo *visinfo;
+ XSetWindowAttributes attr;
+ XSizeHints sizehints;
+ unsigned long mask;
+ int colorbits, depthbits, stencilbits;
+ int tcolorbits, tdepthbits, tstencilbits;
+ int dga_MajorVersion, dga_MinorVersion;
+ int actualWidth, actualHeight;
+ int i;
+ const char* glstring; // bk001130 - from cvs1.17 (mkv)
+
+ ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
+
+ ri.Printf (PRINT_ALL, "...setting mode %d:", mode );
+
+ if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) )
+ {
+ ri.Printf( PRINT_ALL, " invalid mode\n" );
+ return RSERR_INVALID_MODE;
+ }
+ ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight);
+
+ if (!(dpy = XOpenDisplay(NULL)))
+ {
+ fprintf(stderr, "Error couldn't open the X display\n");
+ return RSERR_INVALID_MODE;
+ }
+
+ scrnum = DefaultScreen(dpy);
+ root = RootWindow(dpy, scrnum);
+
+ actualWidth = glConfig.vidWidth;
+ actualHeight = glConfig.vidHeight;
+
+ // Get video mode list
+ if (!XF86VidModeQueryVersion(dpy, &vidmode_MajorVersion, &vidmode_MinorVersion))
+ {
+ vidmode_ext = qfalse;
+ } else
+ {
+ ri.Printf(PRINT_ALL, "Using XFree86-VidModeExtension Version %d.%d\n",
+ vidmode_MajorVersion, vidmode_MinorVersion);
+ vidmode_ext = qtrue;
+ }
+
+ // Check for DGA
+ dga_MajorVersion = 0, dga_MinorVersion = 0;
+ if (in_dgamouse->value)
+ {
+ if (!XF86DGAQueryVersion(dpy, &dga_MajorVersion, &dga_MinorVersion))
+ {
+ // unable to query, probalby not supported
+ ri.Printf( PRINT_ALL, "Failed to detect XF86DGA Mouse\n" );
+ ri.Cvar_Set( "in_dgamouse", "0" );
+ } else
+ {
+ ri.Printf( PRINT_ALL, "XF86DGA Mouse (Version %d.%d) initialized\n",
+ dga_MajorVersion, dga_MinorVersion);
+ }
+ }
+
+ if (vidmode_ext)
+ {
+ int best_fit, best_dist, dist, x, y;
+
+ XF86VidModeGetAllModeLines(dpy, scrnum, &num_vidmodes, &vidmodes);
+
+ // Are we going fullscreen? If so, let's change video mode
+ if (fullscreen)
+ {
+ best_dist = 9999999;
+ best_fit = -1;
+
+ for (i = 0; i < num_vidmodes; i++)
+ {
+ if (glConfig.vidWidth > vidmodes[i]->hdisplay ||
+ glConfig.vidHeight > vidmodes[i]->vdisplay)
+ continue;
+
+ x = glConfig.vidWidth - vidmodes[i]->hdisplay;
+ y = glConfig.vidHeight - vidmodes[i]->vdisplay;
+ dist = (x * x) + (y * y);
+ if (dist < best_dist)
+ {
+ best_dist = dist;
+ best_fit = i;
+ }
+ }
+
+ if (best_fit != -1)
+ {
+ actualWidth = vidmodes[best_fit]->hdisplay;
+ actualHeight = vidmodes[best_fit]->vdisplay;
+
+ // change to the mode
+ XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[best_fit]);
+ vidmode_active = qtrue;
+
+ // Move the viewport to top left
+ XF86VidModeSetViewPort(dpy, scrnum, 0, 0);
+
+ ri.Printf(PRINT_ALL, "XFree86-VidModeExtension Activated at %dx%d\n",
+ actualWidth, actualHeight);
+
+ } else
+ {
+ fullscreen = 0;
+ ri.Printf(PRINT_ALL, "XFree86-VidModeExtension: No acceptable modes found\n");
+ }
+ } else
+ {
+ ri.Printf(PRINT_ALL, "XFree86-VidModeExtension: Ignored on non-fullscreen/Voodoo\n");
+ }
+ }
+
+
+ if (!r_colorbits->value)
+ colorbits = 24;
+ else
+ colorbits = r_colorbits->value;
+
+ if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) )
+ colorbits = 16;
+
+ if (!r_depthbits->value)
+ depthbits = 24;
+ else
+ depthbits = r_depthbits->value;
+ stencilbits = r_stencilbits->value;
+
+ for (i = 0; i < 16; i++)
+ {
+ // 0 - default
+ // 1 - minus colorbits
+ // 2 - minus depthbits
+ // 3 - minus stencil
+ if ((i % 4) == 0 && i)
+ {
+ // one pass, reduce
+ switch (i / 4)
+ {
+ case 2 :
+ if (colorbits == 24)
+ colorbits = 16;
+ break;
+ case 1 :
+ if (depthbits == 24)
+ depthbits = 16;
+ else if (depthbits == 16)
+ depthbits = 8;
+ case 3 :
+ if (stencilbits == 24)
+ stencilbits = 16;
+ else if (stencilbits == 16)
+ stencilbits = 8;
+ }
+ }
+
+ tcolorbits = colorbits;
+ tdepthbits = depthbits;
+ tstencilbits = stencilbits;
+
+ if ((i % 4) == 3)
+ { // reduce colorbits
+ if (tcolorbits == 24)
+ tcolorbits = 16;
+ }
+
+ if ((i % 4) == 2)
+ { // reduce depthbits
+ if (tdepthbits == 24)
+ tdepthbits = 16;
+ else if (tdepthbits == 16)
+ tdepthbits = 8;
+ }
+
+ if ((i % 4) == 1)
+ { // reduce stencilbits
+ if (tstencilbits == 24)
+ tstencilbits = 16;
+ else if (tstencilbits == 16)
+ tstencilbits = 8;
+ else
+ tstencilbits = 0;
+ }
+
+ if (tcolorbits == 24)
+ {
+ attrib[ATTR_RED_IDX] = 8;
+ attrib[ATTR_GREEN_IDX] = 8;
+ attrib[ATTR_BLUE_IDX] = 8;
+ } else
+ {
+ // must be 16 bit
+ attrib[ATTR_RED_IDX] = 4;
+ attrib[ATTR_GREEN_IDX] = 4;
+ attrib[ATTR_BLUE_IDX] = 4;
+ }
+
+ attrib[ATTR_DEPTH_IDX] = tdepthbits; // default to 24 depth
+ attrib[ATTR_STENCIL_IDX] = tstencilbits;
+
+ visinfo = qglXChooseVisual(dpy, scrnum, attrib);
+ if (!visinfo)
+ {
+ continue;
+ }
+
+ ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n",
+ attrib[ATTR_RED_IDX], attrib[ATTR_GREEN_IDX], attrib[ATTR_BLUE_IDX],
+ attrib[ATTR_DEPTH_IDX], attrib[ATTR_STENCIL_IDX]);
+
+ glConfig.colorBits = tcolorbits;
+ glConfig.depthBits = tdepthbits;
+ glConfig.stencilBits = tstencilbits;
+ break;
+ }
+
+ if (!visinfo)
+ {
+ ri.Printf( PRINT_ALL, "Couldn't get a visual\n" );
+ return RSERR_INVALID_MODE;
+ }
+
+ /* window attributes */
+ attr.background_pixel = BlackPixel(dpy, scrnum);
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = X_MASK;
+ if (vidmode_active)
+ {
+ mask = CWBackPixel | CWColormap | CWSaveUnder | CWBackingStore |
+ CWEventMask | CWOverrideRedirect;
+ attr.override_redirect = True;
+ attr.backing_store = NotUseful;
+ attr.save_under = False;
+ } else
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow(dpy, root, 0, 0,
+ actualWidth, actualHeight,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr);
+
+ XStoreName( dpy, win, WINDOW_CLASS_NAME );
+
+ /* GH: Don't let the window be resized */
+ sizehints.flags = PMinSize | PMaxSize;
+ sizehints.min_width = sizehints.max_width = actualWidth;
+ sizehints.min_height = sizehints.max_height = actualHeight;
+
+ XSetWMNormalHints( dpy, win, &sizehints );
+
+ XMapWindow( dpy, win );
+
+ if (vidmode_active)
+ XMoveWindow(dpy, win, 0, 0);
+
+ XFlush(dpy);
+ XSync(dpy,False); // bk001130 - from cvs1.17 (mkv)
+ ctx = qglXCreateContext(dpy, visinfo, NULL, True);
+ XSync(dpy,False); // bk001130 - from cvs1.17 (mkv)
+
+ /* GH: Free the visinfo after we're done with it */
+ XFree( visinfo );
+
+ qglXMakeCurrent(dpy, win, ctx);
+
+ // bk001130 - from cvs1.17 (mkv)
+ glstring = qglGetString (GL_RENDERER);
+ ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
+
+ // bk010122 - new software token (Indirect)
+ if ( !Q_stricmp( glstring, "Mesa X11")
+ || !Q_stricmp( glstring, "Mesa GLX Indirect") )
+ {
+ if ( !r_allowSoftwareGL->integer )
+ {
+ ri.Printf( PRINT_ALL, "\n\n***********************************************************\n" );
+ ri.Printf( PRINT_ALL, " You are using software Mesa (no hardware acceleration)! \n" );
+ ri.Printf( PRINT_ALL, " Driver DLL used: %s\n", drivername );
+ ri.Printf( PRINT_ALL, " If this is intentional, add\n" );
+ ri.Printf( PRINT_ALL, " \"+set r_allowSoftwareGL 1\"\n" );
+ ri.Printf( PRINT_ALL, " to the command line when starting the game.\n" );
+ ri.Printf( PRINT_ALL, "***********************************************************\n");
+ GLimp_Shutdown( );
+ return RSERR_INVALID_MODE;
+ } else
+ {
+ ri.Printf( PRINT_ALL, "...using software Mesa (r_allowSoftwareGL==1).\n" );
+ }
+ }
+
+ return RSERR_OK;
+}
+
+/*
+** GLW_InitExtensions
+*/
+static void GLW_InitExtensions( void )
+{
+ if ( !r_allowExtensions->integer )
+ {
+ ri.Printf( PRINT_ALL, "*** IGNORING OPENGL EXTENSIONS ***\n" );
+ return;
+ }
+
+ ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
+
+ // GL_S3_s3tc
+ if ( Q_stristr( glConfig.extensions_string, "GL_S3_s3tc" ) )
+ {
+ if ( r_ext_compressed_textures->value )
+ {
+ glConfig.textureCompression = TC_S3TC;
+ ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" );
+ } else
+ {
+ glConfig.textureCompression = TC_NONE;
+ ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" );
+ }
+ } else
+ {
+ glConfig.textureCompression = TC_NONE;
+ ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" );
+ }
+
+ // GL_EXT_texture_env_add
+ glConfig.textureEnvAddAvailable = qfalse;
+ if ( Q_stristr( glConfig.extensions_string, "EXT_texture_env_add" ) )
+ {
+ if ( r_ext_texture_env_add->integer )
+ {
+ glConfig.textureEnvAddAvailable = qtrue;
+ ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
+ } else
+ {
+ glConfig.textureEnvAddAvailable = qfalse;
+ ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
+ }
+ } else
+ {
+ ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
+ }
+
+ // GL_ARB_multitexture
+ qglMultiTexCoord2fARB = NULL;
+ qglActiveTextureARB = NULL;
+ qglClientActiveTextureARB = NULL;
+ if ( Q_stristr( glConfig.extensions_string, "GL_ARB_multitexture" ) )
+ {
+ if ( r_ext_multitexture->value )
+ {
+ qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) dlsym( glw_state.OpenGLLib, "glMultiTexCoord2fARB" );
+ qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) dlsym( glw_state.OpenGLLib, "glActiveTextureARB" );
+ qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) dlsym( glw_state.OpenGLLib, "glClientActiveTextureARB" );
+
+ if ( qglActiveTextureARB )
+ {
+ qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glConfig.maxActiveTextures );
+
+ if ( glConfig.maxActiveTextures > 1 )
+ {
+ ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
+ } else
+ {
+ qglMultiTexCoord2fARB = NULL;
+ qglActiveTextureARB = NULL;
+ qglClientActiveTextureARB = NULL;
+ ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
+ }
+ }
+ } else
+ {
+ ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
+ }
+ } else
+ {
+ ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
+ }
+
+ // GL_EXT_compiled_vertex_array
+ if ( Q_stristr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) )
+ {
+ if ( r_ext_compiled_vertex_array->value )
+ {
+ ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
+ qglLockArraysEXT = ( void ( APIENTRY * )( int, int ) ) dlsym( glw_state.OpenGLLib, "glLockArraysEXT" );
+ qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) dlsym( glw_state.OpenGLLib, "glUnlockArraysEXT" );
+ if (!qglLockArraysEXT || !qglUnlockArraysEXT)
+ {
+ ri.Error (ERR_FATAL, "bad getprocaddress");
+ }
+ } else
+ {
+ ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
+ }
+ } else
+ {
+ ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
+ }
+
+}
+
+static void GLW_InitGamma()
+{
+ /* Minimum extension version required */
+ #define GAMMA_MINMAJOR 2
+ #define GAMMA_MINMINOR 0
+
+ glConfig.deviceSupportsGamma = qfalse;
+
+ if (vidmode_ext)
+ {
+ if (vidmode_MajorVersion < GAMMA_MINMAJOR ||
+ (vidmode_MajorVersion == GAMMA_MINMAJOR && vidmode_MinorVersion < GAMMA_MINMINOR)) {
+ ri.Printf( PRINT_ALL, "XF86 Gamma extension not supported in this version\n");
+ return;
+ }
+ XF86VidModeGetGamma(dpy, scrnum, &vidmode_InitialGamma);
+ ri.Printf( PRINT_ALL, "XF86 Gamma extension initialized\n");
+ glConfig.deviceSupportsGamma = qtrue;
+ }
+}
+
+/*
+** GLW_LoadOpenGL
+**
+** GLimp_win.c internal function that that attempts to load and use
+** a specific OpenGL DLL.
+*/
+static qboolean GLW_LoadOpenGL( const char *name )
+{
+ qboolean fullscreen;
+
+ ri.Printf( PRINT_ALL, "...loading %s: ", name );
+
+ // disable the 3Dfx splash screen and set gamma
+ // we do this all the time, but it shouldn't hurt anything
+ // on non-3Dfx stuff
+ putenv("FX_GLIDE_NO_SPLASH=0");
+
+ // Mesa VooDoo hacks
+ putenv("MESA_GLX_FX=fullscreen\n");
+
+ // load the QGL layer
+ if ( QGL_Init( name ) )
+ {
+ fullscreen = r_fullscreen->integer;
+
+ // create the window and set up the context
+ if ( !GLW_StartDriverAndSetMode( name, r_mode->integer, fullscreen ) )
+ {
+ if (r_mode->integer != 3)
+ {
+ if ( !GLW_StartDriverAndSetMode( name, 3, fullscreen ) )
+ {
+ goto fail;
+ }
+ } else
+ goto fail;
+ }
+
+ return qtrue;
+ } else
+ {
+ ri.Printf( PRINT_ALL, "failed\n" );
+ }
+ fail:
+
+ QGL_Shutdown();
+
+ return qfalse;
+}
+
+/*
+** XErrorHandler
+** the default X error handler exits the application
+** I found out that on some hosts some operations would raise X errors (GLXUnsupportedPrivateRequest)
+** but those don't seem to be fatal .. so the default would be to just ignore them
+** our implementation mimics the default handler behaviour (not completely cause I'm lazy)
+*/
+int qXErrorHandler(Display *dpy, XErrorEvent *ev)
+{
+ static char buf[1024];
+ XGetErrorText(dpy, ev->error_code, buf, 1024);
+ ri.Printf( PRINT_ALL, "X Error of failed request: %s\n", buf);
+ ri.Printf( PRINT_ALL, " Major opcode of failed request: %d\n", ev->request_code, buf);
+ ri.Printf( PRINT_ALL, " Minor opcode of failed request: %d\n", ev->minor_code);
+ ri.Printf( PRINT_ALL, " Serial number of failed request: %d\n", ev->serial);
+ return 0;
+}
+
+/*
+** GLimp_Init
+**
+** This routine is responsible for initializing the OS specific portions
+** of OpenGL.
+*/
+void GLimp_Init( void )
+{
+ qboolean attemptedlibGL = qfalse;
+ qboolean attempted3Dfx = qfalse;
+ qboolean success = qfalse;
+ char buf[1024];
+ cvar_t *lastValidRenderer = ri.Cvar_Get( "r_lastValidRenderer", "(uninitialized)", CVAR_ARCHIVE );
+
+ // guarded, as this is only relevant to SMP renderer thread
+#ifdef SMP
+ if (!XInitThreads())
+ {
+ Com_Printf("GLimp_Init() - XInitThreads() failed, disabling r_smp\n");
+ ri.Cvar_Set( "r_smp", "0" );
+ }
+#endif
+
+ r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
+
+ r_previousglDriver = ri.Cvar_Get( "r_previousglDriver", "", CVAR_ROM );
+
+ InitSig();
+
+ // Hack here so that if the UI
+ if ( *r_previousglDriver->string )
+ {
+ // The UI changed it on us, hack it back
+ // This means the renderer can't be changed on the fly
+ ri.Cvar_Set( "r_glDriver", r_previousglDriver->string );
+ }
+
+ // set up our custom error handler for X failures
+ XSetErrorHandler(&qXErrorHandler);
+
+ //
+ // load and initialize the specific OpenGL driver
+ //
+ if ( !GLW_LoadOpenGL( r_glDriver->string ) )
+ {
+ if ( !Q_stricmp( r_glDriver->string, OPENGL_DRIVER_NAME ) )
+ {
+ attemptedlibGL = qtrue;
+ } else if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) )
+ {
+ attempted3Dfx = qtrue;
+ }
+
+ #if 0
+ // TTimo
+ // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=455
+ // old legacy load code, was confusing people who had a bad OpenGL setup
+ if ( !attempted3Dfx && !success )
+ {
+ attempted3Dfx = qtrue;
+ if ( GLW_LoadOpenGL( _3DFX_DRIVER_NAME ) )
+ {
+ ri.Cvar_Set( "r_glDriver", _3DFX_DRIVER_NAME );
+ r_glDriver->modified = qfalse;
+ success = qtrue;
+ }
+ }
+ #endif
+
+ // try ICD before trying 3Dfx standalone driver
+ if ( !attemptedlibGL && !success )
+ {
+ attemptedlibGL = qtrue;
+ if ( GLW_LoadOpenGL( OPENGL_DRIVER_NAME ) )
+ {
+ ri.Cvar_Set( "r_glDriver", OPENGL_DRIVER_NAME );
+ r_glDriver->modified = qfalse;
+ success = qtrue;
+ }
+ }
+
+ if (!success)
+ ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem\n" );
+
+ }
+
+ // Save it in case the UI stomps it
+ ri.Cvar_Set( "r_previousglDriver", r_glDriver->string );
+
+ // This values force the UI to disable driver selection
+ glConfig.driverType = GLDRV_ICD;
+ glConfig.hardwareType = GLHW_GENERIC;
+
+ // get our config strings
+ Q_strncpyz( glConfig.vendor_string, qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) );
+ Q_strncpyz( glConfig.renderer_string, qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) );
+ if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n')
+ glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0;
+ Q_strncpyz( glConfig.version_string, qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
+ Q_strncpyz( glConfig.extensions_string, qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
+
+ //
+ // chipset specific configuration
+ //
+ strcpy( buf, glConfig.renderer_string );
+ strlwr( buf );
+
+ //
+ // NOTE: if changing cvars, do it within this block. This allows them
+ // to be overridden when testing driver fixes, etc. but only sets
+ // them to their default state when the hardware is first installed/run.
+ //
+ if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) )
+ {
+ glConfig.hardwareType = GLHW_GENERIC;
+
+ ri.Cvar_Set( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST" );
+
+ // VOODOO GRAPHICS w/ 2MB
+ if ( Q_stristr( buf, "voodoo graphics/1 tmu/2 mb" ) )
+ {
+ ri.Cvar_Set( "r_picmip", "2" );
+ ri.Cvar_Get( "r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH );
+ } else
+ {
+ ri.Cvar_Set( "r_picmip", "1" );
+
+ if ( Q_stristr( buf, "rage 128" ) || Q_stristr( buf, "rage128" ) )
+ {
+ ri.Cvar_Set( "r_finish", "0" );
+ }
+ // Savage3D and Savage4 should always have trilinear enabled
+ else if ( Q_stristr( buf, "savage3d" ) || Q_stristr( buf, "s3 savage4" ) )
+ {
+ ri.Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
+ }
+ }
+ }
+
+ //
+ // this is where hardware specific workarounds that should be
+ // detected/initialized every startup should go.
+ //
+ if ( Q_stristr( buf, "banshee" ) || Q_stristr( buf, "Voodoo_Graphics" ) )
+ {
+ glConfig.hardwareType = GLHW_3DFX_2D3D;
+ } else if ( Q_stristr( buf, "rage pro" ) || Q_stristr( buf, "RagePro" ) )
+ {
+ glConfig.hardwareType = GLHW_RAGEPRO;
+ } else if ( Q_stristr( buf, "permedia2" ) )
+ {
+ glConfig.hardwareType = GLHW_PERMEDIA2;
+ } else if ( Q_stristr( buf, "riva 128" ) )
+ {
+ glConfig.hardwareType = GLHW_RIVA128;
+ } else if ( Q_stristr( buf, "riva tnt " ) )
+ {
+ }
+
+ ri.Cvar_Set( "r_lastValidRenderer", glConfig.renderer_string );
+
+ // initialize extensions
+ GLW_InitExtensions();
+ GLW_InitGamma();
+
+ InitSig(); // not clear why this is at begin & end of function
+
+ return;
+}
+
+
+/*
+** GLimp_EndFrame
+**
+** Responsible for doing a swapbuffers and possibly for other stuff
+** as yet to be determined. Probably better not to make this a GLimp
+** function and instead do a call to GLimp_SwapBuffers.
+*/
+void GLimp_EndFrame (void)
+{
+ // don't flip if drawing to front buffer
+ if ( stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
+ {
+ qglXSwapBuffers(dpy, win);
+ }
+
+ // check logging
+ QGL_EnableLogging( (qboolean)r_logFile->integer ); // bk001205 - was ->value
+}
+
+#ifdef SMP
+/*
+===========================================================
+
+SMP acceleration
+
+===========================================================
+*/
+
+static pthread_mutex_t smpMutex = PTHREAD_MUTEX_INITIALIZER;
+
+static pthread_cond_t renderCommandsEvent = PTHREAD_COND_INITIALIZER;
+static pthread_cond_t renderCompletedEvent = PTHREAD_COND_INITIALIZER;
+
+static void (*glimpRenderThread)( void );
+
+static void *GLimp_RenderThreadWrapper( void *arg )
+{
+ Com_Printf( "Render thread starting\n" );
+
+ glimpRenderThread();
+
+ qglXMakeCurrent( dpy, None, NULL );
+
+ Com_Printf( "Render thread terminating\n" );
+
+ return arg;
+}
+
+qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
+{
+ pthread_t renderThread;
+ int ret;
+
+ pthread_mutex_init( &smpMutex, NULL );
+
+ pthread_cond_init( &renderCommandsEvent, NULL );
+ pthread_cond_init( &renderCompletedEvent, NULL );
+
+ glimpRenderThread = function;
+
+ ret = pthread_create( &renderThread,
+ NULL, // attributes
+ GLimp_RenderThreadWrapper,
+ NULL ); // argument
+ if ( ret ) {
+ ri.Printf( PRINT_ALL, "pthread_create returned %d: %s", ret, strerror( ret ) );
+ return qfalse;
+ } else {
+ ret = pthread_detach( renderThread );
+ if ( ret ) {
+ ri.Printf( PRINT_ALL, "pthread_detach returned %d: %s", ret, strerror( ret ) );
+ }
+ }
+
+ return qtrue;
+}
+
+static volatile void *smpData = NULL;
+static volatile qboolean smpDataReady;
+
+void *GLimp_RendererSleep( void )
+{
+ void *data;
+
+ qglXMakeCurrent( dpy, None, NULL );
+
+ pthread_mutex_lock( &smpMutex );
+ {
+ smpData = NULL;
+ smpDataReady = qfalse;
+
+ // after this, the front end can exit GLimp_FrontEndSleep
+ pthread_cond_signal( &renderCompletedEvent );
+
+ while ( !smpDataReady ) {
+ pthread_cond_wait( &renderCommandsEvent, &smpMutex );
+ }
+
+ data = (void *)smpData;
+ }
+ pthread_mutex_unlock( &smpMutex );
+
+ qglXMakeCurrent( dpy, win, ctx );
+
+ return data;
+}
+
+void GLimp_FrontEndSleep( void )
+{
+ pthread_mutex_lock( &smpMutex );
+ {
+ while ( smpData ) {
+ pthread_cond_wait( &renderCompletedEvent, &smpMutex );
+ }
+ }
+ pthread_mutex_unlock( &smpMutex );
+
+ qglXMakeCurrent( dpy, win, ctx );
+}
+
+void GLimp_WakeRenderer( void *data )
+{
+ qglXMakeCurrent( dpy, None, NULL );
+
+ pthread_mutex_lock( &smpMutex );
+ {
+ assert( smpData == NULL );
+ smpData = data;
+ smpDataReady = qtrue;
+
+ // after this, the renderer can continue through GLimp_RendererSleep
+ pthread_cond_signal( &renderCommandsEvent );
+ }
+ pthread_mutex_unlock( &smpMutex );
+}
+
+#else
+
+void GLimp_RenderThreadWrapper( void *stub ) {}
+qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) {
+ ri.Printf( PRINT_WARNING, "ERROR: SMP support was disabled at compile time\n");
+ return qfalse;
+}
+void *GLimp_RendererSleep( void ) {
+ return NULL;
+}
+void GLimp_FrontEndSleep( void ) {}
+void GLimp_WakeRenderer( void *data ) {}
+
+#endif
+
+/*****************************************************************************/
+/* MOUSE */
+/*****************************************************************************/
+
+void IN_Init(void) {
+ Com_Printf ("\n------- Input Initialization -------\n");
+ // mouse variables
+ in_mouse = Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE);
+ in_dgamouse = Cvar_Get ("in_dgamouse", "1", CVAR_ARCHIVE);
+
+ // turn on-off sub-frame timing of X events
+ in_subframe = Cvar_Get ("in_subframe", "1", CVAR_ARCHIVE);
+
+ // developer feature, allows to break without loosing mouse pointer
+ in_nograb = Cvar_Get ("in_nograb", "0", 0);
+
+ // bk001130 - from cvs.17 (mkv), joystick variables
+ in_joystick = Cvar_Get ("in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH);
+ // bk001130 - changed this to match win32
+ in_joystickDebug = Cvar_Get ("in_debugjoystick", "0", CVAR_TEMP);
+ joy_threshold = Cvar_Get ("joy_threshold", "0.15", CVAR_ARCHIVE); // FIXME: in_joythreshold
+
+ if (in_mouse->value)
+ mouse_avail = qtrue;
+ else
+ mouse_avail = qfalse;
+
+ IN_StartupJoystick( ); // bk001130 - from cvs1.17 (mkv)
+ Com_Printf ("------------------------------------\n");
+}
+
+void IN_Shutdown(void)
+{
+ mouse_avail = qfalse;
+}
+
+void IN_Frame (void) {
+
+ // bk001130 - from cvs 1.17 (mkv)
+ IN_JoyMove(); // FIXME: disable if on desktop?
+
+ if ( cls.keyCatchers & KEYCATCH_CONSOLE )
+ {
+ // temporarily deactivate if not in the game and
+ // running on the desktop
+ // voodoo always counts as full screen
+ if (Cvar_VariableValue ("r_fullscreen") == 0
+ && strcmp( Cvar_VariableString("r_glDriver"), _3DFX_DRIVER_NAME ) )
+ {
+ IN_DeactivateMouse ();
+ return;
+ }
+ }
+
+ IN_ActivateMouse();
+}
+
+void IN_Activate(void)
+{
+}
+
+// bk001130 - cvs1.17 joystick code (mkv) was here, no linux_joystick.c
+
+void Sys_SendKeyEvents (void) {
+ // XEvent event; // bk001204 - unused
+
+ if (!dpy)
+ return;
+ HandleEvents();
+}
+
+
+// bk010216 - added stubs for non-Linux UNIXes here
+// FIXME - use NO_JOYSTICK or something else generic
+
+#if defined( __FreeBSD__ ) // rb010123
+void IN_StartupJoystick( void ) {}
+void IN_JoyMove( void ) {}
+#endif